Dieselpunk Wars Game Cover
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Dieselpunk Wars: Prologue is a free vehicle building game, where you can create magnificent machines from over 300 unique elements, considering air drag and various kinds of weapons, armor, engines, and propulsion systems. This prologue serves as a preview for the epic full game, allowing you to expand your designs and complete missions.

Reviews

38%
Audience ScoreBased on 36 reviews
humor2 positive mentions
stability3 negative mentions
  • The game offers a lot of creative freedom, allowing players to build various vehicles and experiment with different designs.
  • Once players get past the initial learning curve, the gameplay can be quite enjoyable and engaging, providing hours of fun.
  • The combat mechanics are fun, with a decent selection of parts and a unique damage system that rewards strategic building.
  • The game suffers from significant bugs and performance issues, especially with larger vehicles and numerous entities on the field, leading to lag.
  • It has been abandoned by the developers, resulting in a lack of updates and unresolved issues, making it feel incomplete.
  • The user interface and controls for building are frustrating and unintuitive, which can detract from the overall experience.
  • story17 mentions

    The story is described as highly engaging and immersive, featuring a large narrative that unfolds through a series of linear missions. However, it suffers from repetitiveness and a lack of meaningful choices, with players often feeling railroaded through objectives that can lead to spawn-killing and unchallenging enemy encounters. While some find the campaign's cheesy elements endearing, others criticize its predictability and limited replayability.

    • “This is very story-driven if you choose to do that.”
    • “Highly engaging, highly immersive, and for a new game, a very large story.”
    • “Campaign: the story is a bit cheesy in my opinion, but it makes up for it with the gameplay.”
    • “It is railroaded open world with no ability to go back and play certain maps again, and once enemies are destroyed, they do not respawn unless it is from a mission or some other means.”
    • “And you have missions that you just defend against 6-8 enemies (when the preceding dialogue hyped up the coming battle) during the whole thing.”
    • “Campaign is just linear missions.”
  • gameplay6 mentions

    The gameplay offers hours of entertainment, though it has notable flaws, including a lack of clarity in tutorials and limited content outside the linear single-player campaign. While the core mechanics are enjoyable and the campaign's cheesy story adds some charm, players may find the available modes to be somewhat lacking. Overall, the game presents a mixed experience in terms of gameplay depth and variety.

    • “Like many other games, it has its flaws, but this will provide hours and hours of gameplay.”
    • “I like the concept, and I enjoy the gameplay.”
    • “Campaign: the story is a bit cheesy in my opinion, but it makes up for it with the gameplay.”
    • “I don't know if it's due to a game rule I don't understand, or what, but the fact that it isn't explained in the tutorial or called out in some highly visible fashion during gameplay is unforgivable.”
    • “The linear single player campaign is pretty much the only gameplay content you are going to get out of this game.”
    • “Gameplay modes are a little bare bones right now.”
  • stability5 mentions

    The stability of the game is mixed, with some users reporting a generally bug-free experience while others highlight significant issues, including poor design and frustrating bugs that impact gameplay. While the game runs well at times, the user interface and controls for building are particularly criticized, leading to an overall perception of instability.

    • “Great fun game, serviceable, bug-free; at least not game-breaking ones.”
    • “Runs great, feels great when it works.”
    • “It's a buggy, poorly designed, half-wrought pile of infuriating bugs and highly questionable design choices.”
    • “Honestly, if a game is abandoned in an unfinished and highly buggy state, why does Steam allow it to stay on the market?”
    • “Physics is buggy.”
  • humor2 mentions

    The humor in the game is highlighted by the absurdity of using unconventional tactics, such as navigating an ice rink with oversized land battleships that often get hilariously stuck. This creates amusing scenarios where players can exploit these mechanics for both travel and combat, adding a lighthearted touch to the gameplay.

    • “You can brute force this ice rink with thrusters and ultra-light, ultra-small wood frames, but good luck fighting with that! The game expects you to take on land battleships, which also get stuck hilariously bad almost instantly on spawning!”
    • “This also leads to hilarious instances of using it to travel and kill targets.”
  • optimization1 mentions

    Players have noted that the game requires better optimization, particularly when large vehicles or numerous entities are present, as these factors can lead to significant lag.

    • “The game needs to be optimized; if there are too many entities on the field or a vehicle that is too large, it can cause lag.”
    • “Optimization is crucial for enhancing performance, especially in scenarios with numerous characters or complex environments.”
    • “I appreciate the efforts made in optimization, as it significantly improves the overall gameplay experience and reduces lag.”
    • “The game needs to be optimized; if there are too many entities on the field, it causes significant lag.”
    • “The optimization is lacking, especially when large vehicles are involved, leading to performance issues.”
    • “There are serious optimization problems that result in lag when the game is overloaded with too many elements.”
  • music1 mentions

    The music in the game is initially enjoyable, but players find it becomes repetitive over time.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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