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Dice Gambit Game Cover

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Dice Gambit is a single player tactical role playing game with fantasy, anime, medieval and historical themes. It was developed by Spelkollektivet and was released on August 14, 2025. It received very positive reviews from players.

This demo covers the first act of Dice Gambit. By playing this and giving feedback you will help shape the future of the game! The city of Neo-Talis is under threat as chromatic monsters have swarmed the Adicia power plant! Lead your own noble family of inquisitors as they cleanse the city, grow in power and make friends with eccentric nobles to - hopefully - save the city from disaster. Navig…

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93%Audience ScoreBased on 538 reviews
gameplay93 positive mentions
grinding14 negative mentions

  • Unique and addictive tactical turn-based combat with dice mechanic requiring adaptive strategies and rewarding experimentation with classes and synergies.
  • Extensive character customization including detailed avatar creation, class builds, and family lineage system adds depth and personal attachment to party members.
  • Stylish and distinctive art style combined with an excellent and memorable soundtrack that greatly enhances immersion and atmosphere.
  • Engaging and humorous dialogue with quirky characters bringing charm and personality to the game world.
  • Flexible and scalable difficulty options along with modifiers allow players to tailor the experience to their desired challenge level.
  • Consistent developer support with patches and responsiveness to community feedback, showing commitment to improving the game.
  • Game can become repetitive due to limited enemy types and maps, leading to predictable combat encounters especially in later acts.
  • Difficulty balance issues, with some builds and classes significantly overpowered making many battles trivial and reducing challenge.
  • Time constraints and stamina mechanics limit player freedom to explore, experiment or grind, often forcing suboptimal choices and adding frustration.
  • Occasional bugs and softlocks affect gameplay experience, including freezes and problematic mission states requiring restarts.
  • Inadequate explanations and UI shortcomings causing confusion about game mechanics, skill effects, and mission objectives, steepening the learning curve.
  • Lack of manual save system and inability to delete saves frustrate players; game auto-saves only with limited checkpointing.
  • Short campaign length without post-game or endless modes reducing long-term replayability for some players.
  • gameplay

    234 mentions Positive Neutral Negative

    The gameplay of Dice Gambit is widely praised for its unique dice-based turn-based tactics, deep class customization, and engaging family lineage mechanics that offer strategic depth and replayability. While the mechanics are fun, addictive, and well-integrated with the game’s art and story, some reviewers note a steep learning curve, occasional tedium in later stages, and a lack of clarity in explaining certain systems. Overall, it delivers a fresh, enjoyable experience for fans of tactical RPGs seeking both accessibility and complexity.

    • “The game has a very fun dice mechanic for combat, it's enjoyable building up characters, and it has a great art style.”
    • “There's a good amount of different gameplay styles and unique mechanics in many of the classes that make for some very fun gameplay loops and build crafting.”
    • “Mechanically, as a dice-based tactics game, it twists the gameplay in a different way than more traditional turn-based tactics games.”
    • “A lot of the mechanics in this game feel like they were considered before heavy playtesting.”
    • “So you have a lot of random ideas with little depth, or mechanics and features that feel incomplete.”
    • “The classes are few and their mechanics for a large part are very self-contained, meaning the more you are forced to multiclass, the worse and more diluted the characters end up feeling.”
  • story

    187 mentions Positive Neutral Negative

    The game's story is engaging, entertaining, and well-integrated with its unique character and relationship systems, though it is fairly straightforward, linear, and somewhat short, spanning three acts. While character interactions and humorous moments add charm, the plot can feel rushed and predictable, especially towards the end, with limited narrative impact from dialogue choices. Some players noted repetition and pacing issues due to mission structure and time constraints, expressing a desire for a longer or endless mode to extend story engagement.

    • “Unironically peak, 9/10, great game with fun mechanics and an interesting story!”
    • “As the late inquisitor's only living relative, you've inherited their impossible debt, advisor Stecchi, and estate in the cyber-Victorian city of Neo-Talis… which is overrun by monsters called "Chromatics." Now you must curry favor with eccentric nobles to unlock new perks, establish a dynasty through marriage and child incubation tanks, and send your family on expeditions while paying down loans and trudging through a 3-act story.”
    • “Amazing game loved the art and OST, and enjoyed every character in the story.”
    • “The story basically felt rushed which didn't give the final boss and ending the climactic feeling it deserved.”
    • “There are large issues (literally no dialogue choice matters, your character has no personality that matters in any way, the story isn't interesting or dynamic) that I would happily look past for very engaging gameplay, but this game has so many little annoyances and QoL issues that it can't stick that landing either.”
    • “The game tried to mix story-based RPG with rogue-like elements and I think time gating was the wrong approach, not in a game where you have to juggle multiple teammates and where you can easily softlock yourself if you got unlucky in dungeon RNG.”
  • music

    177 mentions Positive Neutral Negative

    The music in the game is widely praised for its unique, catchy, and genre-blending soundtrack that perfectly complements the art style and atmosphere, often described as a major highlight that enhances immersion. However, some users note that the soundtrack can become repetitive over longer play sessions due to a limited number of tracks. Overall, the soundtrack is considered outstanding, with many recommending the game partly for its exceptional musical experience.

    • “The soundtrack somehow keeps up with the art style by introducing its own blend of genre-blending sonics, adding to the overall vibe perfectly.”
    • “I will also add that every piece of music is such a bop, I probably spent at least 20-30 minutes just sitting there and listening to this masterpiece of music.”
    • “Before anything else, I found myself drawn in by the unique world, the characters bleed humorous personality with every line of dialogue, and the music ties it all together; heck, I'm listening to the soundtrack right now!”
    • “The soundtrack is, frankly, terrible.”
    • “The music was repetitive as each area would play the same song every time.”
    • “- The audio mixing is a bit wonky; the OST is full of bangers, but the SFX and voices share the same slider, with the SFX being louder than the voice lines, so I couldn't hear voices unless I muted the music, which I refused to do.”
  • graphics

    128 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, charming, and visually striking art style that blends funky, anime-inspired, and renaissance elements, creating a distinct and memorable aesthetic. While most players find the art style captivating and a key draw, a few mention it can be visually intense or not to their personal taste. Overall, the graphics strongly complement the engaging gameplay and character customization, enhancing the game's immersive and enjoyable experience.

    • “Amazing art and very unique art style, interesting mechanic, funny haha characters in the most positive way.”
    • “The art style caught my eye as I was browsing new releases on Steam, and it’s beautifully unique and a breath of fresh air.”
    • “The art style is immaculate and the user experience is so juicy!”
    • “At first I found the visuals odd, but they grew on me... until it started to hurt my eyes in the early times of act 3.”
    • “Other than these issues, the game has problems with visuals.”
    • “Also graphics is getting weirder and weirder and somehow hurts my eyes after some time.”
  • humor

    33 mentions Positive Neutral Negative

    The humor in the game is widely praised for its witty, quirky, and anime-inspired style, with well-written characters and dialogue that often elicit genuine laughs. While some find the humor occasionally hit or miss and exaggerated, most appreciate its charm, clever writing, and how it enhances the unique, vibrant world and character interactions. Overall, the humor is a standout feature that adds to the game's fun, engaging, and whimsical appeal.

    • “Great art direction, fun gameplay, and dialogue that actually succeeds at being funny and witty (at the same time!).”
    • “The characters in the game are hilarious; the dialogue really makes each of them feel unique.”
    • “Before anything else, I found myself drawn in by the unique world; the characters bleed humorous personality with every line of dialogue, and the music ties it all together.”
  • replayability

    22 mentions Positive Neutral Negative

    The game offers strong replayability through customizable difficulty, varied gameplay modifiers, and randomized elements that create unique playthroughs. Though the story mode feels somewhat linear, features like new game+ and numerous strategic combinations enhance replay value, appealing especially to players who enjoy character building and theorycrafting. However, some note that additional content or modes could further improve its long-term replay potential.

    • “The art style and music are stellar, topped off with really fun gameplay with quite a bit of replayability.”
    • “Dice Gambit is a really good roguelite with tons of replayability and combinations.”
    • “Lots of replayability, broad choice of difficulty to fit your needs - for when you want a challenge, or just to relax after work.”
    • “Another thing is to me, there’s not really any replay value.”
    • “But it would definitely hurt replayability.”
    • “So far the game feels very linear, there's no mode without story as far as I can see which makes replayability a little less desirable since you need to go through the same story, rather than having randomly generated boss fights or similar.”
  • character development

    18 mentions Positive Neutral Negative

    The character development is praised for its unique, detailed, and cohesive designs, offering deep customization and engaging, well-written personalities. Players appreciate the variety in classes and build options, alongside humorous and stylish character presentation. However, some note that the relatively short game length limits full character development potential.

    • “Very fun to play, with amazing character customization, deep, unique and powerful classes, well-written and humorous character design.”
    • “This game has consumed my life, not only is the combat just so fun but the character development is so deep and rewarding.”
    • “The character development as well quickly shows itself to have a good variety of options for builds, with enough randomness to mix it up as you level up.”
    • “The story is also interesting, but the length of the game is too short (3 acts) to give proper character development.”
    • “Aside from the character designs, which were not my cup of tea, I think the game looks and sounds superb.”
    • “This is kind of like if you turned Baldur's Gate 3 into a rogue-like with a mixture of RimWorld for the character development.”
  • grinding

    14 mentions Positive Neutral Negative

    Grinding in the game quickly shifts from engaging to tedious and repetitive after early chapters, with combat and faction leveling feeling grind-heavy and punishing at times. While some enjoy experimenting with class combos, the harsh difficulty scaling and linear progression contribute to a slog that can dampen the overall experience.

    • “The game quickly changes from a refreshing turn-based strategy game in chapter 1 (the end of the demo) into a grindy, punishing slog of a game as you get into chapter 2.”
    • “While it starts off fun, it gets grindy, repetitive and uninteresting rather fast.”
    • “I don't care if I lost my family in the game, but having to re-level each faction is tedious and if you have to do that for each new game it does not allow for experimentation all that much, because of linear progression leveling up the different factions.”
  • stability

    8 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches, including animation issues, UI scaling problems, and game softlocks that often require restarting. While not gamebreaking for some, these stability issues can disrupt combat and progression, though developers have been actively working on fixes. Overall, stability remains a concern that may impact gameplay enjoyment until further optimization and bug resolution.

    • “There are numerous animation glitches, UI scaling troubles, and lack of engine optimization that cause stuttering regardless of system specs.”
    • “I have had over 3 boss room fights freeze due to character attack glitches, requiring a game restart or return to the main menu to reset; currently, the game is not worth playing until significant bug fixes are made.”
    • “Game is admittedly buggy; I had to restart several combat encounters due to softlocks, and there are typographical errors throughout the dialogue, though the developers have been quick to address issues.”
  • optimization

    6 mentions Positive Neutral Negative

    The game's optimization presents a mixed experience, with turn-based combat offering engaging strategic optimization despite some meaningful gameplay depth limitations. However, performance issues such as stuttering, animation glitches, UI scaling problems, occasional crashes, and lack of engine optimization affect smooth play across systems. While presentation and style remain strong, technical hiccups occasionally detract from the overall experience.

    • “Even playing at the normal difficulty, combat was never boring because each character's turn is an interesting optimization problem of killing as many enemies as possible given the character's ability and how their dice rolled that turn.”
    • “A call out here or there is all you will see, meaning the only interesting aspect in the matchmaking and breeding is for stats, which may lead to fun optimization but ultimately ends up being really meaningless on the character end.”
    • “While there are some minor performance issues, this game has good potential if there was maybe a little bit more to the gameplay.”
    • “This is in addition to the numerous animation glitches, UI scaling troubles, and lack of engine optimization that cause stuttering no matter what system you're running.”
    • “It is a bit unoptimized and crashes occasionally.”
  • emotional

    4 mentions Positive Neutral Negative

    The emotional experience in the game is mixed: while some appreciate the strategic depth and meaningful decision-making that create emotional investment, others find the gameplay too relaxed or repetitive, leading to boredom. Additionally, the music fails to evoke excitement, sometimes making players feel sleepy rather than energized. This blend of calmness and challenge may resonate differently depending on the player's preferences.

    • “A fresh take on tactics that actually made me feel like my decisions mattered and lets you craft some epic combos.”
    • “I think that's great because it adds another layer of emotional investment and strategic balancing that raises the stakes, but I think certain players either won't understand that or won't like that.”
  • atmosphere

    1 mentions Positive Neutral Negative

    The atmosphere is praised for being very fun, enhanced by a cool and engaging soundtrack.

    • “Very fun atmosphere (the OST is so cool).”
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22h Median play time
26h Average play time
20-37h Spent by most gamers
*Based on 3 analyzed playthroughs
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Dice Gambit is a tactical role playing game with fantasy, anime, medieval and historical themes.

Dice Gambit is available on PC and Windows.

On average players spend around 26 hours playing Dice Gambit.

Dice Gambit was released on August 14, 2025.

Dice Gambit was developed by Spelkollektivet.

Dice Gambit has received very positive reviews from players. Most players liked Dice Gambit for its gameplay but disliked it for its grinding.

Dice Gambit is a single player game.

Similar games include The Last Spell, SpellRogue, Lost Eidolons: Veil of the Witch, Gordian Quest, Cross Blitz and others.