Dezzan
- April 16, 2019
- Deztudio
Dezzan will dip you into the world of dangerous quests. Dozens of traps, crowds of mutants, puzzles, mazes, twisted dungeons, dark stations, and other challenges await you. Compete with your friends for the best playthrough.
Reviews
- Challenging gameplay that appeals to those who enjoy difficult puzzles and traps.
- Active developers who are committed to improving the game based on player feedback.
- Visually interesting environments and unique level designs, such as the giant maze.
- Instant kill traps and lack of checkpoints lead to frustrating gameplay experiences.
- Multiplayer functionality is poorly implemented, with issues like crashes and unresponsive controls.
- Many cool ideas are not well integrated, resulting in disjointed gameplay across separate maps.
- story3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's story is fragmented, consisting of four separate maps, each with its own brief narrative, but lacking a cohesive overarching plot. Players noted that while the spaceship map attempts to offer more storytelling, the overall experience feels disjointed, resembling a series of random traps rather than a unified narrative.
“The game features four distinct maps, each with its own unique story elements.”
“The spaceship map stands out as it focuses more on storytelling compared to the other levels, which feel like a blend of horror and creativity.”
“Each map offers a different narrative experience, enhancing the overall gameplay.”
“The game consists of just four maps, each with different small openers that have their own story.”
“No mazes connect to one another in a cohesive story or anything.”
“A major issue with the spaceship map is that it seems to focus more on storytelling than the other levels, which feel like they were designed by a character from 'Saw' who became a god and created crazy traps out of boredom.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express frustration with the emotional impact of the game's mechanics, particularly the instant death from traps that leaves little room for player agency or strategy. This design choice contributes to a sense of helplessness and can lead to heightened feelings of anger and disappointment.
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is hindered by a reliance on randomness, which detracts from the potential for enjoyable speedrunning, leading some players to find it frustrating and unappealing.