- August 1, 2024
- Gami Studio
- 6h median play time
DEVIATOR
Platforms
About
"DEVIATOR is a single-player Action game with wonderful gameplay and perfect graphics. Precise timing is key in the core combat mechanic of deflecting enemy attacks. Mastering this skill builds momentum, leading to a powerful enhanced state for your character. The game features a fantastical world with vivid 2D hand-drawn artistry, from lush forests to shadowy cities, leaving a deep impression."








- The game features a solid parry system that adds depth to combat and is satisfying to master.
- Visually stunning with beautiful graphics and engaging level design, creating an immersive experience.
- Offers a challenging gameplay experience that appeals to fans of metroidvania and souls-like genres.
- Heavily criticized for being too similar to Hollow Knight, lacking originality in art and mechanics.
- Gameplay can feel sluggish and unresponsive at times, leading to frustrating combat experiences.
- The story and dialogue are considered weak, with some players finding translation issues and lack of clarity.
- gameplay108 mentions Positive Neutral Negative
The gameplay has drawn mixed reactions, with many players noting its heavy reliance on a parry mechanic that, while engaging, often feels high-risk and low-reward. Comparisons to Hollow Knight are frequent, with critiques highlighting a lack of originality and polish, particularly in movement mechanics and combat fluidity. Despite these issues, some players appreciate the game's aesthetic and potential, suggesting that with further development, it could evolve into a more compelling experience.
“The mechanics in the game are also awesome, the ability to parry is a fantastic choice: it's easy to time the parry, but hard to predict when the enemy will attack.”
“As someone who considers Hollow Knight and Grime to be the greatest metroidvanias ever, this game scratches that Hollow Knight-esque and parry-based gameplay itch quite well.”
“It's rough around the edges, and the dialogue is terribly bland and lifeless, but the gameplay itself is competent and the parrying, while not perfect, feels good to use.”
“I love games with parry mechanics, but sadly the parry mechanic in this game is very high risk for very low reward.”
“Grabbing a ledge mechanic seems clunky; it should be faster or there should be no mechanic at all (considering there is wall hopping).”
“It's not interesting to follow, and the start of the game does not build up gradually in mechanics and severity, thus destroying any desire to keep playing and seeing how it will evolve (if it evolves at all).”