Deus Ex: Invisible War Game Cover
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In Deus Ex: Invisible War, you play as a nanotechnology-enhanced agent caught in a global conspiracy. Set in a dystopian future, the game offers a non-linear experience with multiple solutions to objectives and factions to align with. Explore a variety of environments, from high-tech labs to war-torn cities, and make moral choices that impact the game's world and story.

  • PC
  • Windows
  • Xbox

Reviews

59%
Audience ScoreBased on 1,385 reviews
story220 positive mentions
stability49 negative mentions
  • Engaging story with interesting themes and multiple endings.
  • Offers a variety of gameplay options and approaches to missions.
  • Decent graphics for its time, especially with mods.
  • Significantly dumbed down compared to the original Deus Ex.
  • Frequent loading screens and technical issues make it frustrating to play.
  • Poor AI and simplified mechanics detract from the immersive experience.
  • story877 mentions

    The story of "Deus Ex: Invisible War" continues the narrative from the original game, exploring themes of conspiracy and factional conflict in a dystopian future. While some players find the overarching plot intriguing and appreciate the multiple endings, many criticize the execution as convoluted, with a lack of character depth and meaningful choices that diminish the impact of the original's narrative. Overall, the story is seen as a mixed bag—offering moments of interest but ultimately failing to match the complexity and engagement of its predecessor.

    • “While the story isn’t as dense as the first game, it still has enough mystery to keep you hooked.”
    • “The story is engaging enough to pay attention to, but the writing direction it took is lacking.”
    • “And because of that awful voice acting, I often found myself mentally checking out during dialogue exchanges, which ended up making the story feel convoluted, confusing, and downright ludicrous at times.”
    • “The story is centered entirely on you choosing one of two sides: first economists or religious nutjobs and siding with one coffee house chain, later the remnants of the JC crew with way too much trust in a man who's 2/3 AI construct, the shadow government, or extremist religious nutjobs.”
    • “Let's be honest; the story was so messy and meaningless that I want to play the original Deus Ex again so that I can forget what I've just seen.”
  • gameplay397 mentions

    The gameplay of "Deus Ex: Invisible War" has been widely criticized for its significant simplification compared to its predecessor, resulting in a less nuanced and often frustrating experience. Many players noted the introduction of a universal ammo system, reduced RPG elements, and smaller, more linear levels that detract from the immersive gameplay that defined the original. While some appreciate the streamlined mechanics and find enjoyment in the story and setting, the overall consensus is that the gameplay feels clunky, shallow, and fails to live up to the expectations set by the original "Deus Ex."

    • “If you can get past the simplified mechanics and the few technical issues, the game still offers a captivating conspiracy storyline and a cyberpunk world that still looks great.”
    • “The gameplay is fun and interactive; it's a cyberpunk looter shooter and a port from the original Xbox but sometimes looks a bit like Nintendo 64 graphics in a few places.”
    • “The gameplay, while considerably shallower than the original, still has a Deus Ex vibe that fans of the series will recognize.”
    • “The gameplay is simplified, easier, and kind of forces you into combat.”
    • “Every single mechanic was dumbed down drastically to work on Xbox, and you can really feel that.”
    • “The gameplay, world design, and story are all thumbs down.”
  • graphics213 mentions

    The graphics of "Deus Ex: Invisible War" are often described as dated, with many reviewers noting that they fall short compared to both its predecessor and contemporary titles from the early 2000s. While some appreciate the game's atmospheric lighting and dynamic effects for their time, others criticize the character models and overall aesthetic as lacking coherence with the series' established cyberpunk theme. Overall, the visuals are seen as a mixed bag, with improvements over the original game but still failing to meet modern standards.

    • “The graphics are great, and the story, a direct sequel, I would say surpasses that of the original, at least in terms of depth.”
    • “The graphics are very good for a game of that time period, but be aware, this is a much more simplified version from Deus Ex.”
    • “Despite their age, the graphics are nice enough and it still has the interesting storyline and good gameplay of the original.”
    • “The graphics are crap (even for the time they were behind other games), even to the point of being worse than the original's from 3 years before.”
    • “The visuals (which I'm led to believe were a major cause for the levels being so small) are absolutely horrid by today's standards, even when compared to Deus Ex 1.”
    • “The entire aesthetic of the game is quite off-putting and even bizarre; it barely feels like you're in the same world/universe as Deus Ex, which pulled off a striking cyberpunk aesthetic that shined through even with the simplistic geometry the game had.”
  • music107 mentions

    The music in the game has received mixed reviews, with many players noting that while it is atmospheric and fits the cyberpunk setting, it lacks the memorable and iconic quality of the original game's soundtrack. Some tracks, particularly those by Kidneythieves, are highlighted as excellent, but overall, the soundtrack is often described as generic and less impactful, with fewer standout pieces compared to its predecessor. Many reviewers express disappointment, feeling that the music does not enhance the gameplay experience as effectively as in the first game.

    • “The soundtrack is excellent and supports the atmosphere very well.”
    • “The music for both games was composed by Alexander Brandon; interestingly, he took different approaches; the first game has very defined themes; the second has much more ambient, moody music.”
    • “The dynamic music that changes by location in the same level is a good touch; it's not as distinct or awesome as the original's, but good nonetheless.”
    • “The environments and music tracks are all pretty much a flat downgrade in my opinion.”
    • “Disappointing soundtrack; the first Deus Ex set a high bar musically, it had an iconic OST with lots of memorable songs, Invisible War doesn't even come close to equaling that accomplishment, most of what it has to offer is just a series of generic electronic melodies for ambience.”
    • “The only time you could listen to the music was in the bars, and they even removed the combat music.”
  • atmosphere51 mentions

    The atmosphere of "Deus Ex: Invisible War" is often praised for its strong cyberpunk and dystopian elements, effectively capturing the essence of conspiracy and transhumanism despite some criticisms regarding its level design and graphical limitations. While the game does not reach the heights of its predecessor, it still offers a captivating ambiance supported by a fitting soundtrack and atmospheric visuals that enhance the overall experience. Many players appreciate the immersive world, though some note that the smaller, more claustrophobic environments detract from the exploration aspect.

    • “The visuals, although dated by today's standards, manage to convey a dystopian atmosphere.”
    • “The sound effects and graphics are great this time, with amazing lighting and an atmospheric art direction accompanied by a soundtrack that tries to immerse you in the world, rather than just be memorable.”
    • “For an old game, it has a certain charm to the graphics; while human models are nothing fancy and weapon models are usually quite basic and generic, the graphics as a whole do not look that bad at all. It has a great sci-fi feel, and some of the poorer or crime-ridden areas you'll explore look run down and have a depressing vibe; the atmosphere is pretty top-notch.”
    • “The atmosphere that was everywhere in the original is gone.”
    • “The interfaces are awkward, the story and atmosphere are dull, and the gameplay is often interrupted by bugs.”
    • “In many respects this sequel is a regression and often frustrating to play, especially with the number of slow loading screens as this was built for the first Xbox with very small maps lacking atmosphere.”
  • stability50 mentions

    The game's stability is widely criticized, with numerous reports of severe bugs, crashes, and freezes that significantly hinder gameplay. Many players experience issues such as screen freezes, resolution changes, and game-breaking glitches, making it nearly unplayable on modern systems. While some users find humor in the glitches, the overall consensus is that the game is a frustrating and unstable experience, often requiring unofficial patches to improve functionality.

    • “Runs great on newer machines.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “Even with the unofficial patch, it freezes my PC (not just the game, the whole thing) straight after choosing a character.”
    • “A buggy mess of a game, not even remotely worth the effort to get it to run (much less to run well, or run without crashing).”
    • “The game freezes on every loading screen, without fail.”
  • optimization37 mentions

    The optimization of "Invisible War" is widely criticized, with users reporting significant technical issues such as long loading times, framerate drops, and crashes, particularly on PC. Many players note that the game was primarily developed for consoles, leading to poor performance on modern systems and requiring unofficial patches or mods to run smoothly. Overall, the game's optimization is deemed inadequate, making it a frustrating experience for many players despite some enjoyment of its design and story.

    • “I've been a PC player/modder for 20+ years, so for me, all of this was just standard vanilla minor stuff I'm used to tweaking to make sure older unsupported games would run smoothly.”
    • “I highly recommend installing the 'Visible Upgrade' mod; it improves performance on newer systems a lot.”
    • “The game is light and runs smoothly in parallel to many programs on my old notebook (Intel HD4000).”
    • “The game itself is fine from a design standpoint, but the optimization on every platform is nothing short of horrendous all-around.”
    • “As for performance, you'll need a mod to even run the game on Windows 10, and good god are those loading times long even with an SSD.”
    • “This game is very poorly optimized for modern systems, and an unofficial patch is the only way to get it to run reasonably.”
  • humor35 mentions

    The humor in the game is a mixed bag, with many players finding enjoyment in its chaotic gameplay, silly side quests, and unintentional comedic moments, particularly from the ragdoll physics and poor voice acting. While some aspects, like the competition between coffee chains and quirky dialogue choices, provide laughs, others feel like a step down from the predecessor, leading to a blend of frustration and amusement. Overall, the game delivers a variety of humorous experiences, though it may not meet the high expectations set by its predecessor.

    • “The sidequests with the two coffee bar chains competing are funny.”
    • “However, I do appreciate the passive mod options and the funny German accents.”
    • “The physics in the game engine becomes hilariously rubber-band-like as objects get stuck in walls and there are plenty of fourth-wall-breaking moments of pure comedy where it just doesn't belong because of this.”
  • replayability19 mentions

    The replayability of "Invisible War" is mixed; while it offers multiple endings and encourages exploration of different story paths, many players feel it lacks the depth and RPG elements of its predecessor, "Deus Ex," which is celebrated for its high replay value due to its intricate story and varied gameplay styles. Overall, "Invisible War" has moderate replayability, with some players planning to revisit it for new discoveries, but it doesn't quite match the enduring appeal of the original game.

    • “Invisible War does offer some decent replay value, as there are 4 different endings you can obtain depending on your choices in the game, which is kind of cool.”
    • “With so many choices and so many people, mixed with a nice 5-6 hour game, makes for a really nice replayable experience.”
    • “Your decisions and loyalties will affect the path you take, and the story branches several times, which makes for a lot of replayability as you side with the various factions.”
    • “Meaning this game has much less replay value and most of the variety comes from the weapons and biomods.”
    • “- removes a lot of the RPG elements from the first game which takes away a lot of the replay value.”
    • “Play it once to understand the overall story, but don’t expect replayability.”
  • emotional14 mentions

    Overall, the emotional aspect of the game is criticized for its lack of depth and engagement, with players noting the absence of compelling backstories and relatable characters. While some moments, particularly philosophical speeches, resonate emotionally, the overall experience is marred by poor gameplay mechanics and a disconnection from the game's world, leading to a feeling of emotional detachment. The game fails to evoke strong feelings, leaving players with a sense of frustration rather than connection.

    • “The drama isn't tacked-on or manufactured by emotional NPCs telling you that something matters; if you're paying attention you will learn on your own how important the events of the game world are to the people in it.”
    • “I also liked the very deep explanation and reasoning that JC Denton gave for his world plan; I thought some of the end game speeches were very emotional in terms of philosophy and relatability to the current state of affairs in our world and evolution.”
    • “Eight years on, I can still recall how profoundly that game gripped me, and I am not an overly emotional person.”
    • “Between crashing randomly, awful gameplay, boring story and characters, janky or non-existent animations (there seriously isn't an animation for NPCs sitting on chairs, they just stand next to them), ugly and tiny levels, and a horrible difficult-to-use UI, this game is absolute trash.”
    • “Only play it if you really have a desire for a boring story and unlikable characters, I guess.”
  • grinding11 mentions

    Players find the grinding aspect of the game to be tedious, particularly in the late game where character strength diminishes challenge and enjoyment. The need for constant backtracking, unfulfilling side quests, and cumbersome controls further contribute to a frustrating experience. Overall, the grinding process detracts from the game's potential, making it feel more like a chore than an engaging gameplay element.

    • “You'll need a second life for grinding.”
    • “By mid-game, I already felt like my character was the strongest creature in the game, making everything even more tedious and boring.”
    • “The constant backtracking is tedious.”
    • “Tedious, learning curve is daunting, controls do not always work as expected, and the tutorials continuously interrupt the game.”
  • character development8 mentions

    Character development in the game is generally viewed as lackluster, with many reviewers noting that while the cast is diverse, their growth is superficial and unconvincing. Some players appreciated the storyline and the immersive settings, but overall, the depth of character development is considered inferior to previous installments, particularly for key characters like Alex D. The game's brevity further detracts from meaningful character arcs.

    • “I found the locations to be rewarding to explore, and I just liked the overall set and character design.”
    • “The storyline and character development is still quite good, especially with the opportunity to travel to such nice places like Cairo and Trier.”
    • “Lackluster character development: while the game introduces a diverse cast of characters, their development is often superficial.”
    • “There is no character development, so you don't feel convinced by their rhetoric to pick a side.”
    • “That being said, Deus Ex: Invisible War lacks character development, especially for Alex D.”
  • monetization2 mentions

    The monetization of the game has been criticized as a cash grab, with users feeling misled by claims of full controller support, suggesting a lack of genuine value and transparency from the developers.

    • “Just a cheap and easy cash grab by the greedy folks at Square Enix.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
8hAverage play time
9hMain story
19hCompletionist
2-15hSpent by most gamers
*Based on 9 analyzed playthroughs

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