- April 20, 2021
- Lucky Duck Games
Destinies
Platforms
About
"Destinies is a single-player or 2-player competitive RPG board game, which requires the physical board game to play. The digital companion app introduces the story, sets up the game, and tracks player choices through QR code scanning, creating dynamic and memorable gameplay experiences. Explore and make decisions that alter the game world in this immersive, split-screen local multiplayer game."











- Destinies features engaging storytelling and a well-developed narrative that enhances the gameplay experience.
- The app integration works seamlessly across multiple platforms, providing a polished and user-friendly interface.
- The game offers a fun and immersive experience with a good balance of exploration and streamlined mechanics, making it accessible for both new and experienced players.
- New players may feel disadvantaged if others have prior experience with the scenarios, limiting replayability.
- The physical components, such as the miniatures, are criticized for being unnecessary and not adding significant value to the gameplay.
- The app has some limitations, including a lack of music and poor QR code scanning functionality on certain devices, which can detract from the overall experience.
story
8 mentions Positive Neutral NegativeThe story in "Destinies" is praised for its engaging development and reliance on an app that serves as a storyteller, enhancing the gameplay experience. While originally intended to focus on Joan of Arc, the game successfully weaves narratives within its historical setting, contributing significantly to player enjoyment. However, some players express a desire for more inclusive storytelling options for those who lose, indicating room for improvement in narrative accessibility.
“The app is required to play Destinies as it acts as the in-game referee and storyteller (aka, the dungeon master) to a series of scenarios played out using physical components.”
“I believe Destinies was originally focused around the story of Joan of Arc, but due to a failed partnership, they ditched Joan while keeping the setting and time period to tell the stories in the base game.”
“I mention this because the story is critical to the success of the enjoyment of the game.”
“I believe Destinies was originally focused around the story of Joan of Arc (Time of Legends: Joan of Arc, then Time of Legends: Destinies, then just Destinies) but due to a failed partnership, ditched Joan, but kept the setting and time period to tell the stories in the base game.”
“By comparison, Mansions of Madness is also using an app to tell a story, but the length of the game and the linear path of events makes us start skipping the narrative to get to the action and push forward.”
“I wish there would be a possibility for the losing players to still fulfill their destiny and play out how their story could/would end.”