- February 25, 2024
- Calamity Bay Games
Descent of the Hunted
Platforms
About
"Descent of the Hunted" is a psychological horror visual novel, where you control the monster stalking a tormented soul, with your choices determining the monster's nature and appearance. The game explores coping with trauma in a world of isolation, drawing inspiration from transgressive horror and story-driven classics. With unnerving horror, multiple routes and endings, and an hour and a half playtime per route, the game provides a deep and thought-provoking experience.








- The game offers a deeply immersive experience that effectively explores dark themes such as mental illness, grief, and depression, resonating with players on a personal level.
- The art style is simple yet evocative, enhancing the eerie atmosphere and complementing the well-written dialogue and character interactions.
- Multiple endings and choices provide replayability, allowing players to explore different paths and outcomes, making it a thought-provoking experience.
- Some players found the identity of the monster too clearly defined, which detracted from the mystery and ambiguity that could have enhanced the experience.
- There were technical issues reported, such as music looping poorly and low default volume, which affected immersion.
- A few players felt that the use of cursing was unnecessary and distracted from the overall narrative and emotional weight of the story.
story
5 mentions Positive Neutral NegativeThe story is a well-crafted psychological narrative that explores themes of suffering and isolation through a nuanced character study of a woman and her "monster." It effectively balances mellow moments with sudden terror, creating a relatable and impactful experience, though some found the ending particularly depressing. The writing is accessible yet layered, with genuine character interactions, complemented by effective visual storytelling despite its simplicity.
“This is a satisfying story and a nuanced character study.”
“I like how you combined mellow moments and sudden terror, thematically pretty different from other psychological visual novels that I played. The ending with Mat was super depressing; I think the game does a good job of delving into the character's struggles, and the plot feels very close to the heart.”
“I like how you combined mellow moments and sudden terror; thematically, it's pretty different from other psychological visual novels that I've played. The ending with Mat was super depressing. I think the game does a good job of putting the character through emotional turmoil, and the plot feels too close to the heart.”
“Very well written psychological story about a woman and her 'monster', with a realistic depiction of suffering and isolation, both moving and relatable.”