Descent of the Hunted
- February 25, 2024
- Calamity Bay Games
Descent of the Hunted is a psychological horror Visual Novel where the player controls the monster stalking a poor, tormented soul to whatever end awaits her. Your choices determine the nature of the beast and its physical make up. Her fate is in your hands. Inspired by transgressive horror like The Babadook and The Lighthouse and taking narrative cues from story-driven classics like Disco E…
Reviews
- The game offers a deeply immersive experience that explores complex themes of mental illness and personal struggle, making it relatable and thought-provoking.
- The art style and visual storytelling are praised for their simplicity and effectiveness, enhancing the eerie atmosphere of the game.
- Players appreciate the combination of mellow moments with sudden terror, creating a unique psychological horror experience that encourages multiple playthroughs to explore different endings.
- Some players found the clarity of certain plot elements, particularly the identity of the 'monster', to be less ambiguous than desired, which detracted from the overall mystery.
- There were technical issues reported, such as music looping poorly and low default volume, which affected the immersion for some players.
- A few players felt that the use of cursing in the dialogue was distracting and did not fit the tone of the game.
- story5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The story is a well-crafted psychological narrative that explores themes of suffering and isolation through a nuanced character study of a woman and her "monster." It effectively balances mellow moments with sudden terror, creating a relatable and impactful experience, though some found the ending particularly depressing. The writing is layered and engaging, with genuine character interactions, despite minor criticisms regarding language use.
“Very well written psychological story about a woman and her 'monster', with a realistic depiction of suffering and isolation, both moving and relatable.”
“This is a satisfying story and a nuanced character study.”
“I like how you combined mellow moments and sudden terror, thematically pretty different from other psychological visual novels that I played. The ending with Mat was super depressing; I think the game does a good job of putting the character through emotional turmoil, and the plot feels very close to the heart.”
“I like how you combined mellow moments and sudden terror; thematically, it's pretty different from other psychological visual novels I've played. The ending with Mat was super depressing. I think the game does a good job of putting the character through emotional turmoil, and the plot feels too close to the heart.”
“Very well written psychological story about a woman and her 'monster,' with a realistic depiction of suffering and isolation that is both moving and relatable.”
- music5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The music in the game, while likely not original, is generally well-received for its immersive quality and effective sound effects. However, players have noted issues with the looping of tracks, which can be jarring, and the default volume being too low, requiring adjustments for optimal listening.
“I assume the OST is not original, but I still liked the music and the sound effect choices. I thought the immersion was mostly perfect, although the song was looping a bit poorly, and I had to raise the volume from 5 to 7 because it was a bit too low by default.”
“The song loops poorly, there is a big pause, and the volume by default was too low; I had to raise it to 7.”
“I assume the OST is not original, but I still liked the music and the sound effect choices. I thought the immersion was mostly perfect, although the song was looping a bit poorly.”
“I don't know if the music is made for the game (I assume not?), but I do think the choice was perfect.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is subtle and often tied to personal interpretations, with some players finding joy in specific references, like makeup application reels, while others may not resonate with the same moments. This blend of humor and tension contributes to a unique immersive experience, though individual reactions may vary significantly.
“The author manages to keep the tension high even in the moments that provide a touch of humor or brevity (maybe it's just me, but the reference to watching reels about cross-color makeup application provoked a giggle).”
“For some, it may make the experience more immersive, but I personally named them 'shawty,' which probably explains the moments of humor I found that others may not.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The character development is enhanced by simple yet evocative illustrations, featuring clean designs that stand out against a dark, scratchy backdrop, effectively highlighting the characters' traits and emotions.
“The illustrations are simple and evocative, with clean character designs jumping out from the sinister, scratchy background.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are noted for their interesting and cool art style, which has garnered positive feedback from users.
“I think the art style is pretty interesting and cool!”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the game's short duration, which accommodates limited free time, while the presence of multiple endings enhances its replayability.
“I personally liked the short duration because I could get through the game with limited free time, but the multiple endings also enhance its replayability.”
“The variety of choices and paths you can take makes each playthrough feel fresh and exciting, ensuring high replayability.”
“With so many different character builds and strategies to explore, I find myself coming back to the game again and again.”
“The game lacks meaningful choices, making replayability feel pointless.”
“Once you've seen the story, there's little incentive to play again.”
“The gameplay mechanics are repetitive, which diminishes the desire to replay.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its moody atmosphere and relatable plot, which effectively convey a range of feelings, particularly during pivotal moments like the call ending. While some users feel the endings could have been more ambitious, the overall delivery resonates emotionally, leaving a lasting impact.
“I got exactly what I wanted from it: a moody experience with different tones and a bit of mystery. It could have been a little more ambitious with the endings, but I still liked the simple delivery. I felt the emotional impact, especially with the call ending. I think it has a very realistic and relatable plot.”