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"Descent of the Hunted" is a psychological horror visual novel, where you control the monster stalking a tormented soul, with your choices determining the monster's nature and appearance. The game explores coping with trauma in a world of isolation, drawing inspiration from transgressive horror and story-driven classics. With unnerving horror, multiple routes and endings, and an hour and a half playtime per route, the game provides a deep and thought-provoking experience.

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Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot
Descent of the Hunted screenshot

100%
Audience ScoreBased on 28 reviews
story4 positive mentions
music3 negative mentions

  • The game offers a deeply immersive experience that effectively explores themes of mental illness and personal struggle, making it relatable and thought-provoking.
  • The art style is simple yet evocative, enhancing the eerie atmosphere and emotional weight of the story.
  • Multiple endings and choices provide replayability, allowing players to explore different aspects of the narrative and character development.
  • Some players found the identity of the monster too clearly defined, which detracted from the mystery and depth of the story.
  • There were technical issues reported, such as music looping poorly and low default volume, which affected the overall immersion.
  • The writing included moments of cursing that some players felt were unnecessary and distracted from the narrative.
  • story
    10 mentions Positive Neutral Negative

    The story is a well-crafted psychological narrative that explores themes of suffering and isolation through the lens of a woman's relationship with her "monster." It features a nuanced character study with genuine interactions, blending mellow moments with sudden terror, and is noted for its impactful writing and effective visual storytelling. While some found the ending to be particularly depressing, the overall presentation and depth of the narrative resonated strongly with players.

    • “This is a satisfying story and a nuanced character study.”
    • “I like how you combined mellow moments and sudden terror, thematically pretty different from other psychological visual novels that I played. The ending with Mat was super depressing; I think the game does a good job of putting the character through emotional turmoil, and the plot feels too close to the heart.”
    • “Very well written psychological story about a woman and her 'monster', with a realistic depiction of suffering and isolation, both moving and relatable.”
    • “(+) Even though the art was simple, I liked the overall presentation with how the panels would appear, the perspective changes in the images, and just the simple but effective visual storytelling.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game, while likely not original, is generally well-received for its immersive sound effects and overall choice. However, players noted issues with the song looping poorly and a default volume that was too low, requiring adjustments for optimal listening.

    • “The song loops poorly; there is a big pause, and the volume by default was too low. I had to raise it to 7.”
    • “I assume the OST is not original, but I still liked the music and the sound effect choices. I thought the immersion was mostly perfect, although the song was looping a bit poorly, and I had to raise the volume from 5 to 7 because it was a bit too low by default.”
    • “I don't know if the music is made for the game (I assume not?), but I do think the choice was perfect.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is subtle and often intertwined with tense moments, providing brief levity that some players find immersive, while others may not resonate with it. Personal interpretations, such as naming characters "shawty," can enhance the comedic experience for individual players. Overall, the humor is appreciated by some for its light-heartedness amidst the tension.

    • “The author manages to keep the tension high even in the moments that provide a touch of humor or brevity (maybe it's just me, but the reference to watching reels about cross-color makeup application provoked a giggle).”
    • “For some, it may make the experience more immersive, but I personally named them 'shawty,' which probably explains the moments of humor I found that others may not.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is highlighted through simple yet evocative illustrations, featuring clean designs that stand out against a dark, scratchy backdrop, enhancing the overall narrative and emotional depth of the characters.

  • graphics
    2 mentions Positive Neutral Negative

    The graphics are praised for their interesting and cool art style, which has resonated positively with users.

    • “I think the art style is pretty interesting and cool!”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's short duration, which accommodates limited free time, while the presence of multiple endings enhances its replayability. This combination allows for a satisfying experience that encourages players to revisit the game.

    • “I personally liked the short duration because I could get through the game with limited free time, but multiple endings also means high replayability.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its moody atmosphere and relatable plot, which effectively convey a range of feelings, particularly during the impactful call ending. While some reviewers noted that the endings could have been more ambitious, the overall delivery resonates with players, leaving a lasting emotional impression.

    • “I got exactly what I wanted from it: a moody experience with different tones and a bit of mystery. It could have been a little more ambitious with the endings, but I still appreciated the simple delivery. I felt the emotional impact, especially with the call ending. I think it has a very realistic and relatable plot.”

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