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Descent of the Hunted

Descent of the Hunted Game Cover
72%Game Brain Score
story, humor
music, character development
100% User Score Based on 23 reviews

Platforms

PCWindows
Descent of the Hunted Game Cover

About

Descent of the Hunted is a single player action game. It was developed by Calamity Bay Games and was released on February 25, 2024. It received overwhelmingly positive reviews from players.

Descent of the Hunted is a psychological horror Visual Novel where the player controls the monster stalking a poor, tormented soul to whatever end awaits her. Your choices determine the nature of the beast and its physical make up. Her fate is in your hands. Inspired by transgressive horror like The Babadook and The Lighthouse and taking narrative cues from story-driven classics like Disco E…

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100%
Audience ScoreBased on 23 reviews
story4 positive mentions
music3 negative mentions

  • Descent of the Hunted offers a haunting and immersive experience with a well-written psychological story that explores themes of suffering and isolation.
  • The art style is simple yet evocative, enhancing the eerie atmosphere and complementing the game's emotional depth.
  • The game features multiple endings and replayability, allowing players to explore different paths and outcomes, which adds to its overall engagement.
  • Some players found the identity of the 'monster' too clear, wishing for more ambiguity to enhance the mystery.
  • There were technical issues reported, such as music looping poorly and low default volume, which detracted from the immersive experience.
  • A few players felt that the use of cursing was unnecessary and distracted from the otherwise impactful writing.
  • story
    10 mentions Positive Neutral Negative

    The story is a well-crafted psychological narrative that explores themes of suffering and isolation through the lens of a woman's relationship with her "monster." It features a nuanced character study with genuine interactions, blending mellow moments with sudden terror, and is noted for its emotional weight and impactful writing. While some found the language a bit out of place, the overall presentation and visual storytelling were appreciated, enhancing the story's depth and relatability.

    • “This is a satisfying story and a nuanced character study.”
    • “I like how you combined mellow moments and sudden terror, thematically pretty different from other psychological visual novels that I played. The ending with Mat was super depressing; I think the game does a good job of putting the character through emotional turmoil, and the plot feels too close to the heart.”
    • “I like how you combined mellow moments and sudden terror; thematically, it's pretty different from other psychological visual novels that I've played. The ending with Mat was super depressing. I think the game does a good job of putting the character through emotional turmoil, and the plot feels too close to the heart.”
    • “Very well written psychological story about a woman and her 'monster', with a realistic depiction of suffering and isolation, both moving and relatable.”
    • “(+) Even though the art was simple, I liked the overall presentation with how the panels would appear, the perspective changes in the images, and just the simple but effective visual storytelling.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game, while likely not original, is generally well-received for its immersive quality and effective sound effect choices. However, players noted issues with the song looping poorly and the default volume being too low, requiring adjustments for optimal listening. Overall, the music contributes positively to the gaming experience despite some technical shortcomings.

    • “The song loops poorly, there is a big pause, and the volume by default was too low, had to raise it to 7.”
    • “I assume the OST is not original, but I still liked the music and the sound effect choices. I thought the immersion was mostly perfect, although the song was looping a bit poorly, and I had to raise the volume from 5 to 7 because it was a bit too low by default.”
    • “I don't know if the music is made for the game (I assume not?), but I do think the choice was perfect.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is subtle and often intertwined with tense moments, providing brief levity that some players find immersive, while others may not resonate with it. Personal interpretations, such as naming characters "shawty," can enhance the comedic experience for individual players, leading to varied reactions to the humor presented.

    • “The author manages to keep the tension high even in the moments that provide a touch of humor or brevity (maybe it's just me, but the reference to watching reels about cross-color makeup application provoked a giggle).”
    • “For some, it may make the experience more immersive, but I personally named them 'shawty,' which probably explains the moments of humor I found that others may not.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is highlighted through simple yet evocative illustrations, featuring clean designs that stand out against a dark, scratchy backdrop, enhancing the overall narrative and emotional depth of the characters.

  • graphics
    2 mentions Positive Neutral Negative

    The graphics are praised for their interesting and cool art style, which adds a unique visual appeal to the game.

    • “I think the art style is pretty interesting and cool!”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's short duration, which accommodates limited free time, while the presence of multiple endings enhances its replayability. This combination allows for a satisfying experience that encourages players to revisit the game.

    • “I personally liked the short duration because I could get through the game with limited free time, but the multiple endings also enhance its replayability.”
    • “The game lacks significant replayability; once you've experienced the story, there's little incentive to go back.”
    • “While the game offers multiple endings, they don't feel distinct enough to warrant replaying.”
    • “After completing the game, I found that the choices I made didn't really change the experience enough to make me want to play again.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its moody atmosphere and relatable plot, which effectively convey a range of feelings, particularly during pivotal moments like the call ending. While some reviewers felt the endings could have been more ambitious, the overall delivery still resonated emotionally with players.

    • “I got exactly what I wanted from it: a moody experience with different tones and a bit of mystery. It could have been a little more ambitious with the endings, but I still appreciated the simple delivery. I felt the emotional impact, especially with the call ending. I think it has a very realistic and relatable plot.”
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Frequently Asked Questions

Descent of the Hunted is a action game.

Descent of the Hunted is available on PC and Windows.

Descent of the Hunted was released on February 25, 2024.

Descent of the Hunted was developed by Calamity Bay Games.

Descent of the Hunted has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its music.

Descent of the Hunted is a single player game.

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