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Demonschool is a single player tactical role playing game with horror, fantasy, mystery, comedy and others themes. It was developed by Necrosoft Games and was released on November 19, 2025. It received very positive reviews from players.

Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island

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94%Audience ScoreBased on 879 reviews
story109 positive mentions
grinding14 negative mentions

  • Unique, puzzle-like turn-based combat system that is satisfying to plan and watch play out, offering creativity and strategic depth.
  • Exceptional art direction blending pixel art with 3D environments, creating a nostalgic yet fresh visual style inspired by 90s aesthetics and classic JRPGs.
  • Outstanding soundtrack featuring dynamic, catchy music that enriches the atmosphere and enhances the overall experience.
  • Engaging, quirky, and humorous writing with a large cast of distinctive characters that contributes to the game’s charm.
  • Gameplay loop that balances tactical battles with social interactions and minigames, with an emphasis on player choice and pacing without punishing time management.
  • Highly accessible combat with features like undoing moves and restarting battles, making it approachable for both casual and hardcore players.
  • Excessive amount of combat encounters leading to repetition and potential fatigue, with many battles feeling like filler between story beats.
  • Large cast of characters results in some party members being underdeveloped or underused, diluting character focus and emotional investment.
  • Story and dialogue have divisive reception, sometimes described as juvenile, overly verbose, or inconsistent in tone, with some players finding the writing unengaging or cringe-worthy.
  • story

    398 mentions Positive Neutral Negative

    The story in Demonschool is a quirky, horror-comedy narrative centered around a demon apocalypse with a cast of lovable, if sometimes underdeveloped, characters. While the plot is straightforward and occasionally drags due to pacing issues and repetitive combat interruptions, many players appreciate the humor, atmosphere, and character interactions that give the story a cozy, engaging feel. However, it lacks deep worldbuilding or complex twists, making it more of a light, fun framing for the tactical gameplay rather than a driving, immersive narrative.

    • “Demonschool boasts a compellingly unhinged story, genuinely hilarious dialogue, a fun cast of characters, robust puzzle tactics gameplay, and a whole lot of heart <3.”
    • “The characters and writing are simple but charming, and the story is as it needs to be: fun, silly, cheesy when it wants to, and quite dark at points as expected when you are dealing with the oncoming demonic apocalypse.”
    • “The story and characters are incredibly well executed, especially for an indie game.”
    • “The story is complete and utter filler, dropping all pretense that it can scratch that p1/p2 itch, with a cast so unlikeable that I keep sending screenshots of the dialogue to my friends every single day to clown on it.”
    • “Frankly, if you care about a story in your tactical RPG, avoid this at all costs.”
    • “It's rare that I play a game where the story elements feel like a detriment; the combat system is fun, but the minigames get repetitive real fast, the fights feel very same-y facing the same demons repeatedly, and it took so long for the story to go anywhere that I lost interest and cannot see myself finishing it.”
  • music

    278 mentions Positive Neutral Negative

    The game's music, composed by Kurt Feldman, is widely praised for its dynamic, catchy, and genre-blending soundtrack that enhances the nostalgic and atmospheric vibe, with tracks that remain engaging and fresh throughout gameplay. The adaptive score changes based on time and location, complementing the art style and combat, and many players find themselves humming or returning to the soundtrack even after finishing the game. While a small number mentioned some repetition during minigames or extended play, overall the music is considered a standout feature that significantly enriches the player's experience.

    • “Every track was fresh at the start and even by the end of the game they weren't feeling repetitive. I was always glad to hear the music, which changes with each day of the week and time of day, and I would frequently take time to listen to it before moving on.”
    • “The soundtrack from Kurt Feldman ties everything together incredibly; immediately added to my library so I can feel like I'm in a 70s Italian horror film all the time.”
    • “The music and sound design are top notch, and had me humming each night as I went to bed.”
    • “Any more than this and the constant repetition of the combat music and increasingly inane pretenses for combat would become nigh near unbearable.”
    • “Two small positive: I really like the music, with the only exception being any of the music that plays during a minigame, truly mind destroying after a while.”
    • “The game has bugs like the reviewers said already, to the point that my game crashed in the middle of a battle, the music sometimes stops, etc. I assume the game will get a patch day 1.”
  • gameplay

    231 mentions Positive Neutral Negative

    The gameplay is a unique blend of tactical RPG and puzzle-like combat, drawing strong comparisons to titles like Into the Breach and Persona, with a focus on strategy, combining movement and action, and optimizing moves for high scores. While praised for its addicting, snappy, and thoughtfully designed mechanics, rewarding experimentation and progression, it is also criticized for repetitiveness, a slow ramp-up, and a grind-heavy battle frequency that can make the loop feel tedious over time. Overall, the gameplay appeals especially to fans of strategic puzzle combat and enjoys a strong visual and audio presentation, though it may lack deeper customization or narrative integration some players seek.

    • “The gameplay allowed for a lot of different build styles to approach combat, especially once you start getting most of your party members.”
    • “Gameplay feats: combining movement with action and providing all the information you need on enemies and allies as part of the same screen is the kind of brilliant design I love to see in this genre.”
    • “The gameplay loop is really fun, with enough variety to keep each week in-game feeling fresh.”
    • “I very much want to like this game, but the gameplay loop drags, feels super repetitive, and there are way too many battles.”
    • “The gameplay loop becomes far too repetitive, most of the characters feel anonymous both story-wise and gameplay-wise, and the plot is okay, but definitely not strong enough to carry the rest of the experience.”
    • “Additionally, there are bosses in this game, and they are bad; they ignore all the mechanics and player interactions you have that make the combat interesting at all, instead making you do poorly signposted puzzles. It was a real letdown getting to the second boss and realizing that they would all be like this.”
  • graphics

    183 mentions Positive Neutral Negative

    The game features a striking and charming art style that blends pixel art with 3D elements, heavily inspired by 90s aesthetics and early Persona titles, creating a unique and nostalgic visual experience. Reviewers consistently praise its vibrant, detailed, and expressive graphics, complemented by smooth animations and imaginative character designs. Overall, the graphics are widely regarded as a standout aspect, enhancing the game's distinct atmosphere and immersive tactical gameplay.

    • “The art style they've landed on that merges hand-drawn illustrations and 2D sprites with 3D models for the demons and environments looks beautiful.”
    • “The visuals are absolutely fantastic; it's heavily inspired by 90s aesthetics and just charm city. It might be one of my favorite graphical experiences.”
    • “It has vivid, colorful, and busily detailed graphics that are never cluttered, outlandish enemies, nods to all manner of other pop culture media, a super clean and challenging combat system that never drags or grinds, and a cast of characters that play havoc within the standard range of horror action clichés while never losing their tongue-in-cheek... buy and play this if you are a fan of horror comedy in any form or medium, immediately.”
    • “I'm not a huge fan of this kind of pixel art style, but at least it means there’s no need to worry about framerate or stuttering.”
    • “The interface uses arrow keys to move and the enter key with almost no mouse use, whereas most games with graphics this cheap tend to be planned for eventual play on phones, where there are no arrow keys.”
    • “But overall it was stable aside from that and a few graphical glitches which righted themselves.”
  • humor

    113 mentions Positive Neutral Negative

    The humor in the game is characterized by quirky, witty, and often dry or absurdist dialogue that many find charming and genuinely funny, especially through its lovable, eccentric characters and clever writing. While some players appreciate the consistent comedic tone and enjoy the many humorous NPC interactions and puns, others feel the jokes can be repetitive, corny, or try too hard, potentially detracting from the experience. Overall, the humor blends well with engaging gameplay and a vibrant setting, appealing most to those who appreciate a lighthearted, offbeat style.

    • “There are plenty of fun side characters too, and many NPCs with funny and interesting things to say, often with literal names describing them rather than just being generically called 'villager'.”
    • “With a perfect balance of goofy and ominous, there's always something new to do, something funny to discover, or just something you'll find by accident that will stick with you.”
    • “With the writing in particular, it's clear someone with skill, wit, and care spent time on every little NPC one-liner and piece of descriptive text in the UI, and I find myself chuckling throughout and seeking out all the writing I can.”
    • “They keep repeating the same unfunny thing over and over.”
    • “Like the two main characters in the first chapter said the 'joke', "the tape will kill you in three days," with the second character interrupting, "within three days." They just keep saying the same thing over and over like it's supposed to be funny.”
  • character development

    22 mentions Positive Neutral Negative

    The game boasts stunning, memorable character designs with a strong 80s and 90s horror-anime aesthetic, complemented by expressive personalities and fun writing that give many characters distinct charm. However, despite having a large roster, character development is limited, leaving some party members underdeveloped and making it difficult for players to deeply connect with them. Overall, while the art and design are widely praised, the narrative growth of characters receives mixed feedback.

    • “Both in terms of character designs and character writing, each character’s personality shines brightly through the game’s snappy (and often rather funny) writing, with each of them feeling like they add something to the game as a whole (which is no mean feat for a game with fifteen distinct party members!).”
    • “Character designs are expressive and memorable, leaning into the charm of 80s and 90s horror-anime aesthetics without feeling derivative.”
    • “With fifteen party members that you can all hang out with, it's inevitable some get a little left behind when it comes to their character development.”
    • “With fifteen(!) party members that you can all hang out with, it's inevitable some get a little left behind when it comes to their character development.”
    • “There's little to no character development, and at no point in the 30 hours of the story did I once give a fudge about any of them (and there's like 15 of 'em).”
    • “I have no idea how the story progresses or if my problems with the characters end up getting fixed through character development or other characters introduced to the story, but I personally can't recommend the game.”
  • atmosphere

    19 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its charming writing, beautiful art, and standout music that create an immersive, cozy, and engaging vibe reminiscent of classic Persona titles. It skillfully balances tension with levity, blending unsettling and inviting elements to craft a unique, textured world full of personality and humor. While most find the atmosphere compelling and integral to the experience, a few feel certain story beats disrupt its otherwise meandering and light tone.

    • “Writing is really charming, combat is snappy and always incredibly fun to watch unfold, the music and art create such an astounding and beautiful atmosphere.”
    • “Together, these elements create a cohesive atmosphere that balances tension with levity and makes the island feel both unsettling and strangely inviting.”
    • “Here is a rare thing: a game with texture, atmosphere, and swagger; roiling with a giddiness that, less than an hour in, has me fully invested in seeing where this all goes.”
    • “For me, these story beats began to weigh down the atmosphere, like a solid iron beam in a world that feels most at peace when it is meandering.”
    • “Everything feels rushed, characters are stupid, and the atmosphere also feels bad.”
  • grinding

    17 mentions Positive Neutral Negative

    The game notably eliminates traditional grinding, leveling, and random encounters, focusing instead on strategic, puzzle-like combat that encourages experimentation and quick decision-making. While this design reduces tedious repetitive battles, some players find the pacing inflexible and the volume of minor fights, combined with forced use of less favored characters, can still lead to tedium over longer sessions. Overall, the lack of grinding is seen as a refreshing change, though the slow skill progression and extended runtime may impact engagement for some.

    • “The battles are more like puzzles than difficult, and it's fun to see if you can perfect every battle, but there is no grinding, level ups, or random encounters.”
    • “An Into the Breach style puzzle tactics game with no grinding, a Persona relationship system, and beautiful pixel/voxel graphics is like my video game platonic ideal.”
    • “Oh yeah, and there's no grinding necessary.”
    • “My one complaint is the inflexibility in the pacing - the game was designed to be played in smaller bursts (~1 hour at a time) and the sheer quantity of mook battles per in-game week makes things tedious if you try to take the game at a faster pace.”
    • “You get given skills to learn; however, the rate you learn them is so tedious that combat is barely impacted in a meaningful way.”
    • “Counting down from ten, everything felt really grindy by week seven.”
  • emotional

    10 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed feedback, with some praising its heartfelt homage to classic RPGs and its wholesome, character-driven story featuring punk/goth teenagers facing supernatural challenges. However, others feel the game struggles to engage emotionally due to its self-aware, comedic tone and excess combat padding, resulting in relationships and storylines that lack depth and compelling twists. Overall, while it offers moments of genuine emotional resonance, the balance between humor and emotional engagement may not resonate with all players.

    • “Demon School is a punchy, heartfelt love letter to classic RPGs like Persona 1.”
    • “It's just a blast to play and has the perfect balance of approachable challenge, fun worldbuilding, and a comedic tone that can still hit emotional moments.”
    • “Joined by an eclectic cast of classmates — each with their own personalities, eccentricities, and emotional arcs — she is drawn into a secret fight to uncover the truth behind a string of mysterious disappearances and supernatural disturbances.”
  • optimization

    7 mentions Positive Neutral Negative

    The game’s optimization aspect shines through its tightly designed, puzzle-like combat that encourages strategic planning and efficient action use, reminiscent of titles like Into the Breach. While some find the focus on optimization rewarding, it can also feel exhausting and frustrating at times. Performance-wise, minor technical issues and inconsistencies occur on certain platforms but generally do not detract from the overall experience.

    • “Managing action points through sidestepping and leveraging action-refunding or discounted attacks is the kind of optimization candy that makes an already great system even tastier, and being able to rewind and reset during planning lets you explore a strategy before committing.”
    • “I've never really played a lot of tactics games, but the battles always feel like fun optimization puzzles, tightly designed to challenge but be possible to ace with a little thought.”
    • “You don't have to ace each fight, but it feels like you're missing something if you don't spend as much time as possible pressing the puzzle for the most optimized solution, and that can make this frustrating and exhausting.”
    • “A few technical issues and performance inconsistencies have been reported as well, depending on platform and settings, though none fundamentally undermine the experience.”
    • “Combat is very focused around optimization, and feels in line with games like Into the Breach.”
  • replayability

    3 mentions Positive Neutral Negative

    Replayability is limited as the game’s multiple endings can be accessed through save reloading, allowing completion in a single playthrough. However, strategic combat planning and varied enemy encounters offer appeal for players who enjoy perfecting tactics and optimizing each fight.

    • “Of course, you might say that the fact that different enemies with different vulnerabilities and formations of their own would require meticulous planning at the beginning of every fight, deciding exactly which combatants would allow you to sweep through the field relatively unscathed and under the projected turn limit makes the game infinitely replayable however many combat scenarios you have to confront over the course of the game.”
    • “This will easily last you 50-70 hours, so that's not a huge issue in terms of replay value.”
    • “This also kills any replay value (you can just reload your save to see the different endings), but this will easily last you 50-70 hours, so that's not a huge issue.”
    • “Not much replayability since you can do everything in a single playthrough.”
  • stability

    3 mentions Positive Neutral Negative

    The game's stability is generally solid, running smoothly on various systems with occasional minor graphical glitches that resolve themselves. However, there is a notable freeze issue during the TV boss fight that can halt progress. Overall, stability is good aside from this specific bug.

    • “Runs great on my Ubuntu laptop, combat is well done, lots of amusing little dialog tidbits... really, no complaints.”
    • “In the TV boss fight, the game freezes at roughly the halfway point, causing my character to become stuck and unable to continue.”
  • monetization

    2 mentions Positive Neutral Negative

    The monetization aspect is not directly addressed by users, but there is a desire for clearer information in advertising about gameplay mechanics, such as the emphasis on quick combat resolution. Transparency in marketing could improve user expectations and satisfaction.

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17h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Demonschool is a tactical role playing game with horror, fantasy, mystery, comedy and others themes.

Demonschool is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 12 hours playing Demonschool.

Demonschool was released on November 19, 2025.

Demonschool was developed by Necrosoft Games.

Demonschool has received very positive reviews from players. Most players liked Demonschool for its story but disliked it for its grinding.

Demonschool is a single player game.

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