Demon Hunter 4: Riddles of Light
- February 22, 2018
- Brave Giant LTD
In "Demon Hunter 4: Riddles of Light" (Steam ID: 762
Reviews
- The game features beautiful graphics and an engaging story set in ancient Egypt, which adds a fresh theme to the series.
- Puzzles are varied and enjoyable, with some being challenging enough to keep players engaged without being overly difficult.
- The game maintains a good pace, allowing players to progress through the story and puzzles quickly, making it a breezy and fun experience.
- The gameplay is often too linear, with many items needed to solve puzzles being located very close to the problem, reducing the challenge.
- Technical issues, such as bugs affecting achievements and unresponsive controls during certain mini-games, detract from the overall experience.
- The story feels disjointed and lacks depth, with some players feeling that it does not fit well within the established narrative of the series.
- story52 mentions
- 27 % positive mentions
- 60 % neutral mentions
- 13 % negative mentions
The story in this game, centered around Egyptian mythology, is often described as simple and disjointed, serving primarily to enhance the atmosphere rather than provide a compelling narrative. While some players found it engaging and enjoyable, others criticized it for being incoherent and lacking depth, with many feeling it did not connect well with previous entries in the series. Overall, the story received mixed reviews, with some appreciating its ambiance and visuals, while others deemed it mediocre and forgettable.
“The pace of knocking out puzzles and advancing the story and scenes makes these games breezy and fun but still very engaging.”
“This time, the story is exploring ancient Egyptian deities and myths.”
“The story is solid enough, but doesn't quite fit into the series, and needlessly frustrating 'combat' sequences repeatedly killed the enjoyment for me.”
“The story is very out of place; the first objective was finding an artifact to fix a gauntlet, then with some turn of events, you use this unfinished gauntlet to save your aunt and another missing person as you somehow teleported to ancient Egypt and meet the old gods.”
“Isolating the story for the game itself, it is disjointed and feels haphazardly thrown together.”
“It's disjointed and incoherent; I had no attachment to the story or characters, and what little tangible story it did have didn't feel like it belonged in the Demon Hunter series at all.”
- graphics23 mentions
- 57 % positive mentions
- 30 % neutral mentions
- 13 % negative mentions
The graphics of the game have received widespread praise for their excellent artwork and visually appealing environments, often compared favorably to high-end titles in the genre. While many reviewers highlight the impressive character designs and overall aesthetic quality, some note that the visuals are the standout feature amidst otherwise average gameplay and storytelling. Overall, the graphics are described as a strong point, though they may not fully compensate for the game's other shortcomings.
“Excellent storyline and graphics make this the best one in the series, in my humble opinion.”
“I love the artwork of the villain; he looks scary, like something out of a nightmare.”
“The graphics for environments are eye-pleasing and evocative, and the actual hidden object puzzles are fun.”
“I would say its visuals compete with those hogs on the 'visual upper-end' of things, like the Grim Legends games.”
“I would recommend this game for interesting new hog mechanics that weren't in the first few games of this series and the start was rather an abrupt divergence from the aesthetics and plot of the start of the series.”
“The graphics for environments are eye-pleasing and evocative (well.......within reason....), the plot/dialogue won't make you pray for death (except for the bonus chapter....damn, that had some absolutely ripe dialogue and plotting).”
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
Gameplay reviews highlight a mix of polished mechanics and varied puzzles, but also significant criticism regarding the fighting mechanics and overall execution. While some players appreciate the introduction of new mechanics in the series, many find the gameplay lacking compared to expectations, with complaints about blandness and frustrating sequences. Overall, the game seems to prioritize gameplay over story, but fails to deliver a satisfying experience for a substantial number of players.
“The mechanics and puzzles were more polished and varied.”
“I would recommend this game for interesting new hidden object game mechanics that weren't in the first few games of this series, and the start was rather an abrupt divergence from the aesthetics and plot of the start of the series.”
“The gameplay is quite the same: find items, combine them, use them, solve puzzles or hidden object scenes (with a variety of them: shapes, several of the same items, a list of words, shapes of items you'll have to use in the scene).”
“The 'fighting' mechanic was so bad.”
“However, I would argue that the gameplay is some of the worst I've come across in the genre, at least for me.”
“Another strike: during a 'boss' combat sequence toward the end (with the same drunken-aim mechanics), the game simply stopped registering any clicks.”
- music12 mentions
- 58 % positive mentions
- 8 % neutral mentions
- 33 % negative mentions
The music in the game receives mixed reviews, with some players finding it repetitive and uninspired, while others praise it as pleasant and fitting for the visuals. Overall, while the soundtrack may not stand out, it is considered an improvement compared to previous titles from the developers. The game's graphics are consistently highlighted as superb, complementing the music well.
“The music was also perfect, and as always the game looked good.”
“The music and graphics are superb.”
“As for the voice acting, it was still good and the soundtrack very good.”
“Music - boring and repetitive.”
“The cutscenes, repetitive music, and even the hidden object scenes.”
“- repetitive soundtracks.”
- stability3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, users report mixed experiences regarding stability; while some have encountered buggy morphing objects and occasional mouse interaction issues, others have noted a lack of glitches during gameplay.
“Plenty of hops and puzzles, and no glitches that I have encountered.”
“Should I also mention that there are some buggy morphing objects in hidden object scenes, and sometimes mouse interaction doesn't work well?”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its clever writing and engaging voice acting, with standout moments that include a surprising and funny appearance in the credit scene. Overall, players find the comedic elements to be a significant and enjoyable aspect of the experience.
“It was so hilarious to see an absolute stranger in the credit scene.”
“The voice acting and writing are hilarious at times.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has low replayability, primarily due to its short duration of about 2.5 hours, including a brief bonus chapter. While the plot and puzzles are enjoyable, the ease of achievements and overall brevity limit the incentive for players to revisit the game.
“The replay value for the game is low.”
“The plot is fine, but there’s a very short bonus chapter. Achievements and puzzles are super easy, quite fun and enjoyable, but like most recent games, it is short—only 2.5 hours (including the bonus chapter and watching all the cut scenes)—with no replay value.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere is heavily influenced by Egyptian religion and mysticism, providing a rich backdrop that enhances the gameplay experience while serving as a foundation for the diverse puzzles.
“The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the world.”
“Despite the intriguing setting, the overall ambiance fails to evoke any real sense of wonder or tension.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, with reviewers suggesting that it should have been developed as a standalone title rather than being tied to the existing series.
“This game feels like a cash grab. If they wanted to make a game set in Egypt, they should have created it as its own separate entity rather than tying it to the DH series.”
“The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending extra money.”
“I feel like the game is designed to push players towards in-game purchases rather than providing a balanced experience.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight the impressive character designs, particularly noting the creativity and detail in the representations of Egyptian gods, which contribute positively to the overall character development in the game.
“I was even impressed with a couple of the character designs for the Egyptian gods.”