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Demon Hunter 4: Riddles of Light

62%Game Brain Score
story, graphics
stability, grinding
62% User Score Based on 223 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchLinuxLinuxMac OSMac OSXbox OneXbox One

About

In "Demon Hunter 4: Riddles of Light" (Steam ID: 762

Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot
Demon Hunter 4: Riddles of Light screenshot

62%
Audience ScoreBased on 223 reviews
story41 positive mentions
stability4 negative mentions

  • The game features beautiful graphics and an engaging Ancient Egyptian aesthetic.
  • Puzzles and mini-games are generally intuitive and enjoyable, providing a relaxing experience.
  • The game is a step up from the earlier titles in the Demon Hunter series, with improved mechanics and production values.
  • The game suffers from numerous bugs, including game-breaking soft locks that can make it unplayable.
  • The story feels disjointed and does not connect well with the previous games in the series, leading to confusion.
  • Gameplay is linear and lacks the exploration elements that fans of the genre typically enjoy, making it feel stale.
  • story
    189 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with many players finding it disjointed, absurd, and lacking depth, making it difficult to engage with the characters or plot. While the setting in ancient Egypt offers a fresh backdrop, the narrative is often described as confusing and poorly integrated into the gameplay, leading to a generally weak impression overall. Some players appreciated the visuals and atmosphere, but many felt the story was ultimately forgettable and did not enhance the gaming experience.

    • “A nice change up in story setting, Egypt, which was different from the usual generic ancient places you see in hidden object games.”
    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
    • “The story pulled me in; not sure if it happened so just because it's good or because of my addiction to anything which is comparable (even if just slightly) to ancient Egypt.”
    • “The story had moments where it was unable to hold together and became confusing.”
    • “The story is the weakest so far; it feels like it was supposed to be another game that was repurposed and shoehorned into the series.”
    • “It's disjointed and incoherent; I had no attachment to the story or characters, and what little tangible story it did have didn't feel like it belonged in the Demon Hunter series at all.”
  • graphics
    65 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful artwork and detailed environments, particularly the ancient Egyptian aesthetic. While some players find the visuals to be solid and eye-catching, others criticize them as dated or overshadowed by lackluster gameplay and storytelling. Overall, the graphics are generally considered a strong point, though opinions vary on their execution and impact on the overall experience.

    • “The graphics are dated but this game is from 2018 and given its age it holds up nicely in most parts.”
    • “Excellent storyline and graphics make this the best one in the series in my humble opinion.”
    • “The graphics are very good and the animations and story are better or certainly no worse than the majority of HOPA games.”
    • “Graphics and animations are average.”
    • “The graphics were generally decent; however, the collectibles were over-telegraphed to the point of player insult.”
    • “Artwork, voice-acting, and story are atrocious.”
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay has received mixed to negative feedback, with many players finding the mechanics, particularly the gauntlet fighting system, confusing and frustrating. While the visuals and themes are praised, the puzzles and minigames are often described as easy and boring, leading to an overall impression of blandness in gameplay. Despite some new mechanics introduced, the execution has left players disappointed, with many considering it below the standard expected in the genre.

    • “It does have a mechanic to let you know if you've found the collectibles in a room, so good job there.”
    • “+ smooth gameplay.”
    • “The mechanics and puzzles were more polished and varied.”
    • “The gauntlet you wield to take out the demons was confusing to use; I think it did its own pathing and you just clicked when it was where you wanted it, but it was kind of a chore to use when you needed it and not often enough for it to be an extra mechanic to the game.”
    • “Gameplay is average; puzzles and minigames are easy, and unfortunately, quite boring as well.”
    • “However, I would argue that the gameplay is some of the worst I've come across in the genre, at least for me.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it repetitive and average, while others praise the soundtrack as one of the standout features. Although the voiceovers and dialogue are often criticized, the overall sound design is considered decent, contributing to the game's atmosphere. Players appreciate the inclusion of unlockable music and extras, but many feel that the music does not elevate the gameplay experience significantly.

    • “The soundtrack is especially better than most of the others.”
    • “The music was also perfect, and as always the game looked good.”
    • “Looking forward to the ancient Egypt theme, the music was amazing, the visuals terrific.”
    • “Music - boring and repetitive.”
    • “The cutscenes, repetitive music and even the hidden objects scenes.”
    • “Repetitive soundtracks.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, user experiences with stability are mixed; while some players report no glitches or issues during gameplay, others highlight significant problems with puzzles, including buggy mechanics, poor click recognition, and inconsistent UI elements. These inconsistencies detract from the overall experience, particularly in mini-games and hidden object scenes.

    • “I experienced no glitches in-game or broken mini-games.”
    • “I encountered plenty of hops and puzzles, and I didn't experience any glitches.”
    • “Puzzles throughout were simultaneously too easy and incredibly buggy, with all the challenge coming from a combination of terrible bounding boxes, poor click recognition and targeting, inconsistent adaptive cursor signaling, and other UI failures.”
    • “Should I also mention that there are some buggy morphing objects inside HOG scenes and sometimes mouse interaction doesn't work well?”
    • “Plenty of HOPs and puzzles and no glitches that I have encountered.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and convoluted, often detracting from the enjoyment of the hidden object elements. The minigames are criticized for being slow and frustrating, leading to a sense of monotony that can make the overall experience feel laborious.

    • “This game is as slow and tedious as a demon trying to figure out a Rubik's cube, and the graphics are about as appealing as a haunted house with a 'condemned' sign on the front door.”
    • “You'll need a second life for grinding.”
    • “The hidden object games are fun, but the minigames often bypass interesting and just go for convoluted and tedious.”
  • humor
    6 mentions Positive Neutral Negative

    Overall, the humor in the game is a mixed bag; while some players find the voice acting and writing to be genuinely hilarious, others feel that the improved character models detract from the comedic elements, making it less funny than previous installments. Notably, a surprising moment in the credit scene received particular praise for its humor.

    • “It was so hilarious to see an absolute stranger in the credit scene.”
    • “The voice acting and writing are hilarious at times.”
  • replayability
    6 mentions Positive Neutral Negative

    The game has minimal replay value, with a short overall playtime of about 2.5 hours, including a brief bonus chapter. While the plot and puzzles are enjoyable, their simplicity and the lack of additional content contribute to a low incentive for replaying.

    • “The replay value for the game is low.”
    • “The plot is fine, there’s a very short bonus chapter, achievements and puzzles are super easy, quite fun and enjoyable, and like most recent games, it is short, 2.5 hours (including the bonus chapter and watching all the cut scenes) with no replay value.”
    • “Minimal replay value.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is criticized for lacking depth, as it appears that the potential for growth and storytelling was abandoned before being fully realized. While some character designs, particularly for the Egyptian gods, received praise, the overall execution of character arcs left players feeling unsatisfied.

    • “I was even impressed with a couple of the character designs for the Egyptian gods.”
    • “All 3 of the previous things seemed like they wanted to do something with that character, but just gave up before actually writing any character development.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is heavily influenced by the game's foundation in Egyptian religion and mysticism, creating an immersive backdrop that enhances the various puzzles. The simplicity of the story effectively supports this atmospheric setting, allowing players to fully engage with the diverse challenges presented.

    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with users expressing that it should have been developed as a standalone title rather than being tied to the existing series.

    • “This game feels like a cash grab. If they wanted to make a game set in Egypt, they should have created it as its own separate entity rather than tying it to the DH series.”
    • “This game feels like a cash grab. If they wanted to make a game set in Egypt, they should have created it as its own separate entity rather than tying it to the DH series.”
  • optimization
    2 mentions Positive Neutral Negative

    The reviews indicate that the game's optimization is a mixed bag, with some users experiencing smooth performance while others report significant issues, suggesting that the game may not be well-optimized for all system configurations. Overall, players recommend checking system requirements and adjusting settings for better performance.

Buy Demon Hunter 4: Riddles of Light

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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