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Demon Hunter 4: Riddles of Light

Demon Hunter 4: Riddles of Light Game Cover
63%Game Brain Score
story, graphics
stability, grinding
63% User Score Based on 121 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Demon Hunter 4: Riddles of Light Game Cover

About

Demon Hunter 4: Riddles of Light is a single player casual puzzle game with fantasy, mystery and kids themes. It was developed by Brave Giant LTD and was released on February 22, 2018. It received mostly positive reviews from players.

In "Demon Hunter 4: Riddles of Light" (Steam ID: 762

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63%
Audience ScoreBased on 121 reviews
story24 positive mentions
grinding3 negative mentions

  • The graphics are visually appealing and well-designed, enhancing the overall experience.
  • The story is engaging and offers a unique setting in ancient Egypt, which adds a fresh twist to the series.
  • The game features improved voice acting and a variety of puzzles that, while easy, are enjoyable and accessible.
  • The gameplay is often too linear, with many items being too close to the player, reducing the challenge and exploration.
  • There are significant technical issues, including game-breaking bugs and poor click detection that can frustrate players.
  • The story feels disjointed and does not align well with the previous entries in the series, leading to confusion about character connections and plot continuity.
  • story
    100 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with some players appreciating its engaging elements and Egyptian setting, while others criticize it for being disjointed, incoherent, and lacking depth compared to previous installments. Many feel it doesn't fit well within the established series, often describing it as mediocre or absurd, with some noting that it serves primarily as a backdrop for puzzles rather than a compelling narrative. Overall, while the graphics and voice acting are improved, the story's execution leaves much to be desired, making it a weak point in the game.

    • “The story is compelling, with improved graphics and better voice acting.”
    • “This time, the story is exploring ancient Egyptian deities and myths.”
    • “The story pulled me in; I'm not sure if it's because it's good or due to my addiction to anything related to ancient Egypt.”
    • “The story is pretty absurd, making it impossible to care, and most of the cast is annoying, popping out of nowhere only to participate in the story.”
    • “The story had moments where it was unable to hold together and became confusing.”
    • “The story is the weakest so far; it feels like it was supposed to be another game that was repurposed and shoehorned into the series.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many praising the improved visuals and artistic design, particularly the ancient Egyptian aesthetic and character artwork. While some players noted that the graphics hold up well for a 2018 title, others criticized them as dated or average, suggesting that the visuals are the standout feature amidst a lackluster gameplay experience. Overall, the graphics are generally considered solid, though opinions vary on their execution and impact on the overall enjoyment of the game.

    • “The graphics are very good and the animations and story are better or certainly no worse than the majority of HOPA games.”
    • “The graphics for environments are eye-pleasing and evocative, the actual hidden object puzzles are fun, and the other mini-games are standard but not actively offensive.”
    • “Another okay game from Artifex Mundi, with as always, beautiful graphics and pleasant music.”
    • “Graphics and animations are average.”
    • “The graphics were generally decent; however, the collectibles were over-telegraphed to the point of player insult.”
    • “Artwork, voice-acting and story are atrocious.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay has received mixed to negative feedback, with many players finding the mechanics, particularly the gauntlet fighting system, confusing and frustrating. While some appreciate the smoothness and the inclusion of collectible indicators, the overall experience is described as bland and repetitive, with easy puzzles and a lack of engaging challenges. Despite the appealing visuals and themes, the gameplay fails to meet expectations, often feeling uninspired and lacking depth.

    • “It does have a mechanic to let you know if you've found the collectibles in a room, so good job there.”
    • “The mechanics and puzzles were more polished and varied.”
    • “The gameplay is quite the same: find items, combine them, use them, solve puzzles or hidden objects scenes (with a variety of them: shapes, several of the same items, a list of words, shapes of items you'll have to use in the scene).”
    • “The gauntlet you wield to take out the demons was confusing to use; I think it did its own pathing and you just clicked when it was where you wanted it, but it was kind of a chore to use when you needed it and not often enough for it to be an extra mechanic to the game.”
    • “Gameplay is average; puzzles and minigames are easy, and unfortunately, quite boring as well.”
    • “However, I would argue that the gameplay is some of the worst I've come across in the genre, at least for me.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it repetitive and average, while others praise the soundtrack as a standout feature. Although the voiceovers and dialogue are often criticized, the overall sound design is considered decent, complementing the game's visuals. Extras like soundtracks and concept art are appreciated, but the music's quality varies significantly across different titles from the same developers.

    • “The soundtrack is especially better than most of the others.”
    • “The music was also perfect, and as always the game looked good.”
    • “The music and graphics are superb.”
    • “Music - boring and repetitive.”
    • “The cutscenes, repetitive music, and even the hidden object scenes.”
    • “Repetitive soundtracks.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, user experiences with stability vary significantly; while some report no glitches or issues during gameplay, others encounter numerous bugs, particularly with puzzles and UI interactions, including poor click recognition and problematic bounding boxes. This inconsistency suggests that while the game can run smoothly for some, it may present frustrating challenges for others.

    • “I experienced no glitches in-game or broken mini-games.”
    • “There were plenty of hops and puzzles, and I encountered no glitches.”
    • “Puzzles throughout were simultaneously too easy and incredibly buggy, with all the challenge coming from a combination of terrible bounding boxes, poor click recognition and targeting, inconsistent adaptive cursor signaling, and other UI failures.”
    • “Should I also mention that there are some buggy morphing objects inside HOG scenes and sometimes mouse interaction doesn't work well?”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding in the hidden object games to be tedious and convoluted, often detracting from the overall enjoyment. The slow pace and lackluster graphics further contribute to a frustrating experience, making it feel like an overwhelming task rather than engaging gameplay.

    • “The hidden object games are fun, but the minigames often bypass interesting and just go for convoluted and tedious.”
    • “This game is as slow and tedious as a demon trying to figure out a Rubik's cube, and the graphics are about as appealing as a haunted house with a 'condemned' sign on the front door.”
    • “You'll need a second life for grinding.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find the improved character models detract from the comedic elements, others appreciate the hilarious voice acting and writing, particularly noting a standout moment in the credit scene. Overall, reactions to the humor vary significantly among players.

    • “It was so hilarious to see an absolute stranger in the credit scene.”
    • “The voice acting and writing are hilarious at times.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with users feeling that it should have been developed as a standalone title rather than being tied to the existing series.

    • “This game feels like a cash grab. If they wanted to make a game set in Egypt, they should have created it as its own separate entity rather than tying it to the DH series.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending extra money.”
    • “I feel like the game is designed to push players towards microtransactions at every turn, which really detracts from the overall experience.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has minimal replay value, with a short overall playtime of about 2.5 hours, including a brief bonus chapter. While the plot and puzzles are enjoyable, their simplicity and the lack of additional content limit the incentive for players to revisit the game.

    • “The replay value for the game is low.”
    • “The plot is fine, there’s a very short bonus chapter, achievements and puzzles are super easy, quite fun and enjoyable, but like most recent games, it is short—2.5 hours (including the bonus chapter and watching all the cut scenes)—with no replay value.”
    • “Minimal replay value.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game appears to be lacking, as reviewers feel that while there were initial attempts to explore characters, these efforts ultimately fell short and were not fully realized. However, some praise was given to the character designs, particularly for the Egyptian gods.

    • “I was even impressed with a couple of the character designs for the Egyptian gods.”
    • “All three of the previous things seemed like they wanted to do something with that character, but just gave up before actually writing any character development.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is heavily influenced by Egyptian religion and mysticism, providing a rich backdrop that enhances the gameplay experience. The straightforward story primarily serves to support the diverse array of puzzles, immersing players in the thematic setting.

    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many, many different kinds of puzzles.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some users reporting smooth performance and efficient resource management, while others experience lag and frame rate drops, indicating that optimization may vary significantly across different system configurations.

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Demon Hunter 4: Riddles of Light is a casual puzzle game with fantasy, mystery and kids themes.

Demon Hunter 4: Riddles of Light is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 4 hours playing Demon Hunter 4: Riddles of Light.

Demon Hunter 4: Riddles of Light was released on February 22, 2018.

Demon Hunter 4: Riddles of Light was developed by Brave Giant LTD.

Demon Hunter 4: Riddles of Light has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Demon Hunter 4: Riddles of Light is a single player game.

Similar games include Demon Hunter 3: Revelation, Demon Hunter: Chronicles from Beyond, 9 Clues: The Secret of Serpent Creek, Skyland: Heart of the Mountain, Lost Grimoires 3: The Forgotten Well and others.