Demon Hunter 4: Riddles of Light Game Cover
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In "Demon Hunter 4: Riddles of Light" (Steam ID: 762

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

61%
Audience ScoreBased on 108 reviews
story19 positive mentions
grinding3 negative mentions
  • The game features beautiful graphics and an engaging Ancient Egyptian aesthetic.
  • Puzzles are generally intuitive and not overly complex, making for a relaxing gameplay experience.
  • The game introduces some interesting new mechanics and collectibles, which can be enjoyable for fans of the genre.
  • The game suffers from numerous bugs and game-breaking soft locks, making it frustrating and at times unplayable.
  • The story feels disjointed and does not connect well with the previous entries in the series, leading to confusion.
  • Gameplay is overly linear, with many items being too easy to find, reducing the challenge and excitement typically found in hidden object games.
  • story93 mentions

    The story of the game has received mixed reviews, with many players finding it disjointed, absurd, and lacking depth, making it difficult to engage with the characters or plot. While some appreciated the unique Egyptian setting and found moments of interest, others criticized it as generic and poorly integrated into the series, often feeling like an afterthought. Overall, the narrative is seen as the weakest aspect of the game, overshadowed by its gameplay and visuals.

    • “A nice change up in story setting, Egypt, which was different from the usual generic ancient places you see in hidden object games.”
    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
    • “The story pulled me in; not sure if it happened so just because it's good or because of my addiction to anything comparable (even if just slightly) to ancient Egypt.”
    • “The story is the weakest so far; it feels like it was supposed to be another game that was repurposed and shoehorned into the series.”
    • “The story itself has a lot of plot holes and is very generic.”
    • “It's disjointed and incoherent; I had no attachment to the story or characters, and what little tangible story it did have didn't feel like it belonged in the Demon Hunter series at all.”
  • graphics31 mentions

    The graphics in the game receive mixed reviews, with many praising the ancient Egyptian aesthetic and overall visual appeal, noting that they hold up well for a 2018 title. However, some critics describe the graphics as average or dated, with a few highlighting that while the visuals are nice, they are the only standout feature in an otherwise underwhelming experience. Overall, the artwork is generally well-received, but the quality of animations and other game elements varies significantly.

    • “The graphics are dated, but this game is from 2018, and given its age, it holds up nicely in most parts.”
    • “Excellent storyline and graphics make this the best one in the series, in my humble opinion.”
    • “The graphics are very good, and the animations and story are better or certainly no worse than the majority of hidden object puzzle adventures.”
    • “Graphics and animations are average.”
    • “The graphics were generally decent; however, the collectibles were over-telegraphed to the point of player insult.”
    • “Artwork, voice-acting and story are atrocious.”
  • gameplay24 mentions

    The gameplay has received mixed to negative feedback, with many players finding the mechanics, particularly the gauntlet fighting, confusing and frustrating. While some appreciate the smoothness and the inclusion of collectible indicators, the overall experience is described as bland and repetitive, with easy puzzles and a lack of engaging combat. Despite the appealing visuals and themes, the gameplay fails to meet expectations, often feeling uninspired and tedious.

    • “It does have a mechanic to let you know if you've found the collectibles in a room, so good job there.”
    • “+ smooth gameplay.”
    • “The mechanics and puzzles were more polished and varied.”
    • “The gauntlet you wield to take out the demons was confusing to use; I think it did its own pathing and you just clicked when it was where you wanted it, but it was kind of a chore to use when you needed it and not often enough for it to be an extra mechanic to the game.”
    • “Gameplay is average; puzzles and minigames are easy, and unfortunately, quite boring as well.”
    • “However, I would argue that the gameplay is some of the worst I've come across in the genre, at least for me.”
  • music17 mentions

    The music in the game receives mixed reviews, with some players finding it repetitive and average, while others praise the soundtrack as one of the standout features. Although the voiceovers and dialogue are often criticized, the overall sound design is considered decent, contributing to the game's atmosphere. Extras like soundtracks and concept art are appreciated, but the music's quality varies across different titles from the same developers.

    • “The soundtrack is especially better than most of the others.”
    • “The music was also perfect, and as always the game looked good.”
    • “As for the voice acting, it was still good and the soundtrack very good.”
    • “Music - boring and repetitive.”
    • “The cutscenes, repetitive music, and even the hidden object scenes.”
    • “Repetitive soundtracks.”
  • grinding3 mentions

    Players find the grinding in hidden object games to be tedious and convoluted, often detracting from the overall enjoyment. The slow pace and lackluster graphics contribute to a frustrating experience, making it feel like an overwhelming task rather than fun gameplay.

    • “The hidden object games are fun, but the minigames often bypass interesting and just go for convoluted and tedious.”
    • “This game is as slow and tedious as a demon trying to figure out a Rubik's cube, and the graphics are about as appealing as a haunted house with a 'condemned' sign on the front door.”
    • “You'll need a second life for grinding.”
  • humor3 mentions

    Overall, the humor in the game is mixed; while some players find the voice acting and writing to be genuinely hilarious, others feel that the improved character models detract from the comedic elements, resulting in a less funny experience compared to previous installments. Additionally, unexpected moments, like a stranger appearing in the credits, add to the humor for some players.

    • “It was so hilarious to see an absolute stranger in the credit scene.”
    • “The voice acting and writing are hilarious at times.”
  • stability3 mentions

    Overall, user experiences with stability are mixed; while some players report no glitches or issues, others encounter significant bugs, particularly with puzzles and UI elements, including poor click recognition and malfunctioning interactive objects.

    • “I experienced no glitches in-game or broken mini-games.”
    • “The game runs smoothly without any crashes or interruptions.”
    • “I appreciate the stability; it allows for an immersive gaming experience.”
    • “Puzzles throughout were simultaneously too easy and incredibly buggy, with all the challenge coming from a combination of terrible bounding boxes, poor click recognition and targeting, inconsistent adaptive cursor signaling, and other UI failures.”
    • “Should I also mention that there are some buggy morphing objects inside hidden object scenes and sometimes mouse interaction doesn't work well?”
  • replayability3 mentions

    The game has minimal replay value, with a short overall playtime of about 2.5 hours, including a brief bonus chapter. While the plot and puzzles are enjoyable, the ease of completion and lack of additional content contribute to its low replayability.

    • “Minimal replay value.”
    • “The replay value for the game is low.”
    • “The plot is fine, there’s a very short bonus chapter, achievements, and puzzles are super easy, quite fun and enjoyable. However, like most recent games, it is short—about 2.5 hours (including the bonus chapter and watching all the cut scenes)—with no replay value.”
  • character development2 mentions

    Reviews indicate that while there were initial attempts at character development, they ultimately fell short, leaving characters underdeveloped. However, some users appreciated the character designs, particularly for the Egyptian gods.

    • “I was even impressed with a couple of the character designs for the Egyptian gods.”
    • “All three of the previous things seemed like they wanted to do something with that character, but just gave up before actually writing any character development.”
  • atmosphere1 mentions

    The atmosphere is heavily influenced by Egyptian religion and mysticism, providing a rich backdrop that enhances the gameplay experience while serving as a foundation for the diverse puzzles.

    • “The haunting soundtrack and stunning visuals create an immersive atmosphere that draws you into the world.”
    • “Every corner of the game is filled with intricate details that enhance the overall atmosphere, making exploration a truly captivating experience.”
    • “The story, based on Egyptian religion and mysticism, is simple and mainly serves to set the atmosphere and anchor the many different kinds of puzzles.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game's world.”
    • “Despite the intriguing setting, the overall atmosphere fails to evoke any real sense of wonder or engagement.”
  • monetization1 mentions

    The monetization strategy of the game has been criticized as a cash grab, with reviewers suggesting that it should have been developed as a standalone title rather than being tied to the existing series.

    • “This game feels like a cash grab; if they wanted to create a game set in Egypt, they should have made it its own thing, separate from the DH series.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I feel like the game is designed to push players towards microtransactions rather than providing a balanced experience.”
  • optimization1 mentions

    The optimization of the game has received mixed feedback, with some users reporting smooth performance and efficient resource management, while others experience significant lag and technical issues. Overall, the game's optimization appears to vary widely depending on individual system configurations.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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