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Protolife: Other Side Game Cover

About Protolife: Other Side

Protolife: Other Side is a single player casual puzzle game with a science fiction theme. It was developed by Aleksei Grishin and was released on September 29, 2023. It received negative reviews from players.

"Reverse tower defense" game, or maybe "snake with enemies". Lead small groups of creatures through guard towers defense.  Control using keyboards. This is a demo of Protolife: Other Side game released on Steam. This demo includes a tutorial and the first zone only.

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Games Like Protolife: Other Side

Looking for games like Protolife: Other Side? Here are top casual puzzle recommendations with a science fiction focus, selected from player-similarity data — start with Anomaly 2, Anomaly Defenders or Protolife.

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Reviews

30%Audience ScoreBased on 10 reviews
emotional1 positive mentions
story3 negative mentions

  • Interesting reverse tower defense concept with unique mechanics like digging and sacrificing units.
  • Once gameplay mechanics are understood, it can be enjoyable and allow relaxed playstyle.
  • Level designs provide some strategic challenge in escaping and avoiding towers.
  • Game feels significantly less polished and lacks the intriguing pixel art style and dynamic feel of the original.
  • Contains multiple bugs including mission-ending bugs and lacking replayability for missions.
  • Gameplay is monotonous, unimpressive strategy-wise, very short, and lacks satisfying depth or charm compared to the first game.
  • gameplay

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The gameplay shows interesting mechanics and level designs with a reverse tower defense concept, but it is hindered by bugs, lack of polish, limited mission replayability, and simplistic or frustrating controls. Compared to the developer's previous game, it lacks the same dynamic, nuance, and engaging complexity that made the original enjoyable. Overall, many feel the gameplay misses the charm and depth expected, leading to a less satisfying experience.

    • “Once I understood how enemies react and that there are no strict limitations for passing missions, I was able to let go and just enjoy the gameplay.”
    • “Reverse tower defense, level designs, and interesting mechanics combine to make you squirm around and avoid getting shot by the towers.”
    • “I hope the developer can review their first game and identify the elements that brought a real spark to it, from the music to the dynamic and evolving feel of the world and enemies, to the nuance and emergent complexity of the gameplay mechanics, and find the drive to craft another experience that captures that same spark.”
    • “This has potential but is too buggy and janky, with missions being single tries and no replay option to explore different game mechanics.”
    • “The GUI lacks polish; there are no controls for sound save on/off, forcing me to manage the volume of the repetitive 4-second loop of music via my system sound settings. The gameplay feels frustrating, lacks controls or nuance, and is bizarrely primitive.”
    • “Maybe there is more as I get deeper into the game, but I do not wish to subject myself to more if this is the core gameplay loop.”
  • story

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    The story shows potential but is hampered by frustrating bugs and a lack of replayability, as missions are single attempts with no option to revisit or explore different mechanics. A notable bug in the final mission makes progression impossible, leading to a dull conclusion. Despite these issues, understanding enemy behavior can improve the experience and allow players to focus on gameplay enjoyment.

    • “Once I understood how enemy reacts and that there are no strict limitations for passing missions, I was able to let go and just enjoy the gameplay.”
    • “Final mission bugged out with a 'shield' that was created to block your path that could be destroyed, but after it regenerated once, it was impossible to destroy again despite entire map being cleared of the units that made the shield, making for a very boring and impossible finale.”
    • “You can only continue to the next mission and work towards finishing the game or restart the game from the first mission if you want to achievement hunt; you cannot replay any mission.”
    • “This has potential but is too buggy and janky with missions being single tries and no replay option to explore different game mechanics.”
  • music

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Users find the music repetitive and lacking in impact compared to the first game, with a short looping track that can become annoying due to the absence of in-game sound controls. The overall musical experience feels less engaging and fails to capture the charm and dynamic atmosphere of the predecessor.

    • “I hope the developer can review their first game and identify the things they did to bring a real spark to it, from the music to the dynamic and evolving feel of the world and enemy, to the nuance and emergent complexity of the gameplay mechanics, and find the drive to craft another experience that captures that same spark.”
    • “The GUI lacks polish, there are no controls for sound save on/off (forcing me to manage the volume of the repetitive 4-second loop of music via my system sound settings).”
    • “The music doesn't slap like in the first game, the enemy building after each successful attempt means you want to either get through as many bugs as possible or none at all, since turrets will either need to be destroyed with abilities (which always harm your bugs) or avoided (impossible at some point in time, as turrets increase in count).”
    • “I must admit that the old style had a lot of charm that I realize is missing in this game as well, aside from the music.”
  • graphics

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The graphics are considered less engaging and lack the captivating pixel art style that made the original game visually appealing.

    • “The graphics aren't as interesting and it's lacking the intrigue the pixel art style of the original game had.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game shows potential but suffers from stability issues, with bugs and limited mission design that prevent replayability and smooth exploration of mechanics.

    • “This has potential but is too buggy and janky, with missions being single tries and no replay option to explore different game mechanics.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers very limited replayability, with users expressing dissatisfaction and finding little incentive to play again.

    • “Replay value sucks.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization as overly aggressive and exploitative, labeling it a cash grab that warrants a refund.

    • “Should refund this cash grab.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience lacking due to a repetitive and simplistic gameplay with limited tower variety and minimal growth or strategic depth, resulting in low engagement and excitement.

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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Protolife: Other Side is a casual puzzle game with science fiction theme. Common tags for Protolife: Other Side include 3D, indie, aliens, exploration, runner and others.

Protolife: Other Side is available on PC, Web Browser and Windows.

On average players spend around 2 hours playing Protolife: Other Side.

Protolife: Other Side was released on September 29, 2023.

Protolife: Other Side was developed by Aleksei Grishin.

Protolife: Other Side has received negative reviews from players. Most players liked Protolife: Other Side for its emotional but disliked it for its gameplay.

Protolife: Other Side is a single player game.

Similar games include Anomaly 2, Anomaly Defenders, Protolife, Artificial Defense, Anomaly: Warzone Earth and others.