- July 28, 2016
- Three Phase Interactive Pty Ltd
- 30h median play time
Defect
Platforms
About
"Defect" is a single-player Science Fiction Strategy game offering 30+ hours of playtime. As a captain, design powerful ships to complete missions, but ensure to build in a weakness for future battles when your crew defects. With 180+ components, create epic-scale ships, exploit designs, and upload successful ones to fight the community's best. The dynamic music system creates a unique musical theme based on your ship's components.
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- The ship building mechanic is engaging and allows for a high degree of customization, making it fun to design and tweak ships for various missions.
- The unique concept of fighting your own previous ship adds an interesting twist to gameplay, encouraging strategic thinking in ship design.
- The game offers a variety of missions and challenges, providing hours of replayability and enjoyment for players who appreciate space combat and design.
- Controls can be frustrating and imprecise, making it difficult to navigate and aim effectively during missions.
- The game suffers from a steep difficulty curve, with some missions feeling overly punishing and requiring excessive grinding to progress.
- The interface and mission design can be cumbersome, with slow restart times and repetitive cutscenes that detract from the overall experience.
story
102 mentions Positive Neutral NegativeThe game's story is minimal and serves primarily as a backdrop for its core mechanics, which revolve around ship design and combat. Players build ships to complete missions, only to have their creations stolen by mutinous crews, forcing them to face their previous designs in subsequent challenges. While the writing can be amusing, the overall narrative is not a focal point, with many players finding the mission structure repetitive and the story largely inconsequential to the gameplay experience.
“The game focuses on you building ships to complete various missions; however, you may be tempted to make the best ship, and that's where Defect is unique: you fight your own ships.”
“Initially, you might think that all you need to do in every mission is to build the beefiest combat ship you can afford, but most missions are designed to challenge you to build a ship with very special capabilities to beat it - and just *barely* beat it too, since your current ship will be the final boss of the next mission.”
“The gimmick is that after every successful mission, your crew turns on you and steals your ship. That stolen ship becomes the boss for the next mission you take on.”
“The missions are short, boring, and frankly, annoying.”
“The core mechanic is that you build a ship, do one mission, and then it gets taken away, and you have to build a new ship to do exactly one mission and then fight your old ship.”
“Some of the writing is kind of entertaining, but for all intents and purposes there isn’t really a story.”