- July 28, 2016
- Three Phase Interactive Pty Ltd
- 30h median play time
Defect
Platforms
About
"Defect" is a single-player Science Fiction Strategy game offering 30+ hours of playtime. As a captain, design powerful ships to complete missions, but ensure to build in a weakness for future battles when your crew defects. With 180+ components, create epic-scale ships, exploit designs, and upload successful ones to fight the community's best. The dynamic music system creates a unique musical theme based on your ship's components.











- The ship building mechanic is fun and allows for a high degree of customization, making it enjoyable for players who love designing and tinkering with their creations.
- The core concept of fighting your own previous ship adds a unique twist to the gameplay, encouraging strategic thinking in ship design.
- The game offers a variety of missions and challenges, providing hours of replayability and a satisfying progression system.
- The controls can be frustrating and unresponsive, making it difficult to navigate and aim effectively during missions.
- The game suffers from a steep difficulty curve, with some missions requiring grinding and backtracking to unlock necessary equipment, which can feel tedious.
- The interface and mission design can be cumbersome, with slow restarts after failures and unskippable cutscenes that disrupt the flow of gameplay.
story
204 mentions Positive Neutral NegativeThe story in the game is minimal and serves primarily as a backdrop for the gameplay mechanics, which revolve around designing ships and battling them in missions. While some writing is entertaining, the narrative lacks depth and is often overshadowed by repetitive mission structures and cumbersome controls. Overall, players appreciate the clever concept of fighting their own ships but feel that the story does not significantly enhance the experience.
“Defect is a clever idea - a constant cycle of 'design a ship and then fight it', with a steady flow of new equipment opening up, and increasingly challenging missions to complete (all ending with you fighting your old vessel).”
“The core mechanic of fighting your own previous ship is clever, and part and weapon variety is significant, and the game contains a variety of missions testing your ship's ability in different specializations.”
“The game focuses on you building ships to complete various missions; however, you may be tempted to make the best ship, and that's where Defect is unique: you fight your own ships.”
“The other big issue, given how easy it is to die, and the need to grind, is how irritatingly slow it is to get back into a mission - back to the mission select, click launch, watch the setup cutscene, watch your ship warp in, click through the multiple text boxes of 'story' while the camera zooms in and out multiple times and finally, you'll be able to fly.”
“The core mechanic is that you build a ship, do one mission, and then it gets taken away, and you have to build a new ship to do exactly one mission and then fight your old ship.”
“Some of the writing is kind of entertaining, but for all intents and purposes there isn’t really a story.”