- February 17, 2018
- Little Red Dog Games
Deep Sixed
Platforms
About
In "Deep Sixed," players take on the role of a pilot working off a sentence for a corporation by mapping a distant nebula. The game features a permit-based progression system and a permadeath mechanic, with a spaceship that stays with the player from start to finish. The game's universe is procedurally generated, offering a diverse ecosystem of intergalactic fauna and numerous mysteries to discover.
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- The game offers a unique and chaotic experience of managing a constantly malfunctioning spaceship, providing a satisfying challenge as players learn to troubleshoot and fix issues under pressure.
- The humor and narrative elements are well-executed, adding depth to the gameplay and making the experience engaging and entertaining.
- The game features a steep learning curve that rewards persistence, allowing players to develop their skills and knowledge of the ship's systems over time.
- The user interface can be clunky and unintuitive, leading to frustration when trying to navigate menus and manage repairs during critical moments.
- Frequent crashes and bugs can disrupt gameplay, forcing players to restart and potentially lose progress, which can be particularly aggravating in a permadeath game.
- Repetitive missions and scripted dialogue can become tedious after multiple playthroughs, diminishing the overall enjoyment and replayability of the game.
story
112 mentions Positive Neutral NegativeThe game's story is a mix of entertaining and frustrating elements, set in a roguelike environment where players must manage a constantly failing spaceship while completing missions for an intergalactic conglomerate. While the narrative offers some engaging moments and humor, it suffers from repetitiveness and a lack of depth, especially after multiple playthroughs, leading to player fatigue with the same dialogues and mission structures. Overall, the story serves as a backdrop to the gameplay, which focuses on survival and ship maintenance, but it may not be compelling enough to sustain interest over time.
“The world building - the narrative story - is why I really like this game.”
“That quest for knowledge about this interesting place is what motivates me to keep fixing all the problems.”
“A story that is filled with great voice acting and humor that I enjoyed very much.”
“The game's story is incredibly hard to complete without cheating, and less than 10% of owners obtained the achievement of making it halfway through.”
“Story/narrative driven games and permadeath just don't suit each other well.”
“And to make matters worse, you have to sit through the same dialogues, emails, and missions again and again and again...”