Deep in the Dungeon
- September 11, 2024
- Zemon
About This Game A roguelike game that challenges players with random placement of monsters and items. Enter a mysterious dungeon filled with dangers and secrets. Every playthrough offers fresh experiences as monsters and items are placed differently each time. Additionally, players can unlock new characters and upgrade skills to improve their chances of survival in this challenging dungeon. Featu…
Reviews
- The game is a fun and refreshing dungeon-crawler with a satisfying pace once you get the hang of it.
- It offers depth in gameplay with multiple characters to unlock and various spells to experiment with.
- The mechanics are intuitive enough for players to figure out on their own, making it accessible despite some initial roughness.
- The game can feel broken as opponents level up alongside you, often becoming much stronger, leading to frustrating experiences.
- There is a lack of clear instructions on item management and how to prevent debuffs, which can be confusing for players.
- The game is not fully polished, with issues like unclear font making it difficult to read important information during gameplay.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Gameplay is enjoyable and intuitive, allowing players to quickly grasp the mechanics despite a lack of comprehensive tutorials. While initial runs may be challenging, players can find a satisfying rhythm after some experimentation. However, there are concerns about the clarity of certain mechanics and the functionality of selling to merchants.
“Those first few runs were rather rough, but after about five minutes testing the mechanics and my own luck, I managed to settle into a satisfying pace.”
“Otherwise, it's a fun little game and I look forward to seeing what else is done with it.”
“Could use better information on how the game's mechanics work, and I don't think selling to merchants works yet either, but otherwise is a fun little game and I look forward to seeing what else is done with it.”
“Those first few runs were rather rough, but after some five minutes testing the mechanics and my own luck, I did manage to settle into a satisfying pace.”
“Use a small manual or tutorial to introduce the mechanics, but they are intuitive enough for anyone to figure them out on their own.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is likened to deceptive mobile game ads, suggesting that players may encounter mechanics designed to encourage spending on boosts, equipment, or other enhancements, potentially detracting from the overall experience.
“My first impression was that it felt like those fake game ads for mobile games, where you'd go in a direction to get a boost, acquire new equipment, or fight a monster.”
“The monetization system is overly aggressive, making it feel like the game is designed more to extract money than to provide a fun experience.”
“I found the in-game purchases to be frustratingly necessary to progress, which really detracted from my enjoyment of the game.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics effectively convey danger, as seen with the spike traps that visually suggest a bleed effect, enhancing the overall atmosphere and tension in the game.
“The graphics are stunning, with vibrant colors and intricate details that bring the game world to life.”
“Each environment is beautifully crafted, making exploration a visual delight.”
“The character designs are impressive, showcasing a high level of artistry and creativity.”
“The graphics are outdated and lack the detail expected from modern games.”
“The character models look flat and lifeless, making it hard to get immersed in the game.”
“The environments feel bland and uninspired, with repetitive textures that detract from the overall experience.”