Deep in the Dungeon Game Cover
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About This Game A roguelike game that challenges players with random placement of monsters and items. Enter a mysterious dungeon filled with dangers and secrets. Every playthrough offers fresh experiences as monsters and items are placed differently each time. Additionally, players can unlock new characters and upgrade skills to improve their chances of survival in this challenging dungeon. Featu…

  • PC
  • Windows

Reviews

54%
Audience ScoreBased on 14 reviews
gameplay3 negative mentions
  • The game is a fun and engaging dungeon-crawler that provides solid entertainment for short sessions.
  • It features intuitive mechanics and a satisfying pace once players get accustomed to the gameplay.
  • The game has depth with multiple characters to unlock and various spells to experiment with, making it an enjoyable experience overall.
  • The game can feel unbalanced as opponents level up alongside the player, often becoming significantly stronger.
  • There is a lack of clear instructions on game mechanics, which can lead to confusion and frustration.
  • Some gameplay elements, like inventory management and debuffs, are not well explained, making it difficult for players to strategize effectively.
  • gameplay4 mentions

    Gameplay is enjoyable and intuitive, allowing players to quickly grasp the mechanics, though a tutorial or manual would enhance understanding. Initial runs may be challenging, but players can find a satisfying rhythm after some practice. However, there are concerns about the functionality of certain features, like selling to merchants, which need improvement.

    • “Those first few runs were rather rough, but after about five minutes testing the mechanics and my own luck, I managed to settle into a satisfying pace.”
    • “Otherwise, it's a fun little game and I look forward to seeing what else is done with it.”
    • “Could use better information on how the game's mechanics work, and I don't think selling to merchants works yet either, but otherwise is a fun little game and I look forward to seeing what else is done with it.”
    • “Those first few runs were rather rough, but after some five minutes testing the mechanics and my own luck, I did manage to settle into a satisfying pace.”
    • “Use a small manual or tutorial to introduce the mechanics, but they are intuitive enough for anyone to figure them out on their own.”
  • monetization1 mentions

    The monetization strategy of the game has been compared to misleading mobile game ads, suggesting that it relies on enticing players with boosts, equipment, and combat elements that may not align with the actual gameplay experience.

    • “My first impression was that it felt like those fake game ads for mobile games, where you go in a direction to get a boost, new equipment, or fight a monster.”
    • “The monetization system is overly aggressive, making it feel like the game is designed more to extract money than to provide a fun experience.”
    • “I was disappointed to find that many features are locked behind paywalls, which makes it hard to enjoy the game without spending extra money.”
  • graphics1 mentions

    The graphics effectively convey danger, as seen with the spike traps that visually suggest a bleed effect, enhancing the overall atmosphere and tension in the game.

    • “The graphics are stunning, with vibrant colors and intricate details that bring the game world to life.”
    • “Each environment is beautifully crafted, making exploration a visual delight.”
    • “The character designs are impressive, showcasing a high level of artistry and creativity.”
    • “The graphics are outdated and lack the detail expected from modern games.”
    • “The character models look flat and lifeless, making it hard to connect with the game.”
    • “The environments are bland and uninspired, failing to create an immersive experience.”
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