Deep Beyond Game Cover

"Deep Beyond" is an underwater adventure game that follows Lilly on her quest to explore ancient wrecks, solve puzzles, and uncover her past. With fully voiced characters and a captivating narrative, players will dive into a world of mystery and excitement. Accompanied by Chester, your loyal companion, prepare to test your wit and unravel the ocean's hidden secrets.

Reviews

74%
Audience ScoreBased on 25 reviews
story8 positive mentions
gameplay3 negative mentions
  • The game features a stunning art style with a unique comic book aesthetic that enhances the overall experience.
  • Voice acting, particularly that of the main character Lilly, is exceptional and adds depth to the narrative.
  • The game offers a relaxing experience with light puzzles and an engaging story that doesn't overstay its welcome.
  • The game is very short, taking about an hour to complete, which may leave some players wanting more.
  • The story can feel predictable and ends abruptly, lacking a more satisfying resolution.
  • Some voice acting outside of the main character is subpar, which detracts from the overall immersion.
  • story23 mentions

    The story is generally well-received for its engaging and concise narrative, following Lilly, a sea explorer on a treasure hunt, complemented by a visually appealing comic book art style. However, many reviewers noted its brevity, with some feeling the conclusion was abrupt and left potential untapped, while the voice acting received mixed feedback. Overall, it offers a cozy, interactive mystery experience, though it may feel clichéd at times.

    • “They certainly made each line feel much more convincing and set the tone for the story that would have otherwise suffered from both length and predictability.”
    • “The game follows Lilly, a sea explorer, on her quest to find treasure and a mystery.”
    • “Without dropping spoilers, the story is simple but well executed, with impactful moments and voice acting for extra immersion.”
    • “Not the best voice acting (the lead woman is alright, the rest of the cast, not so much) and the story ends in a pretty abrupt way far too early; they could have done so much more with the story (although I'm sure they did what they could with the budget they had).”
    • “Unfortunately, the story is kind of short, taking about an hour to complete.”
    • “The story is mostly fine, but the resolution is indeed very abrupt and unconvincing, and the choices that we're given at the end are rather strange.”
  • graphics22 mentions

    The graphics of the game are widely praised for their unique and captivating art style, often described as a gorgeous blend of comic book aesthetics with vibrant colors and whimsical elements. Reviewers highlight the simplicity and expressiveness of the visuals, which effectively enhance the game's mood and storytelling. Overall, the art style is considered a standout feature, making the game visually appealing and immersive.

    • “Where the game truly shines is in the art style; it's gorgeous in its simplicity, worth playing for that alone.”
    • “The graphics are the most prominent aspect of this game.”
    • “Visuals are too advanced for being this simple of a game.”
    • “The art style with the limited stylized color palette does a fantastic job of expressing the mood as the story progresses.”
  • gameplay8 mentions

    The gameplay is primarily a walking simulator with limited choices, focusing on exploration and interaction with the environment to progress the narrative. While some players find it tedious due to its linearity and slow pace, others appreciate the elegant design and inclusion of minor puzzles that enhance the experience. Overall, the gameplay is simple yet effective, with potential for expansion in future iterations.

    • “The gameplay is simple: walk to a point of interest, interact with objects, solve minor puzzles, and simply enjoy how the story unfolds as a result.”
    • “Finally, on the gameplay side, despite being a walking simulator, it includes some puzzles that, along with its short length, ensure it is not tedious or boring.”
    • “I know it's just a 'walking sim,' but the gameplay is kind of tedious, due mostly to the pace of it.”
    • “There are 'multiple endings,' though I didn't feel compelled to get them because the gameplay is linear except for a single choice made at the end.”
    • “As light on the gameplay as it is, it's still very elegantly designed.”
  • music3 mentions

    The music in the game has received positive feedback for being enjoyable and well-suited to the overall atmosphere, complementing the beautiful art style and detailed environment design. Reviewers appreciate how the soundtrack enhances the relaxing experience of solving puzzles, contributing to the game's immersive quality.

    • “There's also praise to be given to the soundtrack and the puzzles considering that they weren't as mundane as expected them to be (while still being quite relaxing to solve).”
    • “The art style, while simple, is pretty and fits the vibe, and the music is good.”
    • “Music and art are both excellent, but I was most drawn by the environment design: every place is modeled with such care and attention to detail that (if not for the urgency of the plot) makes you want to hang around and just look at stuff.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be bland and forgettable, which detracted from the overall experience.”
    • “The audio quality is subpar, and the music feels out of place with the game's atmosphere.”
  • grinding2 mentions

    While some users find the grinding aspect of the game tedious due to its slow pace, others appreciate the inclusion of puzzles that help maintain engagement and prevent boredom, especially given the game's short length.

    • “I know it's just a 'walking sim,' but the gameplay is kind of tedious, due mostly to the pace of it.”
  • emotional1 mentions

    Players find the game emotionally engaging, likening it to an interactive comic that beautifully narrates the story of a character named Lilly, enhancing the overall immersive experience.

    • “This game is visually beautiful and made me feel like I was playing an interactive comic, experiencing the story of a woman named Lilly.”
  • monetization1 mentions

    The monetization strategy for walking simulators may alienate players who expect more challenging gameplay, potentially disappointing those drawn in by advertisements that suggest a higher level of difficulty. This approach risks driving away both casual and hardcore adventure game enthusiasts.

    • “The monetization strategy feels exploitative, pushing players to spend more money to enjoy basic features that should be included in the game.”
    • “I was really disappointed to find that the game locks essential content behind a paywall, making it hard to progress without spending extra.”
    • “The constant prompts to purchase in-game currency disrupt the experience and make it feel more like a cash grab than a genuine game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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