Deep Beyond Game Cover

"Deep Beyond" is an underwater adventure game that follows Lilly on her quest to explore ancient wrecks, solve puzzles, and uncover her past. With fully voiced characters and a captivating narrative, players will dive into a world of mystery and excitement. Accompanied by Chester, your loyal companion, prepare to test your wit and unravel the ocean's hidden secrets.

  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

95%
Audience ScoreBased on 78 reviews
story30 positive mentions
gameplay4 negative mentions
  • The game features a stunning art style and a captivating soundtrack that enhances the overall experience.
  • The voice acting, particularly that of the main character, is well-executed and adds depth to the narrative.
  • Despite its short length, the game offers a cozy and relaxing experience with enjoyable puzzles and a charming story.
  • The story is somewhat cliché and lacks depth, leaving players with unanswered questions and a feeling of abruptness.
  • The gameplay can feel tedious due to the slow pace and lack of a sprint option, which may detract from the overall enjoyment.
  • Some voice acting is inconsistent, with secondary characters not being as compelling as the main character.
  • story134 mentions

    The story of *Deep Beyond* follows Lilly, a treasure hunter on a quest for discovery, but it is often criticized for being cliché and lacking depth, with an abrupt conclusion that leaves much to be desired. While the narrative is engaging and visually appealing, it suffers from uneven pacing and underdeveloped character motivations, making it feel less impactful than it could have been. Overall, the game offers a short, cozy experience with some enjoyable moments, but it may not resonate with players seeking a more profound story.

    • “While walking simulators are known to be rather slow-paced, Deep Beyond easily manages to keep you on your toes throughout the whole gameplay due to its excellent storytelling.”
    • “The art style with the limited stylized color palette does a fantastic job of expressing the mood as the story progresses.”
    • “Without dropping spoilers, the story is simple but well executed, with impactful moments and voice acting for extra immersion.”
    • “Unfortunately, the story is kind of short, taking about an hour to complete.”
    • “The story is mostly fine, but the resolution is indeed very abrupt and unconvincing, and the choices that we're given at the end are rather strange.”
    • “In the end, the story itself is just very dull, and the motivations were not very moving.”
  • graphics76 mentions

    The graphics of the game are widely praised for their unique and captivating art style, often described as a blend of comic book aesthetics and whimsical visuals. Many reviewers highlight the simplicity and vibrancy of the graphics, which effectively enhance the storytelling experience, while some note that the visuals can be overwhelming at times. Overall, the game's artistic presentation is considered a standout feature, making it a worthwhile experience for fans of visually-driven narratives.

    • “Where the game truly shines is in the art style; it's gorgeous in its simplicity, worth playing for that alone.”
    • “The game looks like an interactive film with one-of-a-kind graphics.”
    • “The art style with the limited stylized color palette does a fantastic job of expressing the mood as the story progresses.”
    • “The art style reminds me of Obra Dinn, although a little bit inferior, and with more clipping/bugs.”
    • “As stated in the introduction, the visuals are undeniably abstract and unique; however, I did not find them attractive or appealing.”
    • “Visuals are too advanced for being this simple of a game.”
  • gameplay42 mentions

    The gameplay of *Deep Beyond* is characterized as a typical walking simulator, featuring simple mechanics such as exploring, interacting with objects, and solving minor puzzles. While the storytelling and artistic direction are praised, some players find the gameplay to be slow-paced and the puzzles underwhelming, leading to a somewhat tedious experience. Despite these criticisms, the game maintains a relaxing atmosphere and offers multiple endings, though the linearity may deter players from seeking them out.

    • “While walking simulators are known to be rather slow-paced, 'Deep Beyond' easily manages to keep you on your toes throughout the whole gameplay due to its excellent storytelling.”
    • “The gameplay is simple: walk to a point of interest, interact with objects, solve minor puzzles, and simply enjoy how the story unfolds as a result.”
    • “Finally, on the gameplay side, despite being a walking simulator, it includes some puzzles that, along with its short length, ensure it is not tedious or boring.”
    • “I know it's just a 'walking sim', but the gameplay is kind of tedious, due mostly to the pace of it.”
    • “The gameplay is what you would expect from a walking simulator, but I was disappointed by the 'puzzles' which I expected to be a slight addition, when they're really just... not puzzles at all.”
    • “Don't have much to say about the limited puzzle gameplay; the one in the lighthouse was the only interesting puzzle, everything else was just an obstacle at best.”
  • music18 mentions

    The music in the game has received widespread acclaim, with reviewers highlighting its striking quality and effective integration into key moments, enhancing the overall experience. The soundtrack complements the immersive cutscenes and puzzles, contributing to a cinematic feel that draws players into the environment. Overall, the music, along with the sound effects, is considered a significant positive aspect of the game.

    • “Several immersive cutscenes make the game look more like an interactive movie than anything else, topped with a great music score and well-placed sound effects that further enhance the experience.”
    • “The music is played when we are involved in tense or important moments, such as puzzles or more tense situations related to the story.”
    • “Music and art are both excellent, but I was most drawn by the environment design: every place is modeled with such care and attention to detail that (if not for the urgency of the plot) makes you want to hang around and just look at stuff.”
  • grinding6 mentions

    While some players find the pacing of the walking simulator tedious, the inclusion of puzzles and the game's short length help to alleviate the grind, making each location feel unique and engaging rather than monotonous. Overall, the balance of exploration and puzzle-solving contributes to a more dynamic experience.

    • “I know it's just a 'walking sim,' but the gameplay is kind of tedious, due mostly to the pace of it.”
    • “This made each place much more unique and striking, instead of being played all the time throughout the game, making everything tedious.”
  • emotional4 mentions

    The game attempts to evoke strong emotions through its narrative, particularly with dramatic moments like the "my daaad!" trope, but some players feel a lack of emotional attachment to the characters. Despite its visually stunning presentation, the storytelling may not resonate deeply with all players, resembling an interactive comic rather than a fully immersive emotional experience.

    • “This game is visually beautiful and made me feel like I was playing an interactive comic, playing through the story of a woman named Lilly.”
    • “The game simply puts you in the shoes of a character you have no emotional attachment to and then instantly pulls the 'my dad!' card on you.”
  • monetization2 mentions

    The monetization strategy for walking simulators may alienate potential players by misrepresenting the game's difficulty level, leading to disappointment among those expecting a more challenging experience. This approach risks driving away both casual gamers and those who prefer hardcore adventure titles.

  • replayability2 mentions

    The reviews indicate a low replayability value for the game, with multiple users expressing that it lacks incentives to play through again.

    • “Replayability value: no.”
    • “Replayability value: no.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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