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Deck of Haunts

Deck of Haunts has fun and fast gameplay that allows players to explore their darker side, even with the few glitches.
83%Game Brain Score
gameplay, replayability
music, stability
87% User Score Based on 317 reviews
Critic Score 74%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStation

About

Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.

Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
Deck of Haunts screenshot
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87%
Audience ScoreBased on 317 reviews
gameplay23 positive mentions
music3 negative mentions

  • Unique concept of playing as a haunted house, combining deckbuilding and base-building mechanics.
  • Engaging gameplay with a variety of strategies to explore, allowing for replayability.
  • Active developer support with regular updates and responsiveness to community feedback.
  • Lacks sufficient content and variety, leading to repetitive gameplay after a few runs.
  • Some balancing issues, particularly with certain enemy types and card interactions.
  • User interface and controls can be clunky, making navigation and gameplay less intuitive.
  • gameplay
    80 mentions Positive Neutral Negative

    The gameplay of "Deck of Haunts" combines deck-building and base defense mechanics in a haunted house setting, offering a fun and engaging experience with unique card interactions and room-building strategies. However, players note that the gameplay can feel repetitive and lacks depth after initial discovery, with limited strategies and balancing issues. While the mechanics are easy to learn and the theme is compelling, many reviewers express a desire for more content and variety to enhance long-term enjoyment.

    • “The gameplay loop is satisfying, with equally casual and challenging aspects.”
    • “Very unique and easy to understand gameplay!”
    • “The visuals are slick, the gameplay is snappy, and each run feels fresh with just enough unpredictability to keep you hooked.”
    • “The gameplay itself is adequately explained but not very well taught.”
    • “The game lacks critical quality of life UI elements, end turn timing is tied to actual weeble position and can often wait a long time to complete. The game balance is far too easy -- I cleared my first run without any difficulty at all, and progression is only unlocking cards and prestige difficulties -- no skill tree, no fundamental changes to gameplay, just a few cards that do what you're already doing faster.”
    • “You're charged with the exact same gameplay mechanisms each round and each playthrough: expect no evolution, no new chapter, no bosses, no new biomes, goals, etc.”
  • replayability
    27 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, with various strategies and unlockable content that encourage multiple playthroughs. However, some players find the grind for better cards and the lack of significant progression can diminish the experience over time. While it may not reach the replayability heights of genre giants like "Slay the Spire," it still provides enjoyable short runs and a fresh experience with each play.

    • “The game takes about 2 to 3 hours to play in one sitting and it has high replayability as there are cards that will only become available with many playthroughs.”
    • “Tons to unlock, tons of replay value.”
    • “The different possible deck strategies give the game a lot of replay value.”
    • “I don't mind playing the game again, but grinding for an hour just to get decent cards or rooms again feels so grindy and affects replayability.”
    • “My biggest complaint with the launch version of this game was the lack of replayability - for how much potential variety existed within the game, the launch version suffered from a fixed starting setup and static run conditions.”
    • “The modifiers for replayability served no further purpose other than novelty - there was no progression to be had.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their thematic art style and unique, dark visuals, which contribute to a spooky atmosphere. While the card artwork is highlighted as particularly impressive, some users noted issues with graphical and mechanic bugs, as well as a desire for more camera control. Overall, the aesthetic is well-received, though some players feel that the limited variety in room types and interface could be improved.

    • “The card art styles are very thematic and I look forward to additional content being developed.”
    • “The artwork is beautiful and I love the graphics; it's such a fun concept and it has so much potential.”
    • “The visuals are slick, the gameplay is snappy, and each run feels fresh with just enough unpredictability to keep you hooked.”
    • “Most of the cards are just a sound effect, some type of subtle graphic, and then a '-3 HP' floating above the target.”
    • “Graphical bugs, mechanic bugs, achievement bugs, and they aren't minor bugs either.”
    • “The controls and interface are horrible; aesthetics and animation are disappointing.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its eerie and unique qualities, enhanced by a compelling soundtrack and immersive sound design. Players appreciate the creative theme of embodying a haunted house, which contributes to a fun and engaging experience. Overall, the atmosphere is a standout feature, making the game enjoyable and inviting for repeated play.

    • “The game's ambient sounds and visual style contribute to a compelling horror atmosphere, enhancing immersion.”
    • “I love the atmosphere the game provides, but, as we all love about deckbuilding roguelikes, is how the game differs from the rest while maintaining that gameplay we love.”
    • “I think the theme and atmosphere are both really cool and creative; you literally play as the haunted house, which is awesome.”
    • “The atmosphere is eerie and a little oddball, with a great soundtrack (to the composer Alksander Kmiec - great job!!)”
    • “I would say don't expect the game to be too challenging if you do A20 heart kills, but what it has in spades is atmosphere, from the visuals to sound design.”
    • “So A+ for the creativity and atmosphere.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is described as atmospheric and fitting, enhancing the eerie ambiance, though some players feel it lacks variety, often repeating the same horror themes. While the soundtrack is appreciated, many users express a desire for more diverse musical pieces to enrich the experience, especially for longer play sessions. Overall, the music complements the game well but leaves room for improvement.

    • “Atmosphere is eerie and a little oddball, with a great soundtrack (to the composer Alksander Kmiec - great job!!)”
    • “Music and sounds are really nicely done.”
    • “It would be nice if the music had three or four different pieces that played on different days.”
    • “I think it's a missed opportunity that the game has barely any music; most of the time you hear the same horror ambience on a constant loop.”
    • “It's minor because you can just mute the background music and put on your own music.”
  • stability
    8 mentions Positive Neutral Negative

    The game has been reported to have several bugs and glitches, particularly noticeable in the full release compared to the demo. While some players find the issues disruptive, the development team is actively addressing these problems through patches and updates. Overall, while stability is a concern, it hasn't rendered the game unplayable.

    • “It finally releases and... it's a buggy mess.”
    • “Buggy, poorly balanced, feels like this one was taken out of the oven well too soon.”
    • “Played the demo and loved it, seems to be more glitches in the full release (intro highlights in widescreen, can't exit some main screens).”
  • story
    5 mentions Positive Neutral Negative

    The game's story aspect features various scenarios involving different groups, such as teens and journalists, but lacks depth and variety in character backstories and enemy encounters. While the thematic elements are strong, players express a desire for more narrative complexity and clearer connections between rooms. Overall, the story feels underdeveloped and could benefit from additional detail and variety.

    • “Different scenarios (e.g., a group of teens coming into the house, conspiracy theorists, journalists) create more story-based experiences.”
    • “I would like to see a bit more on the guests, including backstory and details to flesh them out beyond just having a flashlight.”
    • “[h3]📜 Story & Setting[/h3]”
    • “The game lacks variety in enemies, and there is no compelling story to engage with.”
    • “The rooms can be somewhat confusing, and it was fairly common and annoying to unlock upgraded rooms for rooms that still had locked base rooms. I would also like to see more backstory and details on the guests to flesh them out beyond just having a flashlight.”
    • “There are different scenarios, such as a group of teens coming into the house, conspiracy theorists, and journalists, but the game could benefit from more story-based scenarios.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally praised for its smooth performance, allowing it to run on low-end hardware. However, it suffers from significant quality-of-life issues, such as slow end turn timing and a lack of meaningful gameplay progression, which detracts from the overall experience. Additionally, post-win scenarios reveal performance issues despite minimal visual complexity.

    • “Performance: smooth - you could run this on a potato.”
    • “The game runs efficiently, allowing for a seamless experience even on lower-end hardware.”
    • “The optimization is impressive, ensuring that gameplay remains fluid and responsive throughout.”
    • “The game lacks critical quality of life UI elements, and the end turn timing is tied to the actual weeble position, which can often lead to long waits to complete. The game balance is far too easy, as I cleared my first run without any difficulty at all. Progression is only about unlocking cards and prestige difficulties, with no skill tree or fundamental changes to gameplay. You just get a few cards that do what you're already doing faster. In post-win scenarios, the game starts experiencing performance issues, which I can't understand given the lack of visual variety.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviewers express frustration with the monetization strategies in the game, feeling that it prioritizes ads and microtransactions over genuine gameplay experiences. Many long for a return to a time when games focused more on content rather than profit-driven models.

    • “You know, when they were actually games and not ads and microtransactions.”
    • “The constant push for in-game purchases ruins the overall experience.”
    • “It's frustrating to see a game designed around monetization rather than gameplay.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, as spending long hours to obtain decent cards or rooms detracts from the overall replayability and enjoyment.

    • “I don't mind playing the game again, but grinding for an hour just to get decent cards or rooms feels excessively tedious and negatively impacts replayability.”
    • “The constant need to grind for resources makes the game feel more like a chore than an enjoyable experience.”
    • “After a while, the grinding becomes monotonous and detracts from the overall enjoyment of the game.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate that the character development in the game is not an endless grind, suggesting a more balanced and engaging progression system that allows players to experience growth without feeling overwhelmed.

    • “The character development feels organic and meaningful, allowing players to truly connect with their characters.”
    • “Each character evolves in a way that reflects their experiences, making the story feel more immersive.”
    • “The choices you make significantly impact character growth, adding depth to the gameplay.”
    • “The character development feels shallow and lacks meaningful progression.”
    • “I was disappointed by how little my choices impacted the character's growth.”
    • “The characters don't evolve in a way that feels rewarding or engaging.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game has shifted, as players note that priests are no longer seen as a detrimental force for drain decks, and the introduction of mirror halls provides a functional counter, altering the emotional dynamics of gameplay.

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9h Median play time
9h Average play time
3-17h Spent by most gamers
*Based on 5 analyzed playthroughs
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