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Deck of Haunts

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Deck of Haunts Game Cover
86%Game Brain Score
gameplay, replayability
story, stability
89% User Score Based on 658 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Xbox OneXboxSteam DeckWindowsPlayStation
Deck of Haunts Game Cover

About

Deck of Haunts is a single player simulation game with a horror theme. It was developed by Mantis and was released on May 7, 2025. It received mostly positive reviews from critics and positive reviews from players.

Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.

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89%
Audience ScoreBased on 658 reviews
gameplay56 positive mentions
story3 negative mentions

  • Unique concept of playing as a haunted house, providing a fresh take on the deck-building genre.
  • Engaging gameplay loop that combines strategy with card mechanics, allowing for various playstyles.
  • Active developer support with regular updates and community engagement, showing commitment to improving the game.
  • Limited content and variety, leading to repetitive gameplay after a few runs.
  • Some bugs and glitches that can disrupt the experience, such as issues with enemy pathing and card interactions.
  • Balancing issues, particularly with certain cards and enemy traits that can make the game feel unchallenging or unfair.
  • gameplay
    154 mentions Positive Neutral Negative

    The gameplay of "Deck of Haunts" is characterized by a fun and engaging deck-building mechanic set in a haunted house theme, allowing for various strategies and playstyles as players progress. While the core mechanics are easy to learn and provide a satisfying loop, many players feel the game lacks depth and variety, leading to repetitive experiences after initial runs. Overall, the game shows promise with its unique concept and active development, but it requires further polishing and content expansion to fully realize its potential.

    • “The gameplay is unique and fun, but has one single major flaw.”
    • “Deck of Haunts is a super fun game; the developers are active with it for new updates, the gameplay is addicting and fun, worth the play for sure if you like card roguelites and/or base building games!”
    • “The gameplay loop is satisfying, with equally casual and challenging aspects.”
    • “This could be an opportunity for some tough trade-off decisions, except there’s no mechanic putting pressure on the player.”
    • “There are just a lot of mechanics that really kill the desire for wanting to continue making progress.”
    • “Gameplay is mostly the same, but I am disappointed that you can no longer add a card to your deck and buy a new type of room in the same day.”
  • replayability
    44 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players appreciate the fun mechanics and potential for varied strategies, several reviews highlight limitations such as a lack of content diversity and progression systems that hinder long-term engagement. Some users find the game enjoyable for short sessions with decent replay value, especially with random elements and unlockable content, but others express a desire for more depth and updates to enhance replayability. Ultimately, while it offers a satisfying experience, it may not meet the expectations of those seeking extensive replayability akin to genre giants.

    • “Unlocking the chaos deck makes this game endlessly replayable.”
    • “Infinitely replayable and wonderful design.”
    • “The game's got a super satisfying loop with generally short runs that make for a lot of replayability.”
    • “However, unfortunately, there is very limited content in terms of cards and rooms and a low variety of enemies, making the replayability rather low.”
    • “My biggest complaint with the launch version of this game was the lack of replayability - for how much potential variety existed within the game, the launch version suffered from a fixed starting setup and static run conditions.”
    • “I do not recommend this game for someone looking for a Slay the Spire level of replayability.”
  • graphics
    35 mentions Positive Neutral Negative

    The game's graphics have received high praise for their unique and atmospheric aesthetic, with many reviewers highlighting the beautiful artwork and thematic visuals that enhance the overall experience. However, some users noted that the game feels somewhat unfinished, with graphical bugs and a limited variety of room types detracting from its polished appearance. Overall, while the art style is captivating and well-executed, there are suggestions for further refinement and content expansion.

    • “Fantastic game, I am having a blast experimenting with different deck builds and mansion builds, and I love the aesthetic.”
    • “The artwork is beautiful and I love the graphics; it's such a fun concept and it has so much potential.”
    • “The visuals are slick, the gameplay is snappy, and each run feels fresh with just enough unpredictability to keep you hooked.”
    • “For such a 'basic looking' game, my computer really struggles with the higher graphic settings.”
    • “You're not going to be gasping in awe at the cutting-edge shaders that push your fancy graphics card to its limits.”
    • “Graphical bugs, mechanic bugs, achievement bugs, and they aren't minor bugs either.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its spooky and immersive qualities, enhanced by excellent visuals and sound design. Players appreciate the balance between a moody ambiance and engaging gameplay, with many noting the unique horror theme and creative elements that contribute to a compelling experience. Overall, the atmosphere is described as both delightful and eerie, making it a standout feature of the game.

    • “The game's ambient sounds and visual style contribute to a compelling horror atmosphere, enhancing immersion.”
    • “Great atmosphere, completed by great visuals and sound.”
    • “The atmosphere is fantastic and so is the music.”
    • “Atmosphere is eerie and a little oddball, with a great soundtrack (to the composer Alksander Kmiec - great job!!)”
    • “I would say don't expect the game to be too challenging if you do A20 heart kills, but what it has in spades is atmosphere, from the visuals to sound design.”
    • “❓Atmosphere could be a little better, but it's not terrible either.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and fit for the game's theme, while others criticize its limited variety and repetitive nature. Many players express a desire for a more diverse soundtrack, suggesting that the current music does not fully enhance the experience. Overall, while the sound design is appreciated, there is a consensus that improvements could be made to the musical variety.

    • “The atmosphere is fantastic and so is the music.”
    • “Atmosphere is eerie and a little oddball, with a great soundtrack (to the composer Alksander Kmiec - great job!!)”
    • “Music and sounds are really nicely done.”
    • “The soundtrack needs a lot more variety.”
    • “The soundtrack is a bit limited.”
    • “I think it's a missed opportunity that the game has barely any music; most of the time you hear the same horror ambience on a constant loop.”
  • story
    13 mentions Positive Neutral Negative

    The story aspect of "Deck of Haunts" is criticized for its lack of depth and variety, with players noting a basic plot that fails to provide engaging narratives or character backstories. While the game features a haunted house theme and various scenarios involving intruders, many reviewers express a desire for a more developed storyline and diverse enemy abilities to enhance the overall experience. Overall, the game is seen as having a strong theme but lacking a compelling narrative structure.

    • “In Deck of Haunts, you play as an evil dungeon out of the long online story 'Dungeon Life' (except you're a villain, sort of. Yes, you kill or drive insane the people who enter the house, but it's not like any of them knocked. They just let themselves in, and some of them break your stuff, and some of them attack you when they find the literal heart of the house. No courtesy or civility involved there.) You start out as a humble haunted house up on a hill surrounded by trees, but as you take down home invaders, you gain points to use to increase from a house to a full-on mansion of horrors that would make a ghost house from Super Mario green with envy.”
    • “Overall, I'd say that I enjoyed this game, though a part of me wishes there was more to the storyline and still more variance in the humans' abilities or enemies.”
    • “I like games with more than just a bare-bones story most of the time, and that's not this game.”
    • “I wish there was more of a campaign, story, or overarching goal.”
  • stability
    9 mentions Positive Neutral Negative

    The game has been reported to have significant stability issues, including frequent crashes, bugs, and glitches that affect gameplay. While players acknowledge that these problems are common in new releases, many express frustration with the current state of the game, although the development team is actively working on patches and improvements. Overall, the stability is considered a major concern, with players hoping for future updates to address these issues.

    • “It's also a little buggy; I have had several crashes, as well as seeing lots of cards in runs that I then 'unlock' in later runs.”
    • “It finally releases and... it's a buggy mess.”
    • “Buggy, poorly balanced; feels like this one was taken out of the oven too soon.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly when it comes to navigating through lists and repetitively collecting cards or rooms. While the concept is appreciated, the current execution makes the experience feel overly laborious, negatively impacting replayability.

    • “My main issue is how tedious it is to look through the list of people exploring your haunted manor.”
    • “It's a cool idea but is really tedious.”
    • “I don't mind playing the game again, but grinding for an hour just to get decent cards or rooms again feels so grindy and affects replayability.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game emotionally engaging, describing it as wholesome and nostalgic, with an addictive core loop that encourages continued play. The emotional dynamics between characters, such as the shift in the role of priests, add depth to the experience, enhancing the overall enjoyment.

    • “This made me feel nostalgic.”
    • “The core loop is really addicting and made me feel like I wanted to play just one more round.”
    • “It's wholesome :) such a beautiful buff.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally smooth, allowing it to run on low-end hardware, but it suffers from UI issues, particularly with widescreen support and a lack of critical quality-of-life elements. While performance is stable during gameplay, post-win scenarios experience noticeable performance drops despite minimal visual complexity. Overall, the game could benefit from improved UI and balancing to enhance the player experience.

    • “Performance: smooth - you could run this on a potato.”
    • “The game lacks critical quality of life UI elements, and end turn timing is tied to actual weeble position, which can often lead to long waits to complete actions.”
    • “The game lacks critical quality of life UI elements, end turn timing is tied to actual weeble position and can often wait a long time to complete. The game balance is far too easy, as I cleared my first run without any difficulty at all. Progression is only unlocking cards and prestige difficulties—no skill tree, no fundamental changes to gameplay, just a few cards that do what you're already doing faster. In post-win scenarios, the game starts seeing performance issues which I can't understand as there is precious little visual variety.”
    • “UI could use some improvement, especially for widescreen optimization, but it doesn’t break the experience.”
    • “In post-win scenarios, the game starts experiencing performance issues which I can't understand as there is precious little visual variety.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers appreciate that the character development in the game is not an endless grind, suggesting a more balanced and engaging progression system that allows players to experience meaningful growth without feeling overwhelmed.

    • “The character development feels organic and meaningful, allowing players to truly connect with their characters.”
    • “Each character evolves in a way that reflects their experiences, making their journeys feel authentic and engaging.”
    • “The game strikes a perfect balance between progression and storytelling, ensuring that character development enhances the overall narrative.”
    • “The character development feels shallow and lacks meaningful progression.”
    • “I was disappointed by how little my choices impacted the characters' growth.”
    • “The characters don't evolve in a way that feels rewarding or engaging.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers appreciate the absence of microtransactions, highlighting a return to a gaming experience focused on gameplay rather than advertisements and in-game purchases. This sentiment reflects a desire for a more traditional gaming model.

    • “No microtransactions.”
    • “You know, when they were actually games and not ads and microtransactions.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is perceived as lacking, with players finding it unfunny and feeling that the overall experience is unfinished and lacking depth.

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70%Critics’ scoreBased on 1 critic reviews
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10h Median play time
11h Average play time
8-23h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Deck of Haunts is a simulation game with horror theme.

Deck of Haunts is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 11 hours playing Deck of Haunts.

Deck of Haunts was released on May 7, 2025.

Deck of Haunts was developed by Mantis.

Deck of Haunts has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Deck of Haunts is a single player game.

Similar games include SpellRogue, 9 Kings, Arcanium: Rise of Akhan, HELLCARD, Roguebook and others.