Deck Hunter
- May 29, 2019
- L_Draven
- 673h median play time
In Deck Hunter, a roguelike card game, players help Avery on her quest to defeat the Goddess of Anger, Glatta, and restore balance to the World of Klanojh. By building decks and making combos, players fight fantasy creatures and unlock armors to become the first hunter to defeat Glatta. The game features deck-building mechanics, with attack, defense, and spell cards to master. Explore Avery's past, forge alliances, and strategize to bring peace to a world in turmoil.
Reviews
- The game has a unique combo system that allows for interesting strategies and interactions between cards.
- The graphics are appealing and the animations are smooth, creating an enjoyable visual experience.
- The developer is responsive to community feedback and has shown commitment to improving the game through regular updates.
- The game feels grindy, requiring excessive card usage to upgrade, which can lead to stalling in battles.
- Many mechanics, such as the alchemy system and card upgrades, are poorly implemented and can result in frustrating gameplay experiences.
- The game lacks variety in encounters and paths, making it feel repetitive and limiting player choices.
- gameplay44 mentions
- 45 % positive mentions
- 45 % neutral mentions
- 9 % negative mentions
The gameplay of the game has received mixed reviews, with some players appreciating its interesting mechanics and potential for fun, particularly in card combinations and crafting. However, many criticize the lack of balance, depth in deckbuilding, and clarity in mechanics, leading to a frustrating experience. Overall, while the game shows promise and has engaging visuals, it requires significant improvements to its mechanics and gameplay structure to reach its full potential.
“I really liked this game, cool cartoon graphics and fast gameplay that never gets boring.”
“Gameplay felt much better because all of my combinations were favorable; I felt I was able to actually play without being scared of negative consequences.”
“It takes the basic mechanics of Slay the Spire but adds crafting, evolving cards, and a cool combo system in which if certain cards are played in a prescribed order, they'll have cool bonus effects.”
“Has potential, but the game mechanics are too hard to understand and feel kind of random.”
“The game is full of bugs and doesn't seem to have a well-thought-out plan for gameplay choices.”
“Sadly, the gameplay is lacking and went from somewhat basic to terrible in the update.”
- graphics23 mentions
- 70 % positive mentions
- 26 % neutral mentions
- 4 % negative mentions
The game's graphics have received widespread praise for their appealing, cartoonish art style and smooth performance, contributing to an enjoyable gameplay experience. Many players appreciate the upgraded visuals and the creative design of characters and environments, noting that the graphics enhance the overall charm of the game. Overall, the visuals are described as vibrant, clear, and engaging, making a strong impression on players.
“Graphically wonderful, it plays smoothly and would be a fair challenge for most players.”
“The graphics quality are very good, camera movements are smooth and look like a lot of effort has been put in place in order to make a camera useful and 'game mechanic friendly'.”
“From the graphics side, I think it has an interesting point of view for a card game, an appealing character, nice environment, very interesting enemies and great effects.”
“Visuals from older builds are 5x better.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and slow, particularly at the beginning, leading to frustration and a lack of guidance. Despite some improvements in patches, many feel that the game remains overly grindy, especially regarding card upgrades and combo memorization, which detracts from the overall experience. Suggestions for enhancements, such as faster animations, have been proposed to alleviate the grind, but the current state has left some players unable to recommend the game.
“The game has improved every patch, but it started out pretty grindy and boring, and I don't see it being saved at this point if this is the direction the developer has decided to take the game.”
“But jeeeeeez is this game difficult and grindy with little to no guidance.”
“It requires too much grinding for success, so I can't recommend this game for now.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have significant stability issues, including bugs with target selection, freezing during gameplay, and unclear mechanics. However, the developers have been actively releasing updates that have notably improved the game's performance since its initial launch.
“Too buggy with target selection (especially on the first boss, Cho's father - I can't target the flanking helpers) and very little explanation on the pieces of the game, like alchemy and even what armor does (nothing as far as I can tell, and I spent a lot of time building it).”
“Sometimes the game freezes; you have to tab out and close it to save your data and progress.”
“Game freezes after 1 hour or after killing a boss.”
- music4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The music in the game has received mixed reviews, with some users finding it annoying and repetitive, likening it to a cartoonish sound. Conversely, others appreciate the music, suggesting that it enhances the overall experience when the sound effects are turned off.
“The music is fantastic and really enhances the overall experience.”
“The soundtrack is diverse and keeps the gameplay engaging.”
“I love how the music sets the mood for each level.”
“The music is terrible; it sounds like a cartoon of a fat person walking down the street.”
“It's annoying as it plays the same music repeatedly.”
“It started with all music and sound effects turned off.”
- story3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The story in Run introduces an unkillable boss as a key narrative element, but many users feel that the overall plot is underdeveloped and lacks sufficient events or storylines to engage players fully. It appears that the game is intended to have a more substantial narrative, which has yet to be fully realized.
“Run contains the entirety of the first zone, including the first time you encounter an unkillable boss (intentionally unkillable, not a bug; it's part of the story).”
“The game seems like it's meant to have a story driving it that has yet to be implemented.”
“Needs more events or storylines.”
“Run contains the entirety of the first zone, including the first time you see an unkillable boss (intentionally unkillable, not a bug or anything; it's part of the story).”
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Users express frustration with the game's optimization, stating it detracts from the enjoyment of well-optimized decks and significantly hampers gameplay, making it difficult to engage with the game effectively.
“I can't play for more than a second because of the poor optimization.”
“The game is unplayable due to severe optimization issues.”
“Optimization is so bad that it ruins the entire experience.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted through its playful graphics and lighthearted approach, making it appealing even to those who may not typically enjoy card games. Players appreciate the comedic elements, such as the whimsical interactions with enemies, which add a fun layer to the gameplay experience.
“It can give you a life increase, which will help you survive more, depending on whether the enemy decides to do more than just look at you funny.”
“I have to say that I'm not a card game guy, but Deck Hunter seemed to me to be a funny and appealing graphics game, and it didn't disappoint my expectations.”
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the game to have a higher replayability compared to "Slay the Spire," despite its perceived lower complexity, suggesting that it offers engaging content that encourages multiple playthroughs.
“It strikes me as less complex than 'Slay the Spire', but has more replayability - at least for me.”