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About

Deathmatch Classic is a multiplayer shooter game with a science fiction theme. It was developed by Valve and was released on June 1, 2001. It received positive reviews from players.

Deathmatch Classic is a fast-paced, multiplayer-focused game that pays homage to id software's work. It offers players a collection of arenas to test their reflexes and engage in combat using weapons like rocket launchers. With its futuristic settings and emphasis on quick matches, DMC provides an exciting and challenging experience.

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84%
Audience ScoreBased on 1,716 reviews
gameplay36 positive mentions
graphics19 negative mentions

  • Fast-paced, chaotic gameplay reminiscent of classic arena shooters like Quake.
  • Nostalgic appeal for fans of old-school FPS games, offering a simple and addictive experience.
  • Fun to play with friends, especially during LAN parties or private matches.
  • Severely limited player base, making it difficult to find active servers.
  • Outdated graphics and mechanics that may not appeal to modern gamers.
  • Lacks content and game modes compared to contemporary multiplayer shooters.
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay of this title is a fast-paced, retro arena shooter that pays homage to classic 1990s multiplayer deathmatch games, particularly Quake, while utilizing the GoldSrc engine from Half-Life. Players appreciate its straightforward mechanics, which allow for quick entry but offer depth for those willing to master them, although the limited game modes and dwindling player base detract from its long-term appeal. Overall, the game delivers a nostalgic and addictive experience, characterized by relentless action and smooth controls, making it a solid choice for fans of classic FPS gameplay.

    • “The gameplay is relentless, built around constant motion and quick thinking.”
    • “It offers fast-paced, competitive deathmatch gameplay where players fight to be the last one standing.”
    • “The gameplay is one of a kind; the fast-paced gameplay makes my heart bump out of reality.”
    • “The gameplay still holds up, but without opponents to test your skill against, much of its appeal is lost.”
    • “Due to so little content, repeatable gameplay, wacky unpolished mechanics and weapons.”
    • “If you want this kind of gameplay, you should jump on whatever the latest big arena shooter is, as you won't be getting much playtime out of Deathmatch Classic in 2020+.”
  • graphics
    88 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as outdated, reflecting its 2001 origins, which may deter modern players accustomed to contemporary visuals. However, many reviewers appreciate the nostalgic charm and simplicity of the graphics, which complement the gameplay and maintain focus on the action. While some find the visuals serviceable for a retro experience, others note that they lack the polish and detail found in more recent titles.

    • “The visuals are a charming throwback to the early 3D era, with blocky environments and minimalist textures.”
    • “While they won't win any beauty contests today, the art style is clean and functional, ensuring that visibility and gameplay remain the focus.”
    • “Graphically, it's ahead of Quake, being more bright but also trying to capture the grimdark aesthetic, and the weapons look better than in Half-Life.”
    • “Outdated graphics – the graphics, while improved with the source engine, are still relatively dated and may not appeal to players accustomed to more modern visuals.”
    • “Negative reviews: common criticisms focus on the outdated visuals, limited content, and reduced player base, which make it less appealing for modern gamers.”
    • “Originally released in 2001, Deathmatch Classic suffers from dated graphics that may not be as appealing to players accustomed to more recent productions.”
  • story
    26 mentions Positive Neutral Negative

    The reviews indicate a mixed perspective on the game's story aspect, with many users noting a lack of a traditional narrative, particularly in multiplayer-focused titles like "Deathmatch Classic." Some players creatively interpret the gameplay as a "love story" or an exploration of themes related to competition and community, while others express disappointment over the absence of a compelling storyline, especially in comparison to narrative-driven games from the same developer. Overall, the consensus is that while some find value in the environmental storytelling or personal experiences, the game does not prioritize a structured narrative.

    • “Deathmatch Classic has an amazing story and really makes you sympathize with those living under the base shotgun rule.”
    • “Today, there's no proof these tournaments even happened due to Nintendo's aggressive litigation campaign, but true gamers know the story.”
    • “It is clear that we will never get a satisfying ending to an amazing story.”
    • “No storyline - the game focuses solely on multiplayer gameplay.”
    • “As the name suggests, it has no story or campaign, but for a game like this, it's not needed; there is just one game mode known as deathmatch.”
    • “No story here, so we're jumping straight into graphics.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding it particularly enjoyable when playing with friends, despite technical limitations. Many reviews highlight the comedic elements, such as funny kills and absurd moments, which contribute to a lighthearted gaming experience. Overall, while some may critique the game's quality, its humor remains a strong point that enhances enjoyment, especially in multiplayer settings.

    • “My chest hurt from laughing because of the dog water mic quality.”
    • “It is very fun and not as rage-inducing, especially with the funny kills and bodies on the floor.”
    • “Hardcore, funny as hell, fun, the best shooter ever made!”
  • stability
    8 mentions Positive Neutral Negative

    The game is generally enjoyable but suffers from various bugs and glitches, which can detract from the experience. While some players note minor issues, others describe it as significantly buggy, indicating a need for further stability improvements. Overall, the graphical quality is appreciated, but the presence of glitches remains a common concern.

    • “Surprisingly, it's fun, but it's buggy.”
    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “The game itself is a big terrarium for bugs and glitches.”
  • grinding
    7 mentions Positive Neutral Negative

    Reviews indicate that while some players appreciate the focus on skill and mastery over grinding for rewards, many feel that the game still requires significant grinding, with some describing it as excessive or tedious. Overall, the sentiment is mixed, with a notable emphasis on the need for a substantial time investment to progress.

    • “Remember when games were released without garbage DLC and copious amounts of grinding designed to over-inflate playtime?”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is described as energizing and mood-enhancing, making it ideal for both solo and multiplayer experiences. Players find it adds to the fun and chaos of gameplay, with some tracks being particularly motivating and relaxing. Overall, the soundtrack contributes positively to the gaming atmosphere.

    • “This song is so fire, it puts me in the mood to play COD Mobile! ”
    • “I relaxed for 5 minutes to this music, long enough to realize that I was going to be okay.”
    • “And it's very good when you listen to the music of Doom.”
    • “I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is characterized by a distinctive blend of industrial and sci-fi elements, featuring metal corridors, glowing runes, and expansive halls that evoke a sense of nostalgia reminiscent of classic titles like Quake and Half-Life. This art direction successfully creates an engaging environment without becoming overly complex, leaving players yearning for more exploration in such a captivating universe.

    • “I am deeply upset that we will never get to explore the atmospheric and exciting universe of Half-Life again.”
    • “The art direction leans toward industrial and sci-fi motifs—metal corridors, glowing runes, and cavernous halls—providing enough atmosphere to feel distinctive without overcomplicating the environment.”
    • “Goldsource peak, but the same atmosphere as Quake.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, with some experiencing tears right from the title screen, indicating a profound connection to its themes or storytelling.

    • “When I first played this game, I cried as soon as I saw the title screen.”
    • “The story touched my heart deeply, making me reflect on my own life experiences.”
    • “I felt a profound connection to the characters, and their struggles resonated with my own emotions.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is rated 7/10, with players noting that it largely depends on individual availability and nostalgia. The variety of weapons and classic maps contribute to a lasting appeal, providing layers of excitement for repeated playthroughs.

    • “The diverse arsenal of weapons adds layers of excitement, while the timeless maps ensure endless replay value.”
    • “Replayability is solid, with various strategies and playstyles to explore.”
    • “Each playthrough feels fresh due to the dynamic events and player choices.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is praised for its smooth performance and varied maps, contributing to an engaging experience. The optimization supports intense combat sequences, allowing players to focus on executing complex attack chains while managing resources effectively.

    • “The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element, along with time and the number of items collected and used, are taken into consideration when grading the player's performance.”
    • “It runs smoothly, the maps are sort of different, and there's a cool selection of weapons.”
    • “The optimization in this game is severely lacking, leading to frustrating performance issues during intense combat sequences.”
    • “I often experience significant lag and frame drops, especially during heavy combat scenes, which detracts from the overall gameplay experience.”
    • “The game's optimization feels rushed, as it struggles to maintain a stable frame rate even on high-end systems.”
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6h Median play time
5h Average play time
2-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Deathmatch Classic is a shooter game with science fiction theme.

Deathmatch Classic is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing Deathmatch Classic.

Deathmatch Classic was released on June 1, 2001.

Deathmatch Classic was developed by Valve.

Deathmatch Classic has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Deathmatch Classic is a multiplayer game with local co-op support.

Similar games include Half-Life 2: Deathmatch, Quake III Arena, Team Fortress Classic, Ricochet, Day of Defeat and others.