Death Come True
- July 17, 2020
- Too Kyo Games
- 3h median play time
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
In "Death Come True," a thrilling science fiction mystery from Kazutaka Kodaka, creator of Danganronpa, your choices determine the outcome of this live-action, full-length interactive movie game. Wake up in a hotel room with no memory of how you got there, only to find out you're a wanted serial killer on the run. With intuitive controls and multiple endings, the story unfolds based on your decisions, making each playthrough a unique experience.
Reviews
- The story is engaging and features interesting twists that keep players guessing.
- High production values with solid acting and cinematography enhance the overall experience.
- The game offers a unique interactive movie experience, making it enjoyable for fans of the genre.
- The game is very short, with a playtime of around 2-3 hours, which may not justify the price for some players.
- Choices often feel meaningless, leading to a linear narrative with only one significant decision at the end.
- The plot can be predictable and lacks depth, leaving some players wanting more character development and complexity.
- story410 mentions
- 34 % positive mentions
- 63 % neutral mentions
- 3 % negative mentions
The story of "Death Come True" is characterized as engaging yet linear, with a runtime of about 2-3 hours that leaves players wanting more depth and exploration of its intriguing premise. While the narrative features some interesting twists and is well-presented, many reviewers noted that the choices feel limited and often lead to predictable outcomes, diminishing the impact of player decisions. Overall, the game is seen as a mixed bag, offering a fun experience but lacking the complexity and branching paths that would elevate it to the level of other works by its creator, Kazutaka Kodaka.
“The unique premise of waking up in a hotel room with amnesia and having to piece together the story through various choices and interactions with characters creates an immersive experience that feels like you're a part of the action.”
“The acting and production values are top-notch, and the twists and turns of the plot keep you guessing until the very end.”
“Highly recommended just for the story, which is both thrilling and emotional.”
“The story is very linear; you will die your way to the ending of the game, which has only 2 endings from which you can choose, no matter what you did before.”
“The plot direction and the core narrative trick are easily predictable for most players.”
“Death Come True's real weakness is its inflexibility to develop the story beyond the 'correct' path.”
- gameplay60 mentions
- 17 % positive mentions
- 70 % neutral mentions
- 13 % negative mentions
The gameplay is primarily focused on watching scenes and making simple choices that lead to different outcomes, resembling a choose-your-own-adventure format. While some players appreciate the story and its twists, many criticize the gameplay for being minimal and lacking depth, with a general consensus that it does not justify the game's price or hype. Overall, it is seen as a light interactive experience rather than a robust gaming experience, making it more suitable for those looking for a short, narrative-driven evening rather than extensive gameplay.
“The gameplay itself is pretty straightforward: you're presented with various options as the movie plays, and each choice leads to a different path or bad end.”
“While 'gameplay' is limited in a game like this, the interactivity that is there adds a lot to the story.”
“Even though the gameplay is very simple, I really like the fact that the death routes are not synonymous with bad choices.”
“The gameplay is very light, and the general flow consists of viewing a scene and making a choice among two or more actions, which can feel limiting.”
“The game has little to no gameplay elements, which is a relief given its short game flow; otherwise, it would be a torment for players.”
“Zero gameplay and pretty boring as a movie; it feels more like watching a film than engaging in a game.”
- music36 mentions
- 39 % positive mentions
- 53 % neutral mentions
- 8 % negative mentions
The music in the game has received high praise, particularly for its phenomenal soundtrack composed by Masafumi Takada, which enhances the overall experience with its intense and ambient qualities. While some reviews noted that the music and sound effects are a standout feature, others felt that the overall audio experience was average. Additionally, there are warnings regarding potential copyright issues for streaming the game's ending song.
“The OST is phenomenal; while mystery thriller fans might be able to figure out early what happened, the process and how and why it all happened is still very interesting.”
“Sound and music are also a bright part of the game.”
“A great, short FMV adventure game with more great music from Masafumi Takada.”
“Of course, the one game I would buy the OST for and it's nowhere to be seen!”
“Warning: if you're planning to stream this game, you might need to check the song for the ending credit because WMG (Warner Music Group) will give you a DMCA copyright for playing their song.”
“Music is mostly ambient, but it can get intense and thrilling too.”
- optimization18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The game's optimization is generally regarded as decent, with passable cinematography and production values that create a smooth viewing experience, particularly highlighted by strong performances from notable actors like Kanata Hongo and Chiaki Kuriyama. While some performances may feel stiff due to a weak script, the overall acting is considered above par for the FMV genre, contributing positively to the game's atmosphere and engagement.
“The performance and effects are very good in my opinion, the plot has some twists here and there, though the player can piece together the greater picture as more clues continue to present themselves.”
“Acting performances are also above par for this genre.”
“The entire cast did a good job in selling their respective roles and adding to the tension of the story.”
“The other actors' performances might seem passable from a film perspective, but the poor script renders them stiff.”
“The game's concept aimed to blend gaming with film, creating an accessible experience for non-gamers through live-action FMV performances.”
“Its cinematography and atmosphere are passable, and the performance of Kanata Hongo, a well-known Japanese actor, makes the viewing experience smooth and enjoyable.”
- emotional16 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted as both thrilling and touching, with many players finding it to be a significant draw despite some awkward moments in the narrative. While the experience is described as cinematic and intriguing, there are concerns that replaying the game may diminish its emotional impact. Overall, the story and music contribute to a deeply emotional experience that resonates with players.
“Highly recommended just for the story, which is both thrilling and emotional.”
“Very emotional and intriguing <3”
“However, the experience it does provide is incredibly cinematic, surprisingly emotional, and fully in-line with Spike Chunsoft/Kazutaka Kodaka games.”
- humor14 mentions
- 86 % positive mentions
- 0 % neutral mentions
- 14 % negative mentions
The humor in the game is described as hit-or-miss, with some funny cameos and a few amusing dead ends, but overall it lacks the consistent comedic charm found in titles like Zero Escape and Danganronpa. While there are moments of hilarity, particularly in the bad endings and poorly executed special effects, many players feel that the humor is insufficient to elevate the overall experience.
“It's no contradiction or the shapeshifting detective, but it's still a funny story to play for a few hours.”
“The death special effects were... not good, but in a hilarious way.”
“This game/movie didn't have the goofy humor that Zero Escape and Danganronpa do, minus one absolutely hilarious bad ending.”
“Almost not funny, not scary, not touching, and maybe not worth these 3-4 hours of your life.”
- replayability14 mentions
- 21 % positive mentions
- 50 % neutral mentions
- 29 % negative mentions
Overall, the game has mixed opinions on replayability, with many users noting that it offers little to no replay value, especially after the initial playthroughs. While some mention that there are exploration elements that can encourage a second playthrough, the consensus leans towards the game being short and lacking substantial reasons to replay.
“So there is some replayability to be had.”
“Be aware, it's a short game, but there is replayability value.”
“Decisions here are not about replayability, but they are exploration tools.”
“This game has zero replay value.”
“Finally, there's not much replay value for the game after the 2nd round.”
“This game is short and has no replayability.”
- graphics10 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The graphics are generally praised for their quality and effective use of sound effects to enhance the visual experience, contributing to the game's engaging storytelling. While some users feel the visuals could be more graphic, they appreciate the clean shot composition and the overall aesthetic, which complements the narrative well. The combination of great visuals and a touching story, along with a superb soundtrack, creates a memorable experience.
“Great visuals and fun short story.”
“I especially liked how the story was told to the player and the visuals.”
“They should be more graphic than they are, but you will die in some unexpected ways.”
“Contrary to other FMVs where they have a nice interface and that's it, sound effects were used in the videos as well to enhance the visuals and accentuate the 'abnormal' aspect of the situation, and they are pretty clean.”
- atmosphere8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The atmosphere of the game is generally well-received, with strong cinematography enhancing the experience and contributing to a smooth viewing. Players appreciate the effective use of atmospheric horror over jump scares, and achievements related to atmosphere further enrich the gameplay. Overall, the combination of visual elements and performance creates an engaging and immersive environment.
“The horror was done well - it is good atmospheric horror, rather than jump scares.”
“Its cinematography and atmosphere are passable, and the performance of Kanata Hongo, a well-known Japanese actor, makes the viewing experience smooth and enjoyable.”
“The cinematography, whoever did the camera work, did a good job capturing the scenes and helped add to the atmosphere of the game/movie.”
- character development6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Character development is highlighted for its strong visual design, with each character featuring distinctive costumes and traits reminiscent of manga and anime styles. This recognition contributes to a deeper connection with the characters, enhancing the overall narrative experience.
“Each character is really recognizable with nice costumes and character design; they all have a little something that makes me think about manga/anime characters.”
“Character development is well-paced and adds depth to the story.”
“The character development truly enhances the overall experience of the game.”
“Character development is lacking and feels rushed.”
“The character development is inconsistent and doesn't resonate with the story.”
“There is minimal character development, making it hard to connect with the characters.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect in FMV games tedious, as repeated failures often lead to a cycle of trying again without significant progression, which can diminish the overall enjoyment of the experience.
“A lot of FMV games, when you die, you think you failed and you just have to try again, and not die, and that can get tedious.”