Dead Ground
- January 31, 2018
- Shotx
Dead Ground is a procedurally generated tower defense game with rogue-like elements, where each playthrough offers randomly generated weapons, skills, and upgrades. Players must travel, collect resources, manage their inventory, and upgrade their base to survive against brutal enemies and tough boss fights. With random events, unlockable heroes and artifacts, and the threat of permadeath, each playthrough is a new challenge.
Reviews
- The game features an outstanding soundtrack that enhances the overall experience.
- It offers a unique blend of tower defense, RPG, and shooter elements, providing a fresh take on the genre.
- The game is challenging and rewarding for players who enjoy difficult gameplay and experimentation.
- The game relies heavily on luck due to random weapon and resource availability, which can be frustrating.
- Many players find the mechanics poorly implemented, leading to a lack of clarity and intuitive understanding of stats.
- The focus on the hero over traditional tower defense elements diminishes the core experience expected from the genre.
- music9 mentions
- 78 % positive mentions
- 0 % neutral mentions
- 22 % negative mentions
The music in the game has received high praise for its outstanding original soundtrack, which complements the game's atmosphere and enhances the overall experience. While many players find the music engaging and enjoyable, some note that it can become repetitive over time. Overall, the soundtrack is considered a significant highlight, with particular acclaim for specific tracks like the camp music.
“Oh, it's the best OST ever, and I mean it!”
“As a big fan of soundtracks (in movies and in games), I can say that this one matches the mood of the game and its atmosphere, and they complement each other.”
“The soundtrack is amazing too.”
“The camp music gets an A+, but there are times when I'm so into the sax riffs that I can barely get myself to start the game!”
“As a big fan of soundtracks in movies and games, I can say that this one matches the mood of the game and complements its atmosphere.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Gameplay experiences vary significantly among users; some find it frustrating due to poorly implemented mechanics that lead to overwhelming difficulty spikes, particularly in later levels. Conversely, others appreciate the unique and engaging mechanics that allow for direct hero control and skill usage, distinguishing it from typical tower-defense games and providing enjoyable hours of play.
“The game has cool gameplay, very good to spend some hours on it.”
“You can control a hero (there's a variety of heroes after you unlock them) directly on the battlefield, moving around the map, using skills, and shooting at enemies. This was honestly one of the main reasons why I enjoyed playing this game, because I'm not a fan of just 'place tower to shoot enemies' gameplay.”
“Mechanics do not work due to poorly implemented math: it constantly increases the difficulty by growing the number, speed, and power of foes, while randomly upgrading the quality of weapons and life items for the player. The result is a game that only appeals to those who understand concepts like 'fun' or 'challenge' as dying repeatedly to restart.”
“Gameplay degenerates to insurmountable levels, and this always happens in level 9 out of a total of 10.”
“The reason behind it lies in the fact that it feels unique; it has deeper mechanics than your standard tower-defense game.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are considered average for the genre, with some users noting that they resemble mobile game quality rather than PC standards. However, the visuals are complemented by a decent atmosphere and music, enhancing the overall experience.
“+ cool graphics, decent music & atmosphere and Steam achievements.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is enhanced by cool graphics and a well-matched soundtrack that complements the overall mood, creating an immersive experience. Users appreciate the decent music and the integration of steam achievements, which further enrich the gameplay atmosphere.
“The cool graphics, decent music, and overall atmosphere create an immersive experience.”
“As a big fan of soundtracks in both movies and games, I can say that this one perfectly matches the mood of the game and enhances its atmosphere.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers some replayability through the unlocking of new characters and artifacts, but these additions do not significantly enhance the experience. Reviewers suggest that improved clarity and a more thoughtful replayability design could have elevated the game's potential.
“Some replayability is present as you unlock new characters and artifacts, although they don't change or add that much.”
“In my opinion, Dead Ground could have been a big hit if it had more clarity and slightly better replayability design.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game is well-optimized, with users reporting no major bugs or performance issues, indicating a smooth gameplay experience.
“There are no major bugs, and the performance is flawless.”
“The game runs smoothly without any performance issues.”
“I haven't encountered any major bugs; the optimization is top-notch.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game features a single campaign consisting of 11 missions, providing a focused narrative experience for players.
“The single campaign consists of 11 engaging missions that keep you invested in the storyline.”
“Each of the 11 missions in the campaign unfolds a captivating narrative that draws you deeper into the game.”
“The story is well-crafted, with 11 missions that offer a rich and immersive experience.”
“The story is disappointingly short, consisting of only 11 missions in a single campaign.”
“I expected a rich narrative, but the campaign felt rushed and lacking depth.”
“The plot was underdeveloped, making it hard to connect with the characters or care about the outcome.”