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"De-Void is a single-player, narrative-driven adventure game set on a distant planet. As Elizabeth, a Human Resources Specialist, you investigate the disappearance of a space colony crew. By interpreting their memories and emotions with the help of a protocol unit named Wilco, uncover a conspiracy and face an impossibly vast presence. A haunting and introspective journey into the unknown."

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De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot
De-Void screenshot

54%
Audience ScoreBased on 168 reviews
story46 positive mentions
stability12 negative mentions

  • De-Void features a captivating story that engages players through audio logs and environmental storytelling, creating a sense of mystery and exploration.
  • The game has a strong atmosphere with detailed environments that enhance the feeling of isolation and intrigue, appealing to fans of sci-fi and walking simulators.
  • Voice acting is generally well-received, contributing to the immersive experience of the narrative.
  • The gameplay is criticized for excessive walking and lack of direction, leading to frustration as players often feel lost in vast, empty environments without clear objectives.
  • Many players report technical issues, including bugs that can trap them in the environment and a lack of a proper save system, which can result in lost progress.
  • The story is seen as underdeveloped and confusing, with many loose ends and a lack of engaging character development, leaving players unsatisfied with the overall experience.
  • story
    182 mentions Positive Neutral Negative

    The story in "De-Void" is a mixed bag, with some players finding it engaging and well-developed through environmental storytelling and audio logs, while others criticize it for being thin, confusing, and lacking emotional depth. Many reviews highlight the potential of the narrative, particularly in its exploration of a vanished colony, but note that it suffers from disjointed elements and unresolved plot points. Overall, while the game offers an interesting sci-fi premise, it often falls short in execution, leaving players wanting a more cohesive and compelling story.

    • “I was particularly captivated by its no-combat, story-focused gameplay, where piecing together the fate of a vanished colony through logs makes for a uniquely engaging experience.”
    • “World-building strong, and the story itself quite engaging.”
    • “Kudos to the developers on creating such a beautiful and unique sci-fi experience in the telling of such a philosophically indulging and beautifully crafted storyline.”
    • “The story isn't interesting and the way it's told is awful; the characters are soulless, there is a pervasive lack of tension or anticipation, and the final level is a navigational nightmare.”
    • “There is no real story here, no point, no ending, no nothing.”
    • “The story has a lot of potential that unfortunately has not been sufficiently exploited.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics in "De-void" receive mixed reviews, with many players noting that they feel outdated and reminiscent of earlier gaming generations, particularly with repetitive textures and occasional graphical glitches. However, some users appreciate the sci-fi aesthetic and find certain environments visually stunning, suggesting that while the graphics may not be cutting-edge, they still contribute positively to the game's atmosphere. Overall, the visuals are considered decent but in need of an update to meet current standards.

    • “The aesthetic is quite interesting, and some views are stunningly realized.”
    • “The graphics are great for this sci-fi game; they are clear, crisp, and I just loved the way the world looks with all the different environments shown.”
    • “Really enjoyed the visuals and the imagination of the visuals.”
    • “The level design is bland and repetitive, with GameCube-era graphics.”
    • “There are some graphical issues such as the sand looking wavy as you run and many of the textures looking like fake plastic.”
    • “Speaking of general graphics, De-void is set on pretty low standards from the current gaming generation.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay of "De-Void" is primarily a no-combat, story-driven experience that resembles a walking simulator, focusing on exploration and piecing together narratives through logs. However, it has been criticized for its lack of depth, clunky controls, and numerous minor bugs that detract from the overall experience, leading some to view it as a poorly executed attempt at the genre. While the immersive story may appeal to some players, the gameplay mechanics are considered insufficient and unpolished, making it hard to recommend at its current price.

    • “I was particularly captivated by its no-combat, story-focused gameplay, where piecing together the fate of a vanished colony through logs makes for a uniquely engaging experience.”
    • “And of course the centerpiece of this exposition is the story that is woven into gameplay, the characters, the mysteries.”
    • “I would recommend this game to anyone who likes deep, immersive stories as an important part of gameplay.”
    • “So, let's start off by saying that this is a walking simulator, meaning most, if not all, gameplay is non-interactive.”
    • “The gameplay of de-void is the one typical of a graphical adventure game, despite the fact this one is fully three-dimensional which is rather unusual for this genre, but stripped of many layers of depth and down to the bare minimum: in this game there are only five controls, the WASD keys to move of course, and then left click to interact with an object.”
    • “It is not sufficient in technical and gameplay parts by far, and I do not recommend this game for its current pricing at all.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its ambient quality and ability to enhance the overall experience, despite some noting its repetitiveness. The soundtrack effectively complements the sci-fi setting and varies across different environments, preventing it from becoming monotonous. However, some reviewers feel that the music could be improved with a broader selection and less repetition to better support the pacing of gameplay.

    • “The ambience is cool and the music is nice.”
    • “The game's music adds to the experience.”
    • “There is different music for different points in the game and environments, so it's not the same song looping through the whole game.”
    • “Visual side, soundtrack and voice acting were mediocre.”
    • “Very short soundtrack.”
    • “I am a fan of walking simulators, but you can't make the player walk for several minutes between anything happening if your world is dull, if you got poor graphics and virtually no selection of music.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere in De-void is widely praised for its immersive and engaging qualities, effectively drawing players into its rich narrative and exploration. Despite being a low-budget title, the game's atmospheric elements, particularly in VR, compensate for its shortcomings, making it a standout experience reminiscent of classic titles like System Shock. Overall, players find the atmosphere to be a significant highlight, enhancing their enjoyment of the game.

    • “De-void stands out in the PC gaming landscape with its potent blend of deep narrative and rich atmospheric exploration.”
    • “De-void is a short game but very atmospheric, and I had a lot of fun playing it.”
    • “Other than the scale and atmosphere of a couple of areas, de-void offers nothing of value.”
    • “I believe this is understandable as it is a low budget product - the atmosphere certainly compensates especially when you are able to finally put on the VR helmet to be able to see the crew members.”
    • “If you like System Shock kind of atmosphere and experience, don't think twice!”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting frequent bugs and glitches that disrupt gameplay, such as getting stuck in elevators. While some improvements in optimization and graphics have been noted, the overall experience is marred by these persistent issues, leading to a lack of recommendation from several users.

    • “Buggy, the elevator got me stuck multiple times.”
    • “I can't recommend a game that's that buggy regardless of how much I wanted to like it.”
    • “Though I did not encounter serious bugs or glitches, there were too many small ones that spoiled a fluent gameplay.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional impact of the game is largely criticized, with reviewers noting a thin story and a lack of character connection, despite decent voice acting and the presence of audio logs. Initial excitement quickly fades, leaving players feeling emotionally unengaged, contrasting with other games that evoke stronger feelings even without a traditional narrative.

    • “Even a game like Antichamber, which had no built-in story, had me feeling emotional over it at the end.”
    • “I will admit though that the first 10 minutes made me feel hyped; the story seemed cool then, but it very quickly dropped off.”
    • “These points of interest themselves are mostly audio or text logs from other people you never encounter and have absolutely no emotional attachment to.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while some users report improved performance and fewer glitches, others note that it is not very well optimized, often attributing this to its dated engine and lower graphical fidelity in certain areas. Despite these shortcomings, most players experienced no major issues during gameplay.

    • “They've both been optimized and run better with a lot fewer glitches, better graphics, etc. The story is pretty interesting, with a lot of well-acted voice-overs.”
    • “Speaking of performance, the game runs pretty well, also thanks to its quite dated engine and the lack of details and polygon counts in most areas (in some areas it looked like we were back to Quake 2, but that was just a dream), but luckily there were no major issues in this aspect.”
  • grinding
    4 mentions Positive Neutral Negative

    The grinding aspect of the game is described as reminiscent of 90's B-games, offering a mix of nostalgia and frustration; while some large areas contribute to world-building, they can also feel tedious and linear, leading to a sense of amateurism in design.

    • “In effect, this leaves some segments to feel too linear and cramped, with others seeming tedious to traverse.”
    • “Feels amateur, but in a 90's b-game way that was tolerable; some areas are large and tedious to navigate, but this also adds a little bit of world building which is a vibe I got from that era of games.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is described as decent overall, but there is a notable lack of depth for the two main characters, which detracts from the overall experience.

    • “Decent character development.”
    • “Decent character development.”
    • “Decent character development.”
    • “Lack of character development for the main two characters.”
    • “Lack of character development for the main two characters.”

Buy De-Void

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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