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Days Without Incident Game Cover

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Days Without Incident is a single player shooter game with a horror theme. It was developed by We Create Stuff and was released on October 22, 2025. It received overwhelmingly positive reviews from players.

Days Without Incident is a vintage survival horror game set in the eerie town of Ebenflow, where you investigate a haunted factory plagued by sickness and dark secrets. Manage your health, conserve ammo, and solve puzzles while uncovering what happened to the factory workers and why the water is deemed dangerous. This lost prototype offers a noir-inspired mystery with a haunting atmosphere.

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95%
Audience ScoreBased on 163 reviews
story10 positive mentions
grinding3 negative mentions

  • Days Without Incident offers a creepy and engaging story, setting it apart from many free horror games that rely on jump scares.
  • The atmosphere and design of the game are well-executed, creating a tense and unsettling experience that keeps players on edge.
  • As a free game, it provides a solid short horror experience with enjoyable puzzles and combat mechanics, making it worth a try.
  • The controls and combat mechanics are clunky, leading to frustrating moments where players struggle to execute actions effectively.
  • The game is very short, with some players feeling that the ending rushes up too quickly and lacks depth.
  • Some enemies and the final boss are perceived as underwhelming, failing to provide a significant challenge or scare.
  • story
    28 mentions Positive Neutral Negative

    The game's story is praised for its creepy and engaging narrative, reminiscent of classic horror titles, and is noted for its atmospheric delivery rather than relying on jump scares. While some players found the plot straightforward and short, they appreciated its intriguing elements and potential for future development, particularly in relation to the broader universe established in "In Sound Mind." Overall, the story effectively contributes to the game's eerie ambiance and enhances the gameplay experience.

    • “This is nothing to glance over considering that a lot of free horror games on Steam usually tend to go more for jump scares rather than good storytelling.”
    • “I absolutely loved this game from its design, story, and gameplay; it was one of the best free Steam games I have played all year.”
    • “Really eerie atmosphere and a compelling story complete with the paranoia of not knowing what is around the corner.”
    • “It's a game that seems perfectly in line with PS3 and earlier horror, with a simplistic plot but totally worth it, especially at that expensive price.”
    • “I'm not quite sure the story survives contact with, well, the boss fight (I'm assuming that it is [spoiler]Gary[/spoiler]) in so far as I'm not sure I understand the mechanism by which such a being could be created other than by *waves hands* [b][i]unnatural unexpected death causing monstrous manifestations from beyond the grave[/i][/b], but sure, it's a horror game so we can totally handwave that sort of granular plot nitpicking.”
    • “Story is straightforward and it's about 45 minutes to an hour on your first playthrough, but once you understand everything it could be 30 minutes or less.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and unsettling qualities, effectively creating a tense and eerie environment that enhances the overall experience. Many players appreciate the sound design and visual elements, particularly in settings like the abandoned factory, which contribute to a sense of unease. While some note that the game may not be particularly scary, the atmosphere keeps players on edge and engaged throughout.

    • “The atmosphere was very well built, and the map changing around you was very effective at keeping me off guard.”
    • “The atmosphere, sound design, and levels are top-notch.”
    • “Some of the graphics are a little primitive, and the melee combat (as is so often the case) gargles gooch (it's almost inevitable that no matter how well you time your axe blows, you're going to suffer some damage), but damnit all, there's some serious atmosphere on display here, and the gameplay is quite enjoyable.”
    • “Again, despite my quibbles, the core gameplay is solid, and the atmosphere is creepy and unnerving, which is all you can ask for in a horror game.”
    • “As a fan of urban exploration videos, this really does well with capturing the grungy atmosphere of an abandoned factory, and really lends itself well to providing an uncomfortably chilling experience.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is a blend of familiar mechanics from various games, resulting in a straightforward and enjoyable experience, though some elements feel clunky and underdeveloped. Players appreciate the easy-to-learn controls and the atmospheric design, despite some criticism of melee combat and certain mechanics being underutilized. Overall, the game offers a brief yet engaging experience, particularly for fans of subtle horror and observational gameplay.

    • “While it’s brief and simple mechanically, it knows exactly what it wants to be and doesn’t overstay its welcome.”
    • “The weapons make you feel powerful, and the gameplay is easy and straightforward to learn, so you always know what you’re supposed to be doing.”
    • “The gameplay is smooth, fun, and spoopy, with some cool mechanics.”
    • “We have many elements from other games mixed here together and the result is quite good, albeit gameplay is a bit clunky.”
    • “Then we have a leaning mechanic that wasn't used by me in the entire playthrough because it's useless.”
    • “Back on track with actual gameplay, the enemy encounters aren't hard: they stop when they attack, do practically no damage, there are medkits everywhere and they are basically twigs with 'red cone vision' who follow a set path... except one it seems.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews; while some players find them primitive and note issues with melee combat, others praise the atmospheric design and liken it to the aesthetic of "Half-Life 2," appreciating its cool and simple style. Overall, the visuals contribute positively to the gameplay experience.

    • “The graphics are amazing.”
    • “The graphics are cool and simple; I like it.”
    • “Good game! I love it, and the graphics even make me feel like I'm playing on the Source engine (love it).”
    • “Some of the graphics are a little primitive, and the melee combat (as is so often the case) feels clunky (it's almost inevitable that no matter how well you time your axe blows, you're going to suffer some damage), but damnit all, there's some serious atmosphere on display here, and the gameplay is quite enjoyable.”
    • “Is that the games from WCS are very similar in feel to that 'Half-Life 2 horror map' aesthetic, which isn't a bad thing; I love it!”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its perfect blend of horror and charm, contributing significantly to the overall atmosphere. Players appreciate the chilling background score that enhances the sense of dread without relying on jump scares, making it an integral part of the experience. Overall, the soundtrack is seen as a standout feature that elevates the game's emotional impact.

    • “I love the music; it is perfect!”
    • “Free or not, this game is a wonderful mix of music, horror, charm, and everything to keep you satisfied.”
    • “The background music is very chilling, no real jumpscares, just vibes.”
  • stability
    3 mentions Positive Neutral Negative

    Players generally report a positive experience regarding stability, highlighting the game as bug-free and enjoyable.

    • “I truly enjoyed this bug-free game.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the gameplay is; it really enhances the overall experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is commendable, especially considering the inherent challenges of using Unity for Vulkan and DX12, which often leads to performance issues. Players report smooth performance, achieving high frame rates on capable hardware, indicating that the developers effectively optimized the game despite the limitations of the engine.

    • “I breezed through the entire game with zero performance issues on my 1440p 165Hz display at 165 FPS.”
    • “The developers did a great job baking their lights and optimizing the game. Even though Unity is really good at making DX11 optimized games, I congratulate the devs for taking a step further and tweaking it themselves.”
    • “As a fellow Unity developer, I know how terrible Unity is. Even today, it struggles with Vulkan and DX12 games due to horrendous performance issues, leaving developers with no other choice.”
    • “I breezed through the entire game with zero performance issues on my 1440p 165Hz display with 165 FPS.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express that the grinding aspect of the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it still feels like I'm nowhere.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is noted for its intriguing designs, with some characters initially appearing spooky, which adds an element of surprise and depth to their personalities as players engage with them.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the game, making their journeys feel authentic and engaging.”
    • “Each character has a unique backstory that adds layers to their personality, making the overall experience much more immersive.”
    • “The character development feels shallow and lacks depth, making it hard to connect with anyone.”
    • “I was disappointed by how predictable the character arcs were; there were no surprising twists or growth.”
    • “The characters seem one-dimensional, and their backstories are underdeveloped, leaving me wanting more.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express skepticism towards the monetization of free games, associating them with intrusive ads and potential security risks, which diminishes their trust in the concept of "free" gaming.

    • “I don't trust free games; ads have permanently damaged the idea of 'free' for me.”
    • “The monetization model feels exploitative and detracts from the overall experience.”
    • “It's frustrating to see so many paywalls in a game that could be enjoyable without them.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game to be highly effective in evoking intense emotions, describing it as nerve-racking and immersive, successfully capturing the psychological tension typical of a well-crafted horror experience.

    • “Very good game, incredibly nerve-racking and made me feel like I was going crazy in the way that a horror game should.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Days Without Incident is a shooter game with horror theme.

Days Without Incident is available on PC and Windows.

On average players spend around 1 hours playing Days Without Incident.

Days Without Incident was released on October 22, 2025.

Days Without Incident was developed by We Create Stuff.

Days Without Incident has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Days Without Incident is a single player game.

Similar games include Lost in Vivo, FROSTBITE: Deadly Climate, My Friendly Neighborhood, Mimic Search, The Cabin Factory and others.