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Days of Heroes: D-Day Game Cover

About

"Days of Heroes: D-Day" is a first-person shooter game set during World War II. Players can fight in various historical battles leading up to D-Day, with different modes available such as deathmatch and objective-based missions. The game features a range of authentic weapons, vehicles, and uniforms from the era, and allows for both single-player and multiplayer action.

Days of Heroes: D-Day screenshot
Days of Heroes: D-Day screenshot
Days of Heroes: D-Day screenshot
Days of Heroes: D-Day screenshot
Days of Heroes: D-Day screenshot

66%
Audience ScoreBased on 32 reviews
graphics2 positive mentions

  • The game captures the essence of WWII with engaging set pieces and fun gameplay mechanics, reminiscent of classic titles like Medal of Honor.
  • It runs smoothly on various VR setups, providing an enjoyable experience with a high frame rate and beautiful light effects.
  • Despite its rough edges, the game offers a surprising amount of content and replay value, making it a solid choice for WWII enthusiasts.
  • The game suffers from a lack of polish, including issues with sound effects, health indicators, and AI behavior, which can detract from the overall experience.
  • Many players have reported compatibility issues with certain VR controllers, leading to frustration and the need for refunds.
  • The absence of features like a sprint button, a proper menu system, and better translation can make the game feel incomplete and less user-friendly.
  • story
    20 mentions Positive Neutral Negative

    The game's story is described as engaging and entertaining, set against the backdrop of World War II, with players progressing through a series of missions that keep them wanting more. While the narrative is simple and somewhat kid-friendly, it effectively draws players in, encouraging them to continue playing through its various levels and missions. However, some reviewers noted that the story could benefit from more depth and clearer communication of objectives.

    • “The story is entertaining and despite being kid-friendly, Days of Heroes is a fantastic ride that you hope never ends.”
    • “I had so much fun playing this; it drops you in the beginning of WWII and you fight your way to waypoints to further your missions.”
    • “It's a neat little game that delivers what it promises (regarding the pictures) but not more: simple graphics, many different levels, kind of a storyline, and it can make you want to play just one more level and then maybe another one.”
    • “Also, I was genuinely impressed at how many missions there were in the game, and even though they are actually chapters/subsections of one same mission for the most part, in one case so far an outright cutscene where I was sitting in a paratrooper plane doing nothing in lieu of a mission.”
    • “Short missions make you want to achieve more in the story.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is generally enjoyable, offering a straightforward experience that runs smoothly, though it lacks the depth of more acclaimed titles like Half-Life: Alyx. While it effectively communicates its mechanics, there are areas for improvement, such as damage feedback and clearer objectives. Overall, the game emphasizes gameplay over set pieces, providing more replay value than initially anticipated.

    • “The weapon mechanics are simple, and it runs smoothly.”
    • “It's the conceptual opposite of MOH:AA, gameplay-centric rather than set pieces-centric, done by a studio I've never heard of before, with 2020 VR norms and approach in mind rather than 2016.”
    • “It's all about gameplay, and at that, I think it's actually got more replay value than what I expected, above and beyond what seemed to rely on set pieces a bit too much.”
    • “Of course, it's far from being Half-Life Alyx and does not offer deep mechanics.”
    • “If anything, the game is either clever at communicating its mechanics or a misery at it.”
    • “Ultimately, if I think there's room for improvement, it's about damage feedback to the player, translation fixes, communicating objectives and cues more effectively, and my personal wishlist to have the ability to pick your loadout upon starting a mission, and perhaps a skirmish mode not unlike TF2's control point mechanics for renewable gameplay.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is highly optimized for performance, particularly on VR headsets like the Rift S, thanks to its simple weapon mechanics and minimal texture work, which utilizes basic rgba voxellized modeling. This design choice ensures a smooth gameplay experience.

    • “The weapon mechanics are simple, and it runs smoothly.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, but that means that performance on the headset (I use a Rift S) will be extremely optimized.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, which means that performance on the headset (I use a Rift S) will be extremely optimized.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, which means that performance on the headset (I use a Rift S) will be extremely optimized.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics of the game are described as simple yet effective, delivering what is promised without exceeding expectations. While the visuals support the gameplay across various levels and a storyline, they are contrasted with the disappointing performance and loading times of the official mohaab title.

    • “It's a neat little game that delivers what it promises in terms of graphics. The visuals are simple yet effective, complementing the many different levels and storyline, making you want to play just one more level.”
    • “The graphics are a significant improvement compared to the previous title, showcasing better stability and a more polished visual experience.”
    • “Considering how the official Mohaab title came out to be, the loading screen duration, stability, disk space, graphics, and means are all the polar opposite of the former.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as a mix of uninspired and unique elements, fitting the era's theme but lacking the depth to fully engage players. While it avoids direct competition with renowned composers like Michael Giacchino, many players find themselves wishing for a more impactful soundtrack, even considering the possibility of replacing it with music from other games.

    • “The soundtrack is a perfect blend of personality and atmosphere, enhancing the overall experience of the game.”
    • “The music fits beautifully with the theme of the era, creating an immersive experience that resonates with players.”
    • “While it may not compete with the greats, the soundtrack has its own charm that adds to the game's unique identity.”
    • “Sound-wise, the OST is actually halfway uninspired, halfway full of personality but with little means to achieve its full potential.”
    • “It didn't try to be an unskilled attempt at competing with Michael Giacchino; it is more modest and fits with the theme of the era, but ultimately leaves me craving for the ability to mod in MOHAA's OST into it.”
  • replayability
    1 mentions Positive Neutral Negative

    Users find that the game's replayability exceeds expectations, primarily due to its engaging gameplay, which offers more variety than anticipated. In contrast to other titles that rely heavily on set pieces, this game provides a more dynamic experience that encourages multiple playthroughs.

    • “It's all about gameplay, and I think it actually has more replay value than I expected. It goes above and beyond, especially compared to other games I've watched that seem to rely on set pieces a bit too much.”
    • “The variety of choices and outcomes keeps me coming back for more. Each playthrough feels fresh and exciting.”
    • “With multiple paths and endings, I find myself wanting to replay the game to explore every possibility.”
    • “The game lacks meaningful choices, making replaying it feel like a chore rather than an adventure.”
    • “Once you've completed the main story, there's little incentive to dive back in; the side quests are repetitive and uninspired.”
    • “The limited variety in gameplay mechanics means that after a few runs, the experience becomes stale and predictable.”

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