Days of Heroes: D-Day
- March 11, 2021
- Zen Apps Studio
"Days of Heroes: D-Day" is a first-person shooter game set during World War II. Players can fight in various historical battles leading up to D-Day, with different modes available such as deathmatch and objective-based missions. The game features a range of authentic weapons, vehicles, and uniforms from the era, and allows for both single-player and multiplayer action.
Reviews
- The game captures the essence of WWII with engaging set pieces and fun VR mechanics, reminiscent of classic titles like Medal of Honor.
- Despite some rough edges, the gameplay is enjoyable and offers a variety of missions that keep players engaged.
- The light effects and overall atmosphere are surprisingly well done for a low-budget game, creating a unique and entertaining experience.
- The game suffers from a lack of polish, including issues with sound effects, health indicators, and AI behavior.
- Many players have reported compatibility issues with various VR controllers, leading to frustration and refunds.
- The graphics and mechanics can feel simplistic and cheap, which may not meet the expectations of more seasoned VR gamers.
- story34 mentions
- 18 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The game's story is described as simple yet engaging, with a variety of missions that keep players wanting to progress further. While it features a casual narrative suitable for a younger audience, some players noted that the missions often feel like subsections of a larger storyline rather than distinct experiences. Overall, the entertaining nature of the story and the number of missions contribute to a compelling gameplay experience, particularly for Oculus Quest users.
“The story is entertaining and despite being kid-friendly, Days of Heroes is a fantastic ride that you hope never ends.”
“I was genuinely impressed at how many missions there were in the game, and even though they are actually chapters/subsections of one same mission for the most part, it kept me engaged throughout.”
“In one mission, I got to use a howitzer and had to learn on the fly how to manipulate it, before I realized some artillery officer conveniently left a detailed and explanatory manual right next to it to show how to operate the cannon.”
“Also, I was genuinely impressed at how many missions there were in the game, and even though they are actually chapters/subsections of one same mission for the most part, in one case so far an outright cutscene where I was sitting in a paratrooper plane doing nothing in lieu of a mission.”
“So don't expect going to an expy of Fort Schmerzen; you don't get to go to Germany or do fancy OSS missions.”
“Ultimately, if I think there's room for improvement, it's about damage feedback to the player, translation fixes, communicating objectives and cues more effectively, and my personal wishlist: to have the ability to pick your loadout upon starting a mission.”
- gameplay18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay is generally considered serviceable, with moments of fun, though it lacks the depth of more acclaimed titles like Half-Life: Alyx. While the mechanics are simple and the game runs smoothly, there are suggestions for improvement in areas such as damage feedback, objective communication, and loadout selection. Overall, the game is praised for its replay value and gameplay-centric design, contrasting with more set piece-focused experiences.
“The weapon mechanics are simple, and it runs smoothly.”
“It's the conceptual opposite of MOH:AA, gameplay-centric rather than set pieces-centric, done by a studio I've never heard of before, with 2020 VR norms and approach in mind rather than 2016.”
“It's all about gameplay, and at that, I think it's actually got more replay value than what I expected, above and beyond what I thought it would have, especially compared to other games that seemed to rely on set pieces a bit too much.”
“Of course it's far from being Half-Life Alyx and does not offer deep mechanics.”
“If anything, the game is actually either clever at communicating its mechanics, or a misery at it.”
“Ultimately, if I think there's room for improvement, it's about damage feedback to the player, translation fixes (which if the developers are willing to, I'd gladly assist in helping out over), communicating objectives and cues more effectively, and, my personal wishlist, to have the ability to pick your loadout upon starting a mission, and perhaps, a skirmish mode not unlike TF2's control point mechanics for renewable gameplay.”
- optimization6 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The game is highly optimized for performance, particularly on VR headsets like the Rift S, due to its use of simple rgba voxellized modeling instead of complex texture work. This results in smooth gameplay and efficient weapon mechanics.
“The weapon mechanics are simple, and it runs smoothly.”
“There is no actual texture work at play beyond a simple RGBA voxelized modeling, but that means that performance on the headset (I use a Rift S) will be extremely optimized.”
- graphics4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The graphics of the game are described as simple yet effective, delivering what players expect without exceeding those expectations. While the visuals are adequate for the gameplay experience, they do not stand out significantly, and the overall presentation is contrasted with issues like long loading screens and stability concerns.
“It's a neat little game that delivers what it promises regarding the graphics. It features simple graphics, many different levels, and a kind of storyline that can make you want to play just one more level and then maybe another one.”
“Considering how the official Mohaab title came out to be, the loading screens duration, stability, disk space, graphics, and means are all the polar opposite of the former.”
“Its a neat little game, that delivers what it promises (regarding the pictures) but not more: simple graphics, many different levels, kind of a storyline, and it can make you want to play just one more level and then maybe another one.”
- music4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is described as a mix of uninspired and personality-driven elements, fitting the era's theme but lacking the means to fully realize its potential. While it avoids direct competition with renowned composers like Michael Giacchino, it leaves players wanting more, with some expressing a desire to replace it with the soundtrack from "Medal of Honor: Allied Assault."
“Sound wise, the OST is actually halfway uninspired, halfway full of personality but with little means to achieve its full potential.”
“It didn't try to be an unskilled attempt at competing with Michael Giacchino; it is more modest and fits with the theme of the era, but ultimately leaves me craving for just wishing sometimes that I could mod in MOHAA's OST into it.”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The game offers surprisingly high replayability, primarily due to its engaging gameplay mechanics, which surpass initial expectations. Unlike other titles that rely heavily on set pieces, this game encourages players to explore different strategies and experiences, enhancing its overall replay value.
“It's all about gameplay, and I think it actually has more replay value than I expected. It goes above and beyond, especially compared to other games I've watched that seem to rely too much on set pieces.”
“The replayability is impressive; every playthrough feels fresh and engaging, offering new challenges and experiences.”
“I love how the game encourages multiple playthroughs with different choices and outcomes, making each run feel unique.”
“The game lacks significant replayability; once you've completed it, there's little incentive to return.”
“After finishing the main story, I found that the side quests and additional content didn't offer enough variety to keep me engaged.”
“While the gameplay is enjoyable, the lack of meaningful choices and consequences makes replaying the game feel redundant.”