Days of Heroes: D-Day Game Cover
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"Days of Heroes: D-Day" is a first-person shooter game set during World War II. Players can fight in various historical battles leading up to D-Day, with different modes available such as deathmatch and objective-based missions. The game features a range of authentic weapons, vehicles, and uniforms from the era, and allows for both single-player and multiplayer action.

Reviews

50%
Audience ScoreBased on 30 reviews
graphics3 positive mentions
  • The game captures the essence of WWII with engaging set pieces and fun gameplay mechanics, reminiscent of classic titles like Medal of Honor.
  • It runs smoothly on various hardware, providing an enjoyable experience with a high frame rate and interesting mission variety.
  • Despite some rough edges, the game is entertaining and offers good value for its price, making it a solid choice for WWII enthusiasts.
  • The game lacks polish, with issues such as poor sound effects, awkward weapon handling, and a confusing health system.
  • There are significant compatibility issues with certain VR controllers, leading to frustration for players expecting full support.
  • Many players feel the game needs more content, including additional levels, a deeper story, and better AI to enhance the overall experience.
  • story17 mentions

    The game's story is described as simple yet engaging, with a variety of missions that keep players hooked, despite some missions feeling like mere chapters of a larger narrative. While the storyline is entertaining and suitable for a younger audience, there are calls for more depth and the ability to choose loadouts at the start of missions. Overall, players appreciate the casual and fun nature of the game, though they see potential for improvement in storytelling and mission design.

    • “The story is entertaining and despite being kid-friendly, 'Days of Heroes' is a fantastic ride that you hope never ends.”
    • “I was genuinely impressed at how many missions there were in the game, and even though they are actually chapters/subsections of one same mission for the most part, it kept me engaged throughout.”
    • “It's a neat little game that delivers what it promises, with a kind of storyline that makes you want to play just one more level.”
    • “It's a neat little game that delivers what it promises (regarding the pictures) but not more: simple graphics, many different levels, kind of a storyline, and it can make you want to play just one more level and then maybe another one.”
    • “Also, I was genuinely impressed at how many missions there were in the game, and even though they are actually chapters/subsections of one same mission for the most part, in one case so far an outright cutscene where I was sitting in a paratrooper plane doing nothing in lieu of a mission.”
    • “So don't expect to go to an expy of Fort Schmerzen; you don't get to go to Germany or do fancy OSS missions.”
  • gameplay9 mentions

    The gameplay is generally enjoyable, offering a straightforward experience that runs smoothly, though it lacks the depth of more acclaimed titles like Half-Life: Alyx. While it effectively communicates its mechanics, there are areas for improvement, such as damage feedback and clearer objectives. Overall, the game emphasizes gameplay over set pieces, providing decent replay value and potential for future enhancements.

    • “The weapon mechanics are simple, and it runs smoothly.”
    • “It's the conceptual opposite of MOH:AA, gameplay-centric rather than set pieces-centric, done by a studio I've never heard of before, with 2020 VR norms and approach in mind rather than 2016.”
    • “It's all about gameplay, and at that, I think it's actually got more replay value than what I expected, above and beyond what seemed to rely on set pieces a bit too much.”
    • “Of course, it's far from being Half-Life: Alyx and does not offer deep mechanics.”
    • “If anything, the game is either clever at communicating its mechanics or a misery at it.”
    • “Ultimately, if I think there's room for improvement, it's about damage feedback to the player, translation fixes, communicating objectives and cues more effectively, and my personal wishlist to have the ability to pick your loadout upon starting a mission, and perhaps a skirmish mode not unlike TF2's control point mechanics for renewable gameplay.”
  • optimization3 mentions

    The game is highly optimized for performance, particularly on VR headsets like the Rift S, thanks to its simple weapon mechanics and minimal texture work, which utilizes basic rgba voxellized modeling. This design choice ensures a smooth gameplay experience.

    • “The weapon mechanics are simple, and it runs smoothly.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, but that means that performance on the headset (I use a Rift S) will be extremely optimized.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, which means that performance on the headset (I use a Rift S) will be extremely optimized.”
    • “There is no actual texture work at play beyond a simple RGBA voxelized modeling, which means that performance on the headset (I use a Rift S) will be extremely optimized.”
  • graphics2 mentions

    The graphics of the game are described as simple yet effective, delivering what is promised without exceeding expectations. While the visuals support the gameplay across various levels and a storyline, they are contrasted with issues related to loading times and stability, particularly when compared to previous titles in the series.

    • “It's a neat little game that delivers what it promises in terms of graphics. The visuals are simple yet effective, complementing the many different levels and storyline, making you want to play just one more level.”
    • “The graphics are impressive and really enhance the overall experience of the game, making it visually appealing and engaging.”
    • “The art style is unique and beautifully crafted, adding a distinct charm to the game that keeps players immersed.”
    • “Considering how the official Mohaab title came out to be, the loading screen duration, stability, disk space, graphics, and means are all the polar opposite of the former.”
  • music2 mentions

    The music in the game is described as a mix of uninspired and unique elements, fitting the era's theme but lacking the depth to fully engage players. While it avoids direct competition with renowned composers like Michael Giacchino, many players find themselves wishing for a more impactful soundtrack, even considering modding in music from other games.

    • “The soundtrack perfectly captures the essence of the era, creating an immersive experience that enhances the overall gameplay.”
    • “The music complements the game's atmosphere beautifully, adding depth and emotion to each scene.”
    • “While it may not compete with the greats, the soundtrack has its own charm and personality that resonates throughout the game.”
    • “Sound-wise, the OST is actually halfway uninspired, halfway full of personality but with little means to achieve its full potential.”
    • “It didn't try to be an unskilled attempt at competing with Michael Giacchino; it is more modest and fits with the theme of the era, but ultimately leaves me craving for the ability to mod in MOHAA's OST into it.”
  • replayability1 mentions

    Users find that the game's replayability exceeds expectations, primarily due to its engaging gameplay, which offers more variety than anticipated. Unlike other titles that rely heavily on set pieces, this game provides a more dynamic experience that encourages multiple playthroughs.

    • “It's all about gameplay, and I think it actually has more replay value than I expected. It goes above and beyond, especially compared to other games I've watched that seem to rely on set pieces a bit too much.”
    • “The variety of choices and outcomes keeps me coming back for more. Each playthrough feels fresh and exciting.”
    • “With multiple paths and endings, I find myself wanting to explore every possibility. The replayability is fantastic!”
    • “The game lacks meaningful choices, making replaying it feel like a chore rather than an enjoyable experience.”
    • “Once you've completed the main story, there's little incentive to dive back in; the side quests are repetitive and uninspired.”
    • “While the initial playthrough was fun, I found that there was no real reason to replay it, as the outcomes and experiences felt too linear.”
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