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Dawn of Light

39%Game Brain Score
graphics, atmosphere
gameplay, story
59% User Score Based on 17 reviews

Platforms

PCPCWindowsWindows

About

After thousands of years of dormancy, embody darkness and crush any resistance that arises in front of you with the help of your primordial powers in this first person shooter.

Dawn of Light screenshot
Dawn of Light screenshot
Dawn of Light screenshot
Dawn of Light screenshot
Dawn of Light screenshot

59%
Audience ScoreBased on 17 reviews
graphics3 positive mentions
gameplay2 negative mentions

  • The game is visually appealing and has interesting graphics.
  • It offers a unique perspective by allowing players to control a demon character with special powers.
  • The game has been improved with functional controls and is enjoyable for a short experience.
  • The game suffers from significant performance issues, including frame drops and optimization problems.
  • Gameplay is shallow and lacks variety, making it feel repetitive and unsatisfying.
  • There are several technical bugs and design flaws, such as motion blur and poor enemy scaling, that detract from the overall experience.
  • graphics
    3 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some users finding them overly demanding for their systems and criticizing the excessive motion blur and lack of customization options. This has led to a perception that the visuals are subpar, despite the intention of achieving realism. Overall, there is a sentiment that the focus on high-fidelity graphics may not enhance the gaming experience.

    • “The graphics are stunning and truly immersive, showcasing the capabilities of the Unreal Engine.”
    • “The level of detail in the textures is impressive, making the environments feel alive and vibrant.”
    • “The visual effects are breathtaking, enhancing the overall experience and drawing players into the game world.”
    • “There's no other graphics tweaks, so the game looks like garbage. They put on some crappy filter and, of course, motion blur. Whatever they are teaching game dev students these days, they are wrong.”
    • “Perhaps games don't need such realistic graphics and textures, hm?”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is criticized for being simplistic and unsatisfying, resembling a poorly executed student project with awkward asset scaling and shallow mechanics. While the cooldown-based ammo system has potential for innovative gameplay, the overall experience is deemed unworthy of recommendation due to its technical flaws and lack of depth.

    • “Having an ammo system where your weapons are all on cooldown bars and combat becomes about switching between them so that you're juggling your ammo cooldowns could make for a fascinating new gameplay style for an FPS.”
    • “Shallow gameplay and a technical implementation worse than an unreal asset flip makes this student project impossible to recommend. Given that this is a student project and not a real game for gamers, it would be impossible to recommend anyway.”
    • “Having an ammo system where your weapons are all on cooldown bars and combat becomes about switching between them so that you're juggling your ammo cooldowns could make for a fascinating new gameplay style for an FPS... we'll see, I suppose.”
  • story
    2 mentions Positive Neutral Negative

    The game's story is criticized for being poorly executed, featuring a level-driven narrative that feels like a derivative Doom clone, with poorly designed enemies and environments. Players express a desire for a mission select feature to enhance gameplay.

    • “It's a story-driven, level-based Unreal Engine FPS where you control a demon and shoot absurdly mis-scaled enemies that look like asset flips in a poorly executed Doom ripoff 3D environment.”
    • “The game needs a mission select feature.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Reviewers feel that the music in the game is overly dramatic and detracts from the overall atmosphere, with many expressing a desire for a more subtle and immersive sound design.

  • music
    1 mentions Positive Neutral Negative

    The music in the game is considered somewhat excessive, with players expressing a preference for a more atmospheric approach.

    • “The music is a bit over the top; I would have preferred it to be more atmospheric.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the music is catchy, it often overshadows the gameplay instead of enhancing it.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game stems from its awkward gameplay and questionable asset scaling, leading to a comically absurd experience as players navigate poorly designed levels and encounter tiny enemies. While the humor is unintentional and often stems from the game's shortcomings, it elicits a mix of amusement and pity for its execution.

    • “The game is filled with hilarious moments that catch you off guard, making even the most mundane tasks entertaining.”
    • “The quirky dialogue and absurd scenarios had me laughing out loud, turning every mission into a comedic adventure.”
    • “The humor is cleverly woven into the gameplay, making even the toughest challenges feel lighthearted and fun.”

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