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In "Data Hacker Initiation" , play as Jay, a banned hacker seeking revenge on Online World's administrators. Uncover the game's hidden purpose and secrets, engaging in monster and player hacking with around 25 hours of core gameplay. With over 50 class archetypes and real choices, plunge into this immersive narrative-driven RPG. Note: No information available about the release date or developer/publisher.

Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
Data Hacker Initiation screenshot
+4

68%
Audience ScoreBased on 114 reviews
story19 positive mentions
grinding25 negative mentions

  • The game features an interesting storyline that draws players in, with a unique premise of hacking in an MMORPG setting.
  • The soundtrack is well-received, enhancing the overall experience of the game.
  • There are multiple endings and a New Game+ mode, providing replayability and additional content for players.
  • The combat system is repetitive and can feel grindy, leading to a tedious gameplay experience.
  • The game suffers from numerous bugs and performance issues, which can detract from the overall enjoyment.
  • The tutorial and explanations for game mechanics are poorly implemented, leaving players confused about how to progress.
  • story
    66 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it engaging and unique, particularly appreciating its themes of hacking and online worlds, while others criticize it for being slow-paced, poorly explained, and lacking depth. Many reviewers noted that the narrative can feel derivative, drawing comparisons to other media like .hack and Sword Art Online, and some felt that the story's progression is hindered by excessive grinding. Overall, while there are elements of intrigue and potential, the execution leaves much to be desired for a significant portion of the player base.

    • “Incredible game, amazing party building and good story.”
    • “Your hero, a hacker named Jay, was just banned by admins of the 'online world' game, but of course that’s not going to stop him from creating a new identity and diving into the game again – and on his quest to gain more power, he soon gets involved in a mystery of players vanishing from the online world, and the real one too.”
    • “The story is coherent, there are multiple endings that affect the story of the sequel, there is quite a bit of customization in party composition, and there are a fair number of side-quests.”
    • “The preface to the story gives you 0 context to what is going on, and then is never fully explained later on.”
    • “I am a fan of most RPGs, but the dialogue and the story is just so wooden and boring.”
    • “The game sort of hinges on being a simulation of an open world where the main character has no idea what’s going on (in a style similar to .hack and its game series), but that makes for very little character or story development.”
  • grinding
    25 mentions Positive Neutral Negative

    The reviews highlight that the game features significant grinding, particularly in the latter half, where players must level up characters and farm resources to progress. While some players appreciate the challenge and the MMORPG-style mechanics, many find the grinding tedious and detrimental to the overall pacing and enjoyment of the game. Overall, it appeals primarily to those who enjoy extensive grinding in RPGs, but it may deter others due to its repetitive nature and unbalanced difficulty.

    • “You have lots of grinding and annoying fetch quests.”
    • “The game is pretty fast-paced in the first half although it becomes grindy and super slow on the latter half since enemies will take a longer time to kill.”
    • “The story is somewhat interesting, but the grinding and limited spells/skills make it quite boring.”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay is characterized as an above-average JRPG with a typical combat system and a unique mechanic that allows players to "hack" enemies for resources instead of defeating them. However, it suffers from bugs, poor balancing, and a lack of engaging content, leading to a mixed reception overall. While some players appreciate the innovative concepts, the execution is often criticized for being flawed and reminiscent of standard RPG Maker games.

    • “Gameplay-wise, it could be considered as an above-average JRPG with a typical combat system, a multitude of skills, and one non-typical mechanic: instead of defeating your opponents for experience, you can try to 'hack' them and convert them to data to sell for good money. Not to mention that you can add more characters to your team this way.”
    • “Data Hacker is an example of how established mechanics can be used to deliver a unique and compelling experience.”
    • “The story isn't bad either, and the gameplay is quite fun. It adds a nice touch to combat where you either decide to kill the monsters for experience and loot or hack them for data cores which you can sell for gold.”
    • “It is also pretty buggy when I try to use alternate controls, screwing up my gameplay.”
    • “Graphics, enemies, gameplay is simply not interesting enough to keep you playing and especially to waste so much time into it.”
    • “Endless grinding and poorly documented mechanics in a ramshackle world that thinks it's an MMO is your personal notion of one of the circles of hell.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the effort put into a recent overhaul that improved visual appeal, while others criticize the inconsistency and lack of originality in character and environment designs. While the graphics are generally considered standard for an RPG Maker title, they are noted for their attention to detail and custom elements that enhance the overall atmosphere. However, some players find the visuals uninteresting and reminiscent of outdated styles, leading to a divided opinion on their quality.

    • “The graphics look very nice, and it's obviously not stock assets.”
    • “I've had a blast playing this in the past and I'm looking forward to a replay once the reboot initiative is ready to go. The new art style and enhanced atmosphere and mapping look great.”
    • “Audio and visual wise, it's mostly standard RPG Maker, but the developers have put great attention to detail and the use of both custom and standard visuals in order to create the online world.”
    • “The creator tried their hardest to make the glitch areas like a mess of graphics that are out of place and the regular dungeons to be their own biomes.”
    • “The graphics look stuttering while moving around.”
    • “Boring graphics (houses just look like crap, characters are looking nearly the same except for skin color; I have played SNES games that looked a thousand times better than this one).”
  • music
    13 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and memorability, with many players finding it well-composed and fitting for the various scenarios throughout the gameplay. Several users recommend purchasing the soundtrack, highlighting its delightful nature and the enjoyment it brings, even noting that some tracks have made it onto their personal music players. While some comparisons to other installments in the series exist, the overall consensus is that the music significantly enhances the gaming experience.

    • “A special mention goes to the game's soundtrack; I found it extremely well done.”
    • “The music does seem very memorable to me, but it is there; the game isn't silent.”
    • “The soundtrack is enjoyable, but I prefer the one in the second installment of the saga.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “I paid backer rewards for the reboot to get the soundtrack, but even the version in the game files themselves are quite nice, and a number of tracks are going right on my music player.”
    • “The music (I really liked it, even if it was the only thing about this game!)”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere in Data Hacker is praised for its strong development, effectively capturing an online environment through immersive terminology and well-executed visuals, despite relying on standard RPG Maker assets. Players express excitement for the upcoming reboot, anticipating enhanced art and mapping that promise to elevate the already brilliant atmosphere. Overall, the game's ambiance contributes significantly to the enjoyment and replayability.

    • “The atmosphere is well-developed.”
    • “I have to say though, not once did I feel like the visuals were a detriment to the game, RTP or not, and the atmosphere itself was brilliant.”
    • “Data hacker tries to create an atmosphere of an online environment using terms like 'logging in' for when certain players come into different areas.”
    • “Although dh:i relies mostly on standard RPG Maker assets, the online world rendering has a strong atmosphere.”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of the game is severely lacking, with users reporting stuttering graphics, poor default performance, and a broken fullscreen mode. Many players experience significant frame rate drops, particularly in major cities, leading to an overall performance rating of 4/10. Despite some positive aspects of the story, the performance issues detract significantly from the gaming experience.

    • “Extremely poor default performance, with a flat-out broken fullscreen mode.”
    • “Stuttering in the major cities, even after my fix.”
    • “Performance: 4/10. This game really needs to be reworked. 28 fps max and 40 fps in hometown? Lock it at 30 fps if it won't run 60. It hurts the eyes of players like mine with drop-downs/ups and lags!”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is somewhat limited, primarily appealing to players interested in obtaining specific items in New Game Plus (NG+). However, it offers some incentive to replay through its two endings and the presence of items and companions that carry over or are exclusive to subsequent playthroughs, along with the option to save/load for re-looting chests.

    • “It's pretty simple, but fun - adds some extra replay value as you can just save/load and reloot the chests for a while to try to get the rare good stuff.”
    • “So its replay value is lacking, unless you want certain items in New Game Plus.”
    • “With two endings and a number of items and companions that cross over between playthroughs - and some that are only available in the second playthrough - it has a bit of replay value.”
  • stability
    2 mentions Positive Neutral Negative

    The stability of the follow-up games is criticized for being plagued by numerous bugs, significantly impacting gameplay, especially when using alternate controls. Overall, users do not recommend these titles due to their unstable performance.

    • “The follow-up games are buggy messes, and I do not recommend those.”
    • “It is also pretty buggy when I try to use alternate controls, screwing up my gameplay.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is well-crafted, complementing a strong plot with wit and intrigue, resulting in an engaging and enjoyable experience for players.

    • “The writing is good, bringing a strong plot, humor, and wit.”
    • “There's humor, there's intrigue, and there's fun!”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of depth and originality, with users finding the story boring and uninspired, often feeling like a rehash of ideas from other games and anime without a compelling introduction or innovative elements.

    • “The story is really boring, lacking a proper introduction and innovation. It feels like a generic online RPG narrative, with most ideas borrowed from other games and animes.”
    • “The emotional depth is non-existent, making it hard to connect with the characters or care about their journeys.”
    • “I found the attempts at emotional storytelling to be shallow and unengaging, leaving me feeling disconnected from the game's events.”

Buy Data Hacker Initiation

12h Median play time
9h Average play time
2-15h Spent by most gamers
*Based on 2 analyzed playthroughs

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