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Dark Souls II: Scholar of the First Sin

Not quite content with improving the graphics and lumping in the downloadable content and calling it a day, Dark Souls 2: Scholar of the First Sin feels like From Software's definitive vision for the game.
Dark Souls II: Scholar of the First Sin Game Cover
85%Game Brain Score
gameplay, story
grinding, stability
82% User Score Based on 49,533 reviews
Critic Score 89%Based on 14 reviews

Platforms

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Dark Souls II: Scholar of the First Sin Game Cover

About

Dark Souls II: Scholar of the First Sin is a single player and multiplayer role playing game. It was developed by FromSoftware, Inc. and was released on April 1, 2015. It received positive reviews from both critics and players.

Dark Souls II: Scholar of the First Sin is an enhanced version of the original game, featuring updated graphics, altered enemy placement, and a more stable online experience with up to 6 players. Gameplay has been changed to provide a fresh challenge, even for returning players. This edition includes all previously released DLC.

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82%
Audience ScoreBased on 49,533 reviews
gameplay1.2k positive mentions
grinding725 negative mentions

  • Dark Souls II offers a rich and addictive gameplay loop with extensive build variety and unique mechanics like power stancing and bonfire ascetics.
  • The atmospheric world and hauntingly beautiful soundtrack, particularly the theme of Majula, create a memorable experience despite some criticisms.
  • Character development is praised for its depth and customization options, allowing players to create unique builds that enhance the gameplay experience.
  • The gameplay is often criticized for clunky mechanics, frustrating hitboxes, and an overwhelming sense of artificial difficulty, leading to a mixed experience.
  • The story and character development are seen as lacking depth and connection to the overarching narratives of the series, resulting in a convoluted and forgettable plot.
  • The game has been widely criticized for its stability issues, including significant bugs and glitches that detract from the overall experience.
  • gameplay
    5,398 mentions Positive Neutral Negative

    Gameplay in "Dark Souls II: Scholar of the First Sin" is a polarizing topic among players, with many citing its clunky mechanics, frustrating hitboxes, and the controversial adaptability stat that affects invincibility frames. While some appreciate the introduction of unique features like power stancing and bonfire ascetics, others feel that the game leans too heavily on artificial difficulty through overwhelming enemy placements and punishing mechanics, such as health reduction upon death. Overall, the gameplay experience is seen as a mixed bag, offering both rewarding moments and significant frustrations, making it a challenging entry in the Souls series that may not appeal to everyone.

    • “Aside from that, I think everything about DS2 feels better mechanically. Movement feels very smooth and tight, being able to upgrade Estus speed feels great, and some of the areas are genuinely pretty like Majula or the included DLC areas.”
    • “DS2 has a very addictive gameplay loop; despite the flaws, I'll talk about later on in the review.”
    • “The gameplay is much better compared to its prequel - has its flaws but is still unbelievably better.”
    • “The gameplay felt clunky, inconsistent, and unfair (ganks and ambushes my beloved).”
    • “The mechanics are terrible, the story doesn't go with the other games, and literally everything about it is terrible and i hate everything about this game.”
    • “The gameplay is just utter dogshit.”
  • story
    3,201 mentions Positive Neutral Negative

    The story of "Dark Souls II" has received mixed reviews, with many players noting its disconnection from the overarching narratives of the first and third games in the series. While some appreciate the game's focus on personal struggles and the exploration of themes like the curse of the undead, others criticize its convoluted plot and lack of memorable characters. The storytelling is often described as cryptic, requiring players to piece together lore through item descriptions and NPC dialogues, which can be rewarding for those willing to invest the time, but frustrating for others seeking a more straightforward narrative. Overall, while the story may not resonate with everyone, it offers a unique perspective within the "Dark Souls" universe.

    • “Overall, very fun game with a super interesting story with fun exploration and great bosses.”
    • “The story is very well written and presented in this game, plus the locations are grim and you can really see the corruption taking over.”
    • “The story captivated me, and the gameplay felt fresh despite being years older.”
    • “The worst might be that... it's not really interesting in terms of lore, world building, and story.”
    • “I forgot the names of the bosses as soon as I killed them, the NPCs are not memorable, and as usual their quests are so easy to miss that they might as well not exist.”
    • “Finally, the story, they tried to go for the same mysterious vibe as Dark Souls 1 had and they failed miserably; it's not a sequel, it's a cheap copy in that regard and not a single bit interesting.”
  • graphics
    2,193 mentions Positive Neutral Negative

    The graphics of "Dark Souls II: Scholar of the First Sin" have received mixed reviews, with many players noting that while there are improvements in lighting and texture quality compared to the original, the overall visual upgrade is not as significant as expected. Some players appreciate the enhanced atmosphere and beautiful environments, particularly in areas like Majula, while others criticize the graphics for feeling dated and lacking the depth found in other titles in the series. Overall, the game is seen as visually appealing but not groundbreaking, with many suggesting that mods can further enhance the experience.

    • “The graphics are amazing at times.”
    • “From the start, as soon as you meet the firekeeper, you'll understand what I mean: breathtaking visuals, expansive imagination, and thought put into every scene.”
    • “The landscapes and the design of enemies, characters, and environments are stunning — the aesthetics of the game are a true masterpiece.”
    • “The graphics are flat, and the environment is filled with big, empty areas.”
    • “Textures are muddy, lighting is flat, and the overall aesthetic is a far cry from the atmospheric beauty of its predecessors.”
    • “The graphics look worse than Dark Souls 1, and the combat from the PvE enemies and the character controller can be really janky.”
  • music
    949 mentions Positive Neutral Negative

    The music in Dark Souls II has received mixed reviews, with many players praising the hauntingly beautiful soundtrack, particularly the theme of the hub area, Majula, which is often described as soothing and memorable. However, several reviewers noted that the overall soundtrack lacks the memorability and impact of the first and third games in the series, with many boss themes being considered forgettable or poorly integrated into the gameplay. While some tracks stand out, the general consensus is that the music, while good, does not reach the heights of its predecessors.

    • “The sunlight was pale, the air was salty, and the music felt like a memory.”
    • “The music from Majula is particularly enjoyable, making you feel like you're in a forgotten corner somewhere at the edge of the world.”
    • “The music is hauntingly beautiful and I found myself staring out gazing at the sea, often more so than playing the game.”
    • “The soundtrack was forgettable other than the majula theme and that was a big bummer.”
    • “The music is solid too, but I do think it's the weakest in the series.”
    • “The music—save for majula—is all bland and mediocre.”
  • atmosphere
    906 mentions Positive Neutral Negative

    The atmosphere in "Dark Souls II" is a polarizing aspect among players, with many praising its unique blend of melancholy and beauty, particularly in areas like Majula and Drangleic Castle. While some reviewers appreciate the game's rich environmental storytelling and haunting sound design, others feel it lacks the cohesive, oppressive atmosphere of its predecessor, "Dark Souls." Overall, the game is noted for its varied and atmospheric locations, though opinions differ on whether it achieves the same level of immersion and emotional impact as the other titles in the series.

    • “The atmosphere is incredible—you feel like a lone warrior fighting massive monsters to save a doomed world (even if 'saving' feels ironic in a souls game).”
    • “The game’s atmosphere is rich and oppressive in the best way, pulling you into the decaying kingdom of Drangleic with eerie visuals, cryptic NPCs, and haunting music.”
    • “The atmosphere, enemy variety, and overall sense of adventure kept me hooked from start to finish.”
    • “Finally, one of the biggest disappointments for me was the art design and atmosphere.”
    • “The areas are completely disoriented, truly dull and boring; I couldn't get into the atmosphere at all.”
    • “The atmosphere in this game cannot be described.”
  • grinding
    768 mentions Positive Neutral Negative

    The grinding aspect of Dark Souls II has received overwhelmingly negative feedback, with players describing it as tedious and frustrating. Many reviewers criticized the game's mechanics that limit enemy respawns after a certain number of kills, which hampers farming opportunities and leads to long, repetitive runbacks to bosses. While some players appreciate the variety in builds and the potential for farming, the overall sentiment is that the game prioritizes artificial difficulty over engaging gameplay, resulting in a grind that feels more like a chore than a rewarding challenge.

    • “Games should be fun, not tedious.”
    • “I like to take my time and explore, but that was 50 hours of no PvP, no respeccing and experimenting, no farming, just 50 hours of firing the game up and heading to my next objective with maybe only a few dozen deaths in total.”
    • “By far the thing that I enjoyed most about Dark Souls 2 compared to Dark Souls 1 was no farming.”
    • “Too many high damage, high HP enemies for no reason (it's tedious to kill them over and over).”
    • “The fog walls make runbacks extremely tedious.”
    • “The sheer density of enemies and bosses leans more toward tedious than difficult.”
  • replayability
    461 mentions Positive Neutral Negative

    Dark Souls II is widely regarded as the most replayable entry in the Souls series, with players praising its extensive build variety, unique New Game Plus mechanics, and the introduction of Bonfire Ascetics that enhance replay value by allowing players to revisit areas with increased difficulty. The game offers a rich sandbox experience, encouraging experimentation with different character builds and playstyles, which keeps players engaged for hundreds of hours. Despite some criticisms regarding its design and mechanics, the overall consensus highlights its depth and replayability as standout features.

    • “The build variety, replay value, and the new game+ system—where each cycle adds new challenges and obstacles (up to a point)—kept me hooked.”
    • “This game has the most replayability out of any of the Dark Souls games, and the best DLC bosses.”
    • “Dark Souls II excels in replayability, offering multiple paths, endings, and new game plus variations that encourage exploration and experimentation.”
    • “Dark Souls II: Scholar of the First Sin isn’t perfect, but it’s full of content, secrets, and replay value.”
    • “Despite the negative stigma, this is the only game in the series I have found replayable more than three times.”
    • “The pve gets really stale after a while, simply because once you learn it there is about 0 replay value, it just gets too easy.”
  • humor
    335 mentions Positive Neutral Negative

    The humor in this game is often described as both unintentional and intentional, with players finding amusement in its janky mechanics, absurd enemy placements, and the community's playful interactions. Many reviews highlight the game's tendency to create hilariously frustrating moments, such as unexpected deaths and bizarre AI behavior, which contribute to a lighthearted experience despite its challenging nature. Overall, players appreciate the comedic elements woven throughout the gameplay, making it a source of laughter and camaraderie, especially when played with friends.

    • “It's hilarious how much people hate on this game when it's literally just as simple as the others.”
    • “The amount of broken and unbearable mechanics, mobs, and map designs in this game is surprisingly very funny.”
    • “The game has a (sometimes twisted) sense of humor and tries to troll you every now and then.”
    • “Playing as a 'small' character that's so weak and stiff makes it not fun when battling with the other NPCs. Besides, it's not funny to put a huge amount of 'troll' mechanics in Souls-like games.”
    • “Oh my god, this is, like, the Dark Souls of video games... no, it's not funny, but it stopped being amusing when everybody started using it for everything with the slightest bit of difficulty.”
    • “Yeah, that statement you just made was so embarrassing that you nearly caused possibly hundreds of individuals to start convulsing uncontrollably; in other words, have a heart attack from how unfunny and pathetic your half-assed 'joke' was, you simpleton.”
  • optimization
    275 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its improved performance and stability compared to previous titles, allowing for smooth gameplay even on lower-end systems. However, many users have reported significant issues, particularly with stuttering and poor keyboard controls, especially in online mode, leading to frustration and negative experiences. Overall, while some find it well-optimized, others consider it one of the least optimized PC ports from the developer.

    • “Let me start with the positives: the game is much better optimized for PC compared to the first Dark Souls, which makes for a smoother experience.”
    • “Contrary to that, I found this game one of the best-optimized I’ve played – it performed with 60 fps even on the worst laptop I had while being a poor student, and it’s the brightest and prettiest in the series after DS3.”
    • “Great game and the most optimized game from FromSoftware.”
    • “Also, every time you die (and possibly whenever you sit at a bonfire/load a new zone), the game starts stuttering more and more until it becomes unplayable, forcing you to close it in order to fix the issue. Apparently, this is a server-side issue as I've seen people saying this only happens if they launch the game in online mode.”
    • “Yes, this is why my review is negative. This is one of the most unacceptably shameless and incompetent PC ports ever made. Other than basic performance, they've changed nothing in 10 years!”
    • “The controls are as poorly optimized for PC as a SpaceX rocket is to a Samsung smart fridge.”
  • stability
    219 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with numerous players reporting significant bugs, glitches, and inconsistent hitboxes that detract from the overall experience. Many users noted issues with controls, particularly for keyboard and mouse setups, and highlighted persistent problems like freezing and character movement errors. Despite these flaws, some players still found enjoyment in the game, suggesting that while it is a "buggy mess," it retains a certain charm and depth that appeals to fans of the genre.

    • “Combined with the lightning engine mod and a texture pack, the game looks fantastic and still runs great.”
    • “I had no bugs, no glitches, no crashes—you're kind of expecting at least one of these in Dark Souls, so I'm happy I had none.”
    • “I must say that this game is optimized very nicely and runs great with max settings.”
    • “Extremely buggy and janky, but the most open of the Souls games. If you can get past the soul memory mechanic and how janky it is, it's very good for exploration.”
    • “The game is also quite buggy at times, from dodgy weapon tracking with certain weapons when up close to enemies, to the infamous falchions that seemingly have stayed broken through several iterations of the game.”
    • “This game is so riddled with poor gameplay mechanics and buggy hitboxes that it makes this game a shithole as a Souls game.”
  • emotional
    193 mentions Positive Neutral Negative

    The emotional aspect of "Dark Souls II" elicits a complex range of feelings from players, often described as an emotional rollercoaster. While some players appreciate the heartfelt narratives and character arcs, particularly those of NPCs like Lucatiel and Vendrick, others find the game frustrating and punishing, leading to feelings of anger and sadness. Overall, the game is noted for its atmospheric world and poignant themes, but many feel it lacks the emotional depth and connection found in other entries in the series, resulting in a mixed emotional experience.

    • “Unlike the previous Dark Souls, the side characters are very down to earth and relatable, which makes their storylines a lot more memorable and emotional.”
    • “The world is touching and beautiful in its own right, and the story is filled to the brim with sorrow and sadness.”
    • “The emotional rollercoaster you go through while playing is just crazy.”
    • “This game has clunky controls, a pretty boring story, an underwhelming ending, and its multiplayer system is very hard to use.”
    • “I hear some say how epic this game is, but all I saw were horrible graphics, a boring storyline, awkward gameplay, and annoying ghosts of other players running around all over.”
    • “What's more is the boring story progression for the first half of the game!”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized as a "cash grab," with many reviewers expressing disappointment over the perceived lack of substantial improvements in the re-releases compared to the original. Players feel that the addition of unnecessary content and in-game purchases detracts from the experience, leading to frustration and a sense of exploitation. Overall, the sentiment is that the game prioritizes profit over quality, leaving many players feeling cheated.

    • “Not only that, they tell you the version you purchased (which I bought the collector's edition of, with the Faraam armor statue and everything) is not their supported version of the game. It makes me sad that Bandai Namco owns From Software, and I am fearful for their future should these monetization incentives continue.”
    • “Microtransactions - in-game purchases.”
    • “No microtransactions.”
    • “It was a lazy cash grab that was released less than a year after the original.”
    • “Do not make the mistake I did and buy a terrible cash grab of a remaster; if you want the authentic and enjoyable Dark Souls 2 experience, play the original release.”
    • “This game is, at worst, frustrating for the sake of frustrating, unfair to the player's patience and time, and a shameless cash grab after the probable and deserved poor sales of the original Dark Souls 2.”
  • character development
    30 mentions Positive Neutral Negative

    Character development in Dark Souls II is praised for its extensive customization options and adaptability, allowing players to create unique builds that suit their playstyle. While the character design and world aesthetics receive mixed reviews, many players appreciate the depth of the character development system, which is considered one of the game's strongest aspects. However, some critiques highlight inconsistencies in NPC designs and gameplay mechanics that detract from the overall experience.

    • “This game probably has the best character development and leveling system (adaptability) out of all Souls-like games.”
    • “Character development in Dark Souls 2 offers a wealth of customization options, allowing players to tailor their builds to suit their preferred playstyle.”
    • “Character development is very diverse and there are tons of stats to tweak.”
    • “The character designs just don't match up to Dark Souls 1 and 3.”
    • “Little to no interesting background and character development, and annoyingly laugh.”
    • “It's a step forward in general combat and character development mechanics, but a giant step back in level design and making you want to try again after dying multiple times.”
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89%Critics’ scoreBased on 14 critic reviews
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53h Median play time
117h Average play time
36h Main story
103h Completionist
15-150h Spent by most gamers
*Based on 166 analyzed playthroughs
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Frequently Asked Questions

Dark Souls II: Scholar of the First Sin is a role playing game.

Dark Souls II: Scholar of the First Sin is available on Xbox Series X|S, PC, PlayStation 5, Phone and others.

The main story can be completed in around 36 hours, while the entire game is estimated to take about 103 hours to finish. On average players spend around 117 hours playing Dark Souls II: Scholar of the First Sin.

Dark Souls II: Scholar of the First Sin was released on April 1, 2015.

Dark Souls II: Scholar of the First Sin was developed by FromSoftware, Inc..

Dark Souls II: Scholar of the First Sin has received positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Dark Souls II: Scholar of the First Sin is a single player game with multiplayer and local co-op support.

Similar games include Dark Souls II, DARK SOULS: REMASTERED, DARK SOULS III, Lords of the Fallen, Dark Souls and others.