Danger Zone 2 Game Cover
It’s great to see crashing as a major game mechanic back with a bang, Danger Zone 2 is the smash ‘em up we’ve been waiting for since PS2 era Burnout.

Danger Zone 2 is a sequel to the hit game Danger Zone, bringing more high-speed vehicular destruction. Players navigate through increasingly complex crash test scenarios, using their driving skills and destruction expertise to earn high scores. This game offers improved graphics, larger environments, and more varied missions than its predecessor.

  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

65%
Audience ScoreBased on 78 reviews
graphics4 positive mentions
monetization2 negative mentions
  • Danger Zone 2 successfully captures the essence of Burnout's crash mode, providing satisfying and chaotic vehicle destruction.
  • The game runs well on various platforms, including the Steam Deck, with decent graphics and enjoyable gameplay mechanics.
  • There is a good amount of replay value due to optional challenges and the addictive nature of trying to achieve higher scores.
  • The game is criticized for being too short and lacking content, with many players feeling it doesn't justify its full price.
  • There are significant issues with vehicle handling and physics, leading to frustrating gameplay experiences.
  • Key features from the original Burnout games, such as replays and a robust soundtrack, are missing, making the game feel incomplete.
  • graphics19 mentions

    The graphics of the game have received mixed reviews, with some players noting improvements over the original, particularly in creating a more vibrant and immersive environment. However, many criticize the visuals as mediocre, lacking a distinct art style, and reminiscent of a prototype rather than a polished product. Overall, while the graphics are considered acceptable for an Unreal Engine title, they fall short of current standards and could benefit from further refinement.

    • “With the current sequel, the visuals have improved from a non-existing environment to a full, lush scenery.”
    • “This game really reminds me of a nice hybrid of Burnout 2 and 3 crash mode - and with current-gen graphics, it really is a new spectacle to watch everything around you get messed up by your own doing.”
    • “The new locations and more vivid art style vastly improve the game's looks, while the extended run-ups add a little extra challenge to the levels.”
    • “Graphics would've been subpar in 2010; visual effects are bad, no music, sound effects without any punch, bland, hard to parse menus (a few icons would've helped immensely, all we get is white text).”
    • “The controls are jank, changing graphics settings refused to keep it in full screen mode, and pressing enter (at any time) would take it out of full screen.”
    • “The controls are just Unreal Engine, the graphics are just Unreal Engine; this game is not stylized at all, it feels like playing a prototype.”
  • gameplay19 mentions

    The gameplay in Danger Zone 2 is centered around the crash mechanics reminiscent of the Burnout series, allowing players to cause massive destruction by launching their cars into traffic. While the game introduces some new features and improves visuals, many players feel it lacks content and variety, resulting in a somewhat repetitive experience. Overall, the core mechanics are enjoyable, but the limited gameplay options and presentation issues detract from the overall experience.

    • “With the smashbreaker mechanic, you are allowed to detonate your car in order to generate further damage and fly off somewhere else.”
    • “Just like Danger Zone 1, and Burnout's crash mode before it, the gameplay is once again all about launching your car into lanes of traffic in order to cause as much damage as humanly possible to rack up a huge score.”
    • “By expanding on the explode-'em-up gameplay we know and love, Danger Zone 2 makes some nifty improvements to the formula.”
    • “Knowing 90% of gameplay is just smashing mode.”
    • “While Danger Zone 2 improves upon the previous game by incorporating realistic exteriors instead of simulated scenarios within some kind of lab, it makes the gameplay experience worse by removing even further the elements that made crash mode great.”
    • “There's much more leeway here; a sports car will get wrecked by a trailer, but the game mechanics want you to check a normal car into a bigger car to do the damage that way.”
  • music12 mentions

    The game is criticized for its complete lack of music, which many reviewers feel detracts from the overall experience, especially in a genre that typically benefits from an engaging soundtrack. Users express disappointment over the absence of any audio elements that could enhance excitement, with some longing for the energetic music found in similar titles. Overall, the sound design is seen as a significant flaw, leaving the game feeling quiet and lacking in atmosphere.

    • “Seriously, I think the sound design is the biggest problem; a game like this should be loud, but it's so quaint and silent when other indies have insanely awesome soundtracks. Here, the main menu works as ASMR instead of hyping the player up.”
    • “I miss the Burnout 2/Dangerous Golf style of music, though.”
    • “It also shows that the complete package will need an actual race mode, matching music, and a smack-talking DJ, but even that is fixable should the developer decide to release it as DLC.”
    • “There's literally no music at all.”
    • “Graphics would've been subpar in 2010, visual effects are bad, no music, sound effects without any punch, bland, hard to parse menus (a few icons would've helped immensely, all we get is white text).”
    • “Sadly no music to get the blood pumping but even in b3t you only had music when you did races.”
  • optimization6 mentions

    Overall, the game's optimization is praised, especially considering the small studio behind it, with many players reporting solid performance and high frame rates on epic settings. However, some users noted occasional choppiness and issues with vehicle handling, suggesting room for improvement.

    • “Really great optimization overall for such a small studio, even when things are chaotic in the crash junction.”
    • “Performance can be a little choppy and vehicle handling lands on the wrong side of generous, but overall, the game still delivers on its promise of a crash mode experience.”
    • “The optimization is on par, or better than the original game, with my FPS usually over 80 FPS in all maps on epic settings.”
  • humor4 mentions

    The humor in the game is primarily derived from its entertaining glitches and over-the-top physics, which lead to amusing scenarios involving heavy objects being launched around. Additionally, the AI contributes to the comedic experience, making the game both fun and enjoyable. Overall, players find the humor to be a standout aspect that enhances their gaming experience.

    • “Other than a few hilarious glitches I faced, it felt superior in every way to its successor.”
    • “The physics work pretty well for the most part; it is over the top, but hilarious watching these thousand-plus-pound hunks of metal just get launched all over the place.”
    • “The AI makes the whole game really funny and enjoyable.”
  • replayability3 mentions

    Overall, the game offers significant replayability due to its improved visuals, new challenges, and online leaderboards, but some players find certain levels tedious and lacking in excitement, which can detract from the experience. While the core gameplay remains enjoyable, the repetitive nature of some intersections may hinder the overall replay value for some users.

    • “Kinda short but a lot of replay value.”
    • “Huge improvement in visuals, new additions increase challenge and replayability, online leaderboards, crashing is still a blast.”
    • “Replayability should be the main focus, but many of the intersections are just boring with only a few cars. Where's the complete chaos and madness of the burnouts? The run-ups are seemingly endless and annoying, so replaying the levels over and over again is a drag.”
    • “Kinda short, but a lot of replay value.”
  • story3 mentions

    The story aspect of the game is centered around objective-based quests that can lead to frustration due to strict mission requirements, reminiscent of old-school arcade challenges. Players experience a mix of enjoyment and difficulty as they strive for high scores while navigating the game's wreckage mechanics, which adds a layer of replayability. Overall, the narrative is less about a traditional storyline and more about the player's journey through challenging missions and personal improvement.

    • “The story in this game is engaging, with an objective-based quest system that adds depth to the gameplay.”
    • “Despite the challenges, the game captures an old-school arcade charm that encourages players to replay missions to improve their scores.”
    • “The narrative elements create a sense of urgency and excitement, making each mission feel rewarding as you strive for better performance.”
    • “DZ2 contains an objective-based quest on top of a three-coin system, making some levels more frustrating while others are a blast.”
    • “Even if you make a massive wreck, which is the point of the game, if you're not quite at the intersection yet, it just says 'crashed!' and fails the mission!”
    • “There is some frustration because, like Burnout, it can be tough to get a really good score without screwing up, such as totaling your car before the danger zone or missing your mark.”
  • monetization2 mentions

    Reviewers express disappointment with the monetization strategy, feeling that it detracts from the nostalgic experience of the game and perceiving it as a cash grab rather than a genuine homage to the original series.

    • “It just particularly stings when a game that's supposed to capture the nostalgia of a legendary series ends up being a blatant cash grab.”
    • “Knowing the actual particle effects is not good as the advertisement.”
  • stability1 mentions

    Overall, users report that the game is stable, with only a few humorous glitches noted, suggesting a generally smooth experience that surpasses its predecessor.

    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and frame drops, which ruined the overall experience.”
    • “There are numerous bugs that disrupt gameplay, leading to frustrating moments.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly when repeatedly failing to complete objectives within a set time limit.

    • “Failing a run up objective time and time again got tedious on a few levels.”
    • “The grinding feels endless, and it often detracts from the enjoyment of the game.”
    • “Repetitive tasks make the gameplay feel more like a chore than an adventure.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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