Daily Run
- October 15, 2017
- PepoLab
Daily Run is a simple platformer game with 24 short levels and easy controls. Your only enemy are the spikes, and the difficulty varies between levels. The game features over 5000 achievements to keep you engaged. Despite its basic concept, the game offers a variety of challenges and friendly people who become hostile, adding an extra layer to the gameplay.
Reviews
- Fun for how simple it is, making it enjoyable for quick play sessions.
- Great for achievement hunters, offering 5000 achievements that can be unlocked quickly.
- The game is free or very cheap, making it accessible for those looking to boost their Steam profile.
- Gameplay is extremely short and lacks depth, with no real challenge or replay value.
- Graphics and audio quality are poor, with clunky controls and frustrating hitboxes.
- The game feels like a cash grab designed solely for achievement spamming, rather than a genuine gaming experience.
- gameplay17 mentions
- 24 % positive mentions
- 53 % neutral mentions
- 24 % negative mentions
The gameplay has received overwhelmingly negative feedback, with many users criticizing its short length, clunky controls, and lack of engaging content. While some mention occasional fun moments, the overall consensus is that the game feels poorly designed and primarily caters to achievement hunters rather than providing an enjoyable experience. Bugs and incoherent mechanics further detract from the gameplay quality, leading to an average rating around 5/10.
“It also has good gameplay and audio; oh my god, it's an eargasm.”
“And gameplay isn't bad at all.”
“Gameplay can be fun, as long as you don't experience one of the many bugs in the game.”
“The gameplay is incredibly short and the story is as incoherent as its title.”
“The gameplay is harsh; this game is pure garbage and only made for achievement collectors.”
“Gameplay is very bad, with clunky controls and terrible hitboxes.”
- graphics13 mentions
- 31 % positive mentions
- 46 % neutral mentions
- 23 % negative mentions
The graphics of the game receive mixed reviews, with some players criticizing the pixel art style and low-quality visuals, describing them as cheap and buggy. Others, however, appreciate the aesthetic, giving it a score of 7.5/10 and considering it among the best in its genre. Overall, the graphics seem to polarize opinions, with a significant divide between those who find them lacking and those who enjoy the retro style.
“This game has very good graphics.”
“Forget about Tomb Raider or something else; this is the best graphics for one game.”
“Everything in the screenshots shows you what to expect from this game - pixel graphics with a 3 color palette, divided into platforming segments where the goal is to avoid spikes.”
“It’s a platformer game with a broken leveling system, poor graphics and audio, as well as simple yet questionable controls.”
“The graphics are extremely poor quality.”
- music11 mentions
- 27 % positive mentions
- 27 % neutral mentions
- 45 % negative mentions
The music in the game has been widely criticized for being repetitive and lacking variety, with many reviewers noting that both the menu and in-game tracks consist of simple, looped melodies that fail to enhance the gaming experience. Overall, the soundtrack is considered one of the weakest aspects of the game, receiving low ratings for its poor composition and lack of smooth transitions.
“The in-game music features a set of rhythmic beats that enhance the overall experience.”
“The music is engaging and adds a unique atmosphere to the gameplay.”
“The sound and music contribute significantly to the game's immersive quality.”
“The menu music consisted of a short and repetitive loop of piano notes that an 8-year-old can play.”
“The music is a clip looped over and over again.”
“First off, the music in my honest opinion is terrible.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story is criticized for being incoherent and lacking depth, with brief interactions with NPCs that fail to clarify the motivations behind their feelings towards the player. Overall, the narrative feels disjointed and does not effectively engage players, contributing to a short gameplay experience.
“Along the way, you meet NPCs with brief dialogue bubbles, but the reasons why some hate you or love you are just as much a mystery as the game's plot itself.”
“The gameplay is incredibly short and the story is as incoherent as its title.”
“Along the way, you meet NPCs with brief dialogue bubbles, but why some hate you or love you is just as much a mystery as whatever this game's plot is trying to be.”
“The story feels disjointed and lacks depth, leaving players confused about the overall narrative.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is criticized for having no replay value, indicating that players do not find incentives to revisit it after completing it.
“There is no replay value.”
“Once you finish the game, there's little incentive to play it again.”
“The lack of varied outcomes makes replaying feel pointless.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is minimal, as the primary focus is on navigating obstacles rather than fostering a deep narrative or emotional connection. Players may experience frustration or tension due to the challenge of avoiding spikes, but overall, the emotional engagement is limited.