Daily Run is a simple platformer game with 24 short levels and easy controls. Your only enemy are the spikes, and the difficulty varies between levels. The game features over 5000 achievements to keep you engaged. Despite its basic concept, the game offers a variety of challenges and friendly people who become hostile, adding an extra layer to the gameplay.
Fun for how simple it is, especially for achievement collectors.
Includes 5000 Steam achievements that can be unlocked quickly.
Good for a quick daily run and can be entertaining in short bursts.
Gameplay is extremely short and lacks depth, with no real story or progression.
Graphics and audio quality are very poor, resembling low-effort shovelware.
The game is primarily designed as an achievement spam tool, making it unappealing for serious gamers.
gameplay
34 mentions Positive Neutral Negative
24%
52%
24%
The gameplay has received overwhelmingly negative feedback, with many reviewers criticizing its short length, clunky controls, and lack of engaging content, often labeling it as a cash grab for achievement hunters. While some mention occasional fun moments, the overall consensus is that the gameplay is unremarkable and plagued by bugs, making it unenjoyable for most players.
“It also has good gameplay and audio; oh my god, it's an eargasm.”
“And gameplay isn't bad at all.”
“Gameplay can be fun, as long as you don't experience one of the many bugs in the game.”
“The gameplay is incredibly short and the story is as incoherent as its title.”
“The gameplay is harsh; this game is pure garbage and only made for achievement collectors.”
“Gameplay is very bad, with clunky controls and terrible hitboxes.”
graphics
26 mentions Positive Neutral Negative
31%
46%
23%
The graphics of the game are polarizing, with many users criticizing them as poor quality, featuring cheap 2D visuals and a limited color palette, resulting in a lack of polish and numerous bugs. However, a few reviews highlight the graphics positively, suggesting they are impressive for the genre, leading to an overall mixed reception.
“Everything in the screenshots shows you what to expect from this game - pixel graphics with a 3 color palette, divided into platforming segments where the goal is to avoid spikes.”
“This game has very good graphics.”
“Forget about Tomb Raider or something else; this is the best graphics for one game.”
“It’s a platformer game with a broken leveling system, crappy graphics and audio as well as simple yet questionable controls.”
“All the 2D visuals look cheap.”
“The graphics are extremely poor quality.”
music
22 mentions Positive Neutral Negative
14%
41%
45%
The music in the game has been widely criticized for being repetitive and lacking variety, with many reviewers noting that both the menu and in-game soundtracks consist of simple, looped melodies that fail to enhance the gaming experience. The overall consensus is that the soundtrack is poorly executed, with a lack of smooth transitions and minimal creativity, leading to a low rating of around 4/10.
“The in-game music features a set of rhythmic beats that enhance the overall experience.”
“The music adds a unique layer to the game, making each world feel distinct despite their visual similarities.”
“The sound design, including the music, contributes significantly to the game's atmosphere.”
“The menu music consisted of a short and repetitive loop of piano notes that an 8-year-old can play.”
“The music is a clip looped over and over again.”
“The game makes no sense and the music is absolutely terrible.”
story
8 mentions Positive Neutral Negative
62%
38%
The story is criticized for being incoherent and confusing, with players finding it difficult to understand character motivations and plot developments. NPC interactions are minimal and lack depth, contributing to an overall sense of disconnection from the narrative. The gameplay is notably short, lasting only 10 to 20 hours if focused solely on the main story.
“The gameplay is incredibly short and the story is as incoherent as its title.”
“Along the way, you meet NPCs with brief dialogue bubbles, but why some hate you or love you is just as much a mystery as whatever this game's plot is trying to be.”
“The gameplay is incredibly short and the story is as incoherent as its title.”
replayability
2 mentions Positive Neutral Negative
150%
The game is criticized for having no replay value, with multiple users expressing that once completed, there is little incentive to play it again.
“No replay value.”
“No replay value.”
“No replay value.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is not clearly articulated in the provided texts, as they focus solely on the gameplay mechanics of avoiding spikes while reaching a destination. There is a lack of insight into how the game evokes feelings or emotional responses from players.