- September 30, 2016
- Sinister Systems
Daily Chthonicle: Editor's Edition
Platforms
About
This game lets you try on the role of a Supernatural Newspaper Agency boss and editor. The world it takes place in is a dark and haunted one, with ghosts, zombies, monsters and even shapeshifting murderers, pretending to be human after they have stolen their victims' bodies or infiltrated the humanity. It was inspired heavily by the works of H.P.Lovecraft and it builds on the atmosphere of uncerta…
- The game has a unique and intriguing concept, blending elements of horror, mystery, and RPG mechanics, which can be engaging once the player understands the mechanics.
- The retro graphics and noir atmosphere contribute to a charming aesthetic that fits the Lovecraftian theme well.
- There is a high level of replayability due to the procedurally generated cases and the variety of supernatural threats, making each playthrough feel different.
- The user interface is confusing and poorly designed, making it difficult for players to navigate and understand the game mechanics without extensive trial and error.
- The tutorial is inadequate, leaving players to figure out the gameplay on their own, which can be frustrating and off-putting.
- The randomly generated stories often lack coherence and depth, leading to a disjointed narrative experience that can diminish player engagement.
- story57 mentions Positive Neutral Negative
The game's story aspect is largely criticized for its lack of coherence and depth, relying heavily on randomized events that often fail to engage players. While some reviewers appreciate the ambition of a procedurally generated narrative, they note that it results in fragmented and uninteresting plotlines, making it difficult to form a meaningful connection with the story. Ultimately, the game is seen as more focused on its management mechanics than on delivering a compelling narrative experience.
“Daily Chthonicle is an indie investigation management/RPG game by Sinister System, focusing on detective story narrative with a touch of horror literature.”
“Each case is a short story involving murder, the supernatural, cults, etc.”
“When you manage to tie up a collection of cases centering on the same event to reveal the whole story, you win the game.”
“Where this game falls flat is mainly the storytelling.”
“Unfortunately, this game severely lacks a quality storyline of any kind.”
“There's really no consistent story.”