Cyclic Dungeon Generation

Cyclic Dungeon Generation Game Cover

"Cyclic Dungeon Generation" is a level creation algorithm used in the roguelite game Unexplored, which generates dungeons by composing together circular loops of linked rooms to create specific flows of gameplay. This document outlines a process for adapting this algorithm to quickly create engaging, non-linear dungeons for tabletop roleplaying games, including a step-by-step example and a set of 12 cycles to randomly generate dungeons. The algorithm aims to create dungeons that feel intentionally designed, rather than randomly generated.

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