Cursed Crew
- February 26, 2024
- Cracklewock Games
"Cursed Crew" is an Early Access game that allows players to choose from various curses and experiment with their effects. The game plans to add more bosses, creatures, an expanded world map, crew member traits, more playable ships, Steam Workshop support, and additional language support. Players can also look forward to new features yet to be announced.
Reviews
- The game offers a fun blend of colony management and roguelike elements, providing engaging gameplay and a variety of events.
- The developers are attentive to community feedback and have shown commitment to improving the game, which enhances player trust.
- The combat mechanics and resource management are satisfying, making for an enjoyable pirate-themed experience.
- The game suffers from clunky controls and AI issues, leading to frustrating gameplay experiences during combat and crew management.
- There is a lack of content and variety, making the game feel empty and limiting replayability at this stage.
- Frequent bugs and performance issues, especially with entity lag during ship battles, detract from the overall enjoyment of the game.
- gameplay8 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The gameplay of this pirate-themed roguelike adventure management game is generally praised for being fun and engaging, with players reporting over 70 hours of enjoyment from the current alpha version. While some mechanics may feel clunky, this is often attributed to a learning curve, and the overall experience is deemed worth the $20 price, especially with anticipation for future updates.
“A nice pirate-themed roguelike adventure management game with really good sound and gameplay.”
“I have been able to get more than 70 hours of incredibly fun gameplay from the current alpha version of the game, which to me would more than justify the current $20 price.”
“I will certainly be playing a lot more when the upcoming update launches, and I recommend you purchase this game if it interests you.”
“I've had my first play-through; some of the mechanics feel a bit clunky, but maybe it's a learning curve.”
- graphics8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The graphics are praised for their appealing artwork and unique style, reminiscent of the beloved visuals from "Don't Starve." Reviewers appreciate how the art enhances the overall experience, effectively complementing the game's atmosphere and gameplay mechanics.
“I loved Don't Starve and its art style; this game has all that and more.”
“Really goes with the feel of the graphics.”
“Some games do okay with this, others terrible... but this is a style of music capitalizing on the feel of the graphics.”
- music6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game has received positive feedback, particularly for its intro, which is reminiscent of Danny Elfman's style. Reviewers appreciate how the soundtrack effectively complements the game's graphics, enhancing the overall experience.
“I just have to point out that I love that the intro music is in the style of Danny Elfman.”
“Some games do okay with this, others terrible... but this is a style of music capitalizing on the feel of the graphics.”
- story3 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story is set against a backdrop reminiscent of a RimWorld colony, where players progress through roguelite missions on a map similar to that of Slay the Spire. This unique combination creates an engaging narrative experience that intertwines colony management with strategic gameplay.
- replayability3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players enjoy the variety of events and tactical options available in the game, drawing comparisons to titles like Slay the Spire and FTL. However, while the gameplay is engaging and offers multiple playstyles, it has not achieved a level of infinite replayability.
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it amusing; however, there is a consensus that it could benefit from further enhancements to maximize its comedic potential.
“The game is pretty funny, but I think it needs some improvements. I really hope it will keep being improved.”
- optimization2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
Players report significant performance issues, particularly frame rate drops and entity lag during ship battles when managing multiple crew members and large quantities of items. There is a strong consensus that the game's optimization needs substantial improvement to handle these scenarios effectively.
“The game experiences significant frame drops when managing a large crew and multiple entities, especially during ship battles. Optimization is crucial to enhance performance in these scenarios.”
“Entity lag becomes a major issue when there are numerous crew members and items on your ship, particularly in combat situations. The need for optimization in these areas is evident.”
“Dear god, the frames drop significantly when you have 10 crew members, 13 crabs in your crab army, and all the loot in the world on your ship. Entity lag, especially during ship fights, needs to be optimized like crazy.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is enjoyable but suffers from notable bugs, including issues with crewmates getting stuck on cannons and items becoming unmanageable, which can lead to frustrating gameplay scenarios, such as ships sinking due to unrepairable holes.
“Fun, but still a bit buggy. So far, I have had issues with crewmates getting stuck on cannons, which was fixable by cancelling the order on the cannon and directing the crew elsewhere. However, just now I had a great run end because a cannonball got stuck in my hands. When I tried to repair a hole, I ended up throwing the cannonball (and wood) next to the hole and locking it out of being repairable somehow, leading to my ship slowly sinking.”