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Curse: The Eye of Isis

What begins as a simple investigation of the disappearance of a sacred Egyptian statue from the British Museum becomes an adventure that spans seven worlds, each more terrifying than the last. In this predictable yet thrilling adventure game, you take the role of a noted archeologist who must unrave
Curse: The Eye of Isis Game Cover
67%Game Brain Score
story, gameplay
music, stability
68% User Score Based on 91 reviews
Critic Score 60%Based on 1 reviews

Platforms

Playstation 2PCXboxWindowsPlayStation
Curse: The Eye of Isis Game Cover

About

Curse: The Eye of Isis is a single player survival action adventure game with horror, fantasy and historical themes. It was developed by Asylum entertainment and was released on August 22, 2014. It received neutral reviews from critics and mostly positive reviews from players.

"Curse: The Eye of Isis" is a horror adventure game where players uncover the mysteries of an ancient Egyptian artifact. Set in a detailed 3D environment, players explore, solve puzzles, and survive supernatural occurrences to reveal the truth behind the curse. With a focus on narrative and immersion, players must navigate a suspenseful and atmospheric experience.

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68%
Audience ScoreBased on 91 reviews
story15 positive mentions
stability9 negative mentions

  • The game effectively captures the atmosphere of classic survival horror, reminiscent of early Resident Evil titles, with a unique Victorian and Egyptian setting.
  • The dual-character system adds variety to gameplay, allowing players to switch between characters with different strengths, enhancing the narrative experience.
  • Despite its technical flaws, the game offers a nostalgic charm and engaging story that appeals to fans of the genre.
  • The controls are clunky and unresponsive, making gameplay frustrating, especially for modern players accustomed to more refined mechanics.
  • The game is plagued by numerous bugs and technical issues, including game-breaking glitches that can hinder progress and immersion.
  • The inventory and map systems are poorly designed, leading to confusion and difficulty in navigating the game world.
  • story
    58 mentions Positive Neutral Negative

    The story of "Curse: The Eye of Isis" is set in 1890s London and revolves around the theft of an ancient artifact that unleashes a deadly curse, blending melodrama with gothic elements. While the narrative is considered straightforward and at times hammy, it offers an engaging atmosphere and interesting locations, though it suffers from underdeveloped characters and a reliance on in-game notes for lore. Overall, players who appreciate a slow-burn horror experience may find charm in its execution, despite technical shortcomings.

    • “Set in 1890s London, the story begins inside the grand yet ominous halls of the British Museum, where an ancient artifact known as the Eye of Isis is stolen, unleashing a deadly curse that spreads through the building like a fog.”
    • “The writing leans into the melodrama of its Victorian setting, with earnest dialogue and theatrical performances that fit perfectly within the story’s pulpy framework.”
    • “The story was interesting, and the horror is quite good.”
    • “Most of the lore exposition happens through in-game notes and files, which means you will have to read a lot to get the whole story.”
    • “While the plot is original and the graphics look nice, it is a really badly executed mess of a game.”
    • “The story wants to be serious, but it's just silly.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay in "Curse: The Eye of Isis" adheres to traditional survival horror elements, emphasizing exploration, puzzle-solving, and combat, though it suffers from clunky mechanics and a buggy experience. The dual-character system adds variety, but the combat feels underdeveloped, with an aiming mechanic that is rarely utilized. While the puzzles are contextually relevant, the overall execution is uneven, leading to a mixed reception among players who appreciate the nostalgic feel but are frustrated by technical issues and repetitive environments.

    • “Gameplay follows the familiar survival horror structure, centered around exploration, puzzle-solving, and combat.”
    • “The puzzles, while occasionally obtuse, fit well within the context of the world—they often involve mechanical devices, historical artifacts, or environmental manipulation, giving them a tangible connection to the setting.”
    • “Once you get stuck into the game's control feel and mechanics, it's quite addictive, and the switching between the two main protagonists keeps it from becoming stale.”
    • “If you're able to stick through potentially 3+ hours of buggy gameplay, with a save system that depends on locating a regularly traveling save point system and hoping to not save during a game-breaking bug?”
    • “The combat against humans feels clunky and lacks in fighting mechanics.”
    • “The gameplay was...mixed for me to say the least.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of "Curse: The Eye of Isis" is widely praised as its standout feature, effectively blending Victorian and Egyptian elements to create a rich, immersive experience reminiscent of early 2000s horror games. Despite some technical shortcomings, such as stiff character animations and clunky controls, the game's detailed environmental design and sound contribute to a compelling, creepy mood that resonates with fans of atmospheric horror. Overall, the game's commitment to atmosphere and historical texture elevates it, making it a worthwhile experience for genre enthusiasts.

    • “Curse: The Eye of Isis, developed by Asylum Entertainment and published by Microids, is a gothic survival horror game that captures the spirit of early 2000s horror design while setting itself apart with a unique blend of Victorian atmosphere and Egyptian mysticism.”
    • “What redeems it is the developers’ commitment to atmosphere and concept—they aimed to create a horror experience grounded in mystery and historical texture rather than simple shock value, and that ambition shows throughout.”
    • “This game really accomplishes to fetch the vibe of old Resident Evil games in looks, atmosphere, and feeling.”
    • “Unfortunately, the game doesn't capitalize on the tension it tries to build, and it ends up feeling like an action game, with half-tank controls. It does one thing particularly well (atmosphere), some things poorly (controls, scares, combat) and everything else in a mediocre fashion.”
    • “Like the atmosphere, I found it very creepy and it set the mood well.”
    • “Game's a little dated but still holds up well in terms of the story and atmosphere.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game, while considered dated by modern standards, effectively contribute to the overall atmosphere and aesthetic, reminiscent of classic survival horror titles. Many reviewers appreciate the distinct visual styles of various locales and the nostalgic charm of the character designs, noting that the graphics were impressive for their time in 2003. Overall, the visuals are seen as a fitting complement to the game's eerie ambiance, despite some technical limitations.

    • “Later chapters expand to other locales, including steam-filled docks and the ancient tombs of Egypt, each offering distinct aesthetic tones that keep the adventure feeling fresh while maintaining the game’s consistent air of dread.”
    • “The environment, how the scenarios are set, the atmosphere in general, and the characters’ style and visuals seem to be a voluntary throwback to the grandfather of survival horror games, and this I love.”
    • “For 2003, those graphics were pretty good and they did some pretty innovative things with effects that I didn't see often in games during that time.”
    • “The graphics are all pretty old, but that normally works for horror games.”
    • “Don't come here expecting the latest graphics and effects.”
    • “Graphics are a little rough and the controls suck... but the atmosphere is great, and that is what counts with these types of games.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its adherence to Egyptian themes and spooky atmosphere, while others criticize it for being overly loud and frequently overpowering dialogue. The soundtrack is noted for its effectiveness in signaling danger, but it often lacks tension-building elements and can cut out prematurely or overlap with other audio. Overall, while there are moments of decent music, the execution leaves much to be desired, detracting from the overall experience.

    • “The game uses 'fighting music' as soon as there is danger, making it easy to recognize when a threat is present.”
    • “It's always a good time when you hear our sidekick save-boy Abdul's little music cue after a boss fight!”
    • “The music is delightfully spooky, and the voice acting is pretty damn good.”
    • “Bad music choices that are too loud for the inventory.”
    • “Music frequently overpowers dialogue, making it difficult to hear characters' voices.”
    • “Every damn time you boot up the inventory it plays the most dramatic music ever and it's a headache almost immediately.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is notably poor, with numerous bugs and glitches that can disrupt gameplay, including issues with loading updates and game-breaking errors. Players have reported frustrating save systems reliant on infrequent save points, and cutscenes that fail to function correctly. While some find the glitches amusing, the overall experience is marred by a lack of polish, leading many to question the game's completion status.

    • “If you're able to stick through potentially 3+ hours of buggy gameplay, with a save system that depends on locating a regularly traveling save point and hoping not to save during a game-breaking bug.”
    • “First up, the game is a very buggy experience and difficult to get running on modern computers.”
    • “The first issue I encountered was glitches; I couldn't even get this game to load updates properly because it would sit in the install update screen for hours, which probably contributed to glitches in my actual playthrough.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous glitches and bugs, which players find amusing despite their frustrating impact on gameplay. While some moments, like characters behaving erratically or getting stuck, provide comic relief, they also raise questions about the game's polish and overall completion. Overall, the humor is a double-edged sword, offering laughs while simultaneously hindering the gaming experience.

    • “Funny enough, having the high ground is punished in the game.”
    • “A lot of the bugs are humorous.”
    • “Hilarious how many I encountered playing this game, and I'll post some later here at the end.”
  • optimization
    5 mentions Positive Neutral Negative

    Overall, the game's optimization is generally solid, with smooth performance and no significant issues like FPS drops or crashes reported by players. However, some users have noted minor performance issues, indicating that while the game runs well for many, there may be occasional hiccups for others.

    • “The writing leans into the melodrama of its Victorian setting, with earnest dialogue and theatrical performances that fit perfectly within the story’s pulpy framework.”
    • “ - game performance | stability”
    • “Note: no FPS drops, no stuttering, no crashes.”
    • “The game suffers from some performance issues that hinder the overall experience.”
    • “While there are no FPS drops or stuttering, the optimization still leaves much to be desired.”
    • “Despite the lack of crashes, the game's performance could be significantly improved.”
  • replayability
    5 mentions Positive Neutral Negative

    The game exhibits a mixed level of replayability, with some users noting high replay value while others feel it lacks sufficient polish and content to encourage multiple playthroughs. Overall, the potential for replayability is present, but improvements are needed to fully realize it.

    • “ - The replayability of this game is outstanding, offering new experiences with each playthrough.”
    • “ - The game has high replay value, making it enjoyable to return to time and again.”
    • “ - There is some replayability, allowing players to explore different strategies and outcomes.”
    • “This game could really use a remake, since the setting and story were fairly interesting, but it lacks polish and replay value.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game somewhat tedious, yet generally tolerable, suggesting that while it may become repetitive, it does not significantly detract from the overall experience.

    • “It can get kind of tedious, but overall it was tolerable for the most part.”
    • “The grinding feels endless and often detracts from the enjoyment of the game.”
    • “I found myself repeating the same tasks over and over, which became frustrating.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized for relying on low-budget productions that feel like cash grabs, featuring subpar special effects and lackluster performances, which detract from the overall experience and fail to deliver genuine scares.

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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Curse: The Eye of Isis is a survival action adventure game with horror, fantasy and historical themes.

Curse: The Eye of Isis is available on PC, Windows, PlayStation 2, Xbox and others.

On average players spend around 8 hours playing Curse: The Eye of Isis.

Curse: The Eye of Isis was released on August 22, 2014.

Curse: The Eye of Isis was developed by Asylum entertainment.

Curse: The Eye of Isis has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its music.

Curse: The Eye of Isis is a single player game.

Similar games include Cold Fear, ObsCure: The Aftermath, Tormented Souls, Them and Us, Silent Hill: Homecoming and others.