- February 20, 2020
- Rocwise Entertainment
- 2h median play time
Curse of Anabelle
Platforms
About
In "Curse of Anabelle" , Emily's deceased sister, Anabelle, communicates with her through lucid dreams, leading Emily to believe Anabelle's soul is trapped in purgatory. Determined to help, Emily delves into the dark past of the Ramsey Mansion and its connection to occultism, causing her boyfriend Nathan to investigate her disappearance. This narrative-driven psychological horror game aims to uncover the truth behind Anabelle's death and the sinister history of the mansion.











- The game features beautiful graphics and well-designed environments that create an immersive atmosphere.
- The lore and story behind the game are intriguing, with a rich background involving King Solomon and unique demon designs.
- Cinematic cutscenes and the music are well-executed, adding to the overall experience.
- The voice acting is generally poor, with robotic performances that detract from character immersion.
- Gameplay becomes repetitive and tedious, with frustrating mechanics such as long loading times and a lack of meaningful interaction.
- The game suffers from numerous technical issues, including bugs, poor navigation systems, and unclear objectives.
story
48 mentions Positive Neutral NegativeThe game's story is described as rich and intriguing, with deep lore that appeals to fans of dark occult themes, but it suffers from poor presentation and design choices. Many players found the narrative convoluted and unsatisfying, particularly due to the reliance on collectible journal pages for understanding the plot, which can lead to confusion if missed. Overall, while the story has potential and interesting elements, its execution leaves much to be desired, resulting in a mixed reception.
“The story is interesting and the lore makes you really curious about these demons and the real-world legend behind it.”
“This game has, next to its breathtaking graphics, a convoluted but rich and mind-bending story and a vast variety of different gameplay mechanics.”
“If you like deep lore and doing a lot of reading to uncover the backstory in a game, you should try this.”
“Also, I generally hover up and read all of the lore in most games, but this game hits you with an absolute glut of it right out the door, so much of it poorly written, with poor spelling and grammar, that I just gave up after a few infuriating pages and never read another thing, not that it seemed to have any bearing on the plot given how sudden it ends.”
“The story ended without really being as satisfying as I was hoping.”
“Story is presented through cutscenes, dialogue, and reading materials but these are scattered unevenly and there are parts where there are so many things to read through at once that the game basically becomes a book.”