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"Cubesis is a turn-based strategy game with puzzle elements, where you manipulate the world's climate to please your people, the Cubies. As their leader, you must maintain the delicate balance of the Cubeworld, guarded by two gods, Ikjuch and Likael, who can either help or hinder your progress. Solve strategy-like puzzles and navigate a charming yet unknown world in this challenging journey."

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 48 reviews
graphics6 positive mentions
story3 negative mentions
  • A nice, simple strategy game that allows players to focus on building without the complication of combat.
  • The game features an interesting resource management mechanic that requires players to balance population, food, and the favor of gods.
  • The pixel art style and ancient Greek setting provide a charming atmosphere that enhances the gameplay experience.
  • The game suffers from clunky controls and a frustrating interface, making it difficult to click on small elements and manage resources effectively.
  • Extreme micromanagement can detract from enjoyment, as players may feel overwhelmed by the constant need to manage resources and units.
  • Graphics and text clarity are poor, leading to a less enjoyable visual experience and making it hard to engage with the game.
  • gameplay14 mentions

    The gameplay is characterized by intricate mechanics that require significant management and micro-management, which may deter casual players. While the balance of environmental factors is interesting, the overall experience can feel tedious and random outside of the tutorial, leading to a loss of meaningful player influence. Players often find themselves overwhelmed by the demands of resource management, diminishing their enjoyment of the game.

    • “The mechanics are pretty interesting, balancing either having a world that's too hot or too cold with a world that's too wet or too dry, giving you situations like a flooded, iced over, or barren world, but the amount of time and micro needed for the game will probably turn off casual players.”
    • “The tutorial slowly takes you through all the gameplay, movement, and building options.”
    • “The rate of acquiring wheat, the main resource, is shown by each field, not overall, and little things missing like that add up to undermine gameplay.”
    • “While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.”
    • “Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment.”
    • “Using a unit to do anything kills it, with good measure because you never seem to want population, but it makes gameplay tedious, and god games usually have some elements of tedium, but this game it is the bread and butter, all micro.”
  • graphics12 mentions

    The graphics of the game evoke a nostalgic, old-school charm reminiscent of titles like Populous, but they are often criticized for being cumbersome and difficult to navigate, particularly due to the isometric layout. While some players appreciate the aesthetic, many find the overall presentation lacking, with issues such as unintended graphical glitches when zooming in and an unappealing interface that detracts from the gameplay experience. Overall, the graphics leave much to be desired, hindering player immersion.

    • “Graphics, I think, have a nice old school charm, not unlike Populous.”
    • “The graphic style is enjoyable to me, but may not impress most.”
    • “The graphics are painful to work around, and the isometric layout does not help either.”
    • “Zooming in seems to cause some possibly unintended graphics issues; hard to say if it is intentional or not.”
    • “When it comes to the graphics, the game leaves a lot to be desired.”
  • story10 mentions

    The story in the game is set in ancient Greece and revolves around strategic resource management and interactions with the gods to complete campaign missions. While the tutorial missions are deemed essential for understanding the gameplay, some players find the overall narrative and progression dull, particularly after the initial stages.

    • “The sentiment for strategies placed in the plot in ancient Greece is strong.”
    • “Took me a while to beat all of the tutorial missions, but I rather enjoyed them, and they are essential to understanding the actual missions.”
    • “I am up to the second mission on the campaign, the game is very dull at this point and I can't see it getting any better.”
    • “The sentiment for strategies placed in plot in ancient Greece is strong.”
    • “I would describe this game as a strategy/puzzle game where you're to come up with the best plan to manage your resources and please (or displease) the gods to successfully complete an objective for each campaign mission.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be a double-edged sword; while tasks like building irrigation rows can be enjoyable, the overall gameplay becomes tedious due to excessive micro-management and a lack of meaningful population growth. This reliance on repetitive tasks detracts from the experience, making it feel more laborious than engaging.

    • “Using a unit to do anything kills it, with good measure because you never seem to want population, but it makes gameplay tedious. God games usually have some elements of tedium, but in this game, it is the bread and butter, all micro.”
  • atmosphere2 mentions

    The atmosphere in "Zeus: Master of Olympus" is highly praised for its immersive representation of ancient city-building, evoking a strong sense of nostalgia and connection to historical themes. Players appreciate how the game's design enhances the overall experience of constructing and managing a vibrant ancient civilization.

    • “Zeus: The Master of Olympus is at the forefront of these memories, which is why the atmosphere of building an ancient city has gained significance in my eyes.”
  • music2 mentions

    The music in the game is generally regarded as pleasant and enjoyable, contributing positively to the overall audio experience.

    • “Audiowise, it has to be said that the music is fairly nice.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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