- August 21, 2014
- Wonderful Tree Studio
Cubesis
Platforms
About
"Cubesis is a turn-based strategy game with puzzle elements, where you manipulate the world's climate to please your people, the Cubies. As their leader, you must maintain the delicate balance of the Cubeworld, guarded by two gods, Ikjuch and Likael, who can either help or hinder your progress. Solve strategy-like puzzles and navigate a charming yet unknown world in this challenging journey."
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- A nice, simple strategy game that allows players to focus on building without the complication of combat.
- The game features an interesting resource management mechanic that requires players to balance population, food, and the favor of gods.
- The pixel art style and ancient Greek setting provide a charming atmosphere that enhances the gameplay experience.
- The game suffers from clunky controls and a frustrating interface, making it difficult to click on small elements and manage resources effectively.
- Extreme micromanagement can detract from enjoyment, as players may feel overwhelmed by the constant need to manage resources and units.
- Graphics and text clarity are poor, leading to a less enjoyable visual experience and making it hard to engage with the game.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by intricate mechanics that require significant management and micro-management, which may deter casual players. While the balance of environmental factors is interesting, the overall experience can feel tedious and random outside of the tutorial, leading to a loss of meaningful player influence. Players often find themselves overwhelmed by the demands of resource management, diminishing their enjoyment of the game.
“The mechanics are pretty interesting, balancing either having a world that's too hot or too cold with a world that's too wet or too dry, giving you situations like a flooded, iced over, or barren world, but the amount of time and micro needed for the game will probably turn off casual players.”
“The tutorial slowly takes you through all the gameplay, movement, and building options.”
“The rate of acquiring wheat, the main resource, is shown by each field, not overall, and little things missing like that add up to undermine gameplay.”
“While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.”
“Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment.”
“Using a unit to do anything kills it, with good measure because you never seem to want population, but it makes gameplay tedious, and god games usually have some elements of tedium, but this game it is the bread and butter, all micro.”