- May 4, 2022
- Sergey Bobrov
- 8h median play time
Cubes and Knights
Platforms
About
In "Cubes and Knights," players become the King's top warrior, venturing into dungeon labyrinths filled with secret passages, lost artifacts, and wandering merchants to find and challenge an ancient necromancer. Players can use melee weapons, magic staves, elixirs, and ancient rings to strengthen themselves, but death is permanent, and the mission will be passed on to the next knight. The game features procedurally generated dungeons, a variety of items and enemies, and a challenging permadeath system.











- The combat system is satisfying and weighty, providing a fun and engaging experience.
- The unique art style and atmosphere create a captivating medieval fantasy environment.
- There are plenty of secrets and hidden elements to discover, adding depth to the gameplay.
- The game lacks sufficient content and mechanics, making it feel barebones and repetitive.
- The difficulty curve can be frustrating, especially in the early levels where enemies can overwhelm players.
- Technical issues such as mouse sensitivity, interface bugs, and a lack of music detract from the overall experience.
gameplay
9 mentions Positive Neutral NegativeGameplay is described as simple yet challenging, with a weighty and enjoyable combat system. However, many users note a lack of mechanics and content, leading to concerns about the game's length and variety. Despite these issues, the overall experience is fun, with praise for the environmental destruction and unique aesthetic elements.
“Gameplay is simple but effective, weighty, and fun.”
“It's not that hard once you get a hold of the basic mechanics of dodging and parrying.”
“I bought it on a whim for the environmental destruction and stayed for the weighty combat and actually fun gameplay.”
“But the main problem is: it lacks mechanics and content.”
“The only problems I have with the game are that it could be too short if you just speedrun to the end, and it doesn't have much content or mechanics.”
“Everything feels like it's made to stretch the gameplay time as far as possible, and it gets over the top.”