- September 3, 2020
- Lucid Sight, Inc.
- 126h median play time
CSC | Space MMO
Platforms
About
CSC is a sandbox space MMO with a robust Play-to-Own Economy. Mine, Own, Battle, and Explore in this open-world space sim built like no other. Powered by True Digital Ownership and blockchain technology, you can enjoy the freedom to buy, sell, and trade in CSC's free-market, player-owned economy.
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- The game allows players to own their in-game assets and sell them for real money, providing a unique blockchain experience.
- Frequent updates from developers show commitment to improving the game, with a friendly community that supports new players.
- Players can start for free and earn their way to better ships and equipment without mandatory investments.
- The game is still in alpha, leading to numerous bugs, a lack of content, and a steep learning curve that can frustrate new players.
- Many players feel the game has a pay-to-win structure, requiring real money for better ships and items, which detracts from the overall experience.
- Long travel times and limited gameplay options can make the game feel tedious and unengaging, especially for those expecting a more dynamic experience.
story
42 mentions Positive Neutral NegativeThe game lacks a compelling story or RPG elements, with players noting a significant absence of character progression and meaningful quests. While there are various activities like combat, mining, and delivery missions, many find them repetitive and unfulfilling, often leading to frustration due to long travel times and challenging missions that are ill-suited for beginners. Despite some updates adding new missions and quality-of-life improvements, the overall narrative experience remains minimal and unsatisfying.
“Got the game and played with friends; it was a grind for just resources, but the new update added missions and a lot of quality of life changes, and I definitely recommend it!”
“Some people say it is pay to win, but what game allows you to start from nothing, do the assignment mission chains, get decent gear, and then mine, craft, or fight your way to better and better ships and equipment?”
“Lack of progression and 'things to do,' but already there have been a couple of updates since I started that have added missions and some quality of life improvements.”
“There is no story, no RPG elements, no skill to train, nothing to learn (on your character, of course you will learn the game mechanics as a player) in the long run.”
“The 'kill the drones' mission is just too overpowered for the starter ship, and when I did find one lonesome player and asked what to do, he suggested buying some in-game currency from the in-game store!”
“Community responds, 'Oh, you have to buy cash shop loot boxes at $5 a pop instead of, god forbid, you actually get weapons from a tutorial mission.' And that is when you know if you're a developer of this game, you wasted your time and your players' time because no one in their right mind is going to spend real money on a game they might or may not like.”