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Crypt Custodian

Crypt Custodian is a sensational top down Metroidvania, with compelling combat, loads of upgrades to experiment with, and of course cats!
Crypt Custodian Game Cover
86%Game Brain Score
story, gameplay
grinding, replayability
98% User Score Based on 1,597 reviews
Critic Score 70%Based on 7 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassAmazon LunaCloudXbox One
Crypt Custodian Game Cover

About

Crypt Custodian is a single player role playing game. It was developed by Kyle Thompson and was released on August 27, 2024. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Crypt Custodian is a charming metroidvania about cleaning up the afterlife. Play as Pluto- a mischievous cat who has died, and is sentenced to be the afterworlds janitor... forever! Hang out with other doomed ghosts, battle beasts, and explore a vastly expansive landscape.

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98%
Audience ScoreBased on 1,597 reviews
story211 positive mentions
grinding36 negative mentions

  • Charming and heartfelt story with engaging characters and emotional depth, especially appreciated by pet owners.
  • Polished, smooth and responsive gameplay with satisfying combat and platforming mechanics, enhanced by excellent quality of life features.
  • Beautiful art style and atmospheric music that perfectly complement the game’s tone and exploration.
  • Relatively short length with some players finding late-game content rushed or lacking depth.
  • Some bosses and bullet-hell combat elements may feel too easy or occasionally frustrating due to projectile spam and reuse of patterns.
  • Map navigation and UI can be cumbersome at times, and certain upgrades or abilities feel underutilized or overly situational.
  • story
    476 mentions Positive Neutral Negative

    The story in this game is a simple yet heartfelt and charming narrative centered around a cat navigating the afterlife, featuring cute and endearing characters with touching backstories revealed through collectibles. It balances lighthearted humor with bittersweet and emotional moments, creating a cozy and engaging atmosphere that resonates especially with pet owners and fans of emotional storytelling. Although not overly complex or lengthy, the narrative is well-paced and effectively complements the polished gameplay and beautiful art style.

    • “The story is incredible—so full of emotion.”
    • “And the story itself, especially the ending, is very bittersweet and can be somewhat emotionally impactful to people who have experienced death before, as it approaches the topic very gently, making it easy for those to digest the game.”
    • “The story was very well done, and I really enjoyed the backstory that each side character had.”
    • “The major disappointment for me is in how the story played out in the end.”
    • “The story also remained very simple, which isn't always a bad thing but in this case it did little to make me feel invested in the characters and the goal of the game.”
    • “After a quick expository opening you're pretty much left free to explore the world and the plot never develops beyond the first 10 or so minutes.”
  • gameplay
    385 mentions Positive Neutral Negative

    The gameplay of the reviewed game is consistently praised for its smooth, polished, and enjoyable mechanics, blending metroidvania-style exploration, platforming, and combat with unique twists and quality-of-life features that enhance accessibility and engagement. While not groundbreaking in complexity, its well-paced introduction of mechanics, varied and creative boss encounters, and charming world design make the gameplay satisfying, fluid, and rewarding for both casual and experienced players. Minor criticisms include some underutilized upgrades, occasional pacing slumps, and rare performance issues, but overall the gameplay is regarded as a key strength that effectively supports the game's atmosphere and narrative.

    • “The combat feels so snappy, the exploration is super rewarding, and honestly, all the mechanics are just top-notch and polished.”
    • “Features fluid and fun gameplay, a well designed and interconnected map, a wide variety of upgrades, great progression, stylish graphics, charming characters, a variety of well designed bosses, and a good difficulty curve.”
    • “A 10/10 platformer/metroidvania with superbly polished movement and combat mechanics, beautifully done art, amazing music and touching yet humorous characters.”
    • “I enjoyed the first 5 hours or so, but the second 5 hours were mostly a slog because at that point I had already mastered just about everything there was to do mechanically, but there was no mystery or curiosity pulling me forward.”
    • “I felt as if the combat was pretty repetitive, the gameplay areas were either too simple or too obscure, and the narrative and ending didn't make up for the experience.”
    • “Gameplay is tedious and involves lots of back and forth.”
  • music
    338 mentions Positive Neutral Negative

    The game's music is widely praised for its excellent, atmospheric, and fitting soundtrack that enhances the overall charm and mood, often described as relaxing, cozy, and perfectly complementing the art style and gameplay. Composed by the developer's brother, the soundtrack blends ambient, electronic, and chiptune elements, with boss themes and area-specific tracks standing out particularly. While most find the music exceptional and memorable, a few note some repetitiveness or less appealing combat tracks, but overall it is a major highlight that enriches the immersive metroidvania experience.

    • “The soundtrack is incredible and really elevates the whole experience.”
    • “The music lends itself extremely well to the overall 'feels' of what you're seeing/doing while playing, thereby often amplifying the vibe (a really nice job was done here in a way I don't know how best to articulate it, but let it be known that I see the work that went into the soundtrack).”
    • “Music: Eric Thompson delivers yet another banging soundtrack for this game.”
    • “The soundtrack is fitting, but unremarkable; the game map looks and feels a little empty and repetitive, and the game mechanics are slightly too simple for my tastes.”
    • “Music is solid at first but then gets a little annoying.”
    • “Some of the music was very jarring to me due to the high metallic sounds used and short loops.”
  • graphics
    270 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, cute, and unique art style that perfectly complements the cozy, whimsical, and sometimes melancholic atmosphere. Visuals are consistently described as beautiful, colorful, and well-crafted, with smooth animations and distinctive character and enemy designs that enhance exploration and immersion. Overall, the graphics, alongside a fitting soundtrack, create a delightful aesthetic that significantly adds to the game's appeal and identity.

    • “Stunning visuals and mechanics, each and every enemy, area, and character design was unique and beautiful.”
    • “✔ Beautiful pixel art – the visuals are detailed, and the animations are smooth, making the game’s style instantly appealing.”
    • “The art style is absolutely gorgeous, with a unique and cohesive aesthetic that perfectly fits the game's atmosphere.”
    • “Bland, repetitive, lacked inspiration, artwork was half decent, functional as a game, just not fun....3/10”
    • “Some of the artwork is like wtf and looks unpolished.”
    • “I would even say, it almost looks like a prototype where the game design is here but the visuals are just placeholders.”
  • emotional
    131 mentions Positive Neutral Negative

    The game delivers a deeply emotional and heartwarming experience, blending a touching, bittersweet story with adorable characters and a cozy atmosphere. Its narrative, centered on themes like death and friendship in the afterlife, resonates strongly with players, often evoking tears and genuine emotional connection. Paired with beautiful art, music, and polished gameplay, it offers a wholesome yet impactful metroidvania experience.

    • “And the story itself, especially the ending, is very bittersweet and can be somewhat emotionally impactful to people who have experienced death before, as it approaches the topic very gently, making it easy for those to digest the game.”
    • “Also one of only a handful of games to make me genuinely profoundly emotional at the end.”
    • “Opening with the protagonist’s death (a heavy topic handled with care), the player is taken through a tale adorned with a healthy inclusion of emotional build-up to entice anyone to put this game's tale close to their heart.”
  • humor
    76 mentions Positive Neutral Negative

    The game's humor is widely praised for its charming, quirky, and often dark comedic tone, blending funny dialogue and humorous characters with bittersweet, emotional story elements. Many reviews highlight the clever, lighthearted jokes and visual gags, which balance well with touching, heartfelt moments, creating a unique and memorable narrative experience. Overall, the humor adds significant appeal, making the game both entertaining and emotionally resonant.

    • “This story made me laugh more times than I can count and cry at the bittersweet beautiful ending.”
    • “Wow absolutely blown away by this game, did not expect such a funny and emotional story with gorgeous art and really wonderful music.”
    • “All in all, the boss fights are fun and unique, there's a mix of abilities you pick up that are genuinely new to the genre, the characters are charming and funny, the story is amusing and distinctive, and the controls are tight and intuitive.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its charming blend of cozy warmth, gentle melancholy, and captivating artistry, enhanced by beautiful pixel art, evocative music, and thoughtful design. Players appreciate the relaxing yet engaging mood that balances lightheartedness with emotional depth, creating a unique and immersive experience that stands out in the metroidvania and roguelike genres. Overall, the atmosphere is regarded as a key strength, making exploration, story, and gameplay feel both soothing and memorable.

    • “The detailed pixel art is richly atmospheric, with flickering torchlight casting eerie shadows and subtle animations bringing the dungeon’s environment to life.”
    • “Its gentle atmosphere becomes readily apparent from its calming title screen, that balances the morose curiosity of death with the onset of a spiritual journey, and even more so in its first tutorial level that has such a beautiful flooded ruins aesthetic that I wish I could steal it and make my entire Animal Crossing village mirror its splendor.”
    • “The atmosphere is poetic and soft, a lighthearted children's tale with pangs of melancholy, and while the narrative is light, the aesthetic is striking with well differentiated vistas, beautiful colors and cool animations.”
    • “I know that's an unpopular opinion, but I've never been able to quite resonate with the atmosphere as I would often get lost in what I was doing or the atmosphere wouldn't quite click.”
    • “The dev recommends a controller, but this game reeks of Steam Deck indie atmosphere.”
    • “The music is absolutely amazing, keeping it both cozy and challenging atmosphere of game, as well as fitting atmosphere of environment of game.”
  • grinding
    41 mentions Positive Neutral Negative

    Grinding in the game is generally moderate and avoidable for casual play, supported by convenient fast travel and upgrades that don’t require excessive farming. However, some players find late-game elements like backtracking, certain boss challenges, and specific achievements grind-heavy and tedious, especially when combined with punishing level design and repetitive mechanics. Overall, grinding is balanced but can become frustrating depending on the player's preferences and dedication to completion.

    • “No tedious mechanics, just good gameplay and some interesting mechanics and abilities.”
    • “It feels smooth, fast, and not tedious.”
    • “The mechanics introduced throughout the game are fun, the backtracking is lessened by the teleport system on the map, and the whole upgrade system isn't too grindy either.”
    • “I did find myself farming garbage by cycling teleports around the major well-shrines and their connected screens far more often than I think I wanted to, to afford my upgrades.”
    • “That's fine, but if you took all this mindless padding out, like the curses, the grinding for garbage, the boss rush asking you to do every difficulty individually, honestly the game time probably is closer to 7 hours.”
    • “My only real critique is that the 'undefeated' achievement is incredibly grindy.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is praised for its endearing and refreshing design, blending unique, painterly visuals with compelling storytelling. The characters, alongside enemies and environments, are distinct and thoughtfully crafted, enhancing both narrative depth and gameplay. Overall, the character design is a standout feature that complements smooth combat and immersive world-building.

    • “Satisfying combat and progression, incredibly endearing character design and story.”
    • “The world building and combat of Hollow Knight meets the character design and storytelling of Undertale.”
    • “Cc takes all the good things you expect from Kyle's work in terms of movement, character design, dialogue, exploration, etc. and perfects a lot of the formula.”
  • stability
    13 mentions Positive Neutral Negative

    The game demonstrates excellent stability with fast load times, smooth performance, and no significant crashes or bugs reported across various platforms including the Steam Deck. Minor and rare issues like brief freezes when taking screenshots or beneficial sequence breaks do not detract from the overall polished and well-crafted experience.

    • “Solid game, touching funny story and runs great on the Steam Deck.”
    • “Bug free from what I played.”
    • “It also runs great on Steam Deck, even though it's not marked as verified.”
  • replayability
    13 mentions Positive Neutral Negative

    The game offers solid replayability through features like procedural dungeons, a built-in randomizer, boss rush mode, and a new game plus, making each playthrough unique and challenging. While some players find the replay value limited after completion, these modes and mechanics provide enjoyable incentives for multiple runs. Overall, the blend of randomized elements and challenge modes keeps the experience fresh despite its relatively short length.

    • “The procedural nature of the dungeons means that no two playthroughs are the same, providing replay value even after multiple runs.”
    • “I 100%ed the game in 9 hours (looked up a couple of secrets—namely the vault and constellation puzzle), and even after that, there's more: a randomizer mode and boss rush unlock after finishing everything, offering replay value if you’re still hungry for more.”
    • “But it also features some mechanics that add replayability which is much appreciated - like shuffling upgrades (first time I see such a thing in a metroidvania unmodded game) and boss rush.”
    • “I appreciate the randomizer being there, but for me the game doesn't really have much replayability.”
    • “Unfortunately, it doesn't change the locations of movement abilities that unlock parts of the map, so it doesn't add nearly as much replayability as the Ori randomizer (which is an amazing mod) but it's better than nothing.”
    • “There is a new game plus that could add some replay value.”
  • optimization
    10 mentions Positive Neutral Negative

    Optimization is generally solid, with smooth performance on most platforms including Steam Deck, though some users experience occasional frame drops and lag in particle-heavy scenes or certain environments. There are minor issues such as lack of framerate options and occasional slowdowns, especially on laptops with improper GPU assignment, but these do not significantly impact overall gameplay.

    • “I didn't have any performance issues or bugs which is great.”
    • “Also Steam Deck performance is great despite not being verified at the moment of review, 0 issues found so far.”
    • “Performance on Deck has been excellent throughout with no hitches of any kind.”
    • “It does seem to have a few performance issues, lagging notably as more particles and elements appear on screen but not enough to ruin the gameplay.”
    • “My only complaint is that the optimization lacks a bit, with no framerate option nor gameplay options like hiding the progress percentage on the load-save screen.”
    • “If you play on a laptop, Windows might assign the game to your integrated GPU, resulting in terrible performance.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is praised for its straightforward monetization approach, featuring no DLC, microtransactions, or in-game purchases. It is appreciated for being created with genuine passion and catering to gamers without unnecessary or exploitative monetization tactics.

    • “No DLC, no idiotic political messaging, no microtransactions, correct controller glyphs and most importantly no unfiltered pixel art slop!”
    • “Created with passion, understanding of what a gamer would like and no in-game purchase nonsense either.”
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15h Median play time
12h Average play time
9-17h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Crypt Custodian is a role playing game.

Crypt Custodian is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 12 hours playing Crypt Custodian.

Crypt Custodian was released on August 27, 2024.

Crypt Custodian was developed by Kyle Thompson.

Crypt Custodian has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Crypt Custodian for its story but disliked it for its grinding.

Crypt Custodian is a single player game.

Similar games include Islets, Death's Door, Minishoot' Adventures, SHEEPO, Momodora: Reverie Under The Moonlight and others.