CryPixels
- May 22, 2020
- CrySoftware
CryPixels is a Procedural Pixel Art Generator that allows users to easily create hundreds of pixel art sprites for games or other projects using a simple interface. It features a build-your-own generation grid with pre-defined options, and includes a collection of pre-built grids that can be edited to suit your needs. Users have complete control over the generation process and can output up to 500 sprites per regeneration, with customizable settings for grid view, output view, and more. Documentation and updates can be found on the CryPixels website and twitter.
Reviews
- Extremely quick and fun to use for generating pixel art, making it a great tool for artists and game developers.
- Offers a powerful way to create unique sprites and templates, saving time for those who struggle with traditional drawing.
- The developers are responsive to user feedback, adding features based on community suggestions.
- Limited by a maximum grid size of 64 by 64 and an 8 color palette, which restricts more complex designs.
- Some users have reported issues with the software's functionality and have expressed dissatisfaction with its value.
- Lacks certain advanced features, such as the ability to generate 2.5D items or a sprite sheet packer.
- graphics1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The graphics are praised for their generative art capabilities, delivering impressive results quickly. However, users note limitations such as a maximum grid size of 64 by 64 and an 8-color palette, which restrict some creative options. Overall, it is considered a strong tool for graphic creation despite these shortcomings.
“This game is a powerhouse of generative art. It has a few shortcomings, such as the maximum limit of 64 by 64 sized grids and an 8 color palette limit, but overall it's a great piece of software for churning out graphics quickly.”
“This game has a lot of potential, but the graphics feel outdated and lack the polish expected from a modern title.”
“The character models are poorly designed and look like they belong in a game from a decade ago.”
“The environments are bland and repetitive, making it hard to stay immersed in the game.”