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About Crop and Claw

Crop and Claw is a single player tactical role playing game with a fantasy theme. It was developed by Dinoleaf and was released on May 3, 2024. It received overwhelmingly positive reviews from players.

A miasma consumes Garden. The decay brings lawlessness and madness to the land. Rogues, cults, and evil plantlife rule the realm. Crop and Claw is a classic-style JRPG centered around dragons in a lush realm known as the "Garden". The plantlife has gone awry, bringing a time of decline and stress across the realm. One dragon sets out on adventure, for reasons only known to themselves, to se…

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Looking for games like Crop and Claw? Here are top tactical role playing recommendations with a fantasy focus, selected from player-similarity data — start with False Skies, Last Dream or Scarmonde.

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Reviews

100%Audience ScoreBased on 15 reviews
graphics3 positive mentions
grinding5 negative mentions

  • Excellent nostalgic homage to NES-era JRPGs with a strong Dragon Quest influence, capturing the feel of classic 8-bit RPGs.
  • Charming dragon-themed world with a variety of unique character and enemy designs, creating a delightful and immersive exploration experience.
  • Robust RPG mechanics offering depth in character building, equipment customization, and various play modes including randomizer and speedrunning, with autosave before battles to prevent progress loss.
  • Game suffers from technical issues on some platforms, particularly crashes during animations on Windows, although autosaves reduce frustration.
  • Lack of modern quality-of-life features such as clear TP cost indicators, better item categorization, and quality bestiary management, making some gameplay aspects clunky and tedious.
  • Repetitive and limited music tracks along with slow movement and frequent random battles interrupt exploration, which may detract from the overall experience for some players.
  • story

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The story in the game is minimal and slow to develop, focusing more on world exploration reminiscent of early NES RPGs like the first Final Fantasy and Dragon Quest. Players are encouraged to engage in old-school exploration without quest markers, making discovery and immersion the main draws rather than narrative depth.

    • “(The first Final Fantasy barely had a story to it, after all!) The next game, still in development, seems to have more story to it, and there's also a side story being written in the same universe.”
    • “Exploration is done very old school, as there are no quest markers, so figuring out where to go and what to do is done by exploring, finding items, and even paying characters to help hint at progression or secrets.”
    • “More than anything, it made exploring the world, seeing the sights, and figuring out secrets a lot of fun to the point it reminded me just how much I've missed exploration without constant quest markers!”
    • “There's not exactly much story to it; it's more just a world-building kind of thing, similar to NES RPGs.”
    • “The story, I feel, is too absent.”
    • “It takes a little bit too long before any sort of plot happens.”
  • gameplay

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The gameplay offers deep RPG mechanics with diverse character builds, varied equipment, and optional speedrunning and randomizer modes, appealing to fans of classic NES RPGs like Dragon Warrior. While simple and relaxing on the surface, it contains underlying mechanics and class choices that add depth. Overall, it delivers a nostalgic and meticulously crafted old-school RPG experience.

    • “The RPG mechanics have a lot of depth, with the ability to build your character in different ways, a ton of different types of equipment, much of which can remain relevant if you combine it with the right accessories, and built-in speed running and randomizer settings if that is your thing.”
    • “This feels more like Dragon Warrior than actual Dragon Warrior; the homage to the original game is very strong. You may also experience some of the exact frustrations of playing the original games, but that only adds to the experience if that classic RPG gameplay is what you're here for in the first place.”
    • “From the look and sound to the menus, dialogs, and gameplay, everything is meticulously crafted to feel exactly like old NES RPGs like Dragon Quest.”
    • “This feels more like Dragon Warrior than actual Dragon Warrior. The homage game is very strong here, and while you may experience some of the exact frustrations of playing the original games, that can enhance the experience if you're into classic RPG gameplay.”
    • “Gameplay is simple.”
    • “Relaxing and simple, but it has a few underlying mechanics that could be useful to understand, especially since there are several "classes" to choose from.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music is generally well-received, with a charming soundtrack that fits the classic JRPG style, including nostalgic MIDI tracks. However, some users feel the selection is limited and would appreciate additional dungeon and town themes to enhance the experience.

    • “The songs that are there are good, but another dungeon theme as well as maybe another track for town music would have done a lot for the experience.”
    • “Plus the 'repainted' mode even features some good ol' midi music, which is always great.”
    • “Crop and Claw feels very much in line with classic JRPGs, tied together with charming visuals and soundtrack.”
    • “My only real complaint, apart from the frustrating crashes, is that the choice of music is a little small.”
    • “Not enough music.”
    • “But, hey, I'm a music nerd, so I notice this stuff more than others.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is intentionally challenging and can feel a bit tedious or cryptic at times, but this adds to the overall charm and immersive experience. While some find menu navigation and frequent battles interrupt exploration, the balance keeps grinding rewarding without becoming overwhelming.

    • “Having to dig through my ability menu every single time made combat so tedious.”
    • “Bag space is preciously rare, navigating the menus can be tedious, the character is moving quite slowly and random battles interrupt the exploration every few seconds.”
    • “It is challenging, a bit grindy, sometimes a little cryptic, and it does all of this very intentionally.”
  • graphics

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The graphics embrace a nostalgic NES aesthetic with charming and varied dragon character designs that stand out, creating a visually appealing world. The art style is praised for its uniqueness and adorability, fitting well with the classic JRPG vibe.

    • “I absolutely loved the art style of the characters and enemies. Their designs are fantastic, as the whole world is inhabited by dragons. This is not only incredibly cool because it's way better to be a dragon than a human, but it also allows those varied and unique designs to take center stage!”
    • “Really adorable promo artworks and character/enemy designs.”
    • “Crop and Claw feels very much in line with classic JRPGs, tied together with charming visuals and soundtrack.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is charming overall but has notable stability issues, particularly on Windows, where it experiences frequent bugs and difficulties.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability, with initial playthroughs around 8 hours and shorter subsequent runs. The randomizer mode especially enhances the variety and encourages multiple replays.

    • “Took about 8 hours on first playthrough and 3 on a subsequent one, there's plenty of replayability here, especially with the randomizer mode!”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and charming, adding a playful touch that enhances the experience, such as the amusing concept of buying gold bars to store money like a dragon hoarding treasure. While some aspects may feel slightly tedious, the humor contributes positively to the game's overall appeal.

    • “Funny enough, I even enjoyed the process of buying gold bars to store my money rather than a money bank, as it really added to the feeling of being a dragon hoarding all these gold bars. Even if it could feel a tad tedious, it added an undeniable charm for me...!”
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Play Times

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Crop and Claw is a tactical role playing game with fantasy theme. Common tags for Crop and Claw include grid-based movement, turn-based, dragons, indie, exploration and others.

Crop and Claw is available on PC, Mac OS, Windows and Linux.

On average players spend around 10 hours playing Crop and Claw.

Crop and Claw was released on May 3, 2024.

Crop and Claw was developed by Dinoleaf.

Crop and Claw has received overwhelmingly positive reviews from players. Most players liked Crop and Claw for its graphics but disliked it for its story.

Crop and Claw is a single player game.

Similar games include False Skies, Last Dream, Scarmonde, Cosmic Star Heroine, Shadows of Adam and others.