Creeping Terror
- October 31, 2017
- Nikkatsu Corporation
Creeping Terror feels like your typical horror movie that one would watch to get a cheap, quick scare but proceed to forget about once it's over.
"Creeping Terror" is a horror-survival game where players control Arisa, a high school girl who must escape from a terrifying monster in a creepy abandoned mansion. With limited resources, players must navigate through the mansion, solving puzzles and avoiding monsters to uncover its secrets and find a way out. The game features a unique animation style and a tension-filled atmosphere that will keep players on the edge of their seats.
Reviews
- The game successfully captures the essence of the original Clock Tower with its multiple endings and exploration elements.
- The atmosphere is well-crafted, with great sound design and music that enhances the horror experience.
- It's a short game that doesn't overstay its welcome, making it suitable for casual play sessions.
- The port from 3DS to PC is poorly executed, with a clunky interface and low resolution that detracts from the experience.
- Gameplay mechanics are simplistic and repetitive, lacking depth in puzzles and enemy encounters.
- The story is underdeveloped and predictable, failing to engage players or provide a compelling narrative.
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The story of "Creeping Terror" is generally considered barebones and predictable, lacking depth and engagement, with much of the narrative conveyed through collectible files. While it offers a few different endings and serves its purpose as a simple horror experience, it fails to captivate players, often feeling reminiscent of B-movie horror tropes and lacking the intrigue found in similar titles like "Clock Tower." Overall, it provides a basic framework for gameplay but leaves many players wanting more in terms of storytelling.
“The story was okay even if it was kind of predictable; the four endings you can get were nice.”
“- The story is only really fleshed out through the files, so it's quite important to try to actively collect them all.”
“Controlling protagonist Arisa, you explore a creepy mansion and an adjacent abandoned hospital while discovering their backstory, and also being chased by a guy with a shovel, a woman with a chandelier, and a dog.”
“The plot is barebone, with nothing really explained, but you do get some bits and pieces to piece together an interpretation. However, when compared to Clock Tower, it is pretty uninteresting and uninspiring; at least it does its job for a simple horror game.”
“It's telling when you finish a game and the first thing you think after beating it is: 'Ahh finally!' A thought that I couldn't help having after crossing the metaphorical finish line of Creeping Terror's story, and honestly, I don't even know why I bought this game looking now at the screenshots.”
“The game doesn't contain any real puzzles or complex hiding mechanics, and the plot itself is kind of like a B-movie horror. If that turns you off, then I say stay away.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is a nostalgic homage to the original Clock Tower, featuring multiple endings and a basic hiding mechanic, but it ultimately falls short in depth and creativity. While the sound design and graphics are commendable for a low-budget title, the overall experience is underwhelming, lacking complex puzzles and engaging mechanics, leading to a quick sense of monotony. Players seeking a more substantial horror experience may find it lacking, as the gameplay can feel repetitive and simplistic.
“This game is a nice throwback to the original Clock Tower game, with multiple endings, a vague plot, and a hiding mechanic. Although it falls short in some aspects, it captures the general essence and does a mostly good job.”
“The sound design and especially the music are great, creating a capable tension. The graphic style for a side-scroller is well done and charming to look at, even if simplistic.”
“It's a side-scrolling horror game with Clock Tower-esque hiding mechanics.”
“When comparing to the original Clock Tower, which has a lot of creative usages in the hiding mechanic where you could actually fend off the villain, the game's hiding mechanic is extremely barebones, with an even lazier single-frame hiding animation. The game did a competent job for a very low-budget title, but the sound design and especially the music are great and create capable tension. The graphic style for a side-scroller is well-done and charming to look at, even if simplistic.”
“It isn't scary for anyone that regularly plays horror games, and the mechanics of the game get old.”
“The moment-to-moment gameplay is also underwhelming, as after the first 20 minutes or so, you have played the whole game.”
- atmosphere4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's atmosphere is characterized by a spooky and immersive quality, enhanced by its modest survival horror elements, stylized visuals, and effective music. While it reflects a low-budget production, the overall ambiance is engaging, with well-designed levels and intriguing notes that contribute to the eerie experience.
“The protagonist's limited combat abilities create a chilling horror atmosphere.”
“This modest survival horror game, while low-budget, features a pleasant stylization and an engaging atmosphere.”
“The atmosphere in the game is both nice and spooky, enhanced by well-designed levels and captivating music.”
“The protagonist's limited combat abilities create a horror atmosphere.”
“The game lacks any real sense of immersion, making the atmosphere feel flat and uninspired.”
“The environments are visually appealing, but the overall atmosphere feels disconnected and fails to evoke any real emotion.”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics of the game are described as charming and well-executed for a low-budget title, with a nice art style that enhances the side-scrolling experience. However, some reviewers criticize the simplistic visuals and stilted character animations, suggesting that the graphics do not significantly improve from the original handheld version. Overall, while the graphics are competent, they may not meet the expectations of PC players seeking higher-quality visuals.
“The graphic style for a side-scroller is well-done and charming to look at, even if simplistic.”
“The art style was nice and the levels were fun to explore.”
“The visuals of this game appear to have been done on a budget, but they still have their own unique charm.”
“What was even the point of porting it to PC if PC players can expect the same visuals that a handheld system can render?”
“I won't rag on the visuals of this game too much as it appears to have been done on a budget, but the characters look like they've been animated in Flash and move very stilted.”
“When comparing to the original Clock Tower, which has a lot of creative usages in the hiding mechanic where you could actually fend off the villain, the game's hiding mechanic is extremely barebones, with an even lazier single-frame hiding animation.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its ability to create tension and enhance the overall atmosphere, particularly during key moments like the final encounter with the shovel monster and the ending sequence. Despite some shortcomings in gameplay mechanics, the sound design and musical composition stand out as strong points, contributing to a charming and spooky experience.
“The music was very good, especially the music when facing the shovel monster for the last time and the ending song.”
“With a nice and spooky atmosphere, nice levels, and very good music and interesting notes.”
“The sound design and especially the music are great, creating a capable tension.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by slapstick moments, such as characters landing face-first without injury, which some players find amusingly absurd. This blend of dark humor and ridiculous scenarios contributes to a lighthearted, if somewhat sadistic, comedic experience.
“I mostly find it funny because she lands face first and doesn't brace herself with her arms at all. I also take no damage if I'm not being chased. Maybe I'm a sadist, but I found it stupidly funny.”