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About

"Creeping Dusk" is a tower defense game with strategic base-building elements, where you must defend an abandoned gold mine and build a town against hordes of undead creatures. Plan your defenses during the day, explore the surrounding areas, and upgrade your town and character to survive the increasingly challenging nights. With a variety of rewards and blueprints to discover, each playthrough offers new strategies and opportunities.

Creeping Dusk screenshot
Creeping Dusk screenshot
Creeping Dusk screenshot
Creeping Dusk screenshot
Creeping Dusk screenshot
Creeping Dusk screenshot
Creeping Dusk screenshot

78%
Audience ScoreBased on 82 reviews
gameplay6 positive mentions
replayability3 negative mentions

  • The game offers a fun mix of tower defense and city building, engaging players with its strategic depth and resource management.
  • The recent updates have improved gameplay significantly, adding new strategies and making exploration more rewarding.
  • Challenging early gameplay hooks players quickly, and the balance between economy and defense adds an interesting layer to the experience.
  • The gameplay loop becomes repetitive quickly, with limited replayability and a lack of additional content after the main storyline.
  • Progression can feel slow and grindy, especially in the early game, which may deter players from continuing.
  • The game lacks a fast-forward option, making late-game waves feel tedious and drawn out.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is criticized for being too linear and repetitive, leading to boredom after a few sessions despite its engaging premise and challenging early gameplay. While players appreciate the initial difficulty and mechanics, the exploration aspect feels overly random and unrewarding, detracting from overall progression and enjoyment. Improvements are needed to enhance exploration and diversify the gameplay experience.

    • “Challenging early gameplay: the initial impression was, 'Oh wow, this won't be a walk in the park,' and I always welcome a challenge. This ensures that players are quickly engaged and invested in mastering the game mechanics.”
    • “Gameplay loop is too linear for a roguelite.”
    • “There is also an exploration mechanic, but it takes way too many tries to find something interesting in the fog of war.”
    • “The exploration mechanic needs to be tweaked so that we get to explore more and/or find more points of interest.”
  • replayability
    6 mentions Positive Neutral Negative

    While the game offers engaging decision-making that adds some depth and replay value, many players feel that the short gameplay loop limits its overall replayability, making it less appealing for those looking for long-term engagement.

    • “Tough choices: throughout the game, players must make difficult decisions after each wave that impact their progress and strategy, adding depth and replay value to each playthrough.”
    • “It's a fun little game, but the gameplay loop is short and you run out of replayability pretty quickly in my opinion.”
    • “However, the game falls short in providing extensive replayability, which might be a drawback for those seeking prolonged engagement.”
    • “It's a fun little game, but the gameplay loop is short and you run out of replayability pretty quickly in my opinion.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in the latter stages, as it lacks sufficient meta upgrades to enhance progression. Many feel that the slow pace is artificially extended, leading to frustration rather than a rewarding experience.

    • “It needs more meta upgrades so you can become better each run rather than running out, and now it's just grinding a very perfect strategy to get further.”
    • “And it feels like the only reason it is so slow and grindy is just to make it seem longer.”
    • “The game gets quite repetitive and a bit tedious in the second half.”
  • story
    2 mentions Positive Neutral Negative

    The game's story offers a compelling experience, but once the main storyline is completed, players find limited replay value due to a lack of additional content or variations, potentially reducing its long-term appeal.

    • “Limited replay appeal: once the main storyline is completed, there is a lack of additional content or variations that encourage multiple playthroughs, which may diminish the game's long-term appeal for some players.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are consistently praised as "really good," contributing to an overall positive visual experience that complements the game's content and ambient music.

    • “Good content, nice ambient music, really good graphics and catchy.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for its quality, featuring nice ambient tracks that enhance the overall experience. Reviewers find it catchy and well-suited to the game's graphics, contributing positively to the atmosphere.

    • “Good content, nice ambient music, really good graphics, and catchy.”

Buy Creeping Dusk

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs

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