Creeping Dusk
- August 15, 2024
- PolyShroom
- 10h median play time
Step into the eerie world of Creeping Dusk, a tower defense game that blends strategic base-building and intense battles against waves of undead. Your task is to build a small town around an abandoned gold mine and defend against monsters that swarm the area. Plan your next move during the day, explore surrounding area, expand the town, fortify your defenses and prepare for the increasingly challe…
Reviews
- The game offers a fun and engaging mix of tower defense and city building mechanics, providing depth and strategic choices.
- Players appreciate the challenge and the need to balance economy and defense, making for an interesting gameplay experience.
- The game has a solid foundation and potential for improvement, with many players expressing enjoyment despite its current flaws.
- The gameplay loop is overly linear and repetitive, leading to a lack of variety and excitement after a few runs.
- Progression feels slow and grindy, with many players frustrated by the lack of upgrades and the high costs associated with building and expanding.
- The game suffers from technical issues, including crashes and a lack of a fast-forward option, which detracts from the overall enjoyment.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being overly linear and repetitive, leading to boredom after a few sessions despite its fun premise and interesting mechanics. The exploration feature is deemed ineffective, requiring excessive attempts to uncover meaningful content, while the skulls mechanic lacks impact, detracting from overall progression. Improvements are needed to enhance exploration and diversify the gameplay experience.
“The game has a fun premise and interesting mechanics, but after about 5-10 games, it becomes repetitive and lacks meaningful progression.”
“The exploration mechanic needs to be tweaked so that players can explore more and discover additional points of interest.”
“The exploration mechanic is too unpredictable for how fundamental it is, often detracting from other aspects of progression with little payoff.”
“The gameplay loop is too linear for a roguelite.”
“The exploration mechanic takes way too many tries to find something interesting in the fog of war.”
“The exploration mechanic needs to be tweaked so that we can explore more and find more points of interest.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be slow and tedious, particularly in the second half, suggesting that the extended gameplay feels artificially prolonged and repetitive.
“It feels like the only reason it is so slow and grindy is just to make it seem longer.”
“The game gets quite repetitive and a bit tedious in the second half.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are highly praised for their quality, contributing to an immersive experience alongside good content and ambient music. Overall, they are described as visually appealing and engaging.
“The graphics are stunning, with incredible detail and vibrant colors that bring the game world to life.”
“The visual design is breathtaking, creating an immersive experience that captivates players.”
“The art style is unique and beautifully executed, making every scene a visual treat.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its good content and nice ambient quality, complementing the impressive graphics and adding a catchy element to the overall experience.
“The ambient music is fantastic and really enhances the overall experience.”
“The graphics are impressive, and the catchy tunes keep you engaged.”
“Great content paired with nice ambient music creates an immersive atmosphere.”