Creeping Dusk Game Cover
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"Creeping Dusk" is a tower defense game with strategic base-building elements, where you must defend an abandoned gold mine and build a town against hordes of undead creatures. Plan your defenses during the day, explore the surrounding areas, and upgrade your town and character to survive the increasingly challenging nights. With a variety of rewards and blueprints to discover, each playthrough offers new strategies and opportunities.

  • PC
  • Windows
  • Linux

Reviews

70%
Audience ScoreBased on 41 reviews
graphics3 positive mentions
replayability2 negative mentions
  • The game offers a fun mix of tower defense and city building, engaging players with its strategic depth and resource management.
  • Challenging gameplay keeps players invested, with tough choices that impact progress and strategy, adding depth and replay value.
  • Recent updates have improved the game significantly, introducing new strategies and making exploration more rewarding.
  • The gameplay loop is linear and can become repetitive quickly, leading to a lack of long-term replayability.
  • Progression feels slow and grindy, especially in the early game, which can detract from the overall enjoyment.
  • The game lacks a fast-forward option, making late-game waves feel tedious and drawn out.
  • gameplay7 mentions

    The gameplay is criticized for its linearity, leading to repetitive experiences after a few sessions, despite an engaging premise and challenging early gameplay that hooks players. While the exploration mechanic adds potential depth, it is deemed overly unpredictable and often yields minimal rewards, detracting from overall progression and enjoyment. Additionally, the skulls mechanic is considered lackluster, further diminishing the gameplay experience.

    • “Challenging early gameplay: the initial impression was, 'Oh wow, this won't be a walk in the park,' and I always welcome a challenge. This ensures that players are quickly engaged and invested in mastering the game mechanics.”
    • “The exploration mechanic needs to be tweaked so that we get to explore more and/or find more points of interest.”
    • “The explore mechanic is way too unpredictable for how fundamental it is, often taking away from other aspects of your progression with little to no payoff.”
    • “The gameplay loop is too linear for a roguelite.”
    • “There is an exploration mechanic, but it takes way too many tries to find something interesting in the fog of war.”
    • “The exploration mechanic needs to be tweaked so that we can explore more and find more points of interest.”
  • replayability3 mentions

    While the game offers engaging decision-making that enhances replay value, many players feel that the short gameplay loop limits overall replayability, making it less appealing for those looking for long-term engagement.

    • “Tough choices: throughout the game, players must make difficult decisions after each wave that impact their progress and strategy, adding depth and replay value to each playthrough.”
    • “It's a fun little game, but the gameplay loop is short and you run out of replayability pretty quick, in my opinion.”
    • “However, the game falls short in providing extensive replayability, which might be a drawback for those seeking prolonged engagement.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, particularly in the latter stages, as it often feels like a means to extend playtime rather than a rewarding progression system. Many express a desire for more meta upgrades to enhance their experience and reduce the reliance on perfect strategies for advancement.

    • “It needs more meta upgrades so you can become better each run, rather than running out of options and just grinding a very perfect strategy to get further.”
    • “It feels like the only reason it is so slow and grindy is just to make it seem longer.”
    • “The game gets quite repetitive and a bit tedious in the second half.”
  • story1 mentions

    The story is engaging but suffers from limited replayability, as completing the main storyline leaves players with little incentive to revisit the game due to a lack of additional content or variations. This may reduce its long-term appeal for some players.

    • “Limited replay appeal: once the main storyline is completed, there is a lack of additional content or variations that encourage multiple playthroughs, which may diminish the game's long-term appeal for some players.”
    • “The story feels disjointed and lacks coherence, making it difficult to become fully invested in the characters and their journeys.”
    • “Character development is shallow, leaving players with little emotional connection to the protagonists or their struggles.”
  • graphics1 mentions

    The graphics are highly praised for their quality, contributing to an engaging visual experience that complements the game's content and ambient music effectively.

    • “The graphics are stunning, with incredible detail and vibrant colors that bring the game world to life.”
    • “The visual design is breathtaking, creating an immersive experience that captivates players.”
    • “The art style is unique and beautifully executed, making every scene a visual delight.”
  • music1 mentions

    The music in the game is praised for its quality, featuring nice ambient tracks that enhance the overall experience, while also being catchy and well-integrated with the impressive graphics.

    • “The ambient music is fantastic and really enhances the overall experience.”
    • “The graphics are impressive, and the catchy tunes keep you engaged.”
    • “Great content paired with nice ambient music creates an immersive atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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