- August 15, 2024
- PolyShroom
- 10h median play time
Creeping Dusk
Platforms
About
"Creeping Dusk" is a tower defense game with strategic base-building elements, where you must defend an abandoned gold mine and build a town against hordes of undead creatures. Plan your defenses during the day, explore the surrounding areas, and upgrade your town and character to survive the increasingly challenging nights. With a variety of rewards and blueprints to discover, each playthrough offers new strategies and opportunities.
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- The game offers a fun mix of tower defense and city building, engaging players with its strategic depth and resource management.
- Challenging gameplay keeps players invested, with tough choices that impact progress and strategy, adding depth and replay value.
- Recent updates have improved the game significantly, introducing new strategies and making exploration more rewarding.
- The gameplay loop is linear and can become repetitive quickly, leading to a lack of long-term replayability.
- Progression feels slow and grindy, especially in the early game, which can detract from the overall enjoyment.
- The game lacks a fast-forward option, making late-game waves feel tedious and drawn out.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is criticized for its linearity, leading to repetitive experiences after a few sessions, despite an engaging premise and challenging early gameplay that hooks players. While the exploration mechanic adds potential depth, it is deemed overly unpredictable and often yields minimal rewards, detracting from overall progression and enjoyment. Additionally, the skulls mechanic is considered lackluster, further diminishing the gameplay experience.
“Challenging early gameplay: the initial impression was, 'Oh wow, this won't be a walk in the park,' and I always welcome a challenge. This ensures that players are quickly engaged and invested in mastering the game mechanics.”
“The exploration mechanic needs to be tweaked so that we get to explore more and/or find more points of interest.”
“The explore mechanic is way too unpredictable for how fundamental it is, often taking away from other aspects of your progression with little to no payoff.”
“The gameplay loop is too linear for a roguelite.”
“There is an exploration mechanic, but it takes way too many tries to find something interesting in the fog of war.”
“The exploration mechanic needs to be tweaked so that we can explore more and find more points of interest.”