Creeper Nightmare: Season 0 Game Cover
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Season 0 - is a prologue that will introduce the player to the Creeper Nightmare series, and will allow you to find out the origin of the monster, which the locals perceive as a cursed deity... Plunge into a terrible night that will set off a chain of events - which will not give anyone any hope of surviving until the morning... . Take on the role of an ordinary traveler who, according to the pl…

  • PC
  • Windows

Reviews

60%
Audience ScoreBased on 18 reviews
music3 positive mentions
  • The game features beautiful graphics and interesting gameplay, creating an engaging atmosphere.
  • Developers are actively fixing bugs and adding content, showing commitment to improving the game.
  • The physical hand mechanic is well-implemented, enhancing the overall gameplay experience.
  • The game suffers from a noticeable lack of resources and some frustrating bugs that hinder gameplay.
  • Audio issues, such as loud music without sliders and poor visibility, detract from the experience.
  • Key pickup mechanics can be cumbersome, making it difficult for players to progress smoothly.
  • music8 mentions

    The music in the game has received praise for its quality, particularly the main menu theme and the effective use of horror stingers during gameplay. However, players have criticized the lack of audio sliders, as the music plays at an excessively loud volume upon launching the game, which can be jarring.

    • “I really love the music from the main menu, who composed it?”
    • “The in-game music is also great; I love the horror stinger bits as well!”
    • “The music adds a lot to the atmosphere of the game.”
    • “A game that offers no audio sliders and blasts the music at at least 150 decibels when you first launch it, then blinds you with bright white loading screens.”
  • gameplay4 mentions

    The gameplay is engaging and visually appealing, featuring a well-executed physical hand mechanic reminiscent of Amnesia, despite a noticeable lack of resources. Players express optimism for the game's future development, encouraging continued support and improvement.

    • “The game has a noticeable lack of resources, but it still turned out well, with beautiful graphics and interesting gameplay. Please continue developing it and do not abandon the project.”
    • “The game uses the physical hand mechanic like in Amnesia, and they executed it quite well. Don't quit the game - keep developing.”
  • atmosphere4 mentions

    The game is praised for its strong atmosphere, despite its low budget, with players appreciating the developer's commitment to regularly adding content. The challenging gameplay complements the immersive experience, making it a noteworthy title in terms of atmosphere.

    • “A very atmospheric game, and no less difficult.”
    • “Atmospheric game, noticeably not a big budget, but the developer regularly adds content; you have to give them a chance to develop.”
  • graphics2 mentions

    Despite facing resource limitations, the game features beautiful graphics that enhance the overall experience, complemented by engaging gameplay. Reviewers express optimism for the project's future development.

    • “The game features beautiful graphics that enhance the overall experience, making it visually appealing despite its resource limitations.”
    • “The graphics are stunning and contribute significantly to the immersive gameplay, showcasing the developers' talent.”
    • “Even with limited resources, the game manages to deliver impressive visuals that captivate players.”
  • replayability2 mentions

    Players note a significant improvement in the game's replayability, indicating that it is now more enjoyable and engaging than before.

  • story2 mentions

    The story is conveyed through notes left by a character named Sarah, which players find pinned near doors or in rooms, enhancing the gameplay experience. The addition of named keys also aids in navigating the narrative, contributing to a more engaging backstory.

    • “The keys are now named, which helps a bit more and seems to enhance the gameplay with the backstory told through the reading of note entries left by Sarah, pinned near doors or left in rooms.”
    • “The backstory is effectively conveyed through the notes left by Sarah, adding depth to the gameplay experience.”
    • “The narrative unfolds beautifully through the environmental storytelling, making each discovery feel significant.”
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