- July 6, 2010
- Ruffian Games
- 8h median play time
Crackdown 2
Crackdown 2? More like Crackdown 1.3 - If you wanted more of the first game then look no further.
Platforms
About
"Crackdown 2" is a sandbox-style third-person shooter game with single-player, co-op, and multiplayer modes. Players assume the role of an Agent, an advanced officer with super-powered abilities, in a futuristic open world setting. The game builds upon its predecessor with enhanced mobility, expanded Agent abilities, and increased customization options. Vehicles can also be commandeered for transportation, adding another layer to gameplay.



- Crackdown 2 offers a fun and immersive open-world experience with plenty of freedom to explore and complete objectives at your own pace.
- The game features an engaging multiplayer mode that allows for chaotic fun with friends, enhancing the overall gameplay experience.
- The character progression system is rewarding, allowing players to level up their abilities and enjoy the satisfaction of becoming a more powerful agent.
- The game suffers from repetitive missions and a lack of variety in objectives, leading to a monotonous gameplay experience over time.
- Many players found the graphics to be underwhelming and not significantly improved from the first game, contributing to a sense of déjà vu.
- The storyline is weak and often feels like an afterthought, with little depth or engagement compared to other games in the genre.
story
67 mentions Positive Neutral NegativeThe story in the "Crackdown" series is generally considered weak and underdeveloped, with "Crackdown 2" featuring even less narrative depth than its predecessor. Players can piece together a minimal plot through hidden audio logs, but the focus remains on chaotic gameplay rather than storytelling, making it more of a sandbox experience. While the missions can become repetitive and lack variety, the immersive environment and action-oriented gameplay keep players engaged despite the lack of a compelling storyline.
“Let me explain... the story is that ten years have passed since the events of the first game, the original agency tower was bombed, a virus leaked out of one of the three gangs' labs, and infected parts of the population (cue 'freaks').”
“The story in this game seems to be more about the struggle between the agency and the people with the freaks in the middle.”
“I liked it so much that after the first few hours of playing it, I got hooked and played it to the end of the story... it got better and I think the main reason I stuck with it was because of the immersive environment, and the relentless enemies, they make you want to beat and shoot the crap out of them, and kill all of the leaders hiding in their heavily guarded buildings.”
“Crackdown 2 has even less plot than the first one, which is hard to do.”
“The 'cell insurgency' plot line is never developed; it's possible to piece together a narrative by collecting sound files lying here and there, but really there is no plot complexity; the cell are just guys you kill.”
“Nearly non-existent story.”