Cover Me (2013)
- March 17, 2019
- Charlotte Madelon Design
Made this in 2013, another artsy school project. Cover Me is an experimental, dreamy like game that wanders about the shaping and validation of things. You are a piano player walking to the stage. When you enter the curtains, things are starting to change. Objects appear, move, dissappear and eventually explode. My intention was to discover what was possible with Unity3D. My approach was to avoid …