Corridor Z
- January 8, 2018
- Mass Creation
- 9h median play time
"Corridor Z" is a thrilling runner game where you must outmaneuver and eliminate hordes of zombies in intense, fast-paced combat. As you help survivors evade infection, uncover the mystery of the outbreak through voice-overed story elements and upgrade an arsenal of weapons. The unique pursuit-based gameplay sets it apart in the genre.
Reviews
- Addictive gameplay that challenges reflexes and provides a fun distraction.
- Offers unlockable weapons, characters, and a simple story that adds some depth.
- No microtransactions, making it a straightforward purchase for a mobile-style game.
- Repetitive gameplay with limited environments and missions, leading to quick burnout.
- Cooldown system for character lives can be frustrating and feels like a mobile game mechanic.
- Overpriced for the content offered, with many players suggesting it should be free or significantly cheaper.
- story74 mentions
- 19 % positive mentions
- 76 % neutral mentions
- 5 % negative mentions
The game's story revolves around a zombie outbreak in a high school, with players completing repetitive missions to progress through days while collecting diary entries and audio logs that provide backstory. While some players appreciate the lore and character unlocks, many find the narrative shallow and the gameplay tedious, leading to a mixed reception regarding the overall storytelling experience. Overall, the story serves as a backdrop to the gameplay but lacks depth and engagement, often feeling like an afterthought.
“Corridor Z has a very simple gameplay loop but rewards completionists by providing a deeper story through the objects you can collect while running away from the hordes of zombies that pursue your character through the school or laboratory.”
“It is pretty fun to collect all diary pages, audio recordings, and clues to unravel the backstory.”
“The story is told through notes and audio logs, adding a short but interesting narrative to the running aspect.”
“There's no story to be had outside of some diary entries you find, and the gameplay itself is painfully tedious and uncomfortable on the hands.”
“The story is... well, not interesting: an epidemic starts in a high school and people become zombies.”
“The game's 'story' ends abruptly, but it's using your typical zombie movie plot, so it's not like we are missing out on anything substantial by not getting a definite ending.”
- gameplay47 mentions
- 15 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by a repetitive loop and simplistic controls, reminiscent of mobile games like Temple Run, with limited maps and few bosses. While some players appreciate the charm and smooth mechanics, many find the experience tedious and grind-heavy, particularly when pursuing 100% completion. Overall, the game offers a shallow gameplay experience that may appeal to completionists but lacks significant variety or depth.
“Corridor Z has a very simple gameplay loop but rewards completionists by providing a deeper story through the objects you can collect while running away from the hordes of zombies that pursue your character through the school or laboratory.”
“It's charming, easy to learn, and despite having the gameplay of a mobile game, it has none of the horrid qualities of a mobile game.”
“I enjoy the runner gameplay with the story progression and the fact that you feel you are actually getting somewhere as you move forward in the days.”
“The gameplay is extremely similar to Temple Run or similar mobile games, and there are very few maps (school corridor and chemistry lab) with an underwhelming three bosses you have to fight every 800 meters or so (two bosses for the school, only one for the lab).”
“The gameplay is repetitive and has no difficulty at all: you just have to press directions at certain times.”
“This game is a complete waste of time if you don't appreciate the aesthetics of repetitive scenery and gameplay, and overly simplified controls.”
- grinding21 mentions
- 5 % positive mentions
- 0 % neutral mentions
- 95 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with many players noting that achieving certain milestones, particularly the 10,000 objects achievement, requires an unreasonable amount of time and effort. The gameplay loop is described as monotonous, often feeling more like a mobile game, and the lack of variety and engaging content exacerbates the grind. Overall, while some players find enjoyment in the initial gameplay, the grind quickly becomes a major drawback.
“You'll need a second life for grinding.”
“Game is okay, a bit overpriced, but that 10,000 objects achievement is excessively grindy with not enough variety or content to justify it.”
“Time is primarily spent grinding for progression with real-world timers set to bog that structure down.”
“As an achievement hunter, it's so tedious; just be prepared for hours of tedium.”
- graphics11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The graphics of the game receive mixed reviews, with some players finding them appealing and atmospheric, while others criticize them as reminiscent of cheap mobile games. Although the visuals can be enjoyable initially, they tend to become repetitive and lack depth, leading to a sense of boredom over time. Overall, the aesthetic may appeal to fans of lo-fi horror, but it falls short for those seeking more polished graphics.
“I can't give it a negative because the gameplay loop is ok, graphically and atmospherically is nice.”
“The graphics are pretty good.”
“Good fun, responsive controls, good atmosphere, nice graphics and sound.”
“The graphics and art scream 'cheap mobile game!'.”
“The graphics and character design are not that good.”
“No graphical options, so it feels like a mobile game ported to Steam maybe?”
- music11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The music in the game is generally described as serviceable but repetitive, with some players finding it adequate for maintaining engagement during gameplay. While it contributes to the overall experience, it lacks the depth or uniqueness that would make it stand out, leading some to suggest that dedicated music platforms like Bandcamp offer better options. Additionally, there are reports of bugs affecting the music playback, which detracts from the overall enjoyment.
“The soundtrack kept me playing this.”
“There's a good sense of speed and the dramatic music helps to keep the adrenaline flowing.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The soundtrack is okay, but if I want to buy something just for the music, Bandcamp exists.”
“It's a repetitive infinite runner type game: low poly models, 3 types of enemies, the same looping song every run, and obvious places that would trigger ads (if it were a free mobile).”
“The gameplay, music, and sound are all repetitive.”
- monetization11 mentions
- 27 % positive mentions
- 36 % neutral mentions
- 36 % negative mentions
The monetization aspect of the game is generally viewed positively, as it is a port from mobile without any microtransactions or ads, allowing players to enjoy the game without the typical predatory practices found in mobile gaming. Players appreciate the abundance of in-game currency and quick replenishment of lives, which enhances the overall experience despite the game's simplistic design. However, some reviewers note that the game's mobile origins are evident, and it feels like a cash grab, albeit one that respects players by removing monetization pitfalls.
“This is an obvious port of a mobile game; however, all microtransactions are removed and everything is reasonably obtained through just playing, which makes for a surprisingly fun game.”
“There are no microtransactions, lives may run out but they come back so quickly that it doesn't matter, and in-game currency is handed out in abundance.”
“Sure, the game might look like an app straight out of a mobile device, but keeping in mind what it has to offer, it's not the worst by any means and also there are no ads or microtransactions, which cannot be said about most of its mobile counterparts.”
“Mobile port with predatory microtransactions and 'lives' that limit your gameplay with timers.”
“Corridor Z is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a simplistic 'inverted runner' where you can only see behind you and just a little in front of you.”
“A clear example of a mobile game made with microtransactions in mind getting ported to PC.”
- replayability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's replayability is limited, as players can unlock additional characters, weapons, and perks through survival days, but once everything is completed, there is little incentive to replay. While some find the content worth the price, others feel that the low replay value, aside from a few grindy achievements, makes it less appealing for long-term engagement.
“Surviving days unlocks more playable characters, more weapons, and more perks.”
“The game has a decent replay value, as it offers new challenges and experiences each time you play.”
“The replay value is enhanced by the variety of strategies you can employ and the different character builds available.”
“I don't recommend it just because after you beat it, the replay value is small.”
“The game's replay value would stop after you completed everything in the game, so for its price, it's still worth it.”
“8$ seems a bit steep for something you're going to play just a little, and replayability is low except for a couple grindy achievements.”
- atmosphere3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is generally well-received, with users noting that it effectively complements the gameplay without being overwhelming. While not groundbreaking, the graphics and sound contribute positively to the overall experience, creating an enjoyable environment for players.
“The gameplay loop is enjoyable, and the atmosphere is visually appealing.”
“While they may not be groundbreaking, they effectively establish the atmosphere without being distracting.”
“The game offers good fun with responsive controls, complemented by a nice atmosphere, graphics, and sound.”
“The atmosphere feels flat and uninspired, lacking any real depth or immersion.”
“Despite the potential, the atmosphere is dull and fails to evoke any real emotion.”
“The game tries to create a mood, but it ultimately falls short, leaving the environment feeling lifeless.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have significant stability issues, with users experiencing frequent bugs and glitches that detract from the overall experience. While some players note only minor issues, the consensus leans towards a frustratingly unstable gameplay experience.
“Very buggy and tedious game.”
“I have encountered minor glitches so far.”
“Fairly buggy.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game's humor to be unexpectedly entertaining, adding a delightful and amusing element to the overall experience.
“This game is surprisingly hilarious.”
“The humor is sharp and keeps you laughing throughout.”
“I love the witty dialogue and clever puns sprinkled throughout the game.”
- character development1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate that while the graphics and character design may be lacking, there is no specific mention of character development, suggesting it may not be a strong focus in the game.