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Corridor Z

Corridor Z Game Cover
68%Game Brain Score
story, graphics
gameplay, grinding
68% User Score Based on 254 reviews

Platforms

Nintendo SwitchLinuxPCPlaystation 5Mac OSPlaystation 4WindowsPlayStationPlaystation Vita
Corridor Z Game Cover

About

Corridor Z is a single player arcade action adventure game with a horror theme. It was developed by Mass Creation and was released on January 8, 2018. It received mostly positive reviews from players.

"Corridor Z" is a thrilling runner game where you must outmaneuver and eliminate hordes of zombies in intense, fast-paced combat. As you help survivors evade infection, uncover the mystery of the outbreak through voice-overed story elements and upgrade an arsenal of weapons. The unique pursuit-based gameplay sets it apart in the genre.

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68%
Audience ScoreBased on 254 reviews
story18 positive mentions
gameplay12 negative mentions

  • Engaging gameplay with a unique twist on the endless runner genre, featuring a narrative that unfolds through collectibles.
  • Variety of weapons and upgrades available, allowing for strategic gameplay and customization.
  • Nostalgic appeal for players familiar with mobile games, providing a fun way to pass the time.
  • Repetitive gameplay loop with limited environments and missions, leading to a lack of long-term engagement.
  • Frustrating cooldown system for character lives, which can hinder gameplay and create unnecessary downtime.
  • Bugs and control issues that can disrupt the experience, making it feel like a poorly ported mobile game.
  • story
    92 mentions Positive Neutral Negative

    The story in "Corridor Z" is generally considered engaging for a mobile game, featuring a typical zombie apocalypse narrative that unfolds through collectible logs, notes, and audio recordings. While the gameplay loop can become repetitive, players appreciate the depth added by the story elements and character progression, although some feel the narrative lacks variety and concludes abruptly. Overall, the storytelling is seen as a commendable effort in a genre often devoid of narrative depth, providing enough intrigue to keep players invested.

    • “Corridor Z is a well-made and unique take on the zombie genre that keeps me engaged with its deep storytelling and fun gameplay loop.”
    • “The game is also layered with a surprisingly decent backstory that unfolds through collectible logs, notes, and audio recordings, which help build a sense of place and raise the stakes beyond mere survival.”
    • “I enjoy the runner gameplay with the story progression and the fact that you feel you are actually getting somewhere as more opens up as you move forward in the days.”
    • “There's no story to be had outside of some diary entries you find, and the gameplay itself is painfully tedious and uncomfortable on the hands.”
    • “The story is... well, not interesting: an epidemic starts in a high school and people become zombies.”
    • “Also, the game's 'story' ends abruptly, but it's using your typical zombie movie plot, so it's not like we are missing out on anything substantial by not getting a definite ending.”
  • gameplay
    65 mentions Positive Neutral Negative

    The gameplay is characterized by a simple, repetitive loop that combines endless runner mechanics with action-survival elements, making it engaging yet tedious over time. Players switch between characters with unique objectives, but the reliance on mobile game mechanics like energy systems and cooldowns can detract from the experience. While the game offers a decent story and nostalgic aesthetics, it may not satisfy those seeking deeper gameplay or variety, often feeling like a grind with limited progression.

    • “Although this game is simple in mechanics, the story you progress through is interesting enough to keep you engaged in its otherwise repetitive loop.”
    • “The survivors are few and spread across different areas of the school, and as you play, you’ll switch between three characters—a high school cheerleader, a jock, and a soldier—each with their own objectives and slight variations in gameplay.”
    • “Gameplay-wise, Corridor Z mixes endless runner fundamentals with action-survival mechanics.”
    • “The gameplay is extremely similar to Temple Run or similar mobile games, and there are very few maps (school corridor and chemistry lab) with an underwhelming three bosses you have to fight every 800 meters or so.”
    • “The need to grind for currency, unlock upgrades, and wait for cooldowns can feel artificially extended at times, and some players may find this pacing mechanic tedious.”
    • “The gameplay can get repetitive, and your 100th run won't differ much from your first run, except that you'll last a lot longer as you get used to the mechanics.”
  • grinding
    21 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessively tedious and artificially prolonged, often leading to frustration. Many reviews highlight that the repetitive nature of grinding for currency, upgrades, and achievements detracts from the overall enjoyment, with some describing it as a mobile game experience lacking in variety and depth. While some achievements require minimal grinding, the overall gameplay loop is criticized for being monotonous and requiring significant time investment for completion.

    • “You'll need a second life for grinding.”
    • “The need to grind for currency, unlock upgrades, and wait for cooldowns can feel artificially extended at times, and some players may find this pacing mechanic tedious.”
    • “Game is okay, a bit overpriced, but that 10,000 objects achievement is excessively grindy with not enough variety or content to justify it.”
    • “Time is primarily spent grinding for progression with real world timers set to bog that structure down.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of "Corridor Z" are generally well-received for their atmospheric portrayal of a gritty environment, particularly on platforms like PS Vita and PC, though some users feel they resemble a cheap mobile game. While the pixel-art style evokes nostalgia and complements the fast-paced gameplay, opinions vary on the overall quality, with some finding the visuals repetitive and lacking depth. Overall, the graphics are appreciated for their charm but may not satisfy those seeking more sophisticated visuals.

    • “On platforms like the PS Vita and PC, the visuals are clean and convey the gritty, blood-smeared hallways and flickering lights of the overrun school with a fair amount of atmosphere.”
    • “I love the fast-paced, action-packed gameplay and the nostalgic pixel-art style that really captures that old-school vibe.”
    • “Good fun, responsive controls, good atmosphere, nice graphics and sound.”
    • “The graphics and art scream 'cheap mobile game!'.”
    • “The graphics and character design are not that good.”
    • “No graphical options so it feels like a mobile game ported to Steam maybe?”
  • music
    12 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate the soundtrack for enhancing the intense atmosphere and keeping them engaged, others find it repetitive and not compelling enough to warrant a standalone purchase. Additionally, there are reports of bugs affecting the music playback, which detracts from the overall experience. Overall, the soundtrack is considered serviceable but lacks variety.

    • “Plus, the soundtrack fits perfectly, adding to the intense atmosphere.”
    • “The soundtrack kept me playing this.”
    • “There's a good sense of speed and the dramatic music helps to keep the adrenaline flowing.”
    • “The soundtrack is okay, but if I want to buy something just for the music, Bandcamp exists.”
    • “It's a repetitive infinite runner type game: low poly models, 3 types of enemies, the same looping song every run, and obvious places that would trigger ads (if it were a free mobile).”
    • “The gameplay, music, and sound are all repetitive.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively, as it is a port of a mobile game with all microtransactions removed, allowing players to enjoy the game without the typical pay-to-win mechanics. Players appreciate the abundance of in-game currency and the quick replenishment of lives, which enhances the overall experience. However, some reviewers note that the game retains the simplistic design and repetitive nature of mobile games, suggesting it was originally designed with monetization in mind.

    • “This is an obvious port of a mobile game; however, all microtransactions are removed and everything is reasonably obtained through just playing, which makes for a surprisingly fun game.”
    • “There are no microtransactions, lives may run out but they come back so quickly that it doesn't matter, and in-game currency is handed out in abundance.”
    • “Sure, the game might look like an app straight out of a mobile device, but keeping in mind what it has to offer, it's not the worst by any means and also there are no ads or microtransactions, which cannot be said about most of its mobile counterparts.”
    • “Mobile port with predatory microtransactions and 'lives' that limit your gameplay with timers.”
    • “Corridor Z is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a simplistic 'inverted runner' where you can only see behind you and just a little in front of you.”
    • “A clear example of a mobile game made with microtransactions in mind getting ported to PC.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is effectively crafted within a quarantined high school setting, featuring clean visuals that highlight the gritty details of the environment, such as blood-smeared hallways and flickering lights. While not revolutionary in gameplay mechanics, it successfully immerses players with its inventive presentation and fitting soundtrack, creating an engaging and intense atmosphere that enhances the overall experience.

    • “Set in a quarantined high school overtaken by a zombie outbreak, the game presents a relatively contained but atmospheric world.”
    • “On platforms like the PS Vita and PC, the visuals are clean and convey the gritty, blood-smeared hallways and flickering lights of the overrun school with a fair amount of atmosphere.”
    • “Plus, the soundtrack fits perfectly, adding to the intense atmosphere.”
    • “It's not groundbreaking in terms of mechanics, but it is inventive enough in its presentation and atmosphere to carve out a space for itself among more arcade-style peers.”
    • “They won't blow you away, but they set the atmosphere well and don't distract at all.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is limited, as players can unlock additional characters, weapons, and perks through survival, but once everything is completed, there is little incentive to replay. While some find the content worth the price, others feel that the low replay value, aside from a few grindy achievements, makes it less appealing. Overall, it may not justify its cost for extended play.

    • “Surviving days unlocks more playable characters, more weapons, and more perks.”
    • “The game has a good replay value as it offers new challenges and experiences with each playthrough.”
    • “The replay value is decent, especially with the variety of characters and weapons to unlock.”
    • “I don't recommend it just because after you beat it, the replay value is small.”
    • “The game's replay value would stop after you completed everything in the game, so for its price, it's still worth it.”
    • “8$ seems a bit steep for something you're going to play just a little, and replayability is low except for a couple grindy achievements.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy, with users reporting a range of minor glitches that affect the overall experience.

    • “Also, this is buggy.”
    • “Fairly buggy.”
    • “I have encountered minor glitches so far.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the game's humor to be unexpectedly entertaining, adding a delightful layer to the overall experience.

    • “This game is surprisingly hilarious.”
    • “The humor is sharp and witty, making every moment enjoyable.”
    • “I found myself laughing out loud at the clever jokes and funny scenarios.”
  • character development
    1 mentions Positive Neutral Negative

    The reviews indicate that while the graphics and character design may not be impressive, there is no specific mention of character development, suggesting it may not be a strong focus in the game.

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9h Median play time
8h Average play time
4-11h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Corridor Z is a arcade action adventure game with horror theme.

Corridor Z is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 8 hours playing Corridor Z.

Corridor Z was released on January 8, 2018.

Corridor Z was developed by Mass Creation.

Corridor Z has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Corridor Z is a single player game.

Similar games include 12 is Better Than 6, Dead Effect, Walking Zombie 2, PAC-MAN 256, Let Them Come and others.