- August 25, 2015
- Phosphor Games
- 4h median play time
Corpse of Discovery
A thought provoking homage to classic science fiction on procedurally generated worlds that is frustrating, pleasing and enjoyable all at once.
Platforms
About
"Corpse of Discovery" is a first-person narrative-driven adventure game. As a space explorer, you'll face challenging planetary environments and make tough decisions that affect the story's outcome. The game also explores themes of isolation, mental health, and the impact of corporate interests in space exploration.








- The game features a thought-provoking story that resonates deeply, particularly for parents, exploring themes of regret and the importance of family.
- The visuals and atmosphere are engaging, with unique alien worlds that enhance the exploration experience.
- The voice acting, especially from the AI companion AVA, adds depth and humor to the narrative, making the journey more enjoyable.
- The game suffers from poor optimization, leading to significant frame rate drops and graphical glitches that detract from the experience.
- Gameplay can feel repetitive and drawn-out, with a lack of meaningful objectives that may lead to boredom.
- The narrative delivery is often heavy-handed and can feel like a lecture, undermining the overall impact of the story.
story
282 mentions Positive Neutral NegativeThe story of the game revolves around an astronaut explorer who embarks on missions for a corporate entity, driven by the hope of returning home to his family after achieving financial security. While some players appreciate the underlying themes of regret and the critique of corporate life, many criticize the narrative for being repetitive, shallow, and lacking depth, with a predictable and unsatisfying conclusion. Overall, the story is seen as a mixed bag, with intriguing elements overshadowed by execution flaws and a lack of engaging gameplay.
“On the surface, the story is about an explorer (employed by the Corps of Discovery) - you - and each 'chapter' is you waking up on a planet, and you have to find 5 map markers.”
“There are also extra pink markers that, despite being on alien planets (that all look different, despite having the same name), refer back to your normal life on Earth - they will be a pizza, or some sort of coffee beverage, or a stroller, etc. Before you start each mission, you have a message from your family (a wife and 3 kids) that essentially all say 'we miss you, when are you coming home, we haven't heard from you, please contact us, we love you, come home.' So your journey starts out as 'working' one mission for the company with the expectation of a huge payday and retirement to set up you and your family financially, to eventually just trying to find a way home.”
“The story is nice and makes you wonder about possible futures of the human race, space/time travel, and humanity/human nature, but the game itself... it was a bit awkward, not very much stuff that you can do other than jetpacking from place to place and listening to Ava blab in your ears.”
“The story is non-existent, it literally is just about you being a worthless human sent here to do work and it doesn't matter if you die, etc.”
“The story is supposed to be a metaphor for corporate overlords, wasting your time working, you just being a worthless slave, stuff like that; however, it's more than just a metaphor... that's all the dialogue is about.”
“The story lays out a lot of possible threads but never follows up on most.”
Corpse of Discovery Review – Space Age Groundhog Day
An amazing looking "walking simulator" that has a few graphical hiccups, but overall left me with feelings of enjoyment.
80%Corpse of Discovery Review – Space Age Groundhog Day
An amazing looking "walking simulator" that has a few graphical hiccups, but overall left me with feelings of enjoyment.
80%Corpse of Discovery Review
A thought provoking homage to classic science fiction on procedurally generated worlds that is frustrating, pleasing and enjoyable all at once.
85%