- April 26, 2016
- Overflow
Cornerstone: The Song of Tyrim
Platforms
About
Action role-playing, puzzle solving, and crafting combine in this sprawling open-world fantasy epic, which invites you to take on a range of sweeping quests, battle unforgettable adversaries, and experience the adventure of a lifetime. An interactive, physics-based world of wonder bursting with colorful characters and exotic islands filled with tricks, traps, and treasures to explore awaits your c…











- The game features a charming Viking storyline and enjoyable exploration mechanics.
- The crafting system is clever and adds versatility to gameplay, allowing players to build and repair items.
- The art style and music are delightful, reminiscent of classic adventure games like The Legend of Zelda: Wind Waker.
- The game is plagued by numerous bugs and glitches, which can disrupt gameplay and lead to frustrating experiences.
- Controls are unresponsive and clunky, making combat and movement feel awkward.
- The game lacks depth in puzzles and feels unfinished, with many quests being incoherent or unfulfilling.
story
36 mentions Positive Neutral NegativeThe story centers around Tyrim, a young boy on a Viking-inspired island searching for the missing men of his village, which provides a compelling narrative backdrop. While the main storyline is engaging and reminiscent of classic platformers, players have noted issues with quest coherence and a lack of satisfying resolutions for side quests, leading to a feeling of an unfinished experience. Overall, the game offers a decent story with a charming visual style, but it may not meet expectations for depth and completion.
“The game follows the story of Tyrim, a young boy living on a small, Viking-like island.”
“The main story is fairly interesting and keeps you going.”
“You can easily get 20 hours out of the story (based on friends who have completed it), the dialogue is top notch and it really feels like playing an old PS1 type platformer (reminded me of Spyro in a lot of ways).”
“Sadly, the game feels unfinished; several quests I've seen in books don't look very coherent, and I'm uncertain if they can be finished at all.”
“Issues spread further when quests are added to your journal, which never really grows larger than 3 to 4 items.”
“It's an open world, that's for sure, but once you start playing, you quickly realize that it is sort of on rails with a story.”