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Continue?9876543210

Continue?9876543210 is as weird as its title suggests, and surprisingly clever as well.
Continue?9876543210 Game Cover
58%Game Brain Score
story, music
gameplay, grinding
56% User Score Based on 308 reviews
Critic Score 61%Based on 6 reviews

Platforms

LinuxPCMac OSPhoneiPadMobile PlatformiPhoneWindows
Continue?9876543210 Game Cover

About

Continue?9876543210 is a single player survival platformer game with a science fiction theme. It was developed by Jason Oda and was released on January 3, 2014. It received mostly positive reviews from critics and neutral reviews from players.

"Continue?9876543210" is a single-player Science Fiction Quiz game with a good plot and splendid atmosphere, but awful mechanics and lots of grinding. As a dead video game character in the Random Access Memory, players explore existential themes and their own mortality in this unique, confusing, and emotional journey, reminiscent of games like Gone Home and Papers Please. The splendid soundtrack and philosophical exploration make it a memorable and thought-provoking experience.

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56%
Audience ScoreBased on 308 reviews
story20 positive mentions
gameplay32 negative mentions

  • The game offers a unique and thought-provoking narrative that explores themes of mortality and acceptance.
  • The art style and soundtrack are beautifully crafted, creating an atmospheric experience that resonates emotionally.
  • The gameplay mechanics, while challenging, encourage players to think critically and engage with the story on a deeper level.
  • The controls can be frustrating and imprecise, leading to a cumbersome gameplay experience.
  • Many players find the game confusing and disjointed, with a lack of clear guidance on objectives.
  • The repetitive nature of the gameplay and unskippable cutscenes can detract from the overall enjoyment of the experience.
  • gameplay
    157 mentions Positive Neutral Negative

    The gameplay has received overwhelmingly negative feedback, with many players criticizing its clunky mechanics, repetitiveness, and lack of engaging objectives. While some appreciate the interesting concepts and aesthetic elements, the overall execution is seen as poor, detracting significantly from the gaming experience. Many reviewers suggest that the gameplay feels disjointed from the narrative, making it difficult to enjoy despite the game's artistic merits.

    • “Once you get the hang of the gameplay and pay a bit of attention to the surroundings and the NPCs, you'll probably enjoy the time more.”
    • “This game, being my game nomination of the year, has amazing art, an amazing soundtrack, a great storyline, and decently appealing gameplay which makes for a fantastic game altogether.”
    • “In these moments, the mellow music, the great art design, and gameplay all come to form a tight bond.”
    • “However, the execution of the gameplay is a solid 0/10, and since the gameplay is most of the game, it hurts the overall experience really badly.”
    • “I tried to like this game, but I just could not get past the terrible gameplay. If there were better objectives, not such a harsh timer, or anything really, it could be playable, but it's just not.”
    • “The actual game mechanics are just annoying: run around, read and try to memorize nonsense, get to doors before your timer runs out, and repeat back the nonsense to have a chance at progressing to the next level.”
  • story
    154 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players appreciating its deep themes of life, death, and acceptance, while others criticize it as convoluted and poorly executed. Many reviews highlight the disconnect between the narrative and gameplay, with some finding the storytelling slow and repetitive, leading to frustration. Overall, while the premise has potential, the execution leaves much to be desired, resulting in a jumbled experience that may not satisfy those seeking a coherent or engaging story.

    • “A story about life, death, and acceptance.”
    • “At its most basic level, it is the story of two people who run from their lives and find each other in a broken fantasy world.”
    • “The story is very good if simple, and is as the description says the story of a man trying to come to terms with his death, while also trying to complete his original quest he was designed to perform and locate a woman who has also fled from deletion.”
    • “This game is way too slow and the story is lackluster at best.”
    • “This game does seem to have a story, but it's a jumbled unconnected mess.”
    • “The game has awful play control, awful storytelling (with lots of forced 'cutscenes' that are both repetitive and uninteresting), and awful direction.”
  • music
    69 mentions Positive Neutral Negative

    The music in the game is widely praised for its hauntingly beautiful and melancholic quality, enhancing the overall atmosphere and emotional depth. Many reviewers noted that the soundtrack is a standout feature, often described as calming and thought-provoking, perfectly complementing the game's themes and visuals. While some found the gameplay lacking, the music consistently received high marks, with several players expressing a desire to download the entire soundtrack.

    • “The music and the atmosphere are some of the places where this game shines.”
    • “The game's soundtrack is so amazing, and honestly sounds like a masterpiece all on its own.”
    • “The music fits very well with the game, giving you a feel for each area while also reminding you of your impending demise.”
    • “The only positive aspect of the game was the music.”
    • “The music and the graphics are fitting to the theme of the game, but leave much to be desired.”
    • “I found the graphics and music just plain boring to look at and listen to, and while there are some flashy scenes and very well done graphical choices during cutscenes, the levels look somewhat all the same in exception to a few that look amazing (the level where you're chasing down your reflections in the sea comes to mind) and in the end I just grew tired of it all very quickly.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players appreciating the charming, low-poly art style and vibrant color schemes, while others criticize the visuals as dull, bland, and even painful to look at due to excessive strobe lighting. Although there are moments of impressive graphical design, particularly in certain levels and cutscenes, many find the overall aesthetic uninspired and repetitive. Ultimately, the graphics seem to evoke strong opinions, with some players enjoying the unique style and others feeling it detracts from the overall experience.

    • “The visuals are charming, with well-designed levels full of voxely detail and nice color schemes.”
    • “Very original idea, very good concept, and extremely good graphics for its purpose.”
    • “I love this style of graphics, so that's another tally in the 'pro' column.”
    • “The terrible graphics make my eyes hurt after playing only a couple of minutes.”
    • “This wouldn't be so bad if the visuals were more stimulating, but they are not.”
    • “I found the graphics and music just plain boring to look at and listen to, and while there are some flashy scenes and very well done graphical choices during cutscenes, the levels look somewhat all the same in exception to a few that look amazing (the level where you're chasing down your reflections in the sea comes to mind) and in the end I just grew tired of it all very quickly.”
  • emotional
    26 mentions Positive Neutral Negative

    The game elicits a strong emotional response, with players noting its ability to provoke feelings of sadness and introspection about mortality, often leading to tears during poignant scenes. While some find the dialogue cheesy and confusing, many appreciate its philosophical themes and emotional depth, describing it as a captivating yet grim experience that invites personal interpretation. Overall, it is recognized as an emotionally charged journey that resonates differently with each player.

    • “That, combined with some really touching scenes, resulted in a game that made me cry several times.”
    • “It's an emotional ride that is open to your own interpretation.”
    • “It does a grim subject matter well and was emotionally captivating enough to tug me along.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its eerie and ethereal qualities, creating a sense of inevitable doom and existential questioning. The haunting soundtrack and unique sound design enhance this surreal environment, making it a standout feature despite mixed feelings about the gameplay itself. Overall, the atmosphere is described as both romantic and fraught, contributing significantly to the game's appeal.

    • “The game actually has a really great atmosphere of inevitable doom and the futility of struggling further.”
    • “The game has a haunting soundtrack, interesting but odd sound design, but it all fits the weird atmosphere of the game perfectly.”
    • “Not quite a 'roguelike' (maybe a 'roguelike-like'?), it was a bit difficult and stressful, but very atmospheric and fraught—the kind of game that makes you question your purpose in life.”
    • “Other player reviews have gone into detail about the gameplay and atmosphere, but the bottom line is I didn't find it fun to play.”
    • “The game itself is okay, but the atmosphere and some of the surreal elements I enjoyed.”
    • “As for the content itself, its atmosphere sort of reminds me of a 3D Sword & Sworcery.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, requiring repetitive tasks to progress, such as interacting with town residents to collect resources. The lack of proper gamepad support and convoluted mechanics further detract from the experience, making the grinding feel more like a chore than an engaging gameplay element. Additionally, the unpleasant presentation and frequent cutscenes contribute to the overall frustration with the grinding process.

    • “You'll need a second life for grinding.”
    • “Tedious gameplay with no proper gamepad support and obscure mechanics further marred the experience.”
    • “Now let me try to explain the mechanics of the game: you go to a random level of ten different levels that you can be dropped into. You will then try to complete various tedious objectives, normally involving talking to the residents in the 'town'. What you are trying to do is gain lightning and prayers from around the town; you need both to win the game. The lightning will randomly destroy a piece of the blocks blocking the exits.”
    • “Couple this with the deeply unpleasant text, which apes a primitive console script, but is painful to read in its stretched, unspaced format, coupled with the unnecessary grinding noise every time it is 'printed' on the screen.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor is a standout feature, blending hilarity with thoughtful moments, often using dark humor to engage players. While it touches on deep topics, the dialogue is frequently amusing, providing a lighthearted counterbalance to the game's more serious themes. Overall, the humor enhances the experience, making it both entertaining and reflective.

    • “They turned me on to a slew of music that I wouldn't have appreciated otherwise and managed to be both hilarious and thoughtful throughout.”
    • “However, there is, thankfully, a fair amount of humor (whether intentional or not) that offsets the sincerity.”
    • “The dialogue here can be... pretty hilarious.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization in the game is criticized for its harsh penalties in action modes, where failing to succeed not only impacts performance but also hinders overall progress in the meta-game. Players feel that despite their efforts, they are often unfairly punished, which detracts from the overall experience.

    • “Action modes mostly offer treasure and performance-based rewards, but failing them results in harsh consequences.”
    • “So despite facing the enemy and presenting good points, they will hit you anyway, reduce your performance, and hinder progress in the meta-game.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited replayability, with players likely to experience most of its content within just a few playthroughs, making it less appealing for those seeking extensive variety or randomness.

    • “There is little replayability; you will discover most of what the game has to offer in a few short playthroughs.”
    • “If you are looking for a game that has a lot of replayability or huge amounts of random number generation, then this game is not for you.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is a strong point in the game, with many users praising the depth and progression of the characters and the engaging story that accompanies them, despite criticisms of the combat gameplay.

    • “The combat gameplay isn't very good, but the character development and story are.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is marred by notable glitches that can force players to restart, which is particularly ironic given the game's theme. Additionally, the repetitive conversations and cut scenes contribute to a frustrating experience, detracting from overall gameplay.

    • “It has some other flaws, some in the mechanics (I hit some glitches that required me to start the game over—which is ironic as hell, considering the plot of a game character battling through random access memory trying to buy time to avoid being deleted) and some with the repetitive nature of the conversations and cut scenes that can't be avoided or skipped.”
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Frequently Asked Questions

Continue?9876543210 is a survival platformer game with science fiction theme.

Continue?9876543210 is available on PC, Mac OS, Phone, iPad and others.

Continue?9876543210 was released on January 3, 2014.

Continue?9876543210 was developed by Jason Oda.

Continue?9876543210 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Continue?9876543210 is a single player game.

Similar games include Always Sometimes Monsters, Press Any Button, Cradle, Gods Will Be Watching, The Final Station and others.