Skip to main content
Consume Me Game Cover

About

Consume Me is a single player role playing game with romance and comedy themes. It was developed by Hexecutable and was released on September 24, 2025. It received very positive reviews from players.

Consume Me is a slice-of-life RPG where you play as Jenny, a teenager navigating the challenges of her final year of high school. Balance dieting puzzles, chores, and academic goals while trying to win the heart of your crush and maintain your sanity. It captures the bittersweet struggle of growing up amid societal pressures.

Skip User Reviews

94%
Audience ScoreBased on 617 reviews
story95 positive mentions
grinding12 negative mentions

  • The art style is unique and bright, creating a charming and engaging atmosphere.
  • The gameplay effectively combines mini-games with a narrative that resonates deeply, making the experience both fun and meaningful.
  • The game tackles serious themes like eating disorders and self-image in a relatable and heartfelt way, allowing players to connect with the protagonist's journey.
  • The narrative loses focus in the later chapters, particularly with the abrupt introduction of religious themes that some players found jarring.
  • The game does not adequately address the consequences of the protagonist's eating disorder, which may leave some players feeling unsatisfied with the resolution.
  • The pacing in the final chapters feels rushed, with a lack of depth in character development and closure.
  • story
    298 mentions Positive Neutral Negative

    The story of "Consume Me" is a semi-autobiographical narrative that follows the protagonist, Jenny, as she navigates the complexities of adolescence, including themes of self-image, mental health, and societal pressures. While many players found the story relatable and emotionally engaging, particularly in its early chapters, some criticized the pacing and coherence in the latter parts, especially with the introduction of religious elements that felt disconnected from the overall narrative. Overall, the game effectively intertwines its gameplay mechanics with storytelling, creating a unique and personal experience that resonates with many players, despite some narrative shortcomings.

    • “The story is very relatable, and each chapter is interesting to go through.”
    • “Consume Me is a fascinating game - a semi-autobiographical story about the lived experience of its lead developer and her struggles as a teenager, that is played through a mixture of silly microgames and life sim elements.”
    • “The way the game ties together the narrative and gameplay is so well done and elegant - you're literally playing the story, vs feeling like you're being told a story.”
    • “The game becomes more of an autobiographical story about the developer Jenny Jiao Hsia, rather than a quirky and fun game about balancing life, diet, relationships, etc. It loses almost everything special that it had from the first chapter as it continues.”
    • “The story itself was the sort of personal story that you don't usually pin your own name to, for legal reasons among others.”
    • “The game lost focus on what the title of the game and the main plot was supposed to be.”
  • gameplay
    225 mentions Positive Neutral Negative

    The gameplay of "Consume Me" is characterized by a unique blend of mini-games and resource management mechanics that effectively mirror the protagonist's struggles with adolescence, dieting, and personal expectations. Players appreciate the engaging and addictive gameplay loop, which combines humor and stress management, although some find the later chapters less satisfying due to a shift away from interactive mechanics towards narrative exposition. Overall, the game is praised for its ability to intertwine gameplay with storytelling, creating a compelling experience that resonates with players on multiple levels.

    • “The gameplay is the story.”
    • “The gameplay loop is genuinely fun.”
    • “The way the game manages to tell a narrative through fun gameplay mechanics and out-of-the-box, colorful visual design is unique.”
    • “The gameplay is thrown aside to basically be window dressing for a 20-minute flash forward of 10 years of Jenny's life.”
    • “At some point, the charming gameplay of the beginning just becomes a series of cutscenes where you have to occasionally click and no longer have any control over the story really.”
    • “The gameplay is pretty much repetitive tasks centered around the protagonist's attempt at being an 'all-rounder child of immigrant Asian parents that is smart, hot, and thin'.”
  • graphics
    193 mentions Positive Neutral Negative

    The graphics of "Consume Me" are widely praised for their unique, vibrant, and charming art style, which effectively complements the game's autobiographical narrative. Players appreciate the expressive artwork and the playful animations that enhance the overall experience, making it visually engaging and emotionally resonant. Despite some critiques regarding the game's narrative focus, the visuals remain a standout feature, contributing significantly to its appeal.

    • “The graphics and UI are equal parts adorable and hilarious, which adds a bit of necessary levity to the story.”
    • “The art style is so well realized and cohesive.”
    • “The adorable animated graphics and GFX just make me super happy for no reason.”
    • “The graphics are so dynamic, I couldn't resist taking screenshots every now and then because of how pretty the art is.”
    • “My only complaints are the freakishly realistic spiders that appear when doing makeup at the store that really creeped me out. I don't get why they aren't at least more cartoony to match the rest of the game; it put me off especially as a big arachnophobe.”
    • “If this game wasn't autobiographical, the lack of climax would be more of a big deal.”
  • emotional
    86 mentions Positive Neutral Negative

    The emotional aspect of "Consume Me" resonates deeply with players, often eliciting tears and heartfelt reflections on personal struggles and growth. Many reviewers highlight the game's ability to blend humor with poignant storytelling, making it relatable and impactful, particularly for those navigating the challenges of young adulthood and self-image. Overall, the game is praised for its charming art style and engaging gameplay, which complement its raw and honest exploration of emotional themes.

    • “The ending made me cry a lot, but not like one cries while watching a movie, reading a book, or playing a game... more like how one cries while reflecting on a life lived, and on how far one has come from those grisly days of starving, yearning, and trying to fit a square peg into a round hole.”
    • “This game permeated the barrier between 'a game' and my own life and actually managed to get a real emotional response out of me, all while being cute and entertaining.”
    • “Consume me is an unbelievably charming, engaging, and emotional experience all the way through!”
  • humor
    84 mentions Positive Neutral Negative

    The humor in "Consume Me" is widely praised for its clever writing, charming animations, and the ability to balance lightheartedness with deeper emotional themes. Reviewers highlight the game's ability to evoke laughter while addressing serious topics, making it both relatable and engaging. The combination of adorable art and dark humor creates a unique experience that resonates with players, leaving a lasting impression.

    • “Adorable art, hilarious animations, and wonderful writing.”
    • “The story's tone, commentary, and dark humor were really well balanced and told through the power of interactivity.”
    • “Consume Me is brimming with charm, humor, and the highly relatable protagonist Jenny helps tie things all together.”
  • music
    73 mentions Positive Neutral Negative

    The music in the game is generally praised for its catchy and fitting compositions that enhance the overall experience, with many players noting its ability to evoke the intended mood of various scenes. However, the inclusion of a lengthy, unskippable religious song during a church scene has drawn mixed reactions, with some players finding it disruptive and out of place, while others appreciate its thematic relevance. Overall, the soundtrack is considered a strong point, contributing to the game's charm and engagement despite some criticisms regarding specific musical moments.

    • “The music is pretty good too and it hits the intended mood of each scene.”
    • “The player feedback is amazing, art direction cozy and the music very befitting of the experience.”
    • “The music perfectly fit the vibe that each scene or location had and the sound effects were great, managed to not be annoying, and gave that extra oomph to cutscenes.”
    • “There's a distinct change in tone where you go from high speed, mini-game goal oriented gameplay to... full stop, basically no gameplay, generic sermon, unskippable bad Christian music (and I say that as someone who listens to Switchfoot, Five Iron Frenzy, Rebecca St. James)... regardless of your feelings about religion, just as a strict game design/experience moment, it's like hitting a brick wall.”
    • “I do think the entire church music video sequence could have been skippable or shortened; it was a task to sit through, and maybe that is the intended emotional weight for Jenny at the time.”
    • “What really turned me off was the very, very cringy 2+ minute song about Jesus and how transformed she came after hearing that.”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious, particularly in the mid to late chapters where mini-games and micromanagement become repetitive. While some appreciate the thematic relevance of this tedium to the narrative, others feel it detracts from the overall enjoyment, especially when physics issues arise in mini-games. Despite these frustrations, many still regard the game as charming and rewarding, particularly for its engaging story and soundtrack.

    • “Some of the mini-games can be quite tedious, especially when some of the physics break.”
    • “The mini-games are tedious and not super fun.”
    • “Around chapter 4 or 5, I started to find the loop rather tedious and micromanaging the day stopped being fun.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find value in pursuing different endings and achievements, others feel it can become repetitive without additional content. The life simulation elements provide varied experiences with each playthrough, but many reviewers express a desire for more engaging replay options beyond perfect completion.

    • “Game design: life sims usually get too repetitive for some people, but ironically I find the sequence of events very replayable.”
    • “It is highly replayable as you get different goals each time you play through the chapters.”
    • “The stat raising/time management elements scale in difficulty in a way that feels appropriate both narratively and in gameplay and offer a surprising amount of choice and replayability.”
    • “Not much of a replay value unless you want all the achievements, though.”
    • “There isn't much appeal in terms of replay value, unless you want to try to get absolute perfect completion, but for 15 bucks I still think this game leaves many of its peers in the dust.”
    • “Overall, I just wish there was more replayability.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization aspect is both a central theme and a source of enjoyment, as it cleverly intertwines anxious strategizing with relatable personal struggles. While some players found the optimization to be overly simplistic given the serious themes, it still provided a fun experience for those who enjoy optimizing gameplay. However, the anticipated dramatic shifts in gameplay related to the optimization mindset do not fully materialize, leaving some players wanting more depth in this area.

    • “Consume Me is every bit as charming and funny as the trailers suggest, and while I found the game a little too easily optimized given its themes, that didn't undercut the overall enjoyment.”
    • “Very fun game for optimizers and has fun playing around with the whole concept of optimization.”
    • “The anxious strategizing and optimization fuels the nature of this distressing and relatable story, and when surprise strikes and seems to smash your carefully-laid plans, the resulting crunch, compromise, and desperation makes you feel like a genius and a toxic, doomed girlboss at the same time.”
    • “While I found the game a little too easily optimized given its themes, that didn't undercut the overall enjoyment.”
    • “It makes you expect a big crash mid-game, making you realize how unhealthy your eating disorder and optimization mindset is for you... but it never really happens.”
  • character development
    3 mentions Positive Neutral Negative

    The game effectively utilizes its mechanics to enhance character development and storytelling, allowing players to experience growth and narrative progression in a meaningful way.

    • “The game does a great job of using game mechanics to show character development and tell a story.”
    • “I love how the characters evolve throughout the game, making each decision feel impactful.”
    • “The depth of the characters and their growth over time really enhances the overall experience.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviews indicate that while the game incorporates religious themes, some players feel it shifts towards pro-Christian advertising in its conclusion, leading to mixed reactions regarding its monetization approach. However, this perception is not universally held, with some players arguing that the narrative remains consistent without overt commercialization.

    • “I had a look at the Steam reviews for this when I was about halfway through, and was surprised to see most detractors mention a sharp and sudden turn towards pro-Christian advertising.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a charming and heartfelt tone, enhanced by a goofy vibe that amplifies its emotional moments. Users note a stark contrast between the inviting warmth of childhood settings and the colder ambiance of college life, effectively reflecting the protagonist's journey and challenges.

    • “Highly recommend, especially to anyone who has dealt with chasing health goals, exams, crunching for university, etc. This game is extremely charming and heartfelt, with a goofy atmosphere that makes the hard-hitting moments stronger.”
    • “The atmosphere of Jenny's college dorm was a lot colder than the inviting oranges and yellows in her childhood room.”
Skip Game Offers

Buy Consume Me

7h Median play time
6h Average play time
3-8h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Consume Me

Games Like Consume Me

Wanderstop Image
Night in the Woods Image
Always Sometimes Monsters Image
The Pale Beyond Image
Wandersong Image
Skip FAQs

Frequently Asked Questions

Consume Me is a role playing game with romance and comedy themes.

Consume Me is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 6 hours playing Consume Me.

Consume Me was released on September 24, 2025.

Consume Me was developed by Hexecutable.

Consume Me has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Consume Me is a single player game.

Similar games include Wanderstop, Night in the Woods, Always Sometimes Monsters, The Pale Beyond, Wandersong and others.