- September 24, 2025
- Hexecutable
- 7h median play time
Consume Me
Consume Me is one of those games that, if it finds its audience, will end up becoming one of the most special experiences of someone's year. Perhaps far more than just that.
Platforms
About Consume Me
Consume Me is a single player tactical role playing game with romance and comedy themes. It was developed by Hexecutable and was released on September 24, 2025. It received positive reviews from critics and very positive reviews from players.
Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game! In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. …











Games Like Consume Me
Looking for games like Consume Me? Here are top tactical role playing recommendations with a romance and comedy focus, selected from player-similarity data — start with Wanderstop, Night in the Woods or The Pale Beyond.
Reviews
- Deeply personal and autobiographical story that resonates strongly with many players, especially relating to teenage struggles and eating disorders.
- Engaging and addictive gameplay loop combining time management and WarioWare-style minigames, with well-integrated mechanics reflecting the protagonist's stress and emotions.
- Charming, colorful, and unique art style and music that perfectly balance the serious themes with humor and lightheartedness.
- Sudden, lengthy, and unskippable religious segment in later chapters that many players found jarring, off-putting, or feeling like proselytizing without proper content warnings.
- Ending considered abrupt, underdeveloped, or unsatisfying by many, with insufficient resolution of key themes such as eating disorder consequences and personal growth.
- The game can become repetitive and grindy in later chapters, especially chapter 5, leading to frustration and diminished engagement for some players.
story
448 mentions Positive Neutral NegativeThe story in this game is a deeply personal, semi-autobiographical coming-of-age narrative that candidly explores themes of dieting, self-image, mental health, and growing up under pressure. It is praised for its emotional authenticity, relatable character development, and clever integration with gameplay, though some players find the late-game religious elements and abrupt ending divisive or disjointed. Overall, the story resonates as heartfelt, sincere, and impactful, offering a unique, interactive storytelling experience despite moments of uneven pacing or narrative closure.
“Such a deeply passionate and personal story that is fun to play, these are the kinds of games that remind you that some stories work best in an interactive medium.”
“Consume me is one of the most emotionally raw and creatively designed indie games in recent years, blending life simulation mechanics with deeply personal storytelling in a way that feels both uncomfortable and unforgettable.”
“The story is autobiographical and involves themes of disordered eating, coming of age, perfectionism, and finding your own path; it uses game mechanics to show character development and tell a story.”
“The game becomes more of an autobiographical story about the developer Jenny Jiao Hsia, rather than a quirky and fun game about balancing life, diet, relationships, etc. It loses almost everything special that it had from the first chapter as it continues.”
“The jumping between stages, the lack of coherence, and the heavy focus on the first half of the life story, while completely skipping over the changes later on and presenting them as mere clips, all make the overall storytelling feel extremely poor.”
“The ending isn’t really satisfying; we get the illusion of choice at the start then eventually lose it, but in the end our choices have nothing to do with the story.”
Critic Reviews
Consume Me
Consume Me is not a perfect game, but it is an important one. It’s funny, raw, frustrating, and at times uncomfortably real. At its heart, it’s a darkly funny coming-of-age story—you’ll laugh, you’ll cry, and sometimes you’ll even feel a little hungry, all at the same time.
90%Consume Me review — A tasty yet tough bite to eat
Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls. It’s interactive storytelling at its best with RPG elements and a management system that had me scratching my head and even resetting a few times, which added a layer of challenge that made me want to master its mechanics. This is a true gem that has definitely come from the heart of its devs but with comedy that had me in hysterics, I can’t wait to see what they do next.
90%Consume Me Review – You aren’t what you eat
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
80%
Play Times
Frequently Asked Questions
Consume Me is a tactical role playing game with romance and comedy themes. Common tags for Consume Me include turn-based, indie, 2.5d, life sim, emotional and others.
Consume Me is available on PC, Mac OS, Steam Deck and Windows.
On average players spend around 6 hours playing Consume Me.
Consume Me was released on September 24, 2025.
Consume Me was developed by Hexecutable.
Consume Me has received positive reviews from players and positive reviews from critics. Most players liked Consume Me for its story but disliked it for its grinding.
Consume Me is a single player game.
Similar games include Wanderstop, Night in the Woods, The Pale Beyond, If Found..., The Cat Lady and others.












