- September 24, 2025
- Hexecutable
- 7h median play time
Consume Me
Consume Me is one of those games that, if it finds its audience, will end up becoming one of the most special experiences of someone's year. Perhaps far more than just that.
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About
Consume Me is a single player tactical role playing game with romance and comedy themes. It was developed by Hexecutable and was released on September 24, 2025. It received positive reviews from critics and very positive reviews from players.
Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game! In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. …









- Unique and engaging gameplay combining WarioWare-style minigames and life simulation mechanics that effectively convey the protagonist's stress and compulsions.
- Highly personal and autobiographical story with charming art style, catchy music, and humorous writing that resonates deeply with many players.
- Well-crafted time and resource management system that offers rewarding challenge and encourages strategic planning, strongly tying gameplay and narrative.
- The late-game shift to religious themes, including a long unskippable church scene and perceived Christian overtones, was jarring and off-putting to some players.
- The narrative loses focus near the end, showing little character growth or resolution about the eating disorder and other struggles presented early on.
- Repetitiveness and increased difficulty in later chapters, especially chapter 5, may frustrate players, along with a somewhat abrupt and unsatisfying ending.
- story333 mentions Positive Neutral Negative
The story of "Consume Me" is a deeply personal and semi-autobiographical coming-of-age narrative that explores themes of eating disorders, mental health, and the pressures of growing up. Reviews praise its emotional authenticity, relatable struggles, and clever integration of gameplay mechanics with storytelling, though some note that the narrative becomes disjointed and less satisfying toward the end, particularly with the sudden introduction of religious elements. Overall, it is lauded for its heartfelt, engaging, and unique portrayal of a difficult life journey despite some pacing and closure issues.
“Consume Me is a semi-autobiographical game that uses this juxtaposition to its advantage to tell an impactful and relatable story (even though I had a pretty different high school experience).”
“The story is autobiographical and involves themes of disordered eating, coming of age, perfectionism, and finding your own path.”
“At the heart of this game is its story and art, both of which feel deeply personal and are really wonderful.”
“The game becomes more of an autobiographical story about the developer Jenny Jiao Hsia, rather than a quirky and fun game about balancing life, diet, relationships, etc. It loses almost everything special that it had from the first chapter as it continues.”
“The jumping between stages, the lack of coherence, and the heavy focus on the first half of the life story, while completely skipping over the changes later on and presenting them as mere clips, all make the overall storytelling feel extremely poor.”
“The ending isn't really satisfying; we get the illusion of choice at the start then eventually lose it but in the end, our choices have nothing to do with the story.”
Consume Me
Consume Me is not a perfect game, but it is an important one. It’s funny, raw, frustrating, and at times uncomfortably real. At its heart, it’s a darkly funny coming-of-age story—you’ll laugh, you’ll cry, and sometimes you’ll even feel a little hungry, all at the same time.
90%Consume Me review — A tasty yet tough bite to eat
Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls. It’s interactive storytelling at its best with RPG elements and a management system that had me scratching my head and even resetting a few times, which added a layer of challenge that made me want to master its mechanics. This is a true gem that has definitely come from the heart of its devs but with comedy that had me in hysterics, I can’t wait to see what they do next.
90%Consume Me Review – You aren’t what you eat
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
80%
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Frequently Asked Questions
Consume Me is a tactical role playing game with romance and comedy themes.
Consume Me is available on PC, Mac OS, Steam Deck and Windows.
On average players spend around 6 hours playing Consume Me.
Consume Me was released on September 24, 2025.
Consume Me was developed by Hexecutable.
Consume Me has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.
Consume Me is a single player game.
Similar games include Wanderstop, If Found..., Small Saga, Night in the Woods, Wandersong and others.





