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Consume Me

Consume Me is one of those games that, if it finds its audience, will end up becoming one of the most special experiences of someone's year. Perhaps far more than just that.
Consume Me Game Cover
88%Game Brain Score
story, gameplay
grinding, replayability
93% User Score Based on 722 reviews
Critic Score 81%Based on 7 reviews

Platforms

PCMac OSSteam DeckWindows
Consume Me Game Cover

About

Consume Me is a single player tactical role playing game with romance and comedy themes. It was developed by Hexecutable and was released on September 24, 2025. It received positive reviews from critics and very positive reviews from players.

Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game! In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. …

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93%
Audience ScoreBased on 722 reviews
story109 positive mentions
grinding13 negative mentions

  • Unique and engaging gameplay combining WarioWare-style minigames and life simulation mechanics that effectively convey the protagonist's stress and compulsions.
  • Highly personal and autobiographical story with charming art style, catchy music, and humorous writing that resonates deeply with many players.
  • Well-crafted time and resource management system that offers rewarding challenge and encourages strategic planning, strongly tying gameplay and narrative.
  • The late-game shift to religious themes, including a long unskippable church scene and perceived Christian overtones, was jarring and off-putting to some players.
  • The narrative loses focus near the end, showing little character growth or resolution about the eating disorder and other struggles presented early on.
  • Repetitiveness and increased difficulty in later chapters, especially chapter 5, may frustrate players, along with a somewhat abrupt and unsatisfying ending.
  • story
    333 mentions Positive Neutral Negative

    The story of "Consume Me" is a deeply personal and semi-autobiographical coming-of-age narrative that explores themes of eating disorders, mental health, and the pressures of growing up. Reviews praise its emotional authenticity, relatable struggles, and clever integration of gameplay mechanics with storytelling, though some note that the narrative becomes disjointed and less satisfying toward the end, particularly with the sudden introduction of religious elements. Overall, it is lauded for its heartfelt, engaging, and unique portrayal of a difficult life journey despite some pacing and closure issues.

    • “Consume Me is a semi-autobiographical game that uses this juxtaposition to its advantage to tell an impactful and relatable story (even though I had a pretty different high school experience).”
    • “The story is autobiographical and involves themes of disordered eating, coming of age, perfectionism, and finding your own path.”
    • “At the heart of this game is its story and art, both of which feel deeply personal and are really wonderful.”
    • “The game becomes more of an autobiographical story about the developer Jenny Jiao Hsia, rather than a quirky and fun game about balancing life, diet, relationships, etc. It loses almost everything special that it had from the first chapter as it continues.”
    • “The jumping between stages, the lack of coherence, and the heavy focus on the first half of the life story, while completely skipping over the changes later on and presenting them as mere clips, all make the overall storytelling feel extremely poor.”
    • “The ending isn't really satisfying; we get the illusion of choice at the start then eventually lose it but in the end, our choices have nothing to do with the story.”
  • gameplay
    255 mentions Positive Neutral Negative

    The gameplay of this game is widely praised for its unique blend of engaging, fast-paced, WarioWare-style minigames combined with thoughtful resource management and time-scheduling mechanics that deeply reflect the protagonist's personal struggles. Players find the mechanics addictive and cleverly integrated with the narrative, effectively conveying the anxiety and challenges of growing up, though some note that later chapters introduce more repetitive tasks and occasionally disrupt gameplay flow. Overall, the gameplay is regarded as fun, creative, and emotionally resonant, successfully marrying mechanics with storytelling, despite a few pacing and difficulty balance criticisms.

    • “The way the gameplay tricks your brain into craving success from managing its various meters and systems while simultaneously making you feel incredibly self-aware about how you're ultimately feeding into Jenny's unhealthy behaviors is masterfully handled, especially due to the writing's ability (at least early on) to inject the heavier themes the game centers on with a sense of brevity.”
    • “Consume Me is a fascinating autobiographical game about disordered eating and the stresses of navigating adolescence - love the range of mini-games that keep it interesting and the way it conveys anxiety through the mechanics while keeping an upbeat, playful format.”
    • “Mixing a stat raising sim with WarioWare-style mini games, Consume Me's gameplay has a great deal of variety.”
    • “Concerning the church sequence: for a game that's a series of pithy minigames, the church segment was unusually drawn out, and is mechanically tedious.”
    • “Consume me is rough in terms of difficulty of its management mechanics — also due to RNG — and although that can be considered part of what the game tries to communicate, in the late game it can bring to game overs and having to replay the chapter.”
    • “It's some experimentation with mechanics we don't usually see on a full-fleshed game, but we see it here and it's perfect!”
  • graphics
    221 mentions Positive Neutral Negative

    The graphics of "Consume Me" are widely praised for their unique, colorful, and charming art style that blends pixel and 2D/3D elements with fluid animations, creating an endearing and whimsical visual experience. Reviewers highlight the art's ability to complement the autobiographical narrative with expressive, quirky, and sometimes humorous visuals that enhance the emotional impact and playful tone of the gameplay. While some found certain artistic and tonal choices, especially near the end, less appealing, the overall visual presentation is regarded as a standout strength and a key factor in the game's appeal.

    • “Consume me is a great game with a heartfelt narrative, addictive minigames, and an adorable art style that successfully captures the essence of that time in which a teenager becomes an adult, and all the pain and love that comes with it.”
    • “The artstyle and minigames of Consume Me have such a deep charm to them, with exaggerated, cartoonish animations, funny movements, and a really cute and endearing side to them, that makes the sad moments hit you like a truck.”
    • “The visuals were my absolutely favorite; I loved the art style so much and the game is so colorful and cute.”
    • “Even though the visual aesthetic is really cute and the overall experience is decent, I can't say I liked it.”
    • “The ending was way too autobiographical and felt like a cheap way to wrap things up and pull some unearned heart strings.”
    • “My only complaints are the freakishly realistic spiders that appear when doing makeup at the store that really creeped me out (I don't get why they aren't at least more cartoony/doodly/cute to match the rest of the game? It put me off especially as a big arachnophobe) and the weirdly long song about Jesus near the end - I don't mind religion in the game since it's a semi-autobiographical game and while I'm not religious I am totally okay with other people sharing their experiences of course, but the song is unskippable, not very enjoyable and just boring since there's not really anything to do in the section except listen which I can see putting a lot of people off if they aren't Catholic.”
  • emotional
    97 mentions Positive Neutral Negative

    "Consume Me" delivers a deeply heartfelt and emotionally resonant experience, skillfully exploring complex themes like disordered eating, family pressures, and coming of age with humor and charm. Players consistently praise its sincere storytelling, relatable protagonist, and the raw emotional journey that evokes both laughter and tears. Despite some divisive moments, the game's intimate narrative and engaging gameplay create a touching, memorable impact for many.

    • “Thank you for taking me on an intimate journey around emotional topics like disapproving parents, conditional confidence, jealousy, projection, which all play a role when you try to navigate a relationship.”
    • “The ending made me cry a lot, but not like one cries while watching a movie, reading a book, or playing a game... more like how one cries while reflecting on a life lived, and on how far one has come from those grisly days of starving, yearning, and trying to fit a square peg into a round hole.”
    • “Seeing all that not only depicted incredibly well here, but also having the gameplay show how these sort of mindsets develop, was a truly heartwrenching experience that I cannot recommend enough.”
  • humor
    97 mentions Positive Neutral Negative

    The game's humor is widely praised for its charming, heartfelt, and often darkly funny tone that balances serious themes with whimsical, clever writing and playful animations. Players find it both laugh-out-loud funny and emotionally resonant, blending personal storytelling with relatable, quirky moments. Humor is seen as a key strength, enhancing engagement and providing levity amid heavier subject matter.

    • “I'm not sure how they managed to make a game that is an excellent stress and anxiety simulator while also being charming and funny.”
    • “The game blends serious real life topics with charming and hilarious minigames, artwork, and writing in a way that I found super impressive.”
    • “It's excellently written with hilarious dialogue and visual gags, it has earworms aplenty, the minigames are engaging and satisfying to attempt to micromanage and succeed at, and the pacing is excellent and carries the momentum forward breathlessly.”
  • music
    90 mentions Positive Neutral Negative

    The game's music is widely praised for being catchy, well-crafted, and perfectly complementing the charming art style and gameplay, often described as fun and memorable. However, many players express strong frustration with a long, unskippable church song in the latter part of the game, finding it disruptive, tedious, and jarring in tone from the rest of the soundtrack. Despite this, the overall soundtrack and sound design receive acclaim for enhancing the game's atmosphere and player immersion.

    • “Gameplay loop is fairly simple but well crafted, and the soundtrack is full of catchy bops that get stuck in your head.”
    • “The music and sound effects are perfect, the art style is so cute and the visual design of everything is absolutely perfect, the story is fun, engaging, and relatable, and the gameplay ended up being so fun and addicting despite how hard this game can be.”
    • “I love the art and the gameplay but the music and sound effects are my favorite part by far, they somehow feel both nostalgic and refreshing.”
    • “I hated the unskippable church song that shows up in the last third of the game.”
    • “There was a whole interactive picture music video about Christ's love???”
    • “There's a distinct change in tone where you go from high speed, mini-game goal oriented gameplay to... full stop, basically no gameplay, generic sermon, unskippable bad Christian music... regardless of your feelings about religion, just as a strict game design/experience moment, it's like hitting a brick wall.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious, especially during mid to late chapters where repetitive mini-games and micromanagement become more prominent. However, this tedium is seen by some as fitting the narrative and thematic goals, adding a layer of meaningful challenge rather than mere annoyance. Overall, while the grind can feel wearisome, it aligns well with the story's tone and keeps the gameplay engaging.

    • “The mini games are tedious and not super fun.”
    • “Around chapter 4 or 5, I started to find the loop rather tedious and micromanaging the day stopped being fun.”
    • “The last chapter was so cute, meta and thoughtful but redoing all the quick mini games was very tedious.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability opinions are mixed, with some players finding the game repetitive mid to late stages, while others appreciate the different goals, endings, and achievements that encourage multiple playthroughs. The game's time management and stat-raising mechanics offer varied challenges that enhance replay value, especially for those aiming for perfect completion. Overall, replayability is decent but may feel limited without pursuing achievements or alternative endings.

    • “It is highly replayable as you get different goals each time you play through the chapters.”
    • “There is replay value, too, in different endings, but also the achievements, some of which might ask you to try maxing out completing a task that would have no place in anyone's first playthrough.”
    • “The stat raising/time management elements scale in difficulty in a way that feels appropriate both narratively and in gameplay and offer a surprising amount of choice and replayability.”
    • “Not much of a replay value unless you want all the achievements, though.”
    • “There isn't much appeal in terms of replay value, unless you want to try to get absolute perfect completion.”
    • “Overall, I just wish there was more replayability.”
  • optimization
    5 mentions Positive Neutral Negative

    The game features a strong focus on optimization as a core gameplay element, fueling its anxious and relatable narrative. While players can easily find optimal strategies, this doesn't detract from the enjoyment, making it engaging for those who appreciate strategic planning. However, some expected a deeper challenge or crisis in the optimization process that ultimately never fully materializes.

    • “Consume Me is every bit as charming and funny as the trailers suggest, and while I found the game a little too easily-optimized given its themes, that didn't undercut the overall enjoyment.”
    • “Very fun game for optimizers and has fun playing around with the whole concept of optimization.”
    • “The anxious strategizing and optimization fuels the nature of this distressing and relatable story, and when surprise strikes and seems to smash your carefully-laid plans, the resulting crunch, compromise and desperation makes you feel like a genius and a toxic, doomed girlboss at the same time.”
    • “While I found the game a little too easily optimized given its themes, that didn't undercut the overall enjoyment.”
    • “It makes you expect a big crash mid-game making you realize how unhealthy your eating disorder and optimization mindset is for you... but it never really happens.”
  • monetization
    3 mentions Positive Neutral Negative

    Many users express concern that the game's monetization feels like a sudden shift towards heavy Christian and church-related promotion, which some perceive as intrusive or overly promotional despite religion being part of the story. However, others clarify that the game does not fully turn into a church advertisement.

  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is charming and nostalgic, enhanced by warm colors and quirky art that evoke a heartfelt, goofy vibe. It effectively contrasts settings to reflect emotional tones, making impactful moments resonate more deeply.

    • “The art is another huge thing for me, it's super quirky and charming, and all of the warm colors and round shapes create a super nostalgic atmosphere.”
    • “Highly recommend, especially to anyone who has dealt with chasing health goals, exams, crunching for university, etc. This game is extremely charming and heartfelt, with a goofy atmosphere that makes the hard-hitting moments stronger.”
    • “The atmosphere of Jenny's college dorm was a lot colder than the inviting orange and yellows in her childhood room.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is effectively conveyed through gameplay mechanics, enhancing the storytelling. However, some players find aspects like untranslated text and ambiguous character backgrounds confusing, somewhat detracting from the overall experience.

    • “Game does a great job of using game mechanics to show character development and tell a story.”
    • “It was mildly funny, but also relatively out of touch - I appreciate the game is autobiographical but leaving in untranslated text just leaves a player confused when the character designs have an ambiguous ethnicity or nationality to start with.”
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7h Median play time
6h Average play time
3-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Consume Me is a tactical role playing game with romance and comedy themes.

Consume Me is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 6 hours playing Consume Me.

Consume Me was released on September 24, 2025.

Consume Me was developed by Hexecutable.

Consume Me has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Consume Me is a single player game.

Similar games include Wanderstop, If Found..., Small Saga, Night in the Woods, Wandersong and others.