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Wanderstop

Ivy Road has made a game that has impact and one that doesn’t change its protagonist, but you, the player, too. Wanderstop is monumental because it provides comfort by simply giving us all permission to slow down.
Wanderstop Game Cover
87%Game Brain Score
story, gameplay
grinding, optimization
93% User Score Based on 2,121 reviews
Critic Score 80%Based on 22 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Wanderstop Game Cover

About

Wanderstop is a single player simulation game. It was developed by Ivy Road and was released on March 11, 2025. It received positive reviews from critics and very positive reviews from players.

Wanderstop is a single-player, narrative-driven simulation game where you manage a tea shop in a magical forest as Alta, a fallen fighter reluctant to stay. Experience a cozy atmosphere filled with wonderful graphics, delightful music, and an interesting, wholesome story, while grinding through tea-making rituals and interacting with unique, humorous travelers. Though full of bugs, its fantastic gameplay and heartfelt plot create a truly memorable journey.

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93%
Audience ScoreBased on 2,121 reviews
story374 positive mentions
grinding155 negative mentions

  • Wanderstop offers a beautiful and emotional narrative about burnout, healing, and self-acceptance, resonating deeply with players.
  • The game's art style and soundtrack, composed by C418, create a calming and immersive atmosphere that enhances the overall experience.
  • The gameplay encourages players to take their time, explore, and engage with the characters at their own pace, making it a relaxing experience.
  • The game can feel repetitive, with some players finding the tea-making and gardening mechanics tedious over time.
  • Many characters' story arcs feel incomplete or unresolved, which may leave players wanting more closure.
  • The game resets progress between chapters, which can be frustrating for players who enjoy building and customizing their environment.
  • story
    1,150 mentions Positive Neutral Negative

    The story of "Wanderstop" is a deeply emotional exploration of burnout, self-discovery, and the importance of slowing down, conveyed through the journey of the protagonist, Alta. Players engage with a rich narrative that intertwines character interactions and tea-making mechanics, creating a cozy yet poignant experience that resonates with many on a personal level. While some critiques mention a lack of closure for certain character arcs, the overall storytelling is praised for its depth, relatability, and beautiful presentation, making it a standout in the cozy game genre.

    • “Such a beautiful game, with a rich story about grief, growth, and trauma.”
    • “The story is beautiful and relatable.”
    • “Wanderstop is a charming, relaxing game that blends soothing tea-making gameplay with a heartfelt story about recovery and self-care.”
    • “The storyline itself felt dull, and with the gameplay being more annoying than engaging, I couldn’t find a single reason to keep going.”
    • “The story is borderline non-existent.”
    • “The story, characters, and writing completely ruin all of it.”
  • gameplay
    564 mentions Positive Neutral Negative

    The gameplay in "Wanderstop" is characterized by its simple, cozy mechanics centered around tea-making and gardening, which serve as a backdrop for a deeper narrative about burnout and self-care. While many players find the gameplay relaxing and enjoyable, some criticize it for being repetitive and lacking depth, with clunky controls and a slow pace that may not appeal to everyone. Overall, the game emphasizes a meditative experience, encouraging players to take their time and engage with the story rather than focusing on complex gameplay mechanics.

    • “Wanderstop is a charming, relaxing game that blends soothing tea-making gameplay with a heartfelt story about recovery and self-care.”
    • “Its simple mechanics and whimsical world encourage you to slow down, while its thoughtful narrative tackles themes of burnout and self-worth.”
    • “Wanderstop just feels special, with its emotional storytelling and engaging tea-making gameplay helping it stand out as a unique and touching experience.”
    • “The gameplay is tedious and repetitive, but I personally believe that's intentional on the game dev's part to add onto the experience.”
    • “The gameplay loop can get a bit repetitive but that's also the point.”
    • “The gameplay simply consists of, like in the trailer, doing tasks that just take time.”
  • music
    452 mentions Positive Neutral Negative

    The music in the game, composed by c418, is widely praised for its soothing and immersive qualities, enhancing the overall atmosphere and emotional depth of the experience. Reviewers highlight the soundtrack's ability to adapt to different moments in the game, creating a dynamic and engaging backdrop that complements the narrative and gameplay. Many consider the music to be a standout feature, with some stating it alone justifies the game's purchase, making it a must-listen for fans of ambient and emotional soundscapes.

    • “The music in combination with the lighting and environment is beautiful and is just one of the core parts of the game.”
    • “The soundtrack alone is worth the price.”
    • “C418's soundtrack is enchanting.”
    • “The art and the music were fucking banging, shame about the rest.”
    • “Visuals, story, gameplay, music, characters, voice acting (barely any of it), user interface, everything was way below mediocre.”
    • “With better music and with better graphics this could have been a nice relaxing game about a woman struggling within herself and trying to find a balance or an inner peace.”
  • emotional
    337 mentions Positive Neutral Negative

    The emotional aspect of the game "Wanderstop" is widely praised for its heartfelt storytelling and character development, often evoking strong feelings of empathy and introspection among players. Many reviewers noted that the game effectively addresses themes of burnout, healing, and personal growth, leading to moments of genuine emotional resonance, including tears and reflections on personal experiences. While some found the emotional depth to be a bit overwhelming or at odds with the game's lighter moments, the overall consensus is that "Wanderstop" offers a unique and touching experience that resonates deeply with those who engage with its narrative.

    • “This is one of the most unique, heartfelt, and beautiful games that I've ever played.”
    • “The story was emotional and had me doing some thinking about myself, my relationships to work and stress, and the negative voice in my head.”
    • “Wanderstop is a charming, relaxing game that blends soothing tea-making gameplay with a heartfelt story about recovery and self-care.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their stunning beauty, whimsical art style, and vibrant colors, creating a cozy and immersive atmosphere that enhances the storytelling experience. Many players appreciate the attention to detail in character designs and environments, noting that the visuals effectively convey the game's emotional themes. While some minor performance issues were reported, the overall presentation is considered polished and visually captivating, making it a highlight of the game.

    • “The graphics are soothing and simply wonderful to look at.”
    • “The visuals are gorgeous, the story is gripping, and the characters are so easy to get attached to and love.”
    • “The art style is absolutely stunning and really sets the tone for the whole game.”
    • “The only problem was that on my laptop, which was far above the minimum requirements specified to run the game, Wanderstop was completely unplayable due to lag and graphics issues despite moving all settings to minimum.”
    • “Visuals, story, gameplay, music, characters, voice acting (barely any of it), user interface, everything was way below mediocre.”
    • “Normally I'd recommend this game to people that like art and idle games, but this still does not deliver because the graphics are average and the game still expects your input even if said input is completely meaningless.”
  • grinding
    159 mentions Positive Neutral Negative

    The reviews indicate that "Wanderstop" is not a traditional farming simulator, as its gameplay mechanics are intentionally simplified and often tedious, focusing more on narrative than on grinding or management. While some players appreciate the relaxing pace and minimalistic farming elements, others find the repetitive tasks and lack of depth in farming mechanics disappointing, especially if they were expecting a more conventional cozy farming experience. Overall, the game is better suited for those seeking a narrative-driven experience rather than a grind-heavy farming sim.

    • “The tea making is a lot of fun and not grindy as I originally assumed it would be.”
    • “The cozy gameplay isn't grindy; the game is more about the story, chilling out, and having a good time.”
    • “Achievements and quests that aren't grindy.”
    • “The way the game complicates the recipes is just for grinding sake with no real challenge or sense of accomplishment when finishing them.”
    • “The gameplay is tedious and repetitive, but I personally believe that's intentional on the game dev's part to add onto the experience.”
    • “Despite the required farming floor being low, it feels like there's quite a high ceiling to how much you can grow and organize your varied tea ingredients.”
  • humor
    132 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with many players noting its ability to blend laugh-out-loud moments with heartfelt storytelling. While some found the humor to be hit-or-miss, particularly when juxtaposed with more serious themes, the writing is generally praised for its wit and charm, especially through memorable characters and clever dialogue. Overall, the game successfully balances humor with emotional depth, creating a unique and engaging experience.

    • “The dialogue is snarky and oh-so-funny!”
    • “It's a successfully funny game, both in the writing, art, and little touches of the world simulation.”
    • “The writing is heartfelt, genuine, and funny, with quirky, memorable characters that come and go from your life as the game progresses.”
    • “It's not funny, it's just uncomfortable (and not in an introspective way).”
  • atmosphere
    48 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its serene and immersive qualities, enhanced by a beautiful soundtrack and thoughtful artwork. Players appreciate the lack of pressure and the opportunity to enjoy a calming environment, though some note that repetitive gameplay can detract from the overall experience. Overall, the game's atmosphere is described as therapeutic, cozy, and inviting, making it a standout feature that resonates deeply with players.

    • “The artwork’s soft colors and the soundtrack’s gentle pacing create a calm, immersive atmosphere that mirrors Alta’s journey.”
    • “A serene soundtrack by c418 complements the fantastical landscapes, and it's quite easy to just get lost in the atmosphere.”
    • “The atmosphere created with the writing, music, and art style is really cozy and great; it's obvious the Ivy Road team took so much care in crafting every detail of the game.”
    • “There's a recurring theme with games made in the 21st century wherein so much effort and love goes into the artwork, atmosphere, music, and general ambiance - but either the writing or gameplay is left in the wind.”
    • “Mechanically, there's not a lot going on, and if you're not really vibing with the atmosphere, I can imagine boredom setting in for a lot of people.”
    • “Yes, it's very much a game about something™, but I feel it loses itself in its dreamy atmosphere.”
  • character development
    47 mentions Positive Neutral Negative

    Character development in the game is praised for its creativity and emotional depth, with players appreciating the distinct and whimsical character designs, engaging dialogue, and meaningful storytelling. While many found the character arcs compelling and well-integrated into the gameplay, some expressed a desire for deeper exploration of certain characters, particularly the protagonist, Alta. Overall, the combination of strong visuals, music, and narrative structure contributes to a rich character development experience, though a few critiques highlight moments where the development felt lacking or unfulfilled.

    • “I loved its character development and how it explored Alta's burnout.”
    • “Taking breaks to drink tea that triggered her memories was a unique way to deliver backstory, making her character development feel organic and meaningful.”
    • “The music is fantastic, the character designs are fun and memorable, the writing is remarkably solid, and the environment is charming.”
    • “Honestly, only if the character development drops off a cliff and everything else becomes stagnant will I change my thoughts about this game.”
    • “Good humor, yeah, but the whole 'moving on' mechanic ruined any character development and no dialogue seemed meaningful.”
    • “So yeah, that misconstruction had been cleared, but I still expected there to be some sort of deeper character development.”
  • optimization
    17 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players appreciating its intentional lack of optimization, which fosters a more organic experience rather than a minmaxed one. However, others have reported performance issues, such as stuttering and high GPU usage, despite adjusting settings. Overall, while the game runs smoothly for some, it may not be fully optimized for all systems, leading to varying experiences among players.

    • “I think what kept me going was how this game doesn't call for any sort of Excel sheet or calendar to play 'optimally.' There's really no optimization going on here, and it was liberating.”
    • “This game isn't an optimization problem, it's a de-optimization problem.”
    • “The cozy simulation is intentionally undercooked - anything that would require optimization or strategy is intentionally removed, leaving a game that feels more like a 2010 flash project than a 2025 major release.”
    • “I realize that it's intended to be a game about burnout and trauma, and that it's designed to deconstruct and interrogate gamers' (including and perhaps especially 'cozy'/'wholesome' gamers') obsession with achievement-hunting and optimization.”
  • replayability
    17 mentions Positive Neutral Negative

    Overall, "Wanderstop" is widely regarded as lacking in replayability, primarily due to its semi-linear story-driven nature. Many reviewers noted that while the game offers a fulfilling experience during the initial playthrough, there is little incentive to replay it, as the mechanics and narrative do not support significant variation in subsequent runs. Some players mentioned the possibility of revisiting specific chapters or exploring missed dialogue, but this does not substantially enhance the game's replay value.

    • “The only thing I'm missing (and I hope it comes in a future DLC) is replay value.”
    • “As far as replay value, there may not be much, unless you don't complete extra tasks given to you, or you don't try out all the tea combos, which given the occasional request that was more complex than normal, there might be a lot.”
    • “You can replay after finishing the game, or jump to specific chapters, but other than getting any dialogue that you missed out on, I wouldn't say it's the most replayable game out there.”
    • “There is absolutely zero replay value.”
    • “This is a semi-linear adventure story without any replay value.”
    • “The game does not come across as one that has any replayability worth, unfortunately.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some players reporting significant bugs and lag, while others experienced smooth gameplay with minimal issues. Many noted that some bugs felt intentional and contributed to the overall experience, though the game's performance on handheld devices was particularly problematic. Overall, while the game showcases a strong creative vision, its stability issues may detract from the enjoyment for some players.

    • “Runs great!”
    • “The game maintains a smooth performance without any crashes.”
    • “I appreciate how stable the gameplay is, even during intense moments.”
    • “This game was sometimes janky, slightly buggy, and the ending was a bit abrupt.”
    • “The concept is very cool, and I did generally like playing, but it is so incredibly laggy and buggy.”
    • “I'd love to recommend this as I'm legitimately really enjoying it, but it seems so incredibly buggy and broken right now.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively, as it lacks microtransactions and frustrating gimmicks, providing an authentic experience. However, some players feel misled by the advertising, which emphasizes cozy elements and interactions with characters that are not fully realized in gameplay. Overall, the game is appreciated for its completeness and absence of monetization pressures.

    • “It feels complete, with no microtransactions or frustrating gimmicks, just an authentic, heartfelt experience.”
    • “The only time I interacted with the puffins, who make up so much of the cover art and advertising, was in the last half of the game, and that was only because I was given an objective to deliberately serve them tea, contrary to their role in the marketing as lovable pests who would steal it from under your nose.”
    • “The advertising puts some emphasis on the individual cozy sim elements of the game, such as the match-three and match-four style color combinations to make tea ingredients, and interpreting customer tea requests ('I want a tea that tastes like cereal!', 'I don't like tea, but if you have flavorless tea.').”
    • “[spoiler] It doesn't want you feeling cozy and comfy despite the initial advertising.”
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80%Critics’ scoreBased on 22 critic reviews
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10h Median play time
9h Average play time
5-13h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Wanderstop is a simulation game.

Wanderstop is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 9 hours playing Wanderstop.

Wanderstop was released on March 11, 2025.

Wanderstop was developed by Ivy Road.

Wanderstop has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Wanderstop is a single player game.

Similar games include Spiritfarer: Farewell Edition, Harold Halibut, Coffee Talk, The First Tree, Chicory: A Colorful Tale and others.