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Wanderstop

Wanderstop raises the standard of design and storytelling.
85%Game Brain Score
story, gameplay
grinding, stability
96% User Score Based on 780 reviews
Critic Score 78%Based on 15 reviews

Platforms

PCPCP5Playstation 5WinWindowsXSXXbox Series X|SPlaPlayStationXboxXbox

About

"Wanderstop" is a narrative-driven cozy game that explores themes of change and tranquility. The player becomes a tea shop owner, journeying through life's transitions while serving customers and savoring various teas. Engaging stories and calming gameplay invite introspection, making it a delightful experience for those seeking relaxation and emotional depth.

Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
Wanderstop screenshot
+5

96%
Audience ScoreBased on 795 reviews
story128 positive mentions
grinding99 negative mentions

  • Wanderstop features beautiful writing and expressive character animations, creating an engaging narrative experience.
  • The game offers a unique blend of cozy gameplay with deeper themes of burnout and self-acceptance, resonating with many players.
  • C418's soundtrack enhances the atmosphere, providing a soothing backdrop that complements the game's visuals and story.
  • Some players find the gameplay repetitive and tedious, with a lack of meaningful progression or permanent achievements.
  • The controls can feel clunky, especially on PC, leading to frustration during gameplay.
  • The narrative may not resonate with everyone, as some players feel it lacks depth or fails to provide satisfying conclusions for character arcs.
  • story
    406 mentions Positive Neutral Negative

    The story of "Wanderstop" is a deeply emotional narrative centered on themes of burnout, change, and self-care, presented through the cozy backdrop of running a tea shop. While many players find the characters and their arcs compelling, some critique the execution, noting abrupt story cuts and a lack of meaningful player choices. Overall, the game resonates with those who appreciate introspective storytelling, though opinions vary on its depth and engagement.

    • “A beautiful experience with deep, rich story and dialogue and characters that are so thoroughly designed and fully rounded you can't help but be immersed.”
    • “There's a beautiful story stitched into this game that I feel will be something that really connects with a lot of people going through tough times with burnout and the external pressures of the world.”
    • “Wanderstop is an emotional narrative story in which you run a tea shop.”
    • “I find the game and the story very boring.”
    • “Notably many story threads get abruptly cut due to the nature of the game's structure.”
    • “The story is well told but also I felt it said everything it needed to say by the halfway point.”
  • gameplay
    225 mentions Positive Neutral Negative

    The gameplay is characterized by its simple, relaxing mechanics that prioritize narrative and emotional engagement over complexity, making it accessible and enjoyable for players seeking a cozy experience. While some find the gameplay loop repetitive or lacking depth, many appreciate the soothing tea-making and gardening elements, which serve to enhance the story and character development. Overall, the game successfully blends charming visuals and music with a low-pressure gameplay style, though it may not satisfy those looking for more action-oriented or intricate mechanics.

    • “The gameplay loop is simple yet really addictive for me!”
    • “The gameplay is simple, sure, but everything in it serves the narrative beautifully and makes exploring this world pure joy.”
    • “The gameplay is cozy and quaint and simple.”
    • “The characters don't get under the protagonist's skin for interesting exchanges, the tea-making has no mechanics for improvement, the inner dialogue of the main character is mostly in self-governed tea-drinking sessions that don't amount to much.”
    • “This leads to a gameplay loop that feels more like going through the motions rather than engaging with meaningful mechanics.”
    • “Wanderstop is a well-intentioned take on the personal weight of societal burnout and the issues typically found in the cozy genre but struggles to find much ground beyond its initial premise as surface-level commentary and frustrating, awkward gameplay spoils the brew.”
  • music
    222 mentions Positive Neutral Negative

    The music in the game, composed by the renowned c418, is widely praised for its breathtaking quality and emotional depth, enhancing the overall experience significantly. Reviewers highlight its nostalgic and soothing qualities, with many noting that the soundtrack perfectly complements the game's visuals and narrative, making it a standout feature. Overall, the music is described as a major reason to play the game, with many considering it a masterpiece that elevates the entire experience.

    • “The music is immaculate, the characters and the world all look great.”
    • “The accompanying music and sound design form their own kind of art, resonating deeply with me.”
    • “The music is a feast for the ears; I found myself stopping and just listening at several points.”
    • “I've found the music and writing to be a delight, which is exactly what I'd expect from the names behind it; it's just a shame that it feels like there was a failure to execute on the game bits of the game from a technical perspective.”
    • “With better music and with better graphics this could have been a nice relaxing game about a woman struggling within herself and trying to find a balance or an inner peace.”
    • “My only annoyances so far are with the random noises during the music and I wish it took less tea leaves to fill my basket.”
  • graphics
    113 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their stunning beauty and vibrant art style, creating a cozy and immersive atmosphere that enhances the overall experience. Players appreciate the attention to detail in character design and environmental visuals, although some have noted minor graphical artifacts and a lack of detailed settings. Overall, the visuals are considered a standout feature, contributing significantly to the game's charm and emotional impact.

    • “The graphics are stunning!”
    • “The graphics and art are absolutely beautiful, almost instantly capturing that feeling of a fantasy world, a cozy, calm place to be in a fantasy forest.”
    • “After only playing an hour, going in with 0 expectations, I am pleased to say that this game has stunning visuals, a compelling story, loving characters, and gorgeous music that completely matches the cozy vibes of the game.”
    • “Performance and graphics are just fine, but I noticed weird artifacts and small lines often appearing on the screen.”
    • “Normally I'd recommend this game to people that like art and idle games, but this still does not deliver because the graphics are average and the game still expects your input even if said input is completely meaningless.”
    • “The only more specific thing I can note is that when I started the game, I wondered if Wanderstop was created by the same developers who made Slime Rancher (it's not) because the graphics seemed so similar.”
  • grinding
    101 mentions Positive Neutral Negative

    The game's grinding aspect is generally viewed as minimal and not overly tedious, with farming serving primarily as a means to progress the narrative rather than a core gameplay focus. While some players found the farming mechanics engaging and rewarding, others felt they could become repetitive and lacked depth, leading to a mixed reception regarding the overall experience. Ultimately, the game is more about storytelling and character development, with farming elements designed to complement the narrative rather than dominate it.

    • “I'm not farming for points.”
    • “The farming aspect of making tea was just agonizing since I had no way to build up resources.”
    • “I understand the themes of taking it chill, and slowing down a moment to enjoy, but I got overwhelmed by the amount of actions in between actions that are needed and everything about this experience felt tedious.”
    • “The game doesn't care about any form of grinding, and this may feel like a lack of progress for some players; you really need to deconstruct (or maybe just ignore?) some clichés if you want to enjoy your time here.”
  • emotional
    98 mentions Positive Neutral Negative

    The game has been widely praised for its emotional depth, with many players reporting that it made them cry multiple times due to its heartfelt storytelling and relatable themes, particularly around burnout and personal growth. The narrative is described as both charming and poignant, enhanced by a beautiful soundtrack and well-crafted characters that resonate deeply with players. Overall, it offers a unique blend of cozy gameplay and profound emotional experiences, making it a standout in the genre.

    • “The game made me cry three times so far, but it's the kind of game that has come at exactly the right time about exactly the right things.”
    • “This game is an emotional journey in a way I never expected.”
    • “But for those that are willing to engage with its story and characters with sincerity will be rewarded with a game that has a deeply personal and emotionally driven message that will stick with you long after you have finished the game.”
  • humor
    66 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its ability to evoke genuine laughter while also balancing emotional depth, with players often finding themselves laughing out loud at the quirky characters and witty dialogue. The writing is described as both fun and introspective, featuring memorable characters that contribute to a lighthearted yet poignant experience. Overall, the humor is seen as a standout aspect that enhances the game's charm and relatability, making it a delightful journey filled with both laughter and heartfelt moments.

    • “Throughout, I was smiling, crying, and laughing out loud at and with the characters, which I don't think has ever happened to me before in a game.”
    • “It made me laugh out loud more than once (Dirk Warhard is going to live rent-free in my head for a long time), and made me misty-eyed a couple of times, too.”
    • “The writing is fun and funny, but also introspective when it needs to be.”
  • character development
    28 mentions Positive Neutral Negative

    Character development in the game is highlighted by its stunning and varied character designs, which are praised for their cuteness and emotive qualities. While players appreciate the humor in dialogue choices and the cohesive visual style, some express a desire for deeper character development, particularly for the protagonist, suggesting that the current depth aligns more with genre conventions than with a more intricate narrative exploration. Overall, the attention to detail in character design and writing contributes positively to the game's charm, though some players feel it could benefit from more distinct character arcs.

    • “[spoiler] As for the main protagonist's character development, I love it.”
    • “So much care and attention to detail has gone into the narrative, audio, character design, literally everything.”
    • “The character designs are wonderful, and the responses the player can choose when talking to the characters are funny.”
    • “So yeah, that misconstruction had been cleared, but I still expected there to be some sort of deeper character development.”
    • “It would ruin the story and the character development of the protagonist, and the meta-narrative.”
    • “I do wish it was slightly more distinct at points, but the fact it stays fairly cohesive all the way through despite the broad amount of character designs is truly a testament to the amount of effort that's gone into this game's visuals.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with most players reporting smooth performance and no significant bugs. However, some users noted minor graphical artifacts and performance issues on less powerful systems, such as increased fan noise despite good frame rates. The engaging gameplay and emotional narrative help mitigate any optimization concerns, making the experience enjoyable for many.

    • “So far the game runs smoothly, and I have experienced no bugs.”
    • “No issues with performance.”
    • “Performance and graphics are just fine, but I noticed weird artifacts and small lines will often appear on the screen.”
    • “The farming was engaging enough to keep my attention, without becoming a chore of optimization.”
    • “Not afraid to show its teeth (including occasional gameplay obstacles), within is a stellar story about learning self-care and slowing down, a refreshing narrative departure for Davey Wreden in particular, bolstered by the co-writing of Karla Zimonja and a moving performance by Kimberley Woods.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere in "Wanderstop" is widely praised for its cozy and immersive qualities, enhanced by dreamy music and thoughtful writing. Players appreciate the attention to detail in the art style, which contributes to a rich and inviting environment. However, some note that while the atmosphere is beautiful, the game's world can feel somewhat limited.

    • “The game progresses entirely at your own pace, allowing you to pause and appreciate just how incredible the atmosphere is.”
    • “I absolutely do 100% recommend playing Wanderstop, especially if you like cozy games, character-centric storytelling, or even just a very rich atmosphere set to dreamy, powerful, and immersive music.”
    • “The atmosphere created with the writing, music, and art style is really cozy and great; it's obvious the Ivy Road team took so much care in crafting every detail of the game.”
    • “The music and writing are both highlights for me, which add a lot to the game's atmosphere.”
    • “The atmosphere is divine.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is mixed, with some players reporting smooth performance and no significant glitches, while others encounter noticeable bugs that affect gameplay. Overall, it appears that while the game runs well for some, it may still have issues that need addressing, particularly for those playing on release day.

    • “Runs great!”
    • “Runs great!”
    • “I'd love to recommend this as I'm legitimately really enjoying it, but it seems so incredibly buggy and broken right now (disclaimer: I'm literally writing this on release day).”
    • “The gameplay is slightly buggy but succeeds in what it is trying to do.”
    • “It's less Stardew Valley or Harvest Moon and more Potion Craft meets Slime Rancher.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is considered limited, primarily offering value through missed dialogue and optional tasks, such as experimenting with various tea combinations. While players can revisit specific chapters or replay after completion, the overall consensus suggests it lacks significant incentives for multiple playthroughs.

    • “As far as replay value, there may not be much, unless you don't complete extra tasks given to you, or you don't try out all the tea combos. Given the occasional request that was more complex than normal, there might be a lot to explore.”
    • “You can replay after finishing the game or jump to specific chapters. However, other than getting any dialogue that you missed out on, I wouldn't say it's the most replayable game out there.”
    • “As far as replay value, there may not be much, unless you don't complete extra tasks given to you, or you don't try out all the tea combos. Given the occasional request that was more complex than normal, there might be a lot.”
    • “You can replay after finishing the game, or jump to specific chapters, but other than getting any dialogue that you missed out on, I wouldn't say it's the most replayable game out there.”
    • “As a side note, I will say I have not finished the game, so I am not sure of its replay value.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for creating a sense of discomfort, contradicting its initial marketing that suggested a more relaxed experience. Players feel that the approach to monetization detracts from the overall enjoyment of the game.

Buy Wanderstop

9h Median play time
10h Average play time
8h Main story
9h Completionist
5-15h Spent by most gamers
*Based on 6 analyzed playthroughs

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