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Constantine Scores

Constantine Scores Game Cover
75%Game Brain Score
replayability
story, gameplay
91% User Score Based on 33 reviews

Platforms

PCWindows
Constantine Scores Game Cover

About

Constantine Scores is a single player action game. It was developed by Kyrios and was released on January 13, 2025. It received very positive reviews from players.

Constantine Scores is a single-player heisting FPS set in 2375 where you operate as a freelance mercenary completing contracts for the United Earth Federation. Engage in missions against three factions, customizing your agent with weapons, augmentations, armor, and combat drones to enhance your capabilities. Experience short, replayable missions with strategic upgrades and operator ranks to boost progression.

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91%
Audience ScoreBased on 33 reviews
replayability1 positive mentions
graphics3 negative mentions

  • The game offers a fun and engaging heisting experience with a variety of missions and a solid gameplay loop reminiscent of Payday.
  • It features a unique cyberpunk aesthetic and a wide range of weapons and abilities, allowing for diverse playstyles.
  • As a free game, it provides a surprisingly complete experience with decent AI and a good amount of content, making it enjoyable for casual play.
  • The heists can feel repetitive and lack significant differentiation, leading to a homogenized experience.
  • Shooting mechanics are somewhat stiff, and many weapons feel similar, which detracts from the overall combat experience.
  • The game could benefit from more polish, particularly in the UI and mission design, as well as a multiplayer mode for enhanced replayability.
  • story
    21 mentions Positive Neutral Negative

    The game's story revolves around completing a series of 14 missions, where players navigate as a "civilian" before engaging in combat, often involving repetitive objectives and timed tasks. While the missions provide a sense of progression and reward through upgrades and an operator rank system, the gameplay lacks diversity and incentives for engaging in the campaign mode, although recent updates have introduced bonuses for campaign missions. Overall, the narrative experience is enjoyable for an early access title, but it shows potential for improvement in variety and depth.

    • “This indie game, with its barebones UI, simple graphics, and sounds, kept me hooked until the end of the last mission.”
    • “14 missions, the ability to run a random campaign of 3 to 5 random missions, with a difficulty setting that increases the amount/value of the loot you will find makes it feel rewarding as you progress and get better gear and handle the tougher missions.”
    • “What I mean by that is if you get 'cash express', there is no bonus for completing it in a campaign compared to just outright choosing the mission to play.”
    • “On average, missions go like this: you arrive, often able to walk through some areas as a 'civilian' to get bearings on the location. Then, the moment you pull out your guns, every guard present knows your location. You have to complete some objectives, too many of which involve triggering something and waiting for a timer to count down, sometimes needing to approach them again to re-enable before moving on to the next objective.”
    • “Now, 14 missions is enough variety, but the issue I have is that if you want to get your operator rank to max level, which is 30, it grants some extra buffs at certain milestones. The latter end of the missions gives more cash, but they are a few extra steps longer and time-consuming. You may end up playing the latter missions repeatedly to get the most money with the least amount of time.”
    • “What I mean by that is if you get 'cash express', there is no bonus for completing it in a campaign compared to just outright choosing the mission to play. If a campaign gave an outright bonus to the loot found in every mission, stacking on top of the difficulty and operator rank boost, then it could incentivize players to engage with campaign mode constantly.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is reminiscent of Payday 2, featuring a cyberpunk aesthetic and a solid heist FPS loop that offers significant replayability. However, some players feel it simplifies the experience too much, lacking diversity in missions and tasks, despite the smooth mechanics and well-designed levels. There is potential for deeper gameplay elements, but currently, the experience may feel repetitive after the initial missions.

    • “It's got the gameplay loop of Payday 2 with a chunky cyberpunk-themed retro aesthetic and basically infinite replayability.”
    • “The gameplay is good, the tasks are varied, the heists/levels vary, and the enemies are actually quite competent in taking you down if you don't know how to deal with them.”
    • “Gameplay is smooth with very nicely designed levels, and overall I like the whole graphic design (except UI).”
    • “It tries to distill the heist FPS gameplay to its base, and I feel like it makes it a bit too simple.”
    • “It's a pleasantly complete experience for an early access freebie, but it desperately begs for ways to actually diversify the gameplay. There's definitely potential there, and hopefully it will be revealed in time, but as for now, starting with the first mission you'll see everything there is in the game, pretty much, with just better stats adding up to guns and more steps to missions.”
    • “The bonus does not have to be much either; maybe a +10% for the 3-day, a +20% for a 4-day, then a +30% bonus for a 5-day campaign that would stack on top of the difficulty. Your operator boost would motivate me to play that mode and mix up my gameplay a bit.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics feature a chunky, cyberpunk-themed retro aesthetic that complements its smooth gameplay and well-designed levels, contributing to an engaging experience. While some users noted a barebones UI and simple graphics, the overall design effectively maintains player interest throughout.

    • “It's got the gameplay loop of Payday 2 with a chunky cyberpunk-themed retro aesthetic and basically infinite replayability.”
    • “Gameplay is smooth with very nicely designed levels, and overall I like the whole graphic design (except the UI).”
    • “This indie game has a barebones UI, simple graphics, and sounds that detract from the overall experience.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The visual design is uninspired and fails to create an engaging atmosphere.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers a highly engaging gameplay loop reminiscent of Payday 2, combined with a distinctive cyberpunk retro aesthetic, resulting in virtually infinite replayability.

    • “It's got the gameplay loop of Payday 2 with a chunky cyberpunk-themed retro aesthetic and basically infinite replayability.”
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Frequently Asked Questions

Constantine Scores is a action game.

Constantine Scores is available on PC and Windows.

Constantine Scores was released on January 13, 2025.

Constantine Scores was developed by Kyrios.

Constantine Scores has received very positive reviews from players. Most players liked this game for its replayability but disliked it for its story.

Constantine Scores is a single player game.

Similar games include Deadzone: Rogue, EvilVEvil, War Tech Fighters, World War Z, Steel Phantom and others.